A johnny dream card, so many combo decks can be built around this card with the only weakness being its prohibitive casting cost. A great example of a well balanced card.
AlphaNumerical
★★★★☆ (4.4/5.0)(12 votes)
Short history lesson:
Once rated as the worst card in Stronghold, before Zvi made a deck around this. Shortly after, the bans came in..
Dream Johnny card, 5/5
PaladinOfSunhome
★☆☆☆☆ (1.8/5.0)(2 votes)
This card is very strong and even more so if you can get the cards back or even want them in your graveyard.
4.0
Zarcron
☆☆☆☆☆ (0.0/5.0)
Can this be used to cast colourless artifact spells? I'm guessing probably not.
Elysiume
★★★★☆ (4.0/5.0)(2 votes)
Turn 5 Progenitus? This card is mad good. You can start dropping huge creatures, planeswalkers, whatever as long as you have scrub cards you don't care about losing.
BambooNickel
★★☆☆☆ (2.0/5.0)(1 vote)
painter's servant
True_Smog
★★★☆☆ (3.7/5.0)(3 votes)
as AlphaNumerical wrote: "Dream Johnny card". There is so much possibilities with this card...
badmofo
★★★☆☆ (3.5/5.0)(3 votes)
Goes best with cruel ultimatum. If you discard a creature to play it, you get that back in your hand on resolution. Then hopefully you also draw another cruel ultimatum or something that can get you another one, like prophetic bolt...
Some other cards I use in that deck are fiery temper, fork, reiterate, and twincast. It can be devastating when you cast/copy 4 or 5 cruel ultimatums and 2 or 3 prophetic bolts in the same turn.
I don't think it should be banned from Legacy, cuz there's worse stuff than this goin on in there.
and I give it 5/5. It doesn't work as well for everybody, but if you're set up for it then it's outta hand.
This made me *** my pants, until I realized the amazing power of K-Grips.
ClowWizardEriol
☆☆☆☆☆ (0.0/5.0)
This card applies to all players. Thus, if you put this card onto the battlefield, you want to win as soon as possible. The combo deck that won in a Germany tournament in January 2010 relied on Show and Tell into Dream Halls.
ALONSO666
☆☆☆☆☆ (0.0/5.0)
I use this card in my deck with Mind Over Matter, Reminisce and Arcanis the Omnipotent. Turn 3 Max 4, if opponent didn't manage to kill me they'll probably never see a turn again...seriously it's one powerful deck!!!
Mr_Hendry
☆☆☆☆☆ (0.0/5.0)
I'm 98% sure that you still have to pay Echo costs on cards cast with this great card.
And, as guessed this card does not work on colorless cards as stated in the FAQ for Stronghold: "You can't play colorless spells this way. No card shares a color with a colorless spell, so the alternative cost is impossible to pay."
This is one of my favorite cards that mentions discarding as a tool. I've been attempting to combine it with Hellbent cards like Gathan Raiders.
high_tide_niv
☆☆☆☆☆ (0.0/5.0)
thats why they made and show and tell high tide. best game ever; turn one: island, retraced image, island, turn two: island show and tell dream halls discarded dreams grip, temporal cascade i drew into niv mizzet, swans of byrn argoll brainstorm, and 4 other blue cards. drew my entire library, whirpool warrior game
Azazyel
★★☆☆☆ (2.8/5.0)(4 votes)
God hand:
Swamp, Lotus Petal, Dark Ritual, Conflux, Dream Halls, Show and Tell, any colored card.
- Swamp, Petal.
- Sac Petal, tap Swamp, Dark Ritual
- Show and Tell, Dream Halls.
- Discard a colored card, Conflux, getting Conflux, three Cruel Ultimatums, and another colored card.
- Discard the colored card, Conflux, getting Conflux, the last Ultimatum, and two other colored cards.
- Discard a colored card, Conflux, getting any five colored cards (counterspells, etc., though if your opponent didn't Force of Will your Show and Tell you most likely won't need any protection for the combo, since he obviously has no counters)
- Discard four colored cards that share a color with the Ultimatums, Cruel Ultimatum x 4. Turn 0 win.
