I want to put it out with Maelstrom Archangel. Throw in some cascading spells and this could get out of hand. Probably more of an EDH specialty than anything else. Still fun. 4.5/5
SocialExperiment
☆☆☆☆☆ (0.0/5.0)
I bought four Academy Rectors when this was spoiled, and months before that I bought four Flashes just because they're a neat card. Now I just need to decide what kind of supervillainy I want to use to end the game.
metalvolence is correct in the flavor being wrong here. I love the card, I really do, but it has its problems. First off, how does infinite awareness and universal knowledge mean you don't need fuel for your spells? Omniscience sounds more like it would be an enchantment version of Richard Garfield, Ph.D.. Then the flavor text, while interesting, doesn't make him sound omniscient, as someone who is omniscient would be able to fathom what lies in their future. This is a great card, but the name and flavor text don't really match what they're supposed to represent.
That said, I love expensive and splashy enchantments. I wouldn't mind seeing this played against me, because it's bound to be interesting.
Wanderer25
★★★★☆ (4.8/5.0)(21 votes)
Omniscience means infinite knowledge. Omnipotence means infinite power.
Tapping resources for mana and paying that mana to cast spells, however, represents the magical power of the planeswalker/player- Power Sink, Power Leak, and Drain Power are all blue spells that make opponents pay additional costs or otherwise hinder their mana production.
Meanwhile the card Omniscience allows you to cast spells without paying for them, and Arcanis the Omnipotent draws lots of cards. So someone has the flavor reversed. For me, Omniscience would be a blue Praetor's Council with "your graveyard" replaced by "your library". Of course, you'd have to up the cost to at least 10 cmc.
Then again, maybe the reasoning went something like this... Op = Omnipotence Os = Omniscience P = Power K = Knowledge
Mana cost hardly matters, consider how easily this card can come into play in older format and how easy it can win you the game.
WarioMan
★★★★☆ (4.5/5.0)(4 votes)
Why cheat it out when you can just ramp, ramp, ramp? All you need is a Gilded Lotus or three Islands and get to seven other lands using land tutors and other things.
EDIT: In Modern, what about Hideaway Lands?
leomistico
★★★★☆ (4.2/5.0)(6 votes)
With a name like this, I thought that this should have been: Sorcery Draw your whole library.
Maybe with a clause like "For the rest of the game, you don't lose for drawing an empty library." I'd call this card Omnipotence...
Edit: @Wanderer25: it's exactly the same thing that I thought when I saw this card.
Shadoflaam
☆☆☆☆☆ (0.0/5.0)
The hell? Why?
JasonPaul601
★★★★★ (5.0/5.0)(5 votes)
If you've got ten mana available, you probably don't need this.
That said, if you can find a way to cheat it onto the battlefield, you've all but won the game. Turn 1 Emrakul, anyone?
it would be easy to get to 10 mana, but youd have no hand size left by turn 7 or 8
.....the only thing devestating I could drop on turn 7 would be a bunch of fattys
soacoti
★★★☆☆ (3.1/5.0)(4 votes)
Nothing about the flavor of this card is wrong to me. I understand the argument for card draw, but I believe the concept behind this is addressing the design of circumventing one of the core (if not THE) aspect that has come to define both the flavor of the multiverse and the game itself: Mana.
Planeswalkers in the game are bound to the amount of mana they can access, regardless of what they "know" (cards in hand). The concept behind this card is reaching a point of such absolute understanding that the planeswalker becomes unbound the one universal tether of the game: relying on mana to cast spells). In that sense, this represents absolute knowledge because before this card was printed, there was nothing remotely similar to it. It opens up simple but new design space, allowing a glimpse at that which holds the concept of "magic" in the multiverse together in a universal sense.
The flavor text is not meant to represent Jace having reached the pinnacle of knowledge, but rather coming to understand that there is a discovery behind any spell that could be learned, the mechanisms which allow and limit the spells themselves. He, in the text, is in the search of this concept, much as the player of this card is in the search (ramp) to reach it themselves. You might think of the flavor text as the point in the game which Jace is looking at the card in his hand as he plays, but isn't at 10 mana. :D
So...
Turn 1: Island, Sol Ring, lotus petal
turn 2: Plains, Darksteel ingot
Turn 3: Land, Traumatize
turn 4: Replenish.....hopefully you tagged one of your 4 omniscience cards with the traumatize.
Arcel
☆☆☆☆☆ (0.0/5.0)
I saw it hard cast in an EDH game once that was dragging on... game ended pretty quickly after it hit the field though.
GlassJoetheChamp
★★★★☆ (4.5/5.0)(3 votes)
Awesome card. Pretty much the only card of the "Timmy Rare" M13 cycle that could really be useful.
It's a bit redundant though that people want to cheat out a card so they can cheat out other cards. :P
Samhain01
★★★★☆ (4.5/5.0)(3 votes)
Dreams Halls has competition. I still like Dream Halls just a bit more since it allows more crazyness than this.
Damn good card in EDH. Won't see play in Standard. Of course, Worldfire, Boundless Realms, and Diabolic Revelation are also going to be awesome for EDH. This is my favorite card from M13. Johnny sees a card that can be combined with so many different cards (draw spells? Show and Tell?) and Timmy sees a way to cheat in all their creatures that doesn't require multiple cards to pull off. All said, awesome card, flavorful, 4.5/5. I hope it doesn't get the EDH ban too soon. I'd like to play it a while if I open it at the prerelease or trade for it.
