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Magic: The Gathering Card Comments Archive

Boundless Realms

Multiverse ID: 249667

Boundless Realms

Comments (60)

pedrodyl
★★★☆☆ (3.5/5.0) (8 votes)
Needs moar lands
Deco_y
★★★★☆ (4.6/5.0) (12 votes)
I've heard of overkill, but overramp?
Clicka
★★★☆☆ (3.2/5.0) (5 votes)
It won't see competitive play, but Timmy came.
Trygon_Predator
★☆☆☆☆ (1.8/5.0) (3 votes)
There's no such thing as too much ramp, especially in multicolor Commander decks. Landfall and similar effects love this card - you're getting at least 7 triggers (assuming you have that much more land)!
Hivis_of_the_Scale
★☆☆☆☆ (1.0/5.0) (3 votes)
Insane fetch
ThisisSakon
★★★☆☆ (3.3/5.0) (3 votes)
The Nissa Revane flavor text made me wish for another Nissa, not another Garruk... :C
FirstPrime
★★★☆☆ (3.2/5.0) (5 votes)
If you can't figure out this game is fun because of the very vast variety of viable ways to play, and win, then you are simply retarded.

This is one of those cards that give birth to weird deck archetypes, and I love it. So what if it might not see standard play, this thing will be played hard everywhere else. Landfall loves this. Valakut, the Molten Pinnacle loves this. Games that go late love how much this baby will thin your deck and exelerate your mana. Johnny will love spending the next few weeks looking to break this. Wizards... I love you.

The Nissa flavor text has me hopeful for Nissa 2.0 in RTR!
Pinto331
★★★★☆ (4.0/5.0) (1 vote)
This card does amazing things with landfall, assuming you can pull it off. It may be only truly playable in EDH or other large mutliplayer games, but in those formats it's a must have.
CammyWhite
★★☆☆☆ (2.6/5.0) (10 votes)
Timmyforever, the new MasterOfEtherium
blanchard23
★★★★☆ (4.5/5.0) (1 vote)
it helped my 12/12 primordial hydra in the tournament. nuff said
SocialExperiment
★★★★☆ (4.4/5.0) (8 votes)
Honestly CammyWhite, I never thought I would say this...but I think that's a little unkind to MasterofEtherium.
Subtle_Kay
★★★★★ (5.0/5.0) (1 vote)
This works really well with Garruk, Primal Hunter.
Imagine, fourteen 6/6 wurms at once.
StreamHopper
★★★☆☆ (3.5/5.0) (1 vote)
Hilarious landfall shenanigans, otherwise, just decent deck thinning.
ChildOfPrometheus
★★★★☆ (4.2/5.0) (3 votes)
Did somebody say EDH?
Arachobia
★★★☆☆ (3.0/5.0) (1 vote)
When they previewed this it was only called EnergyRed
Kindulas
★★★★★ (5.0/5.0) (2 votes)
Riku says: Have all the lands! Fun for his two rampaging baloths and pair of Roil Elemental, or to play a pair of Variable Colorless
atemu1234
★★☆☆☆ (2.0/5.0) (3 votes)
@timmyforever if you can't rate anything something over 0.5, you're retarded

This card is awesome. In monogreen landramping, this card can double your lands from seven to fourteen. I once played this on turn four.
Salient
★★☆☆☆ (2.5/5.0) (1 vote)
Terrific fun.

Best part--the tempo gauge is perfect; this plays well with other ramp, but the faster you mana-accelerate into it, the less effective it is. God-hand into three Dark Ritual + Elvish Spirit Guide to cast this on turn 1, and... congratulations! You just emptied your hand for a seven-mana Rampant Growth. XD
ereidivh
★★★★☆ (4.0/5.0) (1 vote)
I'm just imaging pulling this off with an Admonition Angel out. Also Ob Nixilis. Heck, any of the landfalls.
TherealphatMatt
★★★★☆ (4.4/5.0) (7 votes)
This card has a huge side-effect that a lot of people are missing:

it thins your deck a LOT. Like, a LOT.