Far-fetched, but fun as hell. Probably a beast in casual.
OpenSeasonNoobs
★★☆☆☆ (2.0/5.0)(1 vote)
The only card that makes Conflux work, but combo those two in a 5 color deck and your wildest dreams come true. Basically says "Go grab yourself a Fusion ElementalProgenitusChild of Alara a second Conflux and then right when everyone is *** themselves in fear, grab yourself a Coalition Victory and win the match. If you don't have the basic lands in play yet, use the green from the first and second conflux in your deck to grab shard convergence and fastbond as well as your coalition victory. Either way, this card was actually forged using Johnny's greatest hopes and dreams in combination with Magic Christmas land.
Sorin__Markov
★★☆☆☆ (2.4/5.0)(5 votes)
WTF?!?!?! Broken much?!! Holy Crap! One of the BEST cards i have ever seen. 4 please for my legacy deck! Thank you!
Turn 3 does not exist. All other players have disappeared under a perpetual motion machine stuffed with Opportunity, Diminishing Returns, Searing Wind, Prophetic Bolt, etc, etc. Oh, and more than enough counterspell type effects to squash any attempts to destroy the Dream Halls.
GoblinNaysayer93
☆☆☆☆☆ (0.0/5.0)
I use this card in a deck full of draw spells. The idea is to get dream halls out, then discard a draw spell to cast a draw spell. This will usually result in drawing more draw spells, and you repeat the process until you've played 16 spells or so. You follow this up by using brain freeze for the win.
Anyway, you could sift through your entire library and alter the game however you wish with spells that are usually too expensive to cast if you have this card out. As others have said, you should win the turn this hits the field.
getz19
☆☆☆☆☆ (0.0/5.0)
I use 3 of these on my Blue-Black deck back then. Usually comes out on turn 3 thanks to some Demonic Tutor, Dark Ritual, Sol Ring and Lotus Petals. After that, hello monsters backed up by free counterspells and terrors.
seulung
☆☆☆☆☆ (0.0/5.0)
i have a question is this card banned or not it not on banned list but gatherer says its banned im talking about in legacy
Baconradar
☆☆☆☆☆ (0.0/5.0)
How can this have ever been seen as a bad card? I mean seriously, even in a mono blue deck with decent sized creatures and some draw spells this would be nuts.
TheSwarm
☆☆☆☆☆ (0.0/5.0)
Ive been staring at one for like two weeks debating whether or not to buy it... I don't know whyyy I havent yet I cannot wait to scoop it up if its still at the card shop and create the most uberful deck ive ever made..
Sac a draw spell to play draw spells, playing endless spells and drawing cards Tidespout Tyrant turns the spells into boomerangs Niv Mizzet Turns the draws into damage Arcanis the Omnipotent and Sphinx of Magosi allow more draw support Jace's Erasure mills the opponent into the ground Walk the Aeons allows you to sacrifice the lands you aren't using to take turn after turn after turn Cruel Ultimatum, nuff said
SirKerry
☆☆☆☆☆ (0.0/5.0)
Why is this card showing as banned in Legacy when it's not actually on the Legacy banned list?
non1337
☆☆☆☆☆ (0.0/5.0)
Many spells have ridiculous cost for a reason. Time Stretch anyone?
LiXinjian
☆☆☆☆☆ (0.0/5.0)
@Sorin_Markov: This card is BANNED in Legacy.
I'm going to try this with Nicol Bolas. Because I'm selfish.
If I'm not mistaken, I think Dream Halls is located in the Bottomless Pit. I guess that's where all the discarded cards go.
