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Magic: The Gathering Card Comments Archive

Capsize

Multiverse ID: 4691

Capsize

Comments (40)

kitsunewarlock
★★★★★ (5.0/5.0) (5 votes)
Hands down one of the best bounce cards in the game, on the same level as cards such as Cryptic Command. Capsize was a fundamental staple of blue control and is currently as staple of most D10/Type 4 piles/decks/cubes. Recursive Bouncing from your hand is simply amazing. Targetting any permanent makes it quite a nuissiance as it can even disrupt your mana flow. Even without buyback 3 mana for a permanent bounce is a solid effect. Late game this card can completely shut down decks that rely on single permanent bombs (like Hellkite Overlord).
Treima
★★★★☆ (4.4/5.0) (5 votes)
Brilliant, and common, too. The extra 1 mana it costs over Boomerang is a bargain for the option to reuse it.

RATING: 4.5/5
CadaverousBl00m
★★★★☆ (4.0/5.0) (3 votes)
One of the best commons in the game.
Recursable, hard to stop, and usually 'good game' if you're playing Stasis with six land open.
Rides1
★★★★☆ (4.3/5.0) (3 votes)
During the Tempest block, every time you saw an opponent with 6 blue lands open, you just expected to hear "At the end of your turn, I'll Capsize and buy it back"...I love this card still to this day!
Tommy9898
★★★★☆ (4.2/5.0) (6 votes)
This is why islands are overpowered.
nibelheim_valesti
★☆☆☆☆ (1.2/5.0) (4 votes)
It's strong (and bloody annoying), but it's not half as strong as people seem to think it is.

Most viable decks will have some way to remove/protect a target in response. That stops the party.
TheSwarm
☆☆☆☆☆ (0.0/5.0)
I would combine with Cabal Interrogator or Scepter of Fugue in a discard deck. If you have the mana and your lucky enough it is infinite removal. Drop three to cast Capsize, return creature to players hand. If it is a good discard deck they won't have any cards. Bounce back capsize, then drop 2 mana for the interrogator's or scepter's ability, discard permanent. Next turn, rinse repeat. Throw in Liliana's Caress that's coming out in M11 and you have created an infinite removal/life drain engine that is very protected if put into the right deck.
12345morgan
☆☆☆☆☆ (0.0/5.0)
If you have Cast Through Time out, how do you buy it back?
divine_exodus
☆☆☆☆☆ (0.8/5.0) (8 votes)
People seem to be forgetting it has a cmc of 6 if you want to pay the buyback cost. I'll stick to Unsummon.
Sour_Diesel
☆☆☆☆☆ (0.0/5.0)
Use with Memory Crystal for mad bounce!
TDL
★★★★★ (5.0/5.0) (5 votes)
Very, very good in EDH.
yesnomu
★★★★★ (5.0/5.0) (2 votes)
Morgan: They create competing replacement effects, you decide which one you want to apply. If you rebound it, you can't get it back, and if you buy it back, it won't rebound.

On topic: Sweet card. Blue doesn't need it back or anything, but it sure wouldn't mind, heh heh.
MasterOfEtherium
★★★☆☆ (3.2/5.0) (17 votes)
CAP size HaHa. Thats How I Type B I T C H' es
helluin
★★★★★ (5.0/5.0) (2 votes)
Aah, Capsize. I originally threw one in a pirate themed deck just for kicks, I was completely surprised by how useful it turned out to be.

This card has saved my ass on so many occasions, getting rid of a nasty permanent and delaying my opponent until I got the cards I needed. It's spendy with buyback, but SO worth it.

@12345morgan - from the rulings:
"If a spell you cast from your hand has both rebound and buyback (and the buyback cost was paid), you choose which effect to apply as it resolves."
Quoi
☆☆☆☆☆ (0.8/5.0) (8 votes)
Question: Which zone is Capsize restricted to (or is it)?

meaning can I capsize a creature/land/artifact/enchantment from the graveyard?

From the wording and no offical rulings on this card, I would say yes, as even though it is in the graveyard, it is still a permanent, and I would be targeting it.

thoughts?
blindthrall
★★★☆☆ (3.7/5.0) (6 votes)
@Quoi: Noob.
Gelzo
★★★★★ (5.0/5.0) (12 votes)
"From the wording and no offical rulings on this card, I would say yes, as even though it is in the graveyard, it is still a permanent, and I would be targeting it."

/facepalm

Okay, it's been months since the question, but I'll answer it anyway. Permanents are cards or tokens that are on the battlefield. Cards in your hand, in exile, in the graveyard, on the stack, in the library, etc. are not considered permanents and thus cannot be targeted by Capsize.
beerious
★★★★★ (5.0/5.0) (6 votes)
Back when slowness was goodness. A whole nother game back in those days.
Shiizu
★★★★★ (5.0/5.0) (3 votes)
You should feel filthy after playing this card. Wins games all on its own. Opponents actually have to kill their own creatures or counterspell to stop this card.

