To clarify how this works, thanks to an official article: 1. Any spell cast by any player from their hand does not resolve. Instead, it gets exiled to the pool. This counts as imprinting that spell for later use. If the spell gets countered or otherwise removed from the stack in some manner before the pool trigger resolves, the spell is not imprinted and the player doesn't get a freebie replacement from the pool. 2. Instead of the spell a player casts from their hand, they get their choice one of the spells currently imprinted onto the pool. They can choose a card owned by either player. 3. This does allow for breaking of the normal timing rules except where the spell has an explicit restriction on when it can be cast (e.g., only during the combat step.) 4. (This last one is my interpretation but I'm 99% sure this is correct.) A card imprinted to the pool can only be used once, because when you cast the card from exile it gets moved from exile to the stack and is thus no longer imprinted to the pool.
Swiftgamer18
★★★★☆ (4.2/5.0)(6 votes)
This should create some awesome plays in Commander (EDH).
FragNutMK1
★★★★☆ (4.5/5.0)(6 votes)
Cool! This is a proper good rare!
Gavrilo
★★★★☆ (4.1/5.0)(5 votes)
Very curious card indeed. Hope it'll see some constructed play.
MrBarrelRoll
★★★★☆ (4.4/5.0)(5 votes)
I LOVE THIS CARD!
Unlike a lot of today's rares, it actually requires a lot of thought to make it work, despite its obviously powerful ability. None of this power creep business, it's just a card that makes you THINK about how to use it. Fantastic.
Personally, I plan on using a deck with this, tons of zero-cost artifacts, and Steel Sabotage. Play this, imprint Steel Sabotage to it if there isn't already one there, throw down 0 cost artifacts to cast things for free, then cast that Steel Sabotage with my last available card.
Then thank my opponent for his generous donations... and do it again next turn :D
Flyheight
☆☆☆☆☆ (0.0/5.0)
Another crazy thing about this card from the official article:
If you have multiple Knowledge Pools out, you get to pick which pool each spell that is cast (yours or your opponents) goes into b/c you control the pools.
Leonin_Kha_Cameron
★★★★☆ (4.4/5.0)(5 votes)
reminds me of Eye of the Storm, but slightly less crazy... slightly.
themlsna
★★★★☆ (4.4/5.0)(4 votes)
This creates a really fantastic mood at the table, especially in multiplayer.
MasterOfEtherium
★★★★☆ (4.5/5.0)(1 vote)
CRAZY
coyotemoon722
★★★★☆ (4.2/5.0)(6 votes)
This card should read: Have more fun in EDH.
BloodDragon
★★★★★ (5.0/5.0)(1 vote)
So how are cards that have a Mana cost of X treated? It's 0 as usual?
And how are cards with other costs such as Rebound, Kicker, and Mutli-Kicker treated?
Nighthawk42
☆☆☆☆☆ (0.0/5.0)
This is what a Mythic Rare should be... (Yes, it isn't actually a Mythic)
Wondering how things would play out if I had Pyromancer Ascension in play. Would I put one in and take 2 out? Thinking not since one is a copy.
With Rebound, seems the caster would have the option of exiling the spell into rebound or into the pool. Spells with Rebound would not activate Rebound when cast from the pool and would not activate the pool when cast from Rebound.
Pretty clear the cards do come out when cast when comparing to the wording on Isochron Scepter,
Use charges immediately with zero-cost artifacts, like Mox Opal, Chimeric Mass and Everflowing Chalice. You probably have one in hand already thanks to a Trinket Mage. I hear Ponder is good for this sort of thing. If your opponent is playing aggro, might as well sideboard in Virulent Wound.
Fill your remaining slots with control or disruption.
SolidSoldier
★★★★☆ (4.2/5.0)(5 votes)
Hilarious card is hilarious.
saphireblade
☆☆☆☆☆ (0.0/5.0)
this is my favorite control spell so far for me. not only can i use cheap instant and sorcery speed during the early game for a lock down but when this hits the field I get the best card being played, no matter what and i just love using this in red. banefire, fireball, red sun's zenith, chimeric mass and all those other lovely x costing cards rule with this. and yes, i would use lighting bolt to get a jace, the mind sculpter on my side and force them to kill thier little $100 wingman.
Gwafa_Hazid
★★★☆☆ (3.9/5.0)(4 votes)
This and Teferi means your opponents can't play spells period.
Mike-C
☆☆☆☆☆ (0.0/5.0)
It's my opinion that I'm not as dumb as this card is making me feel. That said, I definately do not blame the card or the creator(s) of it & unfortunately, the revelation of the stated opinion in which was self proclaimed does not even come close to scratching the surface on justifying the fact that after 18 yrs of learning magic, I should understand this card completely & I do not. I do however, get the rules of it. Now, who can tell me why I would want to put this card in my deck & supposing I agree, what the drawbacks are? Lamens terms preferred :) (please & thank you).