Phantom_of_the_FNM
★★★★☆ (4.8/5.0)(9 votes)
Actually, works best with Conflux: Play it, play Conflux, exiling a card of any color. Search for whatever kill mechanism you want, a random filler card, and another Conflux. From that point, you can just Chain Confluxes together, potentially forever via Time Spiral and Timetwister. A few opening ways: White=any Green/White card, Blue=any Blue/Black card, Black=any Black card, Red=another Conflux, Green=Protean Hulk. Exile the Black card to cast second Conflux, search for a Carrion Feeder and a pile of combo protection. Play the Feeder and the Hulk with Dream Halls, and win Hulk Flash style. Or, chain Timetwister effects and Conflux for a Minds Desire/Tendrils of Agony kill. Or Aluren/Cavern Harpy/Tendrils of Agony. Or Cephalid Illusionist/any en-kor creature for a dredge kill. You can use Conflux+Dream halls to get almost any combo-kill in the history of the game down, while simultaneously searching out free counters to protect it with, or Artifact Hate to kill off a MUD deck's disruption. I've played this at a proxy-vintage tournament, and it worked BRILLIANTLY. Again, if you're planning on breaking this card. use Conflux. You will win.
MasterOfEtherium
☆☆☆☆☆ (0.0/5.0)
awesome art, great way to get loam lion on the battlefield
Ok, so, just making sure I'm reading this right (because the rulings do not address this issue), but I CANNOT discard per se an Ornithopter to play a Blightsteel Colossus, because neither of them actually have colors to share?
Zoltantf
★★★★☆ (4.5/5.0)(5 votes)
@ZestuXIII
I would agree with your interpretation of the rules. It states a shared color. Colorless, is not a color. If colorless was allowed into the effect, then one could discard a land, to play an artifact. The card must share one of the five colors of magic.
infernox10
★★★★☆ (4.4/5.0)(5 votes)
So I can get Phage the Untouchable out with this, right?
I'm still casting her from my hand, I'm just altering the way I'm casting it.
Arachibutyrophobia
★★★★☆ (4.1/5.0)(5 votes)
when are they gonna learn that PLAYING PROGENITUS FOR FREE IS OVERPOWERED!!!
SirZapdos
★★★☆☆ (3.9/5.0)(4 votes)
This card belongs in a new From The Vault set about broken or near-broken blue cards, along with cards like Ancestral Recall, Time Walk, Force of Will, Tinker and Jace, The Mind Sculptor. Heck, I bet one could fine one card per block going all the way back to the early sets.
yep, nothing degenerate about playing spells for free.
ye gods...
Versa
☆☆☆☆☆ (0.0/5.0)
Not sure if it's broken since it keeps the playing field level. I played against this and brought out my own big baddies to counteract the other guy's. They really do need to update the rulings, though. This hasn't been banned in Legacy for a while now.
DarthParallax
☆☆☆☆☆ (0.0/5.0)
SirZapdos, I was almost worried that FTV: Enchantments didn't have enough broken stuff to get made.
Then I saw Alluren.
Then I saw this.
you know, they can probably find 13 other enchantments to go with these. :p
RowanKeltizar
☆☆☆☆☆ (0.0/5.0)
Dream Halls should be used in decks that can draw large hands. I.E Niv-Mizzet EDH. When I cast it I can usually combo out that turn. By casting Niv then a bunch of wheel effects. Counters become free.
Anyone realizes how awesome this would be in a Jin-Gitaxias, Core Augur mono-blue deck? (You can also add some multicolored fatties with at least one blue in their casting cost). Seven cards a turn, sacrifice half of them to feed the other half, and you should be set to completely obliterate the opponent.
statiefreez
★★★★☆ (4.5/5.0)(1 vote)
Plan: 1. Resolve this with a forest in play. 2. Discard any colored spell to cast Conflux, finding Conflux, Eternal Witness, Demonic Tutor, Force of Will, and Atogatog. 3. Discard Eternal Witness to cast Conflux, finding Squirrel's Nest, Diabolic Tutor, Sliver Overlord, Conflux, and Fires of Yavimaya. 4. Discard Sliver Overlord to cast Squirrel's Nest on your forest. 5. Discard Diabolic Tutor to cast Conflux, finding Praetor's Counsel, Coalition Victory, Cromat, Fusion Elemental, and Genju of the Realm. 6. Discard Cromat to cast Diabolic Tutor, finding Earthcraft. 7. Discard Coalition Victory to cast Demonic Tutor, finding Vitalize. 8. Discard Fusion Elemental to cast Earthcraft. 9. Discard Genju of the Realm to cast Praetor's Counsel. 10. Discard Atogatog to cast Fires of Yavimaya. 11. Discard Fusion Elemental to cast Conflux, finding Channel, Fireball, Intruder Alarm, Godsire, and Conflux. 12. Discard Cromat to cast Conflux, finding Praetor's Counsel, Splinter Twin, Pestermite, Horde of Notions, and Child of Alara. 13. Discard Horde of Notions to cast Demonic Tutor, finding Conflux. 14. Discard Child of Alara to cast Conflux, finding Prosperity, Cadaverous Bloom, Melira, Sliver Queen, and Conflux. 15. Discard Genju of the Realm to cast Conflux, finding Fabricate, Thopter Foundry, Time Sieve, Mana Echoes, and Kitchen Finks. 16. Choose an infinite combo. 17. Profit?