EDIT: I played this with Palinchron and, well, the rest of my hand, in EDH. I was able to cast everything I needed and draw more things to cast with Nin, the Pain Artist. I drew my deck and cast Psychatog. Then I attacked with Psychatog (I was able to attack with him because I played my own Anger and countered it with a free Rewind), discarded 53, Exiled 64 from my graveyard, and he was an 86/87. Win. Pure win. I love Omniscience. ^^
Radagast
☆☆☆☆☆ (0.0/5.0)
Silly in Commander, to put it mildly.
Splizer
☆☆☆☆☆ (0.0/5.0)
Well, that's one way of playing a mono-coloured deck with your Progenitus shoved in because you got it in the booster pack you just opened at your local gaming store.
jsttu
☆☆☆☆☆ (0.0/5.0)
I pulled this during the prerelease as a prize and I have absolutely no idea what to do with it. EDH? I can play my stuff anyway almost as fast. Constructed? the games are over before i can get this into play normally and don't have show and tell to cheat it into play, let alone the engines to feed me cards as fast as this wants.
Wizards wanted a mythic cycle that would impress people when they looked at them. It worked. I'm impressed on how awesome yet useless this is to me as of right now.
orisiti
☆☆☆☆☆ (0.0/5.0)
Besides the Knowledge is power argument made by wanderer, there have been other blue spells to indicate that an intelligent blue mage can cast spells without the need of power (er, mana). In fact, they have been known to controll other's magic through sheer force of will.
InternetNinja
☆☆☆☆☆ (0.0/5.0)
Many cards in magic have tempted me to make an account and comment, but I've always held back. But with this card, I MUST ask: If I resolve this, can I instantly Capsize all their permanents and Spell Burst anything they manage to play?
Narcomoeba
☆☆☆☆☆ (0.5/5.0)(1 vote)
To truly know everything, to be omniscient, one must use power like this to it's fullest. Certainly, one who claims to know all is a powerful adversary indeed.
But what of one with this power, combined with a little...Future Sight?
Ligerman30
☆☆☆☆☆ (0.5/5.0)(1 vote)
Combos with Sen Triplets. Though, I don't see this being good in any format but, commander.
Okuu-chan
☆☆☆☆☆ (0.0/5.0)
@InternetNinja:
You will still have to pay the cost for Capsize's Buyback cost (as it is an additional cost). You will only be able to Spell Burst 0-CMC spells and without Buyback if you want it for free. Casting X spells without paying the mana cost leaves X at 0.
Tiggurix
★★☆☆☆ (2.8/5.0)(2 votes)
I wonder how Omnipotence and Omnibenevolence will turn out to be?
Cyleal
☆☆☆☆☆ (0.5/5.0)(1 vote)
Surprisingly effective in my Blue/Green manaramp/draw deck.
Combo's with future sight and loads of card draw. I can end up pulling out a large amount of my deck in one turn after getting this out on turn 7 or 8.
Negated
☆☆☆☆☆ (0.0/5.0)
Umm... My johnny is grabbing and running, while spike is screaming "DON'T DO IT! IT'S NOT COMPETITIVE!"
Oooh, wait: Show and Tell. Put this down, then proceed to CAST emrakul for 0, and get your extra turn. Then World at War him. And just to *** your opponent off, cast some other broken **** on your first turn in the sequence.
@Narcomeba: I'm afraid it only lets you cast cards from your hand without paying costs, so casting the top card of your library still requires mana.
I think I just found a use for the otherwise terrible Mana Seism...it's easier to get colours together than it would be for Sqaundered Resources (although that WOULD let you try Null Profusion), and provided you have six land available you can drop Seism, then this. I can see this easily being dropped as soon as your Lotus Bloom pops into play, especially if you run a few other mana producers (which {R} is great for). Point is that you can splash {R} for things like Seething Song instead of using mana accel, drop this early, then defend it with...well, itself. Or more precisely, the slew of counterspells that you'll undoubtedly have in your hand after dropping Tidings or whatever repeatedly.
So yeah, {U}/{R} Omniscient deck go! {R} seems like a natural fit due to the sudden mana bursts available, the occasional hand reset (which can be useful to cut down on draw power needed in the deck) and, of course, copious amounts of overcosted, powerful burn for a win condition.
Other hilarious alternatives include: - Counterlash ("Oh, you're countering Oblivion Ring? Well what's the worst you could-") - Hypergenesis (Just drop Evacuation or something after it resolves)
Ike38
☆☆☆☆☆ (0.0/5.0)
It would be fun to play this card and then just keep drawing by using any of drawing sorcery/instant cards and end your game with Laboratory Maniac.
Phonicks
☆☆☆☆☆ (0.0/5.0)
Actually it DOESN'T combo with either Sen Triplets or Future Sight/Magus of the Future because it specifically says "from your hand". Shame? Maybe. Still, I'm looking for every possible way to cheat this into play early on. Academy Rector is the safest bet and Lost Auramancers aren't bad either.