That said: play this in a spectre deck.
WilloftheLisp
★★★★★ (5.0/5.0) (1 vote)
AKA Boomerang-Boomerang
Crag-Hack
☆☆☆☆☆ (0.0/5.0)
The boomerang that actually comes back to you :P
kiseki
★★★★★ (5.0/5.0) (5 votes)
A card so powerful that I gladly swords to plowshares my best creature to get rid of it.
A card so powerful you are horrified when they counter your swords to plowshares
A card so powerful that when you swing for the winning strike, and the throw a buyback-less capsize in the way to stave off defeat, you think "Sucker!"

Also, and I apologize in advance, I smiled at MasterOfEtherium's post.
BegleOne
☆☆☆☆☆ (0.0/5.0)
What else are you going to use Apprentice Wizard for?
Long_Con
☆☆☆☆☆ (0.0/5.0)
Completely disgusting card, a game winner all on its own.
badmalloc
☆☆☆☆☆ (0.0/5.0)
Dying to capsize has to be one of the most painful deaths in Magic.
non1337
☆☆☆☆☆ (0.0/5.0)
I remember an opponent played mana flare and I just bounced all lands back to his hand, and then his mana flare last.

It is not that hard to deal with if you have a sacrifice outlet, but still this spell is insanely annoying.
Arachibutyrophobia
☆☆☆☆☆ (0.0/5.0)
meh, I like mark of eviction better
Necropotencia
☆☆☆☆☆ (0.0/5.0)
Combo this card with Hightide for some jolly good fun.
thought_elemental
☆☆☆☆☆ (0.0/5.0)
I got so annoyed by this card I began searching for a good answer and discovered Hymm to Tourach, a card which is perhaps even more annoying.
DarthParallax
☆☆☆☆☆ (0.8/5.0) (2 votes)
I still don't get it. It seems like it would be good if it cost less mana.
Which is true of every card.

I think Jace, the Mind Sculptor may have nearly completely obsoleted this card. A slightly more limited effect, but 'buyback 0, never pay its mana cost again', is a pretty steep advantage.
igniteice
☆☆☆☆☆ (0.0/5.0)
When this comes out with Cloudposts down, I just give up, even when I have a counter, because you know they are either running counters of their own or have another Capsize. Repeatable bounce for 6CMC is a trivial cost when colorless mana is so plentiful in the right conditions, and it seems those right conditions are pretty easy to get when the deck is focused on it.
forumbrowser
☆☆☆☆☆ (0.0/5.0)
Total lockdown with one of each Sapphire Medallion and Memory Crystal...if you can get to that point...which isn't that hard to be honest.
MechaKraken
☆☆☆☆☆ (0.0/5.0)
This card is the main reason most competitive pauper decks run blue. Once you have the mana available to buyback, this card enables board domination, especially if the oponnent has no answers for it.

Very annoying to play against, very fun to play with =)
Nevermoore
★★★★☆ (4.8/5.0) (2 votes)
better than the 'rang. Old school fools know how bastardous this thing gets on trun 6+. Now imagine in EDH...
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
This card should switch names with Boomerang for the same reasons than Zombify should switch names with Rise from the Grave.
XRakd0sXNinjaX
☆☆☆☆☆ (0.0/5.0)
Very good in EDH where this can turn the tide of the game just as well as a Wrath effect.
humor_love
☆☆☆☆☆ (0.0/5.0)
Unfortunately, Cyclonic Rift seems to generally trump this - except that this chips away at the mana base.

Still 4.5.
Fictionarious
☆☆☆☆☆ (0.0/5.0)
The only thing keeping this remotely balanced is its ridiculous inefficiency.

Any format in which you can utilize other, more obviously broken things (like tolarian academy) to negate that inefficiency, it goes from being balanced, to being crazily overpowered.

If you don't see the power of this thing at first glance, understand that its power lies in being able to cast it 2-3 times every turn, in the right deck.
nunyaJs
☆☆☆☆☆ (0.0/5.0)
@humor_love "cyclonic rift seems to trump this" humina zeemina saywhatnow? can i use the rift to save my own permanents?

@DarthParallax "Jace tMS ... completely obsolted..." WTF? Am i even reading the same card as you? Dont get me, wrong Jace is very badass, but in NO universe does he do what capsize can do. Unsummon, maybe.

Im going to have to reconstruct my Urz'a era blue deck just so I can hear this during game play:
Player "Ok, my jace has 10 loyalty, and im gonna activate his +2 abil-"
me: "capsize."
blurrymadness
☆☆☆☆☆ (0.0/5.0)
A one card lock-down potentially. You keep moving up the mana curve and your opponent keeps replaying the same creatures or lands until you finally gain the advantage.

This is a stall card that eventually can take a game all by itself. For instance, say you:
T3 - Extraplanar Lens
T4 - Bounce something
T5 - Bounce something and play a 2-drop
T6 - Bounce something and play a 4-drop