Anggul
☆☆☆☆☆ (0.0/5.0)
"Let the weenie win."
dreamquiet
☆☆☆☆☆ (0.0/5.0)
So, what happens if there are two of these in play? If I play a spell, does each Knowledge Pool resolve and allow me to play a spell exiled with each Knowledge Pool for the exchange of my one spell?
landboysteve
☆☆☆☆☆ (0.0/5.0)
I've been playing magic for years but have no clue how to use this thing without my opponent using my own weapon against me to put my lights out. Any useful suggestions are greatly appreciated.
Aside from that, one of the more interesting and unusual cards ever printed and for that I'll give it a 4.
pug3323
☆☆☆☆☆ (0.0/5.0)
How about this with lots of cheap instants your opponent casts huge monster it gets imprinted I cast instant spell I get huge monster for cheap.. I.E its basically control on a monsterous scale... you could also add some bouncy fun and play your turn with your oppents
kolomeha
☆☆☆☆☆ (0.0/5.0)
Just occurred to me that a bunch of the standard vampires got negative effects that could be given to the opponent. Personally, I play casual so I plan on exploiting the Kamigawa Oni/Ogre cards that I originally had in my Avarice Token deck. Those cards bite to anyone not playing around them.
Fluxje
☆☆☆☆☆ (0.5/5.0)(5 votes)
Absolutely useless card for competitive deckbuilding. I pulled one of these in a premiere event, and with 1 of the pack prices I got another one. Aside with the rares that are next in line in uselesness in this set I felt cheated. Sure this might be a fun card, which can do fun stuff, but it has zero value. Anyone who thinks he can make a deck around it is wrong.
If I could give a negative rating I would have
Aburaishi
☆☆☆☆☆ (0.0/5.0)
@Leonin_Kha_Cameron; Speaking of Eye of the Storm, what would happen if you had both this and EotS on the field at the same time, and played an instant? The only solution I could think of is ripping each instant/sorcery in half as you played them.
... Guess that's why they don't print cards like that in the same block.
Nayban
★★★★☆ (4.6/5.0)(4 votes)
I see some people using it to play creatures for nearly no mana and such, but I gotta ask, Why has no one thrown out the Idea of a deck full of instances with this? You wait for an opponent to play something you want, throw down a instant and then grab there best cards off the pile before they have a chance to play a second card to retrieve it.
DacenOctavio
★★★☆☆ (3.9/5.0)(4 votes)
Hey, it's a new Ice Cauldron. That makes slightly more sense.
TheGreatJman
☆☆☆☆☆ (0.0/5.0)
Can anyone tell me how this would work with a card with x in the casting cost like White sun's zenith
I'd assume X cost is zero...
Teakon
☆☆☆☆☆ (0.0/5.0)
@jstorrie
As great as that would be your opponent can take those as well. All they need to do is cast something from their hand. Hope you have some cheap spells!
@TheGreatJman
X cannot be paid if the spell is cast without paying the mana cost.
@Carkki
You'll be the one thinking it's annoying when your opponent uses your own cards against you.
Troutz
★★★★☆ (4.7/5.0)(14 votes)
The first card I've ever seen go undrafted on grounds of no one understanding what in blue hell it does.
ZarakiKenpachi
☆☆☆☆☆ (0.0/5.0)
I played against a knowledge pool deck and its havoc for control but aggro can make their ground quick before this weid entity resolves
TheSwarm
☆☆☆☆☆ (0.0/5.0)
I understand the combo potential of the card, however I don't think it is that spectacular. It really caught my eye, I havent just passed it off as crap. I thought about how to break it, and there really doesn't seem to be anything that substantial.. Pyromancer Ascension might work but probably not. Idk it seems like any build you could make with it is too slow to adequately doo anything, and the things that it seems like it can do can be done in a better fashion. There seems to be better, and I really like whacky builds. I will probably not use this card, but if you can find way to use it, godspeed good sir.
If they're controlled by the same person, whichever they want to go first. Otherwise I believe it goes to the player who controls the turn (i.e., you control EotS, it's your turn, so it exiles the spell since you have priority.)
redsoxftw
☆☆☆☆☆ (0.0/5.0)
Great effect, not a great card since your opponent can take advantage of it too.
jemas42
☆☆☆☆☆ (0.0/5.0)
To misquote hitchhiker's guide: Use but...carefully.
RazielKane
★★★★★ (5.0/5.0)(1 vote)
I'm a returning Magic player and a bit confused with the stack rules. When does Knowledge Pool swap out the card that was cast? The moment it is played? or can you still respond to the card that was played before it is swapped by the Pool for something else?