If it's not already obvious, but as long as you've got at least two Conflux and a card that either shuffles your graveyard while going into your library, or two cards which shuffle your graveyard into your library (ie. two Primal Commands - or you can cut it all out and just go with Wheel of Sun and Moon), you'll never have to stop playing spells, unless you end up playing nonland in your library.
In any case, considering sourcing one for my Maelstrom Wanderer EDH deck. Even without considering saving 8 mana a pop, basic math says that -1 disadvantage to give +2 advantage is card advantage. And considering I'd rather get a Wanderer cast than a ramp spell cast, I'd say it's a good deal.
Edit: having now actually had a few games with it... wow, it's amazingly awesome with Maelstrom Wanderer. I managed to get it out after about 10-15 turns with a Primal Command and some other green spell in hand and a Riku on the field (that is, fuel), and proceeded to top into a Praetor's Counsel with 14 cards in the bin. Cast double Command, get two creatures, cast Counsel, get heaps of fuel, cast Jace, put Intet two down and All is Dust one down (so my first cascade clears the board, then afterwards I have Intet + Wanderer swinging), Mosswort Bridge out Kozilek to join the fun, and plop a Primeval Titan and Consecrated Sphinx down too to join in on the action. That's what I call an alpha strike, made all the more beautiful by the fact I still had ~12 cards in hand thanks to Kozi.
goldstar971
☆☆☆☆☆ (0.0/5.0)
don forget conflux GRabbing progenitus tiems 2 beacon of immortality false cure and pact of negation
Yozuk
★★★☆☆ (3.9/5.0)(4 votes)
With the new M13 set coming out we get to see a card sorta like Dream Halls. Omniscience is 7UUU and lets you cast cards from your hand without paying their mana cost. So Rather then Discarding a card that shares a color you just get to cast it.
So Which is better? It depends on what you are trying to do and how you want to get each of them out. Granted if you get Dream Halls or Omniscience out you should Win right on the spot. But lets take a step back and see how this works. With Show and Tell you can cheat both of them in. Meaning you get either effect off really fast. With Dream halls you need to have an extra card to win, while with Omniscience you are not restricted by the other cards in your hand. On the other hand, Dream Halls is a whole 4U cheaper then Omniscience. Getting to 5 mana to cast Dream Halls shouldn't be a problem. Getting to 10 mana to cast Omniscience will take quite a bit of work and you probably wont ever make it that far. And if you do, then why are you using Omniscience in the first place?
Now that we have that down. Lets look at What each of them can cast. Dream Halls Doesn't care what zone the object you are trying to cast is in. As long as you could cast it from there normally. So for example, Havengul Lich says you may cast target creature card from a graveyard. Or You can cast cards from the top of your Library Using Future Sight. Dream Halls will allow you to discard a card to take advantage of these. Omniscience does not. Omniscience on the other hand lets you cast Cards like Blightsteel Colossus or Emrakul, the Aeons Torn.
Which of the 2 cards is better? I would have to say Dream Halls. Over all, Omniscience is very good. But the major problem with it lies with the fact that it costs 10 mana.
Volafortis
☆☆☆☆☆ (0.0/5.0)
This is the only rare I've ever opened in Stronghold. It makes me happy.
