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Magic: The Gathering Card Comments Archive

Scrambleverse

Multiverse ID: 220300

Scrambleverse

Comments (60)

kanguilla
★★★★☆ (4.8/5.0) (8 votes)
When some of the most complex and intricate board positions present themselves, red wizards never fail to perform...admirably.
Mekh
★★★★☆ (4.8/5.0) (5 votes)
Guess this is in the same line of core set, Red silly cards as wild evocation in m11 and warp world in m10.
alucard311
★★★★☆ (4.2/5.0) (7 votes)
What is this i don't even
Stray_Dog
★★★★☆ (4.4/5.0) (8 votes)
After three hours of playing chess, Kevin decided that he wanted to play Magic instead.
Deco_y
☆☆☆☆☆ (0.0/5.0)
Yes, i'd love to flip a coin for your Phyrexian Obliterator.
Arachibutyrophobia
★★★★☆ (4.1/5.0) (5 votes)
this would be good in my direct damage deck (that has few nonland permanents) then this card basically reads "at random, gain control of half of your opponent's nonland permanents"
TheSwarm
★★★☆☆ (3.9/5.0) (8 votes)
"What does that card do?"
"No friggin clue."
"... Must be fun."
Frozenwings
☆☆☆☆☆ (0.0/5.0)
Has Dan Scott tried to resemble his art for Evacuation? I'd prefer evacuation's art still...
don_miguel
☆☆☆☆☆ (0.0/5.0)
except for warp world is worth if you have lots of permanents and this is worth if you don't have much permanents.
Kirbster
☆☆☆☆☆ (0.0/5.0)
Obligatory coin flip/"random"/swap permanents expensive red card. We love 'em anyway.
DlCK
★★★★☆ (4.8/5.0) (17 votes)
Hold on, I have to play Hive Mind first
Goatllama
☆☆☆☆☆ (0.0/5.0)
For a card with "scramble" in its name, all this seems like it would do is slooooooow down the gaaaaaaame.
Gabriel422
☆☆☆☆☆ (0.0/5.0)
It is like Warp World in that it's a big effect full of randomness. It's different from Warp World in that Warp World is only random on the surface, whereas this is randomness to the bone. There is almost no way to build your deck so this nets you any significant advantage.
SparkleTiger
★★★★☆ (4.8/5.0) (6 votes)
Hooray for BIG red spells. They always shock n awe but never see any tournament play. Magic clearly made this card for the casual players out there who like to have fun when they play Magic. Think back to when you used to play for fun, typically when we were younger players, and the wacky cards you tried to play with your small playgroup (Personally, mine was always Worldslayer from Fifth Dawn on a Myojin of Cleansing Fire, lulz). Not the best strategy, clearly, but everyone always shouted in glee when I could connect with it.

Thank you Magic for at least acknowledging that the game is meant to be fun, not just strictly competitive.
NocteMundi
★★★★☆ (4.5/5.0) (7 votes)
WHAT HAVE YOU DONE TO MY EDH?!
Doom_Lich
☆☆☆☆☆ (0.0/5.0)
Step one: Cast Scambleverse.
Step two: Cast Zedruu the Greathearted from the command zone.
Step three: Draw lotsa cards.
Step four: ????
Step five: PROFIT!

Sounds solid. But seriously, When I saw this I thought "What could I possibly need to u-Oh. Zedruu.
Jesicani
☆☆☆☆☆ (0.0/5.0)
I don't have an EDH deck, so I sighed sadly when I pulled this.

I'd also like to say this card is an inconvenience in large multi-player matches. It was a 6 person free for all and it took us damn near 10 minutes to get everything sorted out, and when the match ended it took another 5 minutes to make sure everyone got their cards back.
HairlessThoctar
☆☆☆☆☆ (0.0/5.0)
Scrambles the deathdealer
dummy2205
☆☆☆☆☆ (0.0/5.0)
I love Warp World and Wild Evocation (and I run them in EDH because where else?) and I'm not even sure I love this. It seems to take a little more deck engineering to be profitable than the GROUP HUG GROUP HUGE KABOOM stuff that comes with Warp World and Wild Evocation. Could be a lot of fun in red/green mana ramp/tokens I guess. Get a bunch of Eldrazi Spawn, ramp up to this, and hope to trade your remaining spawn for their best stuff? Could be great in Ulasht, the Hate Seed or Wort, the Raidmother or something.