To illustrate: there is an Emrakul and a Counterspell in the Pool. My opponent casts Giant Growth, intending to take the Emrakul out for himself. Can I respond with an instant like Preordain, pull the Counterspell, and counter the Giant Growth before it pulls the Emrakul? Or for that matter, can my Preordain just pull out Emrakul?
edit: sorry, Preordain is a sorcery. Let's say it's a brainstorm then.
I've got the answer to my question btw. Yes on all counts. I can pull the Counterspell and counter the Giant Growth. I can also pull Emrakul instead.
Hyroko
★★★★☆ (4.2/5.0)(2 votes)
grand architect, + blue cheap creatures and artifacts, blue artifacts :P fast 3rd turn pool, then lockdown with shimmer myr and stuff like memnite.
angelheartvial
★★☆☆☆ (2.0/5.0)(3 votes)
What about a creature?
Mudbutt_on
☆☆☆☆☆ (0.0/5.0)
I threw this into a random blue EDH deck and was surprised how well it performed. Very fun... and even helped win me both games it hit the table.
ratchet1215
☆☆☆☆☆ (0.5/5.0)(1 vote)
Yo dawg, I heard you like Knowledge Pool, so I exiled a Knowledge Pool under your Knowledge Pool so you can cast Knowledge Pool off your Knowledge Pool.
rinoh20
★★★★☆ (4.2/5.0)(6 votes)
its not a great effect. its a fun effect. theres a big difference.
This is probably overkill, oh well, I'll say it anyway.
EDH+Knowledge Pool+Hive Mind+Eye of the Storm
Too crazy? Or should I add Shaharazad (don't know if I spelled that correctly) to the mix?
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
Use in a deck with a bunch of Ponder effects. You play your opponent's best spells, and they get to Ponder. What fun.
Aistadar
☆☆☆☆☆ (0.0/5.0)
this is an awsome card that can work with a dirty, DIRTY combo. use this card with Inexorable Tide. because both casting the card from your hand, and the next card from the knowledge pool, this is 2 card casts. with inexorable tides text, its "on cast" so you get to proliferate twice!.. now, add a forgotten ancient into the mix. it gets a +1/+1 counter for every spell cast, from any player not just you. aaaaaaaand, at the beggining of you upkeep you can move those counters to make your awsome creatures have prolifetate
add more knowledge pools (and maybe a prototype portal) to add to the crazy proliferation
Robert_G
☆☆☆☆☆ (0.6/5.0)(6 votes)
Knowledge Pool = I enjoy pi$$ing off my friends on purpose.
This card is as stupid as card design can get. It's not a competitive card, so at best it's just a card that some newbie brings to the table because he thinks he's smart and instead ends up taking the fun out of multiplayer games and pi$$ing people off.
Should have never been made.
Leonidus78
☆☆☆☆☆ (0.0/5.0)
I won a game because my opponent played this card. That was fun. It was the pre-release and he had no idea what it did. So I explained and then played an 1 cost artifact for a putrefax and won. It was great
Combolulz
☆☆☆☆☆ (0.0/5.0)
Wait , why isn't this card a legendary artifact? Like it would add tons of more flavor.
since with Knowledge Pool, you are casting cards, they will flow to Eye of the Storm, and then through Hive Mind.
AWESOME.
NextSureThing
★★★★☆ (4.0/5.0)(7 votes)
I just built a multi-player Knowledge Pool deck, and it was great times. Ornithopters, Memnites, and Everflowing Chalices to retrieve stuff from the Pool for free, and Leyline of Anticipation to do it at instant speed! Mages, both Trinket and Treasure, fetch the necessary components, and Aether Adept ensures that I always have a zero-cost artifact creature to play. Ponder and Foresee help to set up turns and keep my hand full, and Emrakul is there for shenanigans. My play group hated it.
@Robert_G
I can't help but think that your comment is directed at me
Sleazebag
★★★★☆ (4.3/5.0)(5 votes)
Made a fun multiplayer deck out of this today. Here are some things worth mentioning:
The new Phyrexian 1 mana spells are GREAT with this card! Even if you are tapped out, you can pay 2 life in order to get one of the other players best cards... and leave them with a Gut Shot. Sometimes you wont get a win condition out in the Knowledge Pool, but playing one yourself would be stupid right? You would just waste a lot of mana and get something mediocre in return... Not with Suspend! Deep-Sea Kraken works perfectly with this card! Not only do you get to put it into play while avoiding the Knowledge Pool entirely (as you dont cast it, knowledge pool specifies "cast" spells), but it removes one age counter every time an opponent plays a spell and people play LOTS of spells when a Knowledge Pool is out! Another card that works nicely with suspend so you can net yourself some more cheap spells to swap with is Ancestral Vision.