Keldane
☆☆☆☆☆ (0.0/5.0)
Dream Halls. Haakon. Null Profusion. Some sort of black Knight creature. Cast Dream Halls. Discard Haakon to cast Profusion. Discard Knight to play Haakon, drawing a card. Repeat as long as you have a Knight in hand to discard.
syrazemyla
☆☆☆☆☆ (0.0/5.0)
@Yozuk: Except once you have Dream Halls out, you can discard a blue card to cast Omniscience.
Lord_Ascapelion
☆☆☆☆☆ (0.0/5.0)
This card is broken in half. When you realize that "Draw 4 cards" cards exist, you realize that the drawback is essentially negligible. It probably would never have been printed, lol.
Radagast
☆☆☆☆☆ (0.0/5.0)
So broken it's not even funny. Makes Mind Over Matter look like a well-balanced card. Perhaps one of the last gasps of Magic's early youth, where stupidly powerful cards could be printed without a second thought - and then needed to be banned soon after. Feels like it belongs in Urza's block!
TheKazu
★★★☆☆ (3.5/5.0)(3 votes)
I can just imagine the conversation at R&D.
"Yea, so since we all know Force of Will was really balanced, we are going to make a card that turns every single card in a person's entire deck into a force of will. It will be uber legit." "Are you insane!!!! Don't you know people hate paying health? Obviously that was the biggest design flaw in force of will. This time, we will not repeat our mistakes. That monumental cost of 1 health will go away, and just to make it up to everybody who thought Force of Will was boring, we will make it discard to the grave rather than exile." "Grooovy!'
Salient
☆☆☆☆☆ (0.0/5.0)
Why why why why why did Wizards retroactively change the casting cost to ? Insanity?
Continue
☆☆☆☆☆ (0.0/5.0)
What's better, this or Omniscience? I think there's no contest. This is the better card. And do you know why?
This lets you get your Omniscience out for 5 mana instead of 10.
I'm busy at work on a Kiora Atua EDH deck, (I'm crossing my fingers for Born of the Gods, but we all know we'll get her eventually) and this looks like it could be a big piece of it. If I decide to buy or trade for this, I'll try to cast both Omniscience and Enter the Infinite in one turn. Wait, what am I saying? I mean I'll cast Enter the Infinite and use Omniscience to make confetti for my victory celebration.
Oh, it works for every player? Well, I guess I'll just have to win right away... every player will dump their hands, paying every instant they have to kill me or destroy the enchantment. I guess that could be fun.
Proceed to cast anything you want in your deck, while having free dissipates. You should win on this turn, but you can milk it out and win with creatures if you want, just have some kind of graveyard shuffler like elixir of immortality.
I'm surprised I haven't seen Damia, sage of stone mentioned yet... Golgari, mixed with a legendary who lets you re-draw to a full hand each turn on top of dredging, with a card that lets you discard more cards to the graveyard in exchange for waiving the costs for the other cards in your hand...
Free mana + filling graveyard + rewarding discarded hands with better card draw = win
DrJack
★★★★☆ (4.8/5.0)(5 votes)
Back when Inquest rated Dream Halls the worst card in the Stronghold set, there wasn't an "Enter the Infinite" or "Omniscience". There weren't ridiculous things like Progenitus. You see, back then, the design team realized that very powerful and expensive cards needed to have drawbacks and risks other than just high casting costs, exactly because of cards like Dream Halls. And Eureka, and Triassic Egg, and Animate Dead, and... you get the idea.
Now then, that's not to say that Dreams Halls was a particularly well thought-out card, even back then. However, what *really* makes this card broken beyond is the presence of spells with massively huge effects that have nothing but a high mana cost as a "drawback".
Take a gander at some of the big creatures from the good old days, and see how they used to be made.
See a pattern here? Yep, the huge creatures all had major drawback you had to take into consideration. You didn't just go turn your lands sideways like a slackjawed fool and go tossing gargantuan beasts on the table just because you had the mana - you checked to see if you could actually afford the risks and sacrifices that these babies demanded.