I feel like I've been cheated by Wizards. The card, while interesting, poses a massive problem. The only format I would ever consider using this card in would be EDH, and only because late game could have the possibility of waning into a more appealing direction. But other wise, the card sucks, it can be easily countered as well as being destoyed or straight up exiled. So many cards could instintly put this so called "win-condition" in the dirt. It's not like if you ramp up to ten with 3 or more blue, that it leaves much to the imagination in terms of what you were going to play, and I will either make you discard it or simply counter it. The card, while interesting, is usless. And once again, Wizards feels the need to give blue the shaft. R&D needs to get it together and take a long, hard look at the Realm of Illusion deck to get the feel of how a good blue user plays. A blue card should cost nothing more then the maximum of 5, and if that, so if the cost was lower, then maybe, but the card is to much and is easy to thwart once you guess (and you will be right, always) that they ramping to play it. 1/5 : |
Qahir
☆☆☆☆☆ (0.0/5.0)
Today, in a game of EDH, I had both this and Greater Good out. Needless to say, I always had creatures to play, and thus, cards to draw.
Thrull_Champion
☆☆☆☆☆ (0.0/5.0)
Magic 2013... You can do "whatever...."
@OMG_A_Fox: Can you site a historical precident for this claim? Because blue traditionally has the most expensive cards in the game at higher rarities. To say otherwise is just foolish.
@Michael_Bender-I KNEW I've seen this art before... Not complaining though, the art is fantastic. Although it's probably not competitive worthy, the card looks good for casual if you can pull it out.
metalevolence
★★★★☆ (4.8/5.0)(14 votes)
Flavor trainwreck. Art, name, and text box are all doing disparate things.
JarieSuicune
☆☆☆☆☆ (0.5/5.0)(2 votes)
Oh. My. Omniscience with Return to Ravnica's Niv-Mizzet, Enlightned's final effect. THAT is a win condition. (And yes, DUH, I know how many ways that is stopped. The point is showing an epic combo, obviously).
The flavor of this card, while wonky, makes some sense if you think about it -- I do agree that Omnipotence would be a better fit, but achieving omniscience would also imply that you have learned how to cast spells without mana, via some heretofore undiscovered means.
Cardwise, I do love the art, and this card just sends the mind reeling with possibilities...
Hamishfox
☆☆☆☆☆ (0.0/5.0)
Would it have been so bad to let us cast our flashback cards with this? It costs ten freaking mana. Were they really worried spending a turn to search it up with increasing ambition, next turn spending ten mana to play it, then getting to flash back your increasing ambition getting double sorin's vengeance would be too good?
All the other cards that do similar things (Aluren and Dream Halls) let you cast spells from the graveyard, so why not this one? Why make a huge expensive combo cards and then truncate its combo potential? Makes no sense to me.
Wizard-of-the-Toast
☆☆☆☆☆ (0.0/5.0)
I run this in an EDH deck with Cromat as commander so this is great with Conflux, even if you have to Conflux first and play Omni next turn; picking the best card of each colour and playing them for free is cheap for 10 mana (what would you choose?). Rush of Knowledge works very well with it too. It's a shame it can't be used to play a commander but we can't complain really. It scored me 1300 aggro damage in one turn, thanks to the combos it pulled. Built for EDH IMO.
ParallaxtheRevan
★☆☆☆☆ (1.0/5.0)(1 vote)
I dare someone to cast One With Nothing using Omniscience. Please, someone do this. With a Knowledge Pool out. I want to see if pieces of cardboard can actually drive someone for real insane. The caster or the opponent, I'm not choosy :)
I'm going to Mindslaver someone and force them Praetor's Grasp my One With Nothing after they play Omniscience. I'm going to do it. Really. :D
Reversed
☆☆☆☆☆ (0.0/5.0)
I was so excited by what I thought this card might be able to accomplish, when it was first spoiled for M13. It quickly, alongside Talrand, became one of my favorite cards in the set. But even though I tried to make it work, it wasn't as interesting as I had hoped. I was wasting so many card slots in a deck just to make drawing this, and being able to cast it feasible. I had few spots left to take advantage of interesting things to cast. It ended up being a sub-par combo deck rather than the bag of lulz I expected this card to be.
Then I tried it in EDH.
My commander is Jhoira of the Ghitu, and my theme is Wizards. I've suspended this card as early as turn 4, and had it out by turn 6 with some lucky draws. Once it's out there, cards like Arcanis the Omnipotent, combined with the draw power of the deck, allow me to plow through the deck. Cast all the things!
Some high-cost blue threats that I think work well with Omniscience:
And of course it works with other nasty things like Eldrazi, and mass-removal spells.
HashtagSwine
★★☆☆☆ (2.0/5.0)(1 vote)
How do you break this card? (other than Show and Tell)
MindAblaze
☆☆☆☆☆ (0.0/5.0)
See. Inanimate has it right, what is Omniscience but unlimited power. If you know everything what else is there? Omnipotence is really just fluff for Omniscience. Who is more humble, Arcanis the omnipotent, or Arcanis the Omniscient. You can be all powerful without being all knowing.
LordOfTheFlies87
★★★★★ (5.0/5.0)(3 votes)
Beautiful art.
spartan7023
★★☆☆☆ (2.5/5.0)(1 vote)
i cant wait to get this out with jace 4.0. the flavor is just to tempting i give this card 5/5 for flavor, art work ,and jace.
this is really funny with manabarbs
Wormfang
☆☆☆☆☆ (0.0/5.0)
@Negated you forgot to black lotus into show and tell to make the entire thing a first turn combo :P
The win-con in my Jin-Gitaxias EDH. Often, I just win using all of my draw spells with Psychosis Crawler on the field, or occasionally by drawing so many cards that I win with Laboratory Maniac. Ahh, the memories.
WiNGSPANTT
☆☆☆☆☆ (0.5/5.0)(1 vote)
If you don't win the game the turn you cast this, you're doing it wrong.