Want to annoy your apponent by swapping out the best card in the pool with a card that he cant play? No matter what? Play Zoetic Cavern's Morph cost. They will never be able to get it out as you can only retrieve non-land cards from the Knowledge Pool.
Magosi, the waterveil also fits into this deck, as it doesnt need to be your turn in order to steal spells (as long as you have instants or flash, which you obviously do in this deck.) Mana isnt as important either as you only need enough to cast your cheap 1 to 0 cost spells. Once you do steal a couple of good cards.. activate your extra turn!
infernox10
☆☆☆☆☆ (0.0/5.0)
It's fun, no doubt about it.
I made a deck revolving around this guy, large creatures of fun, and deck fixing.
What I realized, on a competitive note, is that this card, while fun, actually is lockdown.
It basically makes spells cost more mana to get what you want (a combo piece, what have you),
And when you have two on the field under your control, you get to choose which the opponent takes from.
Nonetheless, this card sees most fun in multiplayer, though my deck can stand 1v1 fairly well, too.
sarroth
☆☆☆☆☆ (0.0/5.0)
Edit: Previously I said pulling 2 of these at the Mirrodin Besieged prerelease was a dead pull. For Sealed, this remains true, as I much would have preferred a Rare that would have won me games.
However, since then I realized how fun this card would be in Chaos Magic, and built a stack with this in it. I've introduced my friends to the game variant and they love it. Wizards designed this card to cater to the players that love crazy effects like Warp World, and thus by extension it works perfectly with Chaos Magic.
I'm glad to see people making goo use of it in constructed, too!
When you figure this card out, it's actually really cool! Great fun in multiplayer!
Malnourished_Student
☆☆☆☆☆ (0.0/5.0)
I imprint Darksteel Relic... you imprint Emrakul? Marvelous :D
mlanier131
☆☆☆☆☆ (0.0/5.0)
Seems like a love it or hate it card. Makes crazy stories in EDH.
ErikLauer
★★★★☆ (4.3/5.0)(13 votes)
Erik's Random card 6/28/2011 My first design team was Morningtide, led by Paul Sottosanti. One assignment he gave included a request for a rare blue non-creature card.
I came up with:
Spell Buffer 3U Enchantment Whenever a player plays a spell, remove it from the game. They may cast another spell removed from the game by CARDNAME without paying its casting cost.
The idea was your spell goes into the buffer, and knocks another one out. Paul thought about it, and rejected it. Ken Nagle told me my card doesn't work because no one wants to be the first one to cast a spell.
I am not sure if Ken, Mark Rosewater, or someone else made this version. Seeding it with some cards makes it work better. Also imprint and exile make the rules text fit (barely).
This card is sort of Johnny, but it is sort of "Magic is fun, but how about we play this other game for a while." There aren't a lot of people who like that; Magic is a great game, and this other game isn't as good a game. So why make cards like that at all?
Part of what makes Magic fun is that you do get to do really weird things. That part of Magic reminds me of Cosmic Encounter, a game I played a ton of at college. I think it is important to keep that part of Magic alive.
MrBenderRodriguez, I salute you! Do you read From the Lab? :)
For the record, The Knowledge Pool + Mind's Desire combo deck I submitted? I STILL haven't figured out how it works! Rules Manager Matt Tabak had this to say to me when I emailed him:
What a pretty! I will make a deck around it like I did withShared Fate. I'm in love!
Splizer
☆☆☆☆☆ (0.0/5.0)
If you keep bouncing this with Venser, The Sojourner, you can flash in a spell or send in an instant and get the cream of the crop of the minimum six cards you just exiled.
Tynansdtm
☆☆☆☆☆ (0.0/5.0)
This card is the reason I had an Eldrazi flung at my face. Me: "I cast my Nezumi Graverobber to fetch the Doom Blade in the pool." "Not of This World, for free." Me: "No, wait. It goes in the pool." "What's in the pool then? No counterspells..."
@Sleazebag: The final line of Suspend says "...then cast it without paying its mana cost." So it is cast.
FatLenny
★★★★★ (5.0/5.0)(1 vote)
I want to build a deck around this guy for multiplayer. Just a bunch of zero-mana and otherwise cheap spells (Memnite, Ornithopter, Mishra's Bauble, Urza's Bauble, Gitaxian Probe, Manamorphose, maybe some ramp spells and tutors, and four copies of this guy. Put down Pool after Pool and enjoy defeating your enemies with their own best spells, which you cast for free, by the way.
Multiplayer is just more fun when one of the decks is designed to abuse Knowledge Pool. 5/5 for multiplayer.
As for its capabilities outside griefing in multiplayer, eh, I don't really know. I'm waiting for someone to do something cool with a Knowledge Pool deck in a tournament, but it's a bit too random to expect to win consistently. That doesn't really matter to me, anyway, because of the aforementioned multiplayer hilarity.