SirMalkin
☆☆☆☆☆ (0.0/5.0)
Ugh. I got this as one of my 6 rares at the release sealed tourney. Fun for commander, I suppose, but not so much in limited. In all honesty, none of my rares were much good.
Whitewing
☆☆☆☆☆ (0.0/5.0)
@ Doom_Lich.
Thankyou, I now know what to do with this card. I think i'll try Knowledge Pool in that commander deck to.
aznxknightz
★★★★☆ (4.6/5.0) (11 votes)
Hypothethical Situation:
There are 10 players in the game.
All 10 are playing creature token decks.
All players have at least 50 tokens in play.
One player plays Scrambleverse, 9 quit before it resolves.
made4ipod
☆☆☆☆☆ (0.0/5.0)
I used this to take control of a Garruk, Primal Hunter in draft. I won.
Kazabet
☆☆☆☆☆ (0.0/5.0)
Anyone have any suggestions on how to play this card without getting punched in the face? I play Zedruu and this card looks great for it, but I can't see any efficient way of actually resolving it without pooling everyone's permanents and rolling a die for every one.

Would be much more fun on MTGO though.
zavartulkoman
★★★★☆ (4.9/5.0) (6 votes)
"Wait, why are you Prototype Portal-ing a bunch of Bronze Bombshells?"
-> Scambleverse.
"Ohhhh ****!"
Radagast
☆☆☆☆☆ (0.0/5.0)
While chaos cards are fun, cards like this really are not the best way of going about it. Nearly all of these "big chaos" cards have huge casting costs that lend them to only be played in Commander or other similar formats, and those formats usually have huge numbers of permanents and 3+ players. The end result is that cards like this simply take too long to resolve after being cast, IMHO.
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
Probably like a wrath in limited- you play it when you're losing badly, and pull a win out of nowhere.
Like a wrath in limited, there's a chance your opponent can come back. It costs 8 though.
Andon_A
★★★★☆ (4.5/5.0) (2 votes)
@Gabriel422 - Just use Brand. It's more than likely that you'll end up with other players' cards, and then you just take back all of yours. You seriously mess up everyone else's board position while only augmenting your own.
goslowandecho
★★☆☆☆ (2.8/5.0) (4 votes)
Worst rare in the set.
Exclaimer999
★★★☆☆ (3.5/5.0) (1 vote)
I never fully got the meaning of this card until someone showed me through example. I quit because it was a four player match, and we all had armies...
Owl3562
☆☆☆☆☆ (0.5/5.0) (2 votes)
Need help understanding this mechanic.

"For each nonland permanent" Does this mean Artifacts, Creatures, Enchantments, and Planewalkers that remain on the battlefield after the end of your turn?

"...choose a player at random" understand that

"Then each player" Does that mean yourself and the player(s) you chose at random, or all players?

"...gains control of each permanent for which he was or she was chosen." Does this mean that the player(s) you chose at random gain control of the the 'nonland permanent' that you used to select them? What does the player that played this card gain control of?

I am hosting a M12 sealed tonight so need an answer by 6pm PST 7/27/11.

Thanks,
Bob

I can be reached via email at bob.l.armstrong@gmail.com or via text at 503-341-7088.

MaizeRage47
★★★★☆ (4.9/5.0) (7 votes)
The sad thing is that Zedruu the Greathearted can make this playable in EDH. Granted if you ever play this in EDH your friends will stop playing Magic with you.
CollectiveC
★★★★☆ (4.0/5.0) (1 vote)
I've always enjoyed these types of cards. The word "random" stamped on cards makes me so happy. If only this costed less... but, unfortunately Wizards hates random cards and overprices them, as I when on and on about in Goblin Bangchuckers. I feel like everyone is overestimating the irritation this card brings about if it ever gets played. In my opinion, the ply of it goes a little like this:

The card gets played. Opponents then laugh and wait in anticipation while they hope they get picked as the new controller of the biggest threats on the board. Then everyone resumes play. If it shifted lands too I can see how it would be a major pain, but instead it just screws with the board state in the most odd fashion. Also, this is a card that you just stick in your deck. It's not a build-around, though mad props go to anyone who can build a deck around it that actually includes a decent amount of permanents.