CammyWhite
☆☆☆☆☆ (0.0/5.0)
A little too good in EDH
SyntheticDreamer
☆☆☆☆☆ (0.0/5.0)
Just when you thought Show and Tell decks were ridiculous enough, now they get the extra turn with their free Emrakul.
I would've always assumed a card named "Omniscience" would've been something like being able to see your opponent's hand, library, and your own library at any time you wanted to. Sure, it might not be as helpful as other cards, but it seems to fit the flavor much better.
Grumman
☆☆☆☆☆ (0.0/5.0)
If Enter the Infinite is real, using this to play it will be the most glorious two card combo in all of magic:
, play Enter the Infinite for : Draw all your cards. Play all your cards without paying their mana costs. Laugh manically.
Three_Toe
☆☆☆☆☆ (0.0/5.0)
I want to play Enter the Infinite with this card out. Boom, here's literally everything I got, right now, for free. That's gotta be up there in terms of epic plays in MTG.
Keep in mind, I did NOT say most effective. Quite the contrary; one Nix does nothing to stop any other threats that may follow. Indeed, you're much better off simply removing the Omni itself, like with Erase or better yet, Blatant Thievery.
I just think it would be ABSOLUTELY HILARIOUS to see someone cast, say, Blightsteel Colossus using Omni just to have the opponent be all like "Nope. NIX!" Sure, it'll get shuffled back in, but it would still be one of the biggest potential lulz that could be had in MTG.
kor6sic6
☆☆☆☆☆ (0.0/5.0)
Karn's ultimate can get this guy out if you exile it from your hand... Searching for other ways to cheat out just enchantments, not so easy. Make it an artifact as well, and Master Transmuter can get it out real easy. Reweave would also work, but that's still pricy at 6CMC. Cut the Earthly Bond would get out one for 1 less though. Or Reach through mists. There's about one hundred ways to get it out faster if you make it a creature before casting. Looks like nothing standard though.
XepherXero
☆☆☆☆☆ (0.0/5.0)
Use with Enter the Infinite. Draw your library, then play your library. Throw in Leyline of Anticipation, because blue is just going to do whatever it feels like doing.
HallowKnight
☆☆☆☆☆ (0.0/5.0)
@Tiggurix Did you forget about Arcanis the Omnipotent?
kyothine
☆☆☆☆☆ (0.0/5.0)
Awful, awful flavor text.
Admiral_Ferret
★★☆☆☆ (2.8/5.0)(2 votes)
What's what the hate? I do believe everything about this card is awesome, it screams Jace, and Jace is (in my personal opinion) the best(/coolest) Planeswalker out there.
Oh and it's a great card
carl990454
☆☆☆☆☆ (0.0/5.0)
oh why hello tamiyo let me just ultimate you with omniscience then draw my library gg
DarthParallax
★★★★☆ (4.2/5.0)(4 votes)
Academy Rector. Urza's Block is so broken, it can break cards that are ALREADY broken to MADDENING Brokenness Levels!!!! @Totema- you don't GET a chance to play Erase when this comes down. You don't get it. Dream Halls is Standard Legal now. There might not be enough ramp for it...but if they aren't careful...this thing Will mise wins.
@Wizards...Enter the Infinite? Really? After Epic Experiment, you decided that wasn't enough so you made Enter the Infinite? Shheeesh. OK. I officially disavow all the Johnnies who play MAGIC if someone does not create a Modern Legal deck and get kicked out of a tournament with it by an Angry Judge Mob: :P
Needs Mana Ramp, probably should end up RUG, or BURG, not Izzet, but:
Any more copies and you won't be able to make it 'work', (not enough room for that mana), any fewer and you aren't trying hard enough to make the Judges Hate You. :)
TheKazu
☆☆☆☆☆ (0.0/5.0)
I don't know who thought this was a good idea.
This is omnipotence, not omniscience, and omnipotence is the goal of black, not blue.
Its been recently spoiled and im not sure if you've seen it but Enter the Infinite and this card means that if you can't win the game next turn, you probably won't win.
JaxsonBateman
★★★★★ (5.0/5.0)(1 vote)
Replenish reanimator is now a very real threat, at least in casual circles. Turn 1 Entomb Omniscience, turn 2 Dark Ritual out Replenish, then proceed to cast any number of wincons from your hand - Cruel Ultimatum is a pretty good choice given that it gets you closer to winning while putting more fuel into your hand. Tutors are also a good double-purpose card in this sort of deck, given that they set up the combo, then cast be cast for free when Omni is out to actually fetch a wincon.
@C1455 - the combination of this and Enter The Infinite is a 'win more' situation. Enter the Infinite, in particular - if it successfully resolves and you can't win in a single turn with every card in your library sans a single land, you're doing it very wrong. If you're running a deck that actually casts ETI (ie. EDH), then you should be packing at least one instant win combo for when you do get it out, as well as sufficient protection for that combo. There's certainly nothing wrong with win-more though, and both cards are playable on their own merits so there's no harm running them side by side.
Pigfish99
★★☆☆☆ (2.8/5.0)(2 votes)
when Enter the Infinite comes out, you know damn well that the Izzet decks will be using both it and this.