Also notice there are no cards like Omniscience or Emrakul, the Overpowered Mythic Rare Jerk to be found in any of the early sets. They understood, since the days of Alpha, that high casting costs cannot be the sole drawback of a very high powered card. Cards like Dream Halls, are the reason. Why the design dream team decided to do away with all other drawbacks and risks of big huge creatures and scary spells like Omniscience, is just beyond my comprehension.
Comments (69)
Once rated as the worst card in Stronghold, before Zvi made a deck around this. Shortly after, the bans came in..
Dream Johnny card, 5/5
4.0
Some other cards I use in that deck are fiery temper, fork, reiterate, and twincast. It can be devastating when you cast/copy 4 or 5 cruel ultimatums and 2 or 3 prophetic bolts in the same turn.
I don't think it should be banned from Legacy, cuz there's worse stuff than this goin on in there.
and I give it 5/5. It doesn't work as well for everybody, but if you're set up for it then it's outta hand.
That+Cruel ultimatum+Things like Reborn hope and Progenitus.
And, as guessed this card does not work on colorless cards as stated in the FAQ for Stronghold: "You can't play colorless spells this way. No card shares a color with a colorless spell, so the alternative cost is impossible to pay."
This is one of my favorite cards that mentions discarding as a tool. I've been attempting to combine it with Hellbent cards like Gathan Raiders.
Swamp, Lotus Petal, Dark Ritual, Conflux, Dream Halls, Show and Tell, any colored card.
- Swamp, Petal.
- Sac Petal, tap Swamp, Dark Ritual
- Show and Tell, Dream Halls.
- Discard a colored card, Conflux, getting Conflux, three Cruel Ultimatums, and another colored card.
- Discard the colored card, Conflux, getting Conflux, the last Ultimatum, and two other colored cards.
- Discard a colored card, Conflux, getting any five colored cards (counterspells, etc., though if your opponent didn't Force of Will your Show and Tell you most likely won't need any protection for the combo, since he obviously has no counters)
- Discard four colored cards that share a color with the Ultimatums, Cruel Ultimatum x 4. Turn 0 win.
Far-fetched, but fun as hell. Probably a beast in casual.
as well as your coalition victory. Either way, this card was actually forged using Johnny's greatest hopes and dreams in combination with Magic Christmas land.
Turn 2: Island, Show and Tell, Dream Halls, Mana Severance.
Turn 3 does not exist. All other players have disappeared under a perpetual motion machine stuffed with Opportunity, Diminishing Returns, Searing Wind, Prophetic Bolt, etc, etc. Oh, and more than enough counterspell type effects to squash any attempts to destroy the Dream Halls.
Anyway, you could sift through your entire library and alter the game however you wish with spells that are usually too expensive to cast if you have this card out. As others have said, you should win the turn this hits the field.
Sac a draw spell to play draw spells, playing endless spells and drawing cards
Tidespout Tyrant turns the spells into boomerangs
Niv Mizzet Turns the draws into damage
Arcanis the Omnipotent and Sphinx of Magosi allow more draw support
Jace's Erasure mills the opponent into the ground
Walk the Aeons allows you to sacrifice the lands you aren't using to take turn after turn after turn
Cruel Ultimatum, nuff said
I'm going to try this with Nicol Bolas. Because I'm selfish.
Seriously though, completely ridiculous. Tap a few things for whatever you like, then cheat out a Palinchron, and so on.
This is not one.
How people didn't get this card immediately is beyond me. Inquest famously called it the worst card in Stronghold. I don't understand people.
Play it, play Conflux, exiling a card of any color. Search for whatever kill mechanism you want, a random filler card, and another Conflux. From that point, you can just Chain Confluxes together, potentially forever via Time Spiral and Timetwister.
A few opening ways: White=any Green/White card, Blue=any Blue/Black card, Black=any Black card, Red=another Conflux, Green=Protean Hulk. Exile the Black card to cast second Conflux, search for a Carrion Feeder and a pile of combo protection. Play the Feeder and the Hulk with Dream Halls, and win Hulk Flash style.