Can't to get me a couple of these!
VarteDod
★★★★☆ (4.3/5.0) (6 votes)
I actually built a joke red EDH with this card in it. After casting Warp World followed by this, all my friends kindly asked me to never use that hellish deck ever again.
GFrogbottom
☆☆☆☆☆ (0.0/5.0)
too confusing to use
boz1512
★★☆☆☆ (2.5/5.0) (1 vote)
How does Scrambleverse affect creature enchantments? They are nonland permanents, but what if you don't also win the creature they are enchanting?
Feralsymphony
★★★★☆ (4.0/5.0) (1 vote)
I think they made this for MtGO...
HedgeIII
☆☆☆☆☆ (0.5/5.0) (1 vote)
Honestly, I think this card is flat-out stupid. You play it twice, it's novelty wears off, and you're left with an 8-mana time-consuming sorcery. The only way to play it is to have nothing and hope you get something when you cast it. I don't know how it got 2.5 stars. To top it off, taking other's people's stuff is hardly fun for anyone else. I just don't see it... not fun, not competitive, not even a guaranteed success if you build a deck around it.
OmegaSerris
★★★★☆ (4.0/5.0) (3 votes)
YES! I love Warp world effects. Useless out of Commander but still, I love the idea.

@boz1512
You do put Auras (Creature/Land/etc enchantments) up for grabs like all other nonlands. Most won't make a difference, though. Once it's on the creature, it can change controllers and go unnoticed. You don't get to move an opponent's Pacifism if you Confiscate it, it stays on the creature, with the same effect even if it's your creature.

BUT something like Mind Control WILL change up the game. If the Aura says "you" ("You control enchanted creature.") then it is talking about the controller of the Aura. So if your opponent nabbed one of your creatures and you play Scrambleverse, even if he gets the creature, if you get the Mind Control you get it back. The same it true for upkeep costs ("At the beginning of your upkeep..."), the 'your' means it's controller. A bit confusing, I know. But just pretend that you were the one that played it and it should make sense.
deadeye1387
★☆☆☆☆ (1.0/5.0) (1 vote)
And I thought Mesa Enchantress was a cruddy rare. This card is like a game of spin-the-bottle, it could easily make things go horribly wrong.
Tsuichoi
★★★★☆ (4.9/5.0) (8 votes)
@HedgeIII

First of all, this card was designed (See article: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ld/164) for those who do not care at all about Mana costs. Who go out of their way to play cards which "spice up the game". Second, you do not take control of your opponents permanents- everyone has as much chance as the next guy to get all, none, most, or some of the cards randomly distributed by Scrambleverse.

Its not about card advantage, Mana cost, or one-drop-wins. It is fun because you never know what you may end up with and how (and if) you can adapt the game envirement to suite your new board.

You must be one of those who rated Annihilator and Infect 5 stars... Oh yeah no ones sick of that.
Virde
☆☆☆☆☆ (0.0/5.0)
@ ntheawsome

That's why I run various counterspells in my version of that deck. There's always that one card that can ruin everything.
Totema
★★★★★ (5.0/5.0) (4 votes)
Teams are being scrambled!

Ok, now that the throwaway joke is out of the way... Obviously not for any serious play, but it can be a lot of fun in big multiplayer games. It won't win you many games, but it could win you some laughs. I like cards like that.
nirvava
☆☆☆☆☆ (0.0/5.0)
Trying to build a casual blue / red deck featuring ScrambeVerse with Mind Control and maybe Master Thief. Just wondering, if I take control of one of my opponent's creatures with Mind Control, and then during the permanent swap I lose the creature but keep the enchantment, do I get to retarget a creature or does it just float by itself...? Similar question for Master Thief.

Also currently the deck has a bunch of self-sacrificing artifacts that my opponent will never see, so basically when I cast Scrambleverse I'm just taking @50% of his permanents with me putting up nothing of my own to risk. Any ideas on deck construction are welcome. Thanks!
DarthParallax
★★☆☆☆ (2.0/5.0) (3 votes)
The difference between tournament Magic players and awesome people: It's inelegant, ineffective, inconcievable, and downright interruptible- but goddamnit, it's FUN! :D


Sheldon Cooper: Klingon Queen's Bishop to Federation King's Knight 4 on the second level. Discovered check from the pawn on the first rank of the third level. Your King is trapped on the first level.

TimmyJohnny: SMASH TABLE! BASH TABLE PIECES OVER YOUR HEAD! CHECKMATE!

Sheldon: I don't think that's how the Rook moves. And OW, that was my FACE!