Then again, this needs a bit draw engine to make this spell worthwhile.
boomy108
☆☆☆☆☆ (0.0/5.0)
i was curious though. does this card effect the X value of cards. i was guessing not but some people i play with are certain it does (i never let them get it on the field though so they have had no chance to try it). like can you cast volcanic geyser and say the X value is like 200 or something or do you have to tap it individually.
cookitagain
☆☆☆☆☆ (0.0/5.0)
archaeomancer + cackling counterpart
GearLeader
☆☆☆☆☆ (0.0/5.0)
I see a ban combo coming soon, but i really, really, REALLY want this card.
hot4boys
☆☆☆☆☆ (0.5/5.0)(4 votes)
THE LE REDDIT MEME ARMY LEEJUN LOVES THIS CARD! 5 STARS IF YOU AGREE LOL XD!
kazenpaus
★☆☆☆☆ (1.0/5.0)(1 vote)
This and Omniscience work so well together they accidentally switched their names
mono_blue_forever
☆☆☆☆☆ (0.0/5.0)
AWSOME CARD! Just put it in my mono blue control and completly owned. You know your in a good position when you can counterspell anything for 0 mana!
BongRipper420
★★★★☆ (4.2/5.0)(2 votes)
This and Enter The Infinite could probably swap names and make much more sense.
Simple but powerful ability. Holds the potential to make jaws drop, but not to be an instant four-of in every pro tour. Inspires endless "what if?" scenarios.
This is what all mythics ought to be.
Khalmyr
★★★★★ (5.0/5.0)(1 vote)
I like this card for what it enables, but I think once it's integrated to most decks, it makes combos a lot more simple (which can be a good thing, depending of your point of view), but on the other hand you had to be really creative to put that killer turn 0-1 win combo, or that infinite mana combo on turns 0-1. The management of mana early on was constraining, but it made you look for possibilities (even if most options boiled down to removing a spirit guide from your hand).
If you can cheap that out into the battlefield through Flash + Academy Rector or other means you lose that mana constraint that in my opinion, made things interesting and forced a little more creativity on the combo player side.
Xineombine
★★☆☆☆ (2.8/5.0)(2 votes)
I HAVE THE POWER!!!! -HE-MAN
Salient
☆☆☆☆☆ (0.0/5.0)
You already knew what I was going to say about this, didn't you.
Falkenhayn
☆☆☆☆☆ (0.0/5.0)
I think that the flavor behind this card represents unlimited power simply because you know it all. you simply know how to counter it everything in every way, the exact point you need to touch and how hard you need to touch it to make it all fall apart and knowing how to pull that kraken from another dimension is easy when you know the easiest way to do it. Power from knowledge, the Blue way. This is an excellent card in a deck built to support it. Best put in a draw deck so that when you play it you already have all the cards you need to win.
tankthebest
☆☆☆☆☆ (0.0/5.0)
In my opinion, this card is wholly unnecessary.
At the point you have 10 mana open, you should have won the game already.
If you build your deck around this card, it's either going to slow the game down to a crawl so you have time to get this out or it's going to cheat this into play, which will then be used to get out Emrakul or something similar as early as turn 1. Neither of these options are very fun to play against.
In EDH playing this will either annihilate everyone else at the table or make you target number one.
In competitive play this could have its uses, but (in my opinion) blue already has more than enough ways to win in vintage, legacy, and modern that are easier than cheating this into play.
All in all, it's just something insane for blue that blue doesn't need.
DeaTh-ShiNoBi
☆☆☆☆☆ (0.0/5.0)
Alright kids! Time for Show And Tell! What do you have to show, Johnny?
psychonerderer
☆☆☆☆☆ (0.0/5.0)
Omniscience + Archaeomancer (x2) + Into the Void + the rest of you'r graveyard + Karaken's Eye (x3)
(Almost) Infinate life loop. Watch those draw spells, don't get carried away and deck out like I did! :p
CapmCrunch
☆☆☆☆☆ (0.5/5.0)(1 vote)
This card and its ilk are why I hate mythic. It is just irresponsible and lazy design. How can a blue enchantment for ten ever top this? Who will ever play this card and not cheat it out somehow? Mana doesn't matter anymore. For 1 mana you get a 2/2 or a 1/1 with an ability, maybe draw a card. For six mana you can get a Titan. After that, there are no standards for what you can do. Cast your entire deck for free? Why not, right? At least Dream Halls is self limiting, this is just stupid.
Continue
★★★★★ (5.0/5.0)(1 vote)
Enter the Infioh god what have I done
NickDay
☆☆☆☆☆ (0.0/5.0)
Do any land cards even have a mana cost?
Titanium_Dragon
☆☆☆☆☆ (0.0/5.0)
If you have ten mana, you can cast everything you need to anyway. The flavor is off too - omnipotence would be a better name for the card. Omniscience is being all knowing; omnipotence is all powerful, which is what infinite mana would represent.
Honestly I'd rather the card GENERATE infinite mana and be green (or red), as then at least it would combo with X-damage spells, X/X creatures, and similar nonsense.
And it still wouldn't be worth playing because it costs 10 mana, and there are "you win" cards which cost less.
MechaKraken
☆☆☆☆☆ (0.5/5.0)(1 vote)
You can use Maelstrom Angel to get this out turn 5 (assuming you ramped to play her turn 4)
You can use Academy Rector to get this out turn 3 (assuming you ramped to play her turn 2)
This is also assuming you only ramped once to get the girls out. If you can ramp even more, so much the better. They make a great team, don't they? =)
nimbleninja
☆☆☆☆☆ (0.0/5.0)
This card rocks. Show and Tell 2nd turn in Legacy? Awesome.
