I mean look at it, which jerk designed this card? You have to sacrifice three freaking lands to even gain mana accel. Colorless mana accel. This way you converted into . At sorcery speed. By blasting the majority of your stable mana sources. I tell you, on your next turn you'll be pretty much dead in the water. You mean this card might be worth playing in the lategame? Then take a look at High Tide or Bubbling Muck, that's proper mana accel for the lategame.
Some sort of red Early Harvest in its very awful form. Or in general just about any mana accel in its very awful form.
Bouchart
★★★★☆ (4.4/5.0)(4 votes)
This might, might be useful if you need a desperate, late game fireball or something along those lines. But this is no Squandered Resources.
Mode pretty much nailed it. This card is bad. Very, very bad.
mflanaga
★★★★☆ (4.4/5.0)(4 votes)
I've won casual games plenty-o-times with this and any R(X) damage card. Using a solid red deck with nothing but burn spells, it's pretty easy to keep the board clear and then toast your opponent.
allmighty_abacus
☆☆☆☆☆ (0.5/5.0)(1 vote)
combo with your fireplace and you have a nice piece of kindling.
This card is bad and if you use it you should feel bad.
001010011100101110
★★★★☆ (4.1/5.0)(4 votes)
What do all of you mean? This card is a great finisher! Think about this:
You have 12 Mountains on the battlefield, this and Banefire in your hand. You tap all your lands, that's 12 red mana, then pay 2 to play this, sac all your lands, for another 12 mana. That is 12-2+12=22 pure mana right there! Pay one for Banefire's CMC, then pay the rest, 21, on it's X cost... uncounterable and unpreventable 21 pure damage right at the opponent! Combo this and other mana accel cards and you would have a catastrophe! If you just use Banefire alone you would only get 11 damage.
WhiteyMcFly
★★★★☆ (4.8/5.0)(4 votes)
I hold with Binary Man. This is a great finisher if you place it where it needs to be. It's meant to be a late game card. It temporarily doubles your mana for a giant x spell. great stuff. 3.5/5
ClockworkSwordfish
★★★☆☆ (3.5/5.0)(3 votes)
Combos goood with Yomiji, Who Bars the Way and all the Kamigawa legendary lands. Think, people, think.
ROBRAM89
★☆☆☆☆ (1.0/5.0)(1 vote)
Screw the card, what is a "seism?"
Yetibus
★★★★☆ (4.2/5.0)(3 votes)
I have it in a casual Koth deck. It has 30 land, Countryside Crusher, and Crucible of Worlds, so I'm looking for the sacrifice. Koth's -2 for (MTN_COUNT) mana, tap for (LAND_COUNT) mana, Seism for (LAND_COUNT - 2) mana, and then Comet Storm as desired. For added bonus, play in a two-headed giant game and double your damage. Happens frequently enough to be edging up to mill and discard on my friends rage-o-meters.
DacenOctavio
★★★★★ (5.0/5.0)(1 vote)
That's a pretty desperate ritual.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
This could have costed {0}, only worked if you control a Mountain, and been instant. That would have made it interesting.
Okay, scrap that. Omniscience gives this card a good home.
BongRipper420
☆☆☆☆☆ (0.0/5.0)
If this card didn't require so many lands to really make worth it, it could be in Dragonstorm decks. But as it is now, you need to sacrifice at least 3 lands to reap any sort of profit.
Bisento
☆☆☆☆☆ (0.5/5.0)(1 vote)
I LOVE the flavor text. But at the risk of sounding like an arrogant ****, I don't play with cards that assume I'm losing the game.
Comments (19)
I mean look at it, which jerk designed this card? You have to sacrifice three freaking lands to even gain mana accel. Colorless mana accel. This way you converted
You mean this card might be worth playing in the lategame? Then take a look at High Tide or Bubbling Muck, that's proper mana accel for the lategame.
Some sort of red Early Harvest in its very awful form. Or in general just about any mana accel in its very awful form.
This card is bad and if you use it you should feel bad.
You have 12 Mountains on the battlefield, this and Banefire in your hand. You tap all your lands, that's 12 red mana, then pay 2 to play this, sac all your lands, for another 12 mana. That is 12-2+12=22 pure mana right there! Pay one for Banefire's CMC, then pay the rest, 21, on it's X cost... uncounterable and unpreventable 21 pure damage right at the opponent! Combo this and other mana accel cards and you would have a catastrophe! If you just use Banefire alone you would only get 11 damage.
Think, people, think.
Okay, scrap that. Omniscience gives this card a good home.
2/5