EDIT: Thank you, Gelzo, for reminding me of the Pact cycle! That cycle fits perfectly with the theme of this deck.
Tivadercrusader
☆☆☆☆☆ (0.0/5.0)
I really want to Mirrorworks this....
Hanksingle
☆☆☆☆☆ (0.5/5.0)(1 vote)
The wall of the store I play at is covered in torn up, burned, written-on, and otherwise disfigured copies of this card - I am told this was the most hated rare open in anyone's memory.
darkerthought7
★★★★☆ (4.0/5.0)(1 vote)
Silly board state: The opponent controls an Eye of the Storm. You control a Knowledge Pool. It's your turn, and you cast Noxious Revival. Your trigger goes on the stack (as you are the active player). Then, your opponent's trigger will go on the stack on top of it. Your Pool won't work, as the requirement of "casting from the hand" is not met. No spell from EotS is cast from the hand, they are copies put on the stack. HOWEVER, if the same combination of cards is out and it is your opponent's turn (in 2 player), EotS's trigger hits, then Knowledge Pool. Knowledge Pool resolves first. Then, if the spell on the stack still meets the requirements of EotS (i.e. being an instant or sorcery), it will resolve as normal. If it is any other type of spell (creature, enchantment, planeswalker), the trigger doesn't work because it no longer has a valid target (the spell is in exile and does not exist for EotS to exile again). If a single player controls both cards, then the order of the triggers is decided by that player. In this case, if EotS resolves first, KP will never trigger. If KP resolves first, and the pulled spell is an instant or sorcery, EotS functions as normal. If KP resolves first, and the pulled spell is NOT and instant or sorcery, EotS does not work. This same logic applies to any crazy interactions with game-changing Johnny cards: it's all in the order of triggers and the requirements of those triggers. Hope this clears up some interaction issues.
ninjaboy05
★★★★☆ (4.2/5.0)(2 votes)
Now let's add Curse of Exhaustion to the list of things that go really well with knowledge pool.
PhyrexianFryCook
★★★☆☆ (3.0/5.0)(1 vote)
Built a deck around this and scrambleverse just to be a jerk.
djpraiseadelik
☆☆☆☆☆ (0.0/5.0)
How would this card interact with cards with Epic such as Eternal Domination? For example casting the card out of the knowledge pool...afterward would the recast be sent into the knowledge pool each time negating the effect completely?
I played two of these in my Pyromancer Ascension deck. The idea is, you cast a spell, then copy it with the Ascension, then pitch the original to the Pool and cast a new spell. If it's an instant or sorcery, copy it too. So, your stack just from casting an instant or sorcery is:
On the other hand, I've been cursed out for playing this card.
Tsuichoi
★★★★★ (5.0/5.0)(3 votes)
It would have probably been more suited as a mythic, considering the unique quality of the effect and its limited desire for use / borderline hatred among spikes.
Also, considering the lore, the Knowledge Pool is known to be the source of Vedalken Serum at the heart of Lumengrid (Known as the Seat of the Synod to others), a source of great power (Beacon of Tomorrow), which could be found no where else on Mirrodin. So really, considering its historical significance to the block and for practical purposes (I mean, who really wants multiple instances of this card going off?) , it should have been legendary.
Its interesting to consider what has happened to it considering the recent "Changing of the Guard" of what was once the Vedalken's quicksilver sea- What ghastly scientific secrets (Turn Aside for flavor reference) that were divulged to the Phyrexians upon their take-over in the depths of its iridescent pool is anyones guess...
That being said, overall well designed and an interesting addition to the ever-evolving game of magic- an addition which is sure to keep me playing for quite some time i imagine.
Shadoflaam
★★★★★ (5.0/5.0)(2 votes)
What happens when you have 2 out?!
FatalEagle
☆☆☆☆☆ (0.5/5.0)(1 vote)
Knowledge Pool
Artifact
When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library. Whenever a player casts a spell, instead that player switches his/her spell with another card from the exiled pile.
My only question is why isn't this legendary? Seems like having 2 of these out would get mighty confusing.
SnackyNorph
☆☆☆☆☆ (0.0/5.0)
This card created my favorite games of casual magic I've ever played. We were all playing our mediocre EDH decks, and it was decided that the guy who had this in his deck would start the game with it on the field. It's a great way to get a feel for so many different cards and so many different ways to play when you don't actually get to cast anything you chose in your deck. I love playing that "format." 5/5
It is weak to flashback spells already in the yard, and permanents on the battlefield. Also, things that cannot be countered still get exiled by this combo.
MANABURNWASGOOD
★★★★★ (5.0/5.0)(5 votes)
Teferi, Mage of Zhalfir
= you win.
WHy?