USMCbudder
☆☆☆☆☆ (0.0/5.0)
Wouldnt it be safe to say by the time you have 10 lands out you should (most of the time) have the game won?
ex_ygo_playa
☆☆☆☆☆ (0.0/5.0)
Here's a combo, that I pulled off plenty of times myself. Omniscience, counterlash and enter the infinite. And sit back and wait until an enchantment is cast by your opponent...oh the reaction lol
PepelePepelepew
☆☆☆☆☆ (0.0/5.0)
When my buddy first showed me this card, just like most other people, i thought it wouldn't be useful bc you already have 10 mana. once you are at that point in the game, you are usually playing 1 card a turn anyway. and this was true for the deck he had(black/blue/red) with very little control. but then i made my 206 card wizard deck with insane control and it was extremely apparent that i needed this card. if i can get the right combo out i can be drawing about 25 cards per turn by the time i get omniscience out. It's not your average all around op card. but in certain decks or combos this card can be a nightmare.
car2n
☆☆☆☆☆ (0.0/5.0)
Sweeeeeeet! I hated paying for my Arrogant Egotists...
TheBossHammer
☆☆☆☆☆ (0.0/5.0)
@Continue
...Try it in EDH with Niv-Mizzet, The Firemind. It's stupid. Two players immediately dead and you follow it up by playing YOUR DECK.
adolphus
☆☆☆☆☆ (0.0/5.0)
it's cards like this that people remember and talk to others about, all the more to make this game memorable.
EGarrett01
☆☆☆☆☆ (0.0/5.0)
You call it casting without paying, I call it "Deficit Spending."
smokyWSDXS
★★★★★ (5.0/5.0)(1 vote)
and once it's out, follow it up by Jokulhaups and let the fun begin.
SirLibraryEater
☆☆☆☆☆ (0.0/5.0)
I really think this was put in Standard at the same time as Enter the Infinite as either a part of some statistically impossible anomaly, or because somebody at R&D got massively drunk while designing cards. @Titanium_Dragon People who say that you can cast anything you have with 10 mana are missing the point. Sure, with 10 mana you can play a 6-drop every turn, but can you cast many 6-drops in one turn? Blue is all about drawing cards, and if you have too many cards in your hand, it doesn't matter if you have 10 mana if you can't play all of them. And if this were to generate infinite mana, it would be too similar to Mox Lotus, and everything in the Un-Sets had to be something they wouldn't do in regular black-border Magic. The Cheese Stands Alone and Barren Glory don't count.
I hate this card. Fack Jace, and fack this card. Same retarded and broken bull shit like Primal Surge. Such 'one-card game-enders' are as dull as it gets and totally take the fun out of the game, at least in EDH.
At least they should have been honest about it, and not trying to make it look as if it could make the game somehow any more interesting. Just make its cost 2 mana more and write "If this enters the battlefield, you won the game" on it... "Congratulations! Much innovation! Wow! - Euphoric Wizard"
D1234
☆☆☆☆☆ (0.0/5.0)
This + Tamyio, the Moon Sage= infinite counterspells, removal spells, pump spells, and many, many more spells.
Oh, and not to mention infinite mill and burn spells, which win you the game no matter how many players there are. :)
EidolonDragon
☆☆☆☆☆ (0.0/5.0)
Well, this certainly ended up being the Unexpected Results of my Simic deck.
GrayWizard
☆☆☆☆☆ (0.0/5.0)
One thing I don't understand about the flavour of the card. Omniscience is a word that literally means "to know everything", or "one who knows everything". In Magic™, spells are supposed to be thoughts. But this card doesn't let you know everything, it lets you do anything. I think it would make more sense to call Enter the Infinite Omniscience, because it allows you to know everything, and to call this card "Omnipotence", a word that means "all-powerful" or "one who is all-powerful".
Comments (129)
But if it doesn't, my plan would be to cast a Primordial Sage and a Vedalken Archmage, have an unblockable Surrakar Spellblade with some counters, and maybe a Verduran Enchantress or two, and just play my entire deck.
Seriously, he's OP and he knows it.
That said, I love expensive and splashy enchantments. I wouldn't mind seeing this played against me, because it's bound to be interesting.
In blue's flavor, it's always been implied that drawing cards represents gaining knowledge - Thirst for Knowledge, Rush of Knowledge, and Brainstorm are all blue card drawing spells.
Tapping resources for mana and paying that mana to cast spells, however, represents the magical power of the planeswalker/player- Power Sink, Power Leak, and Drain Power are all blue spells that make opponents pay additional costs or otherwise hinder their mana production.
Meanwhile the card Omniscience allows you to cast spells without paying for them, and Arcanis the Omnipotent draws lots of cards. So someone has the flavor reversed. For me, Omniscience would be a blue Praetor's Council with "your graveyard" replaced by "your library". Of course, you'd have to up the cost to at least 10 cmc.
Then again, maybe the reasoning went something like this...
Op = Omnipotence
Os = Omniscience
P = Power
K = Knowledge
Op = ∞ × P
Os = ∞ × K
K = P
... and the rest is Algebra!
Actually, don't. Have a good time. I'm still having a blast with Gravecrawler.
This could easily be a Planeswalker's Ultimate if it were an Emblem,
and I can't wait to retool my Sen Triplets deck to abuse this with Academy Rector, Show and Tell, and Dream Halls.
EDIT: In Modern, what about Hideaway Lands?
Sorcery
Draw your whole library.