Leonard Hoffstadter: I suggest a new strategy, douche-bag- let the noobie win. He's cool. :)
BrianPaone
☆☆☆☆☆ (0.0/5.0)
MORE MULTIPLAYER CARDS LIKE THIS PLEASE!!
alphagprime
☆☆☆☆☆ (0.0/5.0)
Look at the color this is in. It's red. Mix it with its good pal blue and it's not too difficult to build a deck completely devoid of permanents. If the game runs long enough to drop this the worst that could happen to you is you end up with a couple of additional tools to protect yourself or threaten your opponent and you've damaged your opponents board position.
Galgus
☆☆☆☆☆ (0.0/5.0)
My dream is to play this on top of an Eye of the Storm.
Trygon_Predator
☆☆☆☆☆ (0.0/5.0)
I love this card, for all its random silliness. Obviously, it can turn the game your way as easily as it can ruin everything, but when you've got your back to the wall you might as well cast it and hope that you get the better deal. Just don't play it in token swarm decks...
Coaltar
☆☆☆☆☆ (0.0/5.0)
Sure, when you use the card you're throwing the game to the winds of chance. However, don't we all depend on chance and luck when it comes to drawing the right hand or the right card? It's all about strategy, and stacking the odds in your favor.

It would of course be stupid to play this in a situation where you already have a significant lead, but when the chips are down, or when you need to make that one last desperate throw for the victory (as red often does), this card is great. Say during your opponents end step you Fling all of your creatures at him, or sacrifice any number of other permanents to deliver a painful blow. He's hurt, but you don't really have any creatures left to finish him, or block whatever creeps he has in play. Well you, being the clever DJ Johnny that you are, decide to mix things up with Scrambleverse.

There's no guarantee that you're gonna come out on top, but odds are that if you only have one or no creatures and play and your opponent has three or more, you're going to level the playing field. You don't even have to worry about how lands will factor into the mix. It's great in suicidal decks when you've sacked everything and need a clean slate afterward before your opponent can catch you off guard. Bonus points if you get his heavy-hitters.
arise_shine
★★☆☆☆ (2.8/5.0) (2 votes)
Love this card. Of course, it's terrible for serious play. But I finally got it off last night in a casual multiplayer game, and it was glorious. I played it in a G/R ramp deck. Lots of land farming, and three Rites of Flourishing, which finally has a use. I'm gonna bump it up to four, because the card is that good. I also tossed in some burn spells as finishers and early spot removal in case someone decides not to let me be.

But yeah, Rites is the perfect companion for the 'verse. Everyone gets to turbo out their deck, flooding the board with all their cool stuff, and then ... SCRAMBLE!!!1

The U/R player next to me was laughing about the Splinterfright that he ended up with, and all the green fatties got distributed pretty evenly around the table (except for me, I got nothing from the scrambling). Then, due to Rites filling up my opponent's hand, I lost when my own Red Sun's Zenith got Redirect'd at my dome and Twincast'd at his other opponent's dome (we were playing five-points).

So, yeah, 5/5 for pure Timmy/Johnny hilarity.
Sironos
★★★★★ (5.0/5.0) (1 vote)
This is just evil in the jerk way, it takes forever to resolve in your typical 4 player EDH game, really think twice before playing it, it could make you lose friends. If you play it anywhere else than EDH, you are one cool chaos Johnny.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Creatureless GreenRed ramp would love this. How am I just finding out about this right now???

T1 Abundant Growth.
T2 Rampant Growth.
T3 Harrow, Harrow, Farseek.
T4 This, steal whatever your opponent dropped, 50/50 chance for each thing.

With all that mana fixing, you could even go Blue also, and run Rite of Replication alongside it. Not that they combo together or anything.

Heck you could even go white, and hardcast Heroes Remembered, just because your a boss. Could do it on turn 4 with the above hand.

And the good news, you can stack it to be consistent. I won many guys with a turn 4-6 Rite of Replication,
C1455
☆☆☆☆☆ (0.0/5.0)
Why do people ramp for this? Ever heard of Jhoira?
patronofthesound
☆☆☆☆☆ (0.0/5.0)
"Yeah, well now your knight is at refrigerator six!"

Also, groantastic flavor text.
Vividice
★★★★★ (5.0/5.0) (1 vote)
Timmy, Johnny, Vorthos, Spike - Making needs more Psychographics: Jerk or Douchebag.


He only has fun while others have none. This card perfectly caters to this Psychographic. Notorious Jerks ask you after a while why you don't want to play again with them, because "last time I had so much fun playing with you".
Technetium
☆☆☆☆☆ (0.0/5.0)
Strange that it doesn't tell you how to choose the player at random. Are you supposed to flip coins? roll dice? draw straws?
psychichobo
☆☆☆☆☆ (0.0/5.0)
Dying miserably? Every other player at a significant advantage? Only one turn away from someone finishing you off?

F**k it. Day of Judgment will only buy you one or two turns before people seek revenge. THIS... could tip the game.
TowerDefender
☆☆☆☆☆ (0.0/5.0)
Not in the spirit of this card but follow it up with Gruul Charm to steal back what is yours. Prepare to lose friends :-(