1-Your opponent plays something 2- knowledge pools first ability goes on the stack removing the spell. 3- the second ability goes on the stack 4- your opponent can only play spells when they can play sorceries (per teferi's ruling, the stack must be EMPTY) 5- since the stack is not empty they cannot play anything.
Combo's with EDH for a game that will leave memories. 4/5 Stars
Fool_of_the_Parish
☆☆☆☆☆ (0.0/5.0)
If I understand correctly, I think this could combo with Ink-Treader Nephilim. You'd simply need to stack the triggers so that the Ink-Treader's went off first, and therefor get the benefit out of whatever card you just cast, and then get to cast something else (like another combo-riffic instant or sorcery), or whatever is most helpful
So... am I right in assuming that Cascade will trigger TWICE if I cast another card after the one with Cascade (to grab back the original)? 6 = Etherium-Horn Sorcerer - Cascade - tuck under Pool - 1 = Brainstorm - tuck&grab Sorcerer -Cascade! Oh Chaos, how I love thee, let me count the ways: Scroll Rack - Possibility Storm - *insert favorite combo here*
volkiteSerpenta
☆☆☆☆☆ (0.0/5.0)
Am I right in thinking that the moment someone plays a counterspell with this out, it effectively becomes "Only spells that can't be countered can be played"?
Salient
★★★★★ (5.0/5.0)(1 vote)
Hey look, a typo in the Oracle rulings.
"If multiple Knowledge Pools are on the battlefield, keep track of which cards are exiled by each of them."
That should read
"If multiple Knowledge Pools are on the battlefield, QUIT WHILE YOU STILL CAN. RUN. GO. FLY, YOU FOOLS!"
injygo
☆☆☆☆☆ (0.0/5.0)
@BloodDragon: When you cast a spell without paying its mana cost, X is zero and you can't pay alternate costs like Prowl and Evoke. You can pay additional costs like kicker, entwine, and buyback.
With Knowledge Pool, you cast a copy of a card, so buyback and rebound do nothing.
Comments (95)
1. Any spell cast by any player from their hand does not resolve. Instead, it gets exiled to the pool. This counts as imprinting that spell for later use. If the spell gets countered or otherwise removed from the stack in some manner before the pool trigger resolves, the spell is not imprinted and the player doesn't get a freebie replacement from the pool.
2. Instead of the spell a player casts from their hand, they get their choice one of the spells currently imprinted onto the pool. They can choose a card owned by either player.
3. This does allow for breaking of the normal timing rules except where the spell has an explicit restriction on when it can be cast (e.g., only during the combat step.)
4. (This last one is my interpretation but I'm 99% sure this is correct.) A card imprinted to the pool can only be used once, because when you cast the card from exile it gets moved from exile to the stack and is thus no longer imprinted to the pool.
Unlike a lot of today's rares, it actually requires a lot of thought to make it work, despite its obviously powerful ability. None of this power creep business, it's just a card that makes you THINK about how to use it. Fantastic.
Personally, I plan on using a deck with this, tons of zero-cost artifacts, and Steel Sabotage. Play this, imprint Steel Sabotage to it if there isn't already one there, throw down 0 cost artifacts to cast things for free, then cast that Steel Sabotage with my last available card.
Then thank my opponent for his generous donations... and do it again next turn :D
If you have multiple Knowledge Pools out, you get to pick which pool each spell that is cast (yours or your opponents) goes into b/c you control the pools.
And how are cards with other costs such as Rebound, Kicker, and Mutli-Kicker treated?
(Yes, it isn't actually a Mythic)
Wondering how things would play out if I had Pyromancer Ascension in play. Would I put one in and take 2 out? Thinking not since one is a copy.
With Rebound, seems the caster would have the option of exiling the spell into rebound or into the pool. Spells with Rebound would not activate Rebound when cast from the pool and would not activate the pool when cast from Rebound.
Pretty clear the cards do come out when cast when comparing to the wording on Isochron Scepter,
Ramp it out with Grand Architect.
Use charges immediately with zero-cost artifacts, like Mox Opal, Chimeric Mass and Everflowing Chalice. You probably have one in hand already thanks to a Trinket Mage. I hear Ponder is good for this sort of thing. If your opponent is playing aggro, might as well sideboard in Virulent Wound.
Put something good on top - like maybe an Emrakul, The Aeons Torn - with Jace the Mindsculptor or Liliana Vess.
Get some early game out of your zero-cost artifacts with Tezzeret, Agent of Bolas.
Fill your remaining slots with control or disruption.
Aside from that, one of the more interesting and unusual cards ever printed and for that I'll give it a 4.
Personally, I play casual so I plan on exploiting the Kamigawa Oni/Ogre cards that I originally had in my Avarice Token deck. Those cards bite to anyone not playing around them.
Sure this might be a fun card, which can do fun stuff, but it has zero value. Anyone who thinks he can make a deck around it is wrong.