Maybe with a clause like "For the rest of the game, you don't lose for drawing an empty library."
I'd call this card Omnipotence...
Edit:
@Wanderer25: it's exactly the same thing that I thought when I saw this card.
That said, if you can find a way to cheat it onto the battlefield, you've all but won the game. Turn 1 Emrakul, anyone?
You would have to have some big creatures and card draw to make this work.
With Guilded Lotus and Temple of the False God
it would be easy to get to 10 mana, but youd have no hand size left by turn 7 or 8
.....the only thing devestating I could drop on turn 7 would be a bunch of fattys
Planeswalkers in the game are bound to the amount of mana they can access, regardless of what they "know" (cards in hand). The concept behind this card is reaching a point of such absolute understanding that the planeswalker becomes unbound the one universal tether of the game: relying on mana to cast spells). In that sense, this represents absolute knowledge because before this card was printed, there was nothing remotely similar to it. It opens up simple but new design space, allowing a glimpse at that which holds the concept of "magic" in the multiverse together in a universal sense.
The flavor text is not meant to represent Jace having reached the pinnacle of knowledge, but rather coming to understand that there is a discovery behind any spell that could be learned, the mechanisms which allow and limit the spells themselves. He, in the text, is in the search of this concept, much as the player of this card is in the search (ramp) to reach it themselves. You might think of the flavor text as the point in the game which Jace is looking at the card in his hand as he plays, but isn't at 10 mana. :D
Maybe Traumatize yourself and then Replenish or Cleansing meditation ?
So...
Turn 1: Island, Sol Ring, lotus petal
turn 2: Plains, Darksteel ingot
Turn 3: Land, Traumatize
turn 4: Replenish.....hopefully you tagged one of your 4 omniscience cards with the traumatize.
It's a bit redundant though that people want to cheat out a card so they can cheat out other cards. :P
Counter an o-ring with counterlash or counter your own rancor
All said, awesome card, flavorful, 4.5/5. I hope it doesn't get the EDH ban too soon. I'd like to play it a while if I open it at the prerelease or trade for it.
EDIT: I played this with Palinchron and, well, the rest of my hand, in EDH. I was able to cast everything I needed and draw more things to cast with Nin, the Pain Artist. I drew my deck and cast Psychatog. Then I attacked with Psychatog (I was able to attack with him because I played my own Anger and countered it with a free Rewind), discarded 53, Exiled 64 from my graveyard, and he was an 86/87. Win. Pure win. I love Omniscience. ^^
Wizards wanted a mythic cycle that would impress people when they looked at them. It worked. I'm impressed on how awesome yet useless this is to me as of right now.
Certainly, one who claims to know all is a powerful adversary indeed.
But what of one with this power, combined with a little...Future Sight?
You will still have to pay the cost for Capsize's Buyback cost (as it is an additional cost). You will only be able to Spell Burst 0-CMC spells and without Buyback if you want it for free. Casting X spells without paying the mana cost leaves X at 0.
Combo's with future sight and loads of card draw. I can end up pulling out a large amount of my deck in one turn after getting this out on turn 7 or 8.
Oooh, wait: Show and Tell. Put this down, then proceed to CAST emrakul for 0, and get your extra turn. Then World at War him. And just to *** your opponent off, cast some other broken **** on your first turn in the sequence.
I think I just found a use for the otherwise terrible Mana Seism...it's easier to get colours together than it would be for Sqaundered Resources (although that WOULD let you try Null Profusion), and provided you have six land available you can drop Seism, then this. I can see this easily being dropped as soon as your Lotus Bloom pops into play, especially if you run a few other mana producers (which {R} is great for). Point is that you can splash {R} for things like Seething Song instead of using mana accel, drop this early, then defend it with...well, itself. Or more precisely, the slew of counterspells that you'll undoubtedly have in your hand after dropping Tidings or whatever repeatedly.
So yeah, {U}/{R} Omniscient deck go! {R} seems like a natural fit due to the sudden mana bursts available, the occasional hand reset (which can be useful to cut down on draw power needed in the deck) and, of course, copious amounts of overcosted, powerful burn for a win condition.
Other hilarious alternatives include:
- Counterlash ("Oh, you're countering Oblivion Ring? Well what's the worst you could-")
- Hypergenesis (Just drop Evacuation or something after it resolves)
@OMG_A_Fox: Can you site a historical precident for this claim? Because blue traditionally has the most expensive cards in the game at higher rarities. To say otherwise is just foolish.
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/arcana/208
After it was brought out of a Jhoira suspend with the help of timecrafting, the first card to be cast was grozoth, which tutored inkwell leviathan, and artisan of kozilek. Then with the help of windfall, trench gorger, pathrazer of ulamog and balefire dragon were cast. It was an intimidating turn 5, to say the least.
Cardwise, I do love the art, and this card just sends the mind reeling with possibilities...
All the other cards that do similar things (Aluren and Dream Halls) let you cast spells from the graveyard, so why not this one? Why make a huge expensive combo cards and then truncate its combo potential? Makes no sense to me.
Built for EDH IMO.
I'm going to Mindslaver someone and force them Praetor's Grasp my One With Nothing after they play Omniscience. I'm going to do it. Really. :D
Then I tried it in EDH.
My commander is Jhoira of the Ghitu, and my theme is Wizards. I've suspended this card as early as turn 4, and had it out by turn 6 with some lucky draws. Once it's out there, cards like Arcanis the Omnipotent, combined with the draw power of the deck, allow me to plow through the deck. Cast all the things!