Or, chain Timetwister effects and Conflux for a Minds Desire/Tendrils of Agony kill. Or Aluren/Cavern Harpy/Tendrils of Agony. Or Cephalid Illusionist/any en-kor creature for a dredge kill. You can use Conflux+Dream halls to get almost any combo-kill in the history of the game down, while simultaneously searching out free counters to protect it with, or Artifact Hate to kill off a MUD deck's disruption. I've played this at a proxy-vintage tournament, and it worked BRILLIANTLY.
Again, if you're planning on breaking this card. use Conflux. You will win.
or how about discarding an Assault Strobe and play Insurrection
I would agree with your interpretation of the rules. It states a shared color. Colorless, is not a color. If colorless was allowed into the effect, then one could discard a land, to play an artifact. The card must share one of the five colors of magic.
I'm still casting her from my hand, I'm just altering the way I'm casting it.
ye gods...
Then I saw Alluren.
Then I saw this.
you know, they can probably find 13 other enchantments to go with these. :p
Anyone realizes how awesome this would be in a Jin-Gitaxias, Core Augur mono-blue deck? (You can also add some multicolored fatties with at least one blue in their casting cost). Seven cards a turn, sacrifice half of them to feed the other half, and you should be set to completely obliterate the opponent.
1. Resolve this with a forest in play.
2. Discard any colored spell to cast Conflux, finding Conflux, Eternal Witness, Demonic Tutor, Force of Will, and Atogatog.
3. Discard Eternal Witness to cast Conflux, finding Squirrel's Nest, Diabolic Tutor, Sliver Overlord, Conflux, and Fires of Yavimaya.
4. Discard Sliver Overlord to cast Squirrel's Nest on your forest.
5. Discard Diabolic Tutor to cast Conflux, finding Praetor's Counsel, Coalition Victory, Cromat, Fusion Elemental, and Genju of the Realm.
6. Discard Cromat to cast Diabolic Tutor, finding Earthcraft.
7. Discard Coalition Victory to cast Demonic Tutor, finding Vitalize.
8. Discard Fusion Elemental to cast Earthcraft.
9. Discard Genju of the Realm to cast Praetor's Counsel.
10. Discard Atogatog to cast Fires of Yavimaya.
11. Discard Fusion Elemental to cast Conflux, finding Channel, Fireball, Intruder Alarm, Godsire, and Conflux.
12. Discard Cromat to cast Conflux, finding Praetor's Counsel, Splinter Twin, Pestermite, Horde of Notions, and Child of Alara.
13. Discard Horde of Notions to cast Demonic Tutor, finding Conflux.
14. Discard Child of Alara to cast Conflux, finding Prosperity, Cadaverous Bloom, Melira, Sliver Queen, and Conflux.
15. Discard Genju of the Realm to cast Conflux, finding Fabricate, Thopter Foundry, Time Sieve, Mana Echoes, and Kitchen Finks.
16. Choose an infinite combo.
17. Profit?
THIS CARD BREAKS STORM CROW EVEN MORE!!!!
In any case, considering sourcing one for my Maelstrom Wanderer EDH deck. Even without considering saving 8 mana a pop, basic math says that -1 disadvantage to give +2 advantage is card advantage. And considering I'd rather get a Wanderer cast than a ramp spell cast, I'd say it's a good deal.
Edit: having now actually had a few games with it... wow, it's amazingly awesome with Maelstrom Wanderer. I managed to get it out after about 10-15 turns with a Primal Command and some other green spell in hand and a Riku on the field (that is, fuel), and proceeded to top into a Praetor's Counsel with 14 cards in the bin. Cast double Command, get two creatures, cast Counsel, get heaps of fuel, cast Jace, put Intet two down and All is Dust one down (so my first cascade clears the board, then afterwards I have Intet + Wanderer swinging), Mosswort Bridge out Kozilek to join the fun, and plop a Primeval Titan and Consecrated Sphinx down too to join in on the action. That's what I call an alpha strike, made all the more beautiful by the fact I still had ~12 cards in hand thanks to Kozi.