Let's assume your deck has 24 lands, and you've played seven lands when you play this. Your deck now has only 10 lands in it, and your odds of drawing one you don't need have just DRASTICALLY decreased (and drawing land late game in a ramp deck SUCKS). The more land you have, the more it thins your deck; the fact that you'll have more mana than you know what to do with is almost secondary compared to the increased possibility of drawing playable cards.
Burningsickle
★☆☆☆☆ (1.0/5.0) (1 vote)
honestly, i only see this being useful in landfall decks, or players that have endlessly long hands and draws. In most other decks, you essentially dont have any cards left in your hand to play by your seventh land, so doubling lands at this point is rather ineffective.

edit: Great for eldrazi though. 2.5/5
SgtSwaggr
★★★★☆ (4.8/5.0) (3 votes)
Landfall much?
H4yd3n
★★★★☆ (4.3/5.0) (3 votes)
This card is amazing in EDH, especially in a deck running multiple colours.
Lash_of_Dragonbreath
★☆☆☆☆ (1.5/5.0) (1 vote)
Oh... My... Gaea...
I have to build a Baru, fist of Krosa EDH right now.
ZombieVegetarian
★★★★☆ (4.5/5.0) (4 votes)
Honestly, I love this card mainly because it fits so well in my deck.
Turn 1: Forest
Turn 2: Forest, Khalni Heart Expedition
Turn 3: Forest, Harrow
Turn 4: Forest, this
Turn 5: Have fun
DacenOctavio
☆☆☆☆☆ (0.5/5.0) (2 votes)
Vala-cute!
MindAblaze
★★★★☆ (4.3/5.0) (3 votes)
Please please please please please please print a fixed Nissa. They said that she dabbles in black magic so that puts her in Golgari colors...that would be awesome. A real GreenBlack planeswalker...
feedbacker
★★★★☆ (4.5/5.0) (2 votes)
Post ramp utility spell!

I greatly enjoy the creativity behind the design of this spell.

I also really enjoy the how the different colors are incomperated in the artwork

Solid 4 from me
j_mindfingerpainter
★★★☆☆ (3.0/5.0) (1 vote)
@ TimmyForever: Yeah I Know Right, It's Not Like You're Playing Green And Have Access To Mana Acceleration That Would Let You Play It Before You Have Seven Lands.
HowardTreesong
★★★★★ (5.0/5.0) (1 vote)
This is potentially quite potent. As mentioned by others, it thins out your library of land, and you get to choose those colours, so excellent for multicolour deck. The 7 cost is high, but only one of that is green making it straightforward to cast in multicolour decks. As it's green, you're likely to have ramp, so could very well cast this on the 4th or 5th turn to double the number of lands you control on the table immediately. They go straight onto the table, most land search barely does that with one land let alone a handful.

Excellent for Commander, probably a bit slow in standard. Interesting possibilities with Landfall though. For example, I don't think when designing Baloth Woodcrasher they had it in mind for you to drop seven land and swing for 32/32 Trample.
endersblade
☆☆☆☆☆ (0.0/5.0)
This card is only amazing in EDH if you're running a lot of basics. In the groups I play in, especially in multi-colored decks, most of the land is non-basic. Which means when you cast this, you're gonna pull maybe 6 or so lands. Sure, it's still good for that, but the more colors you're running the more non-basics you'll have to straighten out your mana, and the fewer basics you'll have in your deck to pull this off effectively.

My Ghave deck is running 11 basic lands: 5 forests, 3 swamps, and 3 plains. Chances of me being able to pull this off and pull more than 5 lands with it are slim. In my R/G deck, I run a whopping 4 non-basics...so this card really rocks in that one. If you're on a budget and aren't running many non-basics, then yes, it'll be great for you.

Again, it's GOOD, but it's not amazing like some people seem to think. I give it a 3/5 for EDH. 4/5 for 60 card decks, being able to thin your deck out so much is extremely helpful.
Eluem
★★★☆☆ (3.5/5.0) (1 vote)
So.... I was just in absolute control of a 3 player FFA with some friends...

