I've almost decked myself a few times using this card in my Affinity deck. Combined with Mycosynth Golem, the drawing gets outrageous! It would be better if it said "Whenever you play an artifact spell, you may draw a card."
This guy has a weak body, but it can provide great card advantage.
Baubles (or low mana artifacts in general) are especially useful with that guy. Or you imprint an artifact creature in Semblance Anvil and go crazy with artifacts that cost or less - in this case you can also cast this guy on the subsequent turn for if you haven't done this yet. And then finish off with Arcbound Ravanger for example.
Weary_PSI
★★★★★ (5.0/5.0)(3 votes)
I know that four mana for a 0/2 sounds awful, but trust me, this thing is amazing. I once drew half my deck in one turn, and that was without Skullclamps! My opponent had time to go get coffee and a bagel while I was busy drawing.
TPmanW
★★★★★ (5.0/5.0)(1 vote)
cast Mox Opal, draw one, tap for W, glinthawk for W returning Mox Opal, I draw again, cast Mox Opal again for zero, draw one and add U to my mana pool, use that U to activate Master Transmuter and wait I guess I don't draw a card for putting out my Sphinx of the Steel Wind, oh well. Yah this guy can be nuts.
cplmontana
★★★★★ (5.0/5.0)(1 vote)
I play this with Fastbond and some Tolarian Academy in an Affinity/0-cost artifact deck. It's obscene. I don't think I've ever lost if I was able to drop this turn two/three.
@lyoncet, sadly, lands won't trigger the ability since they aren't spells.
Lyoncet
★★★★★ (5.0/5.0)(1 vote)
Ah shoot, roguepariah points out that artifact lands don't trigger this. I saw the word "play" (instead of "cast"), got all excited and just stopped reading apparently. =(
One or two of these guys combined with a few Etherium Sculptors can let you tear through your deck. While the mana cost is a bit high, the card advantage he can provide in the right deck is invaluable, especially if you're using Crystal Ball or another method of scry to sift through any unwanted cards. Still, I always struggle with how many to include in my decks, since you really never want more than 2 out, and sometimes eve more than 1 can really murder your library. Seems like usually the best way to go is to use a few of these to compliment a main draw engine unless you're really confident you can avoid discarding half your library a turn later.
This was the engine of my friends Tendrils deck that destroyed me.
leomistico
★★★★★ (5.0/5.0)(1 vote)
So much card advantage with this little wizard... As already said, with Etherium Sculptor or others "discount" cards is at its best...!
4.5/5 for being so much fragile...!
ZirilanoftheClaw
☆☆☆☆☆ (0.0/5.0)
you are forced to draw, but not forced to play the cards you draw, which stops the drawing, yes he is weak but you only need him for 1 turn
nope.avi
☆☆☆☆☆ (0.0/5.0)
The most degenerative combo in my memnarch edh deck isn't mindslaver locking you its casting this guy with a semblance anvil down its like draw half your deck cast a venser's journal, then forbid lock you out of the game since most of my deck is 2-3 mana artifacts its basically pay 0-1 mana draw a card and with mana rocks it gets even stupider.
Eldrazi-Worshiper
☆☆☆☆☆ (0.0/5.0)
I thought of a completely unreasonable win on turn 1 with this. Stay with me here. Here's the deck:
Comments (15)
Baubles (or low mana artifacts in general) are especially useful with that guy.
Or you imprint an artifact creature in Semblance Anvil and go crazy with artifacts that cost
in this case you can also cast this guy on the subsequent turn for
And then finish off with Arcbound Ravanger for example.
Yah this guy can be nuts.
add Jace's Erasure and your opponent will rarely draw anything useful.
@lyoncet, sadly, lands won't trigger the ability since they aren't spells.
One or two of these guys combined with a few Etherium Sculptors can let you tear through your deck. While the mana cost is a bit high, the card advantage he can provide in the right deck is invaluable, especially if you're using Crystal Ball or another method of scry to sift through any unwanted cards. Still, I always struggle with how many to include in my decks, since you really never want more than 2 out, and sometimes eve more than 1 can really murder your library. Seems like usually the best way to go is to use a few of these to compliment a main draw engine unless you're really confident you can avoid discarding half your library a turn later.
4.5/5 for being so much fragile...!
4 x Mox Emerald
4 x Mox Jet
4 x Mox Pearl
4 x Mox Ruby
4 x Mox Sapphire
4 x Mox Opal
4 x Darksteel Relic
4 x Memnite
4 x Ornithopter
4 x Phyrexian Walker
4 x Mishra's Bauble
4 x Urza's Bauble
4 x Paradise Mantle
4 x Mana Crypt
2 x Welding Jar
1 x Vedalken Archmage
1 x Your favorite storm ability card Preferably Brain Freeze or Grapeshot, Empty the Warrens or Hunting Pack for a turn two win.