If I could give a negative rating I would have
... Guess that's why they don't print cards like that in the same block.
I'd assume X cost is zero...
As great as that would be your opponent can take those as well. All they need to do is cast something from their hand. Hope you have some cheap spells!
@TheGreatJman
X cannot be paid if the spell is cast without paying the mana cost.
@Carkki
You'll be the one thinking it's annoying when your opponent uses your own cards against you.
Edit: Sphinx Bone Wand. Seems pretty good.
If they're controlled by the same person, whichever they want to go first. Otherwise I believe it goes to the player who controls the turn (i.e., you control EotS, it's your turn, so it exiles the spell since you have priority.)
Use but...carefully.
To illustrate: there is an Emrakul and a Counterspell in the Pool. My opponent casts Giant Growth, intending to take the Emrakul out for himself. Can I respond with an instant like Preordain, pull the Counterspell, and counter the Giant Growth before it pulls the Emrakul? Or for that matter, can my Preordain just pull out Emrakul?
edit: sorry, Preordain is a sorcery. Let's say it's a brainstorm then.
I've got the answer to my question btw. Yes on all counts. I can pull the Counterspell and counter the Giant
Growth. I can also pull Emrakul instead.
http://tappedout.net/mtg-articles/2011/feb/21/mafteechrs-classroom-knowledge-pool/
EDH+Knowledge Pool+Hive Mind+Eye of the Storm
Too crazy? Or should I add Shaharazad (don't know if I spelled that correctly) to the mix?
add more knowledge pools (and maybe a prototype portal) to add to the crazy proliferation
This card is as stupid as card design can get. It's not a competitive card, so at best it's just a card that some newbie brings to the table because he thinks he's smart and instead ends up taking the fun out of multiplayer games and pi$$ing people off.
Should have never been made.
This + Eye of the Storm + Hive Mind
since with Knowledge Pool, you are casting cards, they will flow to Eye of the Storm, and then through Hive Mind.
AWESOME.
@Robert_G
I can't help but think that your comment is directed at me
The new Phyrexian 1 mana spells are GREAT with this card! Even if you are tapped out, you can pay 2 life in order to get one of the other players best cards... and leave them with a Gut Shot.
Sometimes you wont get a win condition out in the Knowledge Pool, but playing one yourself would be stupid right? You would just waste a lot of mana and get something mediocre in return...
Not with Suspend! Deep-Sea Kraken works perfectly with this card! Not only do you get to put it into play while avoiding the Knowledge Pool entirely (as you dont cast it, knowledge pool specifies "cast" spells), but it removes one age counter every time an opponent plays a spell and people play LOTS of spells when a Knowledge Pool is out!
Another card that works nicely with suspend so you can net yourself some more cheap spells to swap with is Ancestral Vision.
Want to annoy your apponent by swapping out the best card in the pool with a card that he cant play? No matter what? Play Zoetic Cavern's Morph cost. They will never be able to get it out as you can only retrieve non-land cards from the Knowledge Pool.
Magosi, the waterveil also fits into this deck, as it doesnt need to be your turn in order to steal spells (as long as you have instants or flash, which you obviously do in this deck.) Mana isnt as important either as you only need enough to cast your cheap 1 to 0 cost spells.
Once you do steal a couple of good cards.. activate your extra turn!
I made a deck revolving around this guy, large creatures of fun, and deck fixing.
What I realized, on a competitive note, is that this card, while fun, actually is lockdown.
It basically makes spells cost more mana to get what you want (a combo piece, what have you),
And when you have two on the field under your control, you get to choose which the opponent takes from.
Nonetheless, this card sees most fun in multiplayer, though my deck can stand 1v1 fairly well, too.
However, since then I realized how fun this card would be in Chaos Magic, and built a stack with this in it. I've introduced my friends to the game variant and they love it. Wizards designed this card to cater to the players that love crazy effects like Warp World, and thus by extension it works perfectly with Chaos Magic.
I'm glad to see people making goo use of it in constructed, too!
My first design team was Morningtide, led by Paul Sottosanti.
One assignment he gave included a request for a rare blue non-creature card.
I came up with:
Spell Buffer
3U
Enchantment
Whenever a player plays a spell, remove it from the game. They may cast another spell removed from the game by CARDNAME without paying its casting cost.
The idea was your spell goes into the buffer, and knocks another one out. Paul thought about it, and rejected it. Ken Nagle told me my card doesn't work because no one wants to be the first one to cast a spell.
I am not sure if Ken, Mark Rosewater, or someone else made this version. Seeding it with some cards makes it work better. Also imprint and exile make the rules text fit (barely).
This card is sort of Johnny, but it is sort of "Magic is fun, but how about we play this other game for a while." There aren't a lot of people who like that; Magic is a great game, and this other game isn't as good a game. So why make cards like that at all?