I have a deck based around copying creatures and I had a bunch of very powerful creatures under my control.

Friend A's Avenger of Zendikar was exiled by and oblivion ring owned by friend B.

I never play multiplayer so I didn't realize that killing a player removed all their permanents from player.

I killed friend B, bringing Avenger of Zendikar back into play under friend A's control (who already had 6 1/1's from playing it the first time now they have 14).

I think.. huh.. didn't expect that.. but that's okay.. i'm going to just copy it a bunch of times and swing for the win. All they have are a bunch of 0/1's..


Then they play this.

And i get hit with 14 8/9s.
yrzero
★★★★★ (5.0/5.0) (1 vote)
Combos with Wood Elemental
DoragonShinzui
★★☆☆☆ (2.0/5.0) (1 vote)
Holy BALLS that is a metric shitton of land!
DenPlaag
★☆☆☆☆ (1.0/5.0) (1 vote)
@Eluem
When you leave a game, everything you own just disappears.
The Oblivion Ring your friend B cast to seal away the Avenger of Zendikar goes "POOF" without the opportunity for the Avenger to return. The "leaves the battlefield" trigger can't trigger because the player who owns the trigger isn't part of the game!
Lotsofpoopy
☆☆☆☆☆ (0.8/5.0) (5 votes)
Play this card in a 14-land deck and you will never have to worry about drawing land again.
TheWrathofShane
★★★☆☆ (3.0/5.0) (1 vote)
Quite impressive, I ramp up to it, then get all my lands out by turn 7 or 8 in standard. Then tutor x4 Door or Nothingness.
Feralsymphony
★★★☆☆ (3.0/5.0) (1 vote)
This can can get pretty hilarious in my Azusa EDH deck.
DarthParallax
★☆☆☆☆ (1.0/5.0) (3 votes)
Well, if you're going to print an Over-Ramp Spell like this, we might as well actually use it to cast things that cost that much:

Idea:

Stupid Powerful Sh*t.deck:

9 Vintage 'H4xXoRz'
1x Time Walk
1x Ancestral Recall
1x Demonic Tutor
1x Mystical Tutor
1x Mox Ruby
1x Mox Sapphire
1x Mox Jet
1x Mox Emerald
1x Sol Ring

29 Lands
1x Ancient Tomb
7x Island
7x Swamp
7x Forest
7x Mountain

7 Planeswalkers
2x Vraska, the Unseen
1x Jace, the Mind Sculptor
3x Nicol Bolas, Planeswalker
1x Liliana of the Dark Realms

8 Ultra Ramp (I believe 4 B.R. can support that many lands)
4x Boundless Realms
2x Doubling Season
2x Diabolic Revelations

7 Doom Spells
4x Worldfire
1x Emrakul, the Aeons Torn
1x Ulamog, the Infinite Gyre
1x Kozilek, Butcher of Truth

How to Use this Deck: Tutors and Draw Spells are to get Boundless Realms a.s.a.p.
Moxen are partly to ramp you to some Planeswalkers to hold the fort- but I understand they don't help directly with B.R. That's why we also need a high land count. A Land Every Turn should mean that we still cast B.R. with about 3 or 4 lands out the first time. That's quite enough to be worth it, as it turns out.
The deck is at large risk of Fast Burn strategies- partly on purpose, partly by that's just how Magic is Balanced. In order to make room for AMAZING Top-Heavy Crap, there is less a focus on turns 1-4.
If you cast B.R. twice, you win. You can thin your deck, AND you have great/broken drawing and tutoring power. Deck Thinning as a generic plan happens to make the synergy between Revelations and Realms simply outstanding. After you get all your lands out your deck, you get all of your spells out of your deck. Then you play them.