Some high-cost blue threats that I think work well with Omniscience:
Jin-Gitaxias, Core Augur
Eternal Dominion
Myojin of Seeing Winds
Time Stretch
Denying Wind
And of course it works with other nasty things like Eldrazi, and mass-removal spells.
this is really funny with manabarbs
Best. Hate. Against. Omniscience. Ever.
Keep in mind, I did NOT say most effective. Quite the contrary; one Nix does nothing to stop any other threats that may follow. Indeed, you're much better off simply removing the Omni itself, like with Erase or better yet, Blatant Thievery.
I just think it would be ABSOLUTELY HILARIOUS to see someone cast, say, Blightsteel Colossus using Omni just to have the opponent be all like "Nope. NIX!" Sure, it'll get shuffled back in, but it would still be one of the biggest potential lulz that could be had in MTG.
Make it an artifact as well, and Master Transmuter can get it out real easy.
Reweave would also work, but that's still pricy at 6CMC. Cut the Earthly Bond would get out one for 1 less though. Or Reach through mists.
There's about one hundred ways to get it out faster if you make it a creature before casting.
Looks like nothing standard though.
Oh and it's a great card
@Totema- you don't GET a chance to play Erase when this comes down. You don't get it. Dream Halls is Standard Legal now. There might not be enough ramp for it...but if they aren't careful...this thing Will mise wins.
@Wizards...Enter the Infinite? Really? After Epic Experiment, you decided that wasn't enough so you made Enter the Infinite? Shheeesh. OK. I officially disavow all the Johnnies who play MAGIC if someone does not create a Modern Legal deck and get kicked out of a tournament with it by an Angry Judge Mob: :P
Needs Mana Ramp, probably should end up RUG, or BURG, not Izzet, but:
Spells
2x Scrambleverse
2x Epic Experiment
2x Warp World
Permanents
3x Hive Mind
3x Wild Evocation
3x Knowledge Pool
3x Omniscience
3x Enter the Infinite
Any more copies and you won't be able to make it 'work', (not enough room for that mana), any fewer and you aren't trying hard enough to make the Judges Hate You. :)
This is omnipotence, not omniscience, and omnipotence is the goal of black, not blue.
Also, Jace obviously isn't omniscient. So IDK wtf thats doing there.
@C1455 - the combination of this and Enter The Infinite is a 'win more' situation. Enter the Infinite, in particular - if it successfully resolves and you can't win in a single turn with every card in your library sans a single land, you're doing it very wrong. If you're running a deck that actually casts ETI (ie. EDH), then you should be packing at least one instant win combo for when you do get it out, as well as sufficient protection for that combo. There's certainly nothing wrong with win-more though, and both cards are playable on their own merits so there's no harm running them side by side.
Then again, this needs a bit draw engine to make this spell worthwhile.
This is what all mythics ought to be.
The management of mana early on was constraining, but it made you look for possibilities (even if most options boiled down to removing a spirit guide from your hand).
If you can cheap that out into the battlefield through Flash + Academy Rector or other means you lose that mana constraint that in my opinion, made things interesting and forced a little more creativity on the combo player side.
-HE-MAN
This is an excellent card in a deck built to support it. Best put in a draw deck so that when you play it you already have all the cards you need to win.
At the point you have 10 mana open, you should have won the game already.
If you build your deck around this card, it's either going to slow the game down to a crawl so you have time to get this out or it's going to cheat this into play, which will then be used to get out Emrakul or something similar as early as turn 1. Neither of these options are very fun to play against.
In EDH playing this will either annihilate everyone else at the table or make you target number one.
In competitive play this could have its uses, but (in my opinion) blue already has more than enough ways to win in vintage, legacy, and modern that are easier than cheating this into play.
All in all, it's just something insane for blue that blue doesn't need.
(Almost) Infinate life loop. Watch those draw spells, don't get carried away and deck out like I did! :p
Honestly I'd rather the card GENERATE infinite mana and be green (or red), as then at least it would combo with X-damage spells, X/X creatures, and similar nonsense.
And it still wouldn't be worth playing because it costs 10 mana, and there are "you win" cards which cost less.
You can use Academy Rector to get this out turn 3 (assuming you ramped to play her turn 2)
This is also assuming you only ramped once to get the girls out. If you can ramp even more, so much the better. They make a great team, don't they? =)
It's not your average all around op card. but in certain decks or combos this card can be a nightmare.
...Try it in EDH with Niv-Mizzet, The Firemind. It's stupid. Two players immediately dead and you follow it up by playing YOUR DECK.
@Titanium_Dragon
People who say that you can cast anything you have with 10 mana are missing the point. Sure, with 10 mana you can play a 6-drop every turn, but can you cast many 6-drops in one turn? Blue is all about drawing cards, and if you have too many cards in your hand, it doesn't matter if you have 10 mana if you can't play all of them.
And if this were to generate infinite mana, it would be too similar to Mox Lotus, and everything in the Un-Sets had to be something they wouldn't do in regular black-border Magic.
The Cheese Stands Alone and Barren Glory don't count.
At least they should have been honest about it, and not trying to make it look as if it could make the game somehow any more interesting. Just make its cost 2 mana more and write "If this enters the battlefield, you won the game" on it... "Congratulations! Much innovation! Wow! - Euphoric Wizard"
Oh, and not to mention infinite mill and burn spells, which win you the game no matter how many players there are. :)