GRabbing progenitus tiems 2 beacon of immortality false cure and pact of negation
So Which is better? It depends on what you are trying to do and how you want to get each of them out. Granted if you get Dream Halls or Omniscience out you should Win right on the spot. But lets take a step back and see how this works. With Show and Tell you can cheat both of them in. Meaning you get either effect off really fast. With Dream halls you need to have an extra card to win, while with Omniscience you are not restricted by the other cards in your hand. On the other hand, Dream Halls is a whole 4U cheaper then Omniscience. Getting to 5 mana to cast Dream Halls shouldn't be a problem. Getting to 10 mana to cast Omniscience will take quite a bit of work and you probably wont ever make it that far. And if you do, then why are you using Omniscience in the first place?
Now that we have that down. Lets look at What each of them can cast. Dream Halls Doesn't care what zone the object you are trying to cast is in. As long as you could cast it from there normally. So for example, Havengul Lich says you may cast target creature card from a graveyard. Or You can cast cards from the top of your Library Using Future Sight. Dream Halls will allow you to discard a card to take advantage of these. Omniscience does not. Omniscience on the other hand lets you cast Cards like Blightsteel Colossus or Emrakul, the Aeons Torn.
Which of the 2 cards is better? I would have to say Dream Halls. Over all, Omniscience is very good. But the major problem with it lies with the fact that it costs 10 mana.
"Yea, so since we all know Force of Will was really balanced, we are going to make a card that turns every single card in a person's entire deck into a force of will. It will be uber legit."
"Are you insane!!!! Don't you know people hate paying health? Obviously that was the biggest design flaw in force of will. This time, we will not repeat our mistakes. That monumental cost of 1 health will go away, and just to make it up to everybody who thought Force of Will was boring, we will make it discard to the grave rather than exile."
"Grooovy!'
This lets you get your Omniscience out for 5 mana instead of 10.
Then just make sure you have a Tamiyo, the Moon Sage and an Inexorable Tide in your deck somewhere. A few hard counters for protection and your good to go.
I'm busy at work on a Kiora Atua EDH deck, (I'm crossing my fingers for Born of the Gods, but we all know we'll get her eventually) and this looks like it could be a big piece of it. If I decide to buy or trade for this, I'll try to cast both Omniscience and Enter the Infinite in one turn. Wait, what am I saying? I mean I'll cast Enter the Infinite and use Omniscience to make confetti for my victory celebration.
Oh, it works for every player? Well, I guess I'll just have to win right away... every player will dump their hands, paying every instant they have to kill me or destroy the enchantment. I guess that could be fun.
t2 forest Cultivate island
t3 island, this, then cast Enter the Infinite for free.
Proceed to cast anything you want in your deck, while having free dissipates. You should win on this turn, but you can milk it out and win with creatures if you want, just have some kind of graveyard shuffler like elixir of immortality.
For vintage.
T1 Black lotus, Mana Crypt, this, Enter the Infinite.
Broken card.
Free mana + filling graveyard + rewarding discarded hands with better card draw = win
Now then, that's not to say that Dreams Halls was a particularly well thought-out card, even back then. However, what *really* makes this card broken beyond is the presence of spells with massively huge effects that have nothing but a high mana cost as a "drawback".
Take a gander at some of the big creatures from the good old days, and see how they used to be made.
Arcades Sabboth... Chromium... Colossus of Sardia... Cosmic Horror...
Demonic Hordes... Force of Nature... Leviathan... Lord of the Pit...
Mishra's War Machine... Nicol Bolas... Palladia-Mors... Personal Incarnation...
Polar Kraken... Vaevictis Asmadi... Yawgmoth Demon...
See a pattern here? Yep, the huge creatures all had major drawback you had to take into consideration. You didn't just go turn your lands sideways like a slackjawed fool and go tossing gargantuan beasts on the table just because you had the mana - you checked to see if you could actually afford the risks and sacrifices that these babies demanded.
Also notice there are no cards like Omniscience or Emrakul, the Overpowered Mythic Rare Jerk to be found in any of the early sets. They understood, since the days of Alpha, that high casting costs cannot be the sole drawback of a very high powered card. Cards like Dream Halls, are the reason. Why the design dream team decided to do away with all other drawbacks and risks of big huge creatures and scary spells like Omniscience, is just beyond my comprehension.