Worldfire is the Ultimate Control Card, period. It does threaten to cause you to Lose, but your opponents will have the same issue, and in multiplayer you might have the chance to get lucky. Worldfire = Game becomes a Clint Eastwood movie :D

I don't know if I'd switch out a Nicol Bolas for a Karn, Liberated or not- you need to try to have just enough Control that you don't Die, and Karn is the best way to keep WF from shooting yourself in the foot. Partly though, this list is meant to be as Dramatic as possible, and the Dragon beats the Golem on that count. This isn't a Spikey list or a Duel list, but I do see how it could prosper in Duels if you're lucky. Mostly, it's kind of a 60-card Deck I'd take to a Commander Group and dare them to a game of Archenemy over- win or lose, it's gonna be awesome :D
Purplerooster
★★★★☆ (4.0/5.0) (1 vote)
This is the key card in my Door To Nothingness Deck- the deck thinning is extremely useful as well.
Grumman
★★★★☆ (4.0/5.0) (1 vote)
Combos with Life and Limb - both to give you more lands and to give you something to do with those lands once they hit.
OrangeAir
★★☆☆☆ (2.5/5.0) (1 vote)
Pretty fun in DotP, especially if you tune the green deck for ramp. I actually managed to have all 22 or however many lands were in my deck on the field at once. That was a good game.
Domak
★★★★★ (5.0/5.0) (1 vote)
It seems reasonable to use this with Domri Rade to ensure that he keeps bringing in the creatures... Though half the reason I intend to add this card to the deck is to keep my Primal Surge from milling me to death.
Nagoragama
★☆☆☆☆ (1.0/5.0) (1 vote)
Overkill!
HeWench
☆☆☆☆☆ (0.0/5.0)
Hedron Crab and sands of delirium, have fun.
TheJank-O-Mancerguy
☆☆☆☆☆ (0.0/5.0)
"Hey, look! A Valakut!"
Halaphax
☆☆☆☆☆ (0.0/5.0)
Landfall just got that much more epic.
Winhert
★★☆☆☆ (2.0/5.0) (1 vote)
This actually costs nothing if you are paying only with lands, right?
PonchoGrande
☆☆☆☆☆ (0.0/5.0)
There's no kill like overkill.
Aww screw it, while we're on the topic of overkill: This + Rampaging Baloths + Garruk's Packleader = your deck in your hand. Fun times inbound!
DBregman8585
☆☆☆☆☆ (0.0/5.0)
I believe this is best when paired with avenger of zendikar because you have around seven or more plant tokens and they ALL get HUGE (at least 7/8s)when this gets played. So late game (EDH) you could be looking at twelve 13/14 plants, haha nothing to sneeze at!
Dragonshoredreamz
☆☆☆☆☆ (0.0/5.0)
I really like this card.
Great artwork and concept with a really superb function.
Jannissary
☆☆☆☆☆ (0.5/5.0) (2 votes)
By the time you have seven mana, you should be winning the game.

Does this win you the game? No, it gets you 6+ more basic lands that you probably don't need, because it's turn seven and you still haven't won the game.

This has no place in anything resembling a competitive game, because by the time you could hardcast this, you absolutely should have been playing something that will win you the game instead of something that gives you even more lands. If you can cast this, you have gone far beyond needing lands.
lfcYNWA
☆☆☆☆☆ (0.0/5.0)
Corrupt...'nuff said
Manite
☆☆☆☆☆ (0.0/5.0)
"Planeswalking cannot be taught. Either you see the doors or you do not." —Nissa Revane

Phyrexia was rather adept at creating their own doors, which means other beings could conceivably do so too. And sparks can be transferred to other non-undead, non-phyrexian beings, thereby enabling them to Planeswalk if the spark is ignited. So while Nissa's words may hold some truth, it is also true that resourceful minds can produce workarounds.

A good example of green's "you either have it or you don't" attitude, versus blue and black who believe that you can decide your own destiny and thus would believe there are ways to "learn" planeswalking or acquire the means to planeswalk as the blue Memnarch and black Phyrexians demonstrated.
Lazrbeams
☆☆☆☆☆ (0.0/5.0)
I saw a guy create around 30-odd sand warrior tokens with this thing in Hazezon Tamar EDH, it wasn't the best play though, the person next to him was playing Mirko Vosk, Mind Drinker...
TPmanW
☆☆☆☆☆ (0.0/5.0)
Turns turn 8 into turn 14!