Part of what makes Magic fun is that you do get to do really weird things. That part of Magic reminds me of Cosmic Encounter, a game I played a ton of at college. I think it is important to keep that part of Magic alive.
My new deck. Should be fun if i ever figure out how it works.
For the record, The Knowledge Pool + Mind's Desire combo deck I submitted? I STILL haven't figured out how it works! Rules Manager Matt Tabak had this to say to me when I emailed him:
Mindbreak Trap. Go Away.
xD
Intervention Pact, Pact of Negation, Pact of the Titan, Slaughter Pact, and Summoner's Pact. You get to grab something out for free at instant speed, and you fill the pool with cards that make your opponents either pay extra mana or lose.
Me: "I cast my Nezumi Graverobber to fetch the Doom Blade in the pool."
"Not of This World, for free."
Me: "No, wait. It goes in the pool."
"What's in the pool then? No counterspells..."
@Sleazebag: The final line of Suspend says "...then cast it without paying its mana cost." So it is cast.
Multiplayer is just more fun when one of the decks is designed to abuse Knowledge Pool. 5/5 for multiplayer.
As for its capabilities outside griefing in multiplayer, eh, I don't really know. I'm waiting for someone to do something cool with a Knowledge Pool deck in a tournament, but it's a bit too random to expect to win consistently. That doesn't really matter to me, anyway, because of the aforementioned multiplayer hilarity.
EDIT: Thank you, Gelzo, for reminding me of the Pact cycle! That cycle fits perfectly with the theme of this deck.
The opponent controls an Eye of the Storm. You control a Knowledge Pool. It's your turn, and you cast Noxious Revival. Your trigger goes on the stack (as you are the active player). Then, your opponent's trigger will go on the stack on top of it. Your Pool won't work, as the requirement of "casting from the hand" is not met. No spell from EotS is cast from the hand, they are copies put on the stack. HOWEVER, if the same combination of cards is out and it is your opponent's turn (in 2 player), EotS's trigger hits, then Knowledge Pool. Knowledge Pool resolves first. Then, if the spell on the stack still meets the requirements of EotS (i.e. being an instant or sorcery), it will resolve as normal. If it is any other type of spell (creature, enchantment, planeswalker), the trigger doesn't work because it no longer has a valid target (the spell is in exile and does not exist for EotS to exile again). If a single player controls both cards, then the order of the triggers is decided by that player. In this case, if EotS resolves first, KP will never trigger. If KP resolves first, and the pulled spell is an instant or sorcery, EotS functions as normal. If KP resolves first, and the pulled spell is NOT and instant or sorcery, EotS does not work. This same logic applies to any crazy interactions with game-changing Johnny cards: it's all in the order of triggers and the requirements of those triggers. Hope this clears up some interaction issues.
o_O
Top: Fetched spell copy (if instant or sorcery)
Fetched spell
Pitched spell copy
Allows more bang for your buck.
On the other hand, I've been cursed out for playing this card.
Also, considering the lore, the Knowledge Pool is known to be the source of Vedalken Serum at the heart of Lumengrid (Known as the Seat of the Synod to others), a source of great power (Beacon of Tomorrow), which could be found no where else on Mirrodin. So really, considering its historical significance to the block and for practical purposes (I mean, who really wants multiple instances of this card going off?) , it should have been legendary.
Its interesting to consider what has happened to it considering the recent "Changing of the Guard" of what was once the Vedalken's quicksilver sea- What ghastly scientific secrets (Turn Aside for flavor reference) that were divulged to the Phyrexians upon their take-over in the depths of its iridescent pool is anyones guess...
That being said, overall well designed and an interesting addition to the ever-evolving game of magic- an addition which is sure to keep me playing for quite some time i imagine.
Artifact
When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library.
Whenever a player casts a spell, instead that player switches his/her spell with another card from the exiled pile.
It is weak to flashback spells already in the yard, and permanents on the battlefield.
Also, things that cannot be countered still get exiled by this combo.
= you win.
WHy?
1-Your opponent plays something
2- knowledge pools first ability goes on the stack removing the spell.
3- the second ability goes on the stack
4- your opponent can only play spells when they can play sorceries (per teferi's ruling, the stack must be EMPTY)
5- since the stack is not empty they cannot play anything.
4/5 Stars
Don't forget Possibility Storm!
You forgot Cast Through Time
"If multiple Knowledge Pools are on the battlefield, keep track of which cards are exiled by each of them."
That should read
"If multiple Knowledge Pools are on the battlefield, QUIT WHILE YOU STILL CAN. RUN. GO. FLY, YOU FOOLS!"
With Knowledge Pool, you cast a copy of a card, so buyback and rebound do nothing.