A nice way to get Serra Avenger out before turn four.
A0602
★★★☆☆ (3.2/5.0)(5 votes)
Everything gets flash!? How can a blue player not find this amazing?
Eved
★★★☆☆ (3.8/5.0)(12 votes)
Yeah, there's a surprise. I block your $20 card with my $30 card at an unexpected time because I played an $8 card earlier on. Magic has become a game of "Who has a bigger budget?" Lucky for me I have a big budget.
I love this card. Turns all sorceries into instants that can't be countetred by Guttural Response. And instant Mind Control does for me what vampires do for teenage girls.
Revelation666
★☆☆☆☆ (1.6/5.0)(4 votes)
Yeah this card is amazing, strictly better than Vedalken Orrery in a blue deck. If you have this on the table at the beginning of the game you completely control the tempo of the entire game. 5/5
HairlessThoctar
★☆☆☆☆ (1.7/5.0)(3 votes)
Surprisingly enough, this is the leyline I suspect will see the least play.
I imagine the intent of this card was to make UW control mirror matches less drawn out, but I'm not sure how many control players will be willing to dedicate 4 sideboard slots to this card.
And I shall never again play cards on my turn unless I'm going for the kill. I'm not usually a Blue player, but cards like this make me want to try UG and UR just for the fun that can be had. Although a UR burn deck might be kind of risky with the white Leyline...
Kryptnyt
★★★★☆ (4.0/5.0)(5 votes)
And Wizards sayeth, "ye shall haveth instant speed card draw." And upon our tables we witnessed 5 mana for 3 cards after a landfall trigger and were displeased. Wizards sayeth unto us; "Control players annoy people, why should we maketh broken stuff?" Yet Wizards printeth unto us Baneslayer Angel not once but twice; Mono blue control was becoming a thing of the past. Then came the enchantment of Orrery ages, and blue players rejoiced, for Tidings at instant speed at the opponent's EOT is pretty damn solid good, and the ability to pop it out Rav style at the beginning of a game is breaking.
mutantman
★★★★☆ (4.0/5.0)(12 votes)
This card is an instant EDH staple. Get it? Instant? That's a pun. See, it's funny because the card lets you play all your spells at instant speed.
Eric1618
★★☆☆☆ (2.0/5.0)(4 votes)
This is a good card, but it suffers heavily from being an enchantment.
Heres the problem: -If you get on of these in your opening hand and start the game with it on the field, you're probably going to win. -That makes you want to run 4 to really increase the odds of drawing it on your opening turn -BUT once you have one of the field, having multiples is utterly useless- thus making you NOT want to run 4.
Its an interesting dilemma. And that dilemma will, I think, prevent this card from seeing too much competitive play. Still, it is a good card.
Guntz1092
☆☆☆☆☆ (0.0/5.0)
my favorite part about these Leylines is that you DONT have to run their color in your deck...
EDIT: but the annoying part about them is that you cant stack any of them (except Vitality, and Meek and Lightning from Ravnica), so running 3 or 4 would be annoying
LiXinjian
★★★★☆ (4.2/5.0)(6 votes)
Fun thing is, if your opponent Naturalizes your Leyline, you can play another in response!
iammadmad
★★★★☆ (4.5/5.0)(2 votes)
This card is awsome, it wins me the game at least on the prerelease, i come a cross this card in open hand, and put it down, turn 6, after my oppent tap out, i say at the end of their turn i cast baneslayer angle (yes i am lucky) and turn 7 i atttack, my oppent :crap, i just lost the game.
This card is going to be played very widely within control,
not only that you can play everyflowing charlice, at the end of oppoents turn so you don't have to waste mana, and worry about tapping out.
you can play, oblivion right, mind spring, jace, baneslayer, gideon, ect ect on your opponents turn and save mana to protect at the next turn, this card is beast it will work really will with scry
Donovan_Fabian
★★★★★ (5.0/5.0)(3 votes)
I have a ug deck that makes all sorts of fun with this card. It's not so great by itself, instead it makes certain cards in the right combo deck really unfair. Like playing a cunning sparkmage and basilisk collar when your opponent returns vengevine unfair, or using act of treason on their biggest creature during their own attack, or a mind control. Even a telemin performance is nuts, you mill their deck, take a creature, block their attack, and then attack with the new creature next turn.
However, this theory about playing four of's.. yeah that's not necessary. You would never revolve an entire deck around requiring this card in play. It's more like, if you get it then great, and if you don't you're deck still functions fine. It does indeed work best in green splash because green can easily pay to get it out and can do it faster. For blue waiting until turn 3-4 and playing only this on that turn is kind of a waste vs. using a domestication or other such cards on that same turn.
It's also still an enchantment so expect to be seeing warpriest of thune, back to nature, and acidic slime in the near future, seeing as they printed really heavy enchantment removal at the same time they printed these leyline enchantments.
Stray_Dog
★★★★☆ (4.8/5.0)(2 votes)
Yeah this is one of the more interesting Leylines because of what Eric1618 said. I definitely want to run four, but then I would want to have some way of getting the leftover Leylines out of my hand for some additional effect.
FierySeraph
★★★★★ (5.0/5.0)(3 votes)
This card = amazing shenanigans. You're opponent never knows what's coming, because you never cast anything on your turn. Best blue control cards are Everflowing Chalice, Frost Titan, Mind Control, every draw card, and don't forget Time Warp, which basically nets you TWO free turns, since all of your mana is untapped right after you cast it at the end of your opponent's turn. Also, play See Beyond to shuffle away duplicates - not a problem.
Daikoru
★★★★☆ (4.8/5.0)(2 votes)
I once decided to build a Flash deck, with only creatures that had flash and other special effect, like counter spell, get protection from a color, or stuff like that. This card makes me want to remake the entire deck.
Cheza
★☆☆☆☆ (1.4/5.0)(10 votes)
This card should have been a white enchantment.
Although I doubt, there will be other players who share my opinion, I want to explain it.
White is the color of strategy, synergy and unity. It is opposed to red, but sometimes, the inner light/heat makes white an active, anticipating color. Blue however, tends more to control, delay, prediction.
If you make the card white, you enable many different things. First, you enable more combat tricks, which would be more a strategic aspect. Second, you enable a reactive play instead of a preactive one. This means, that instants are usually played in response of something. And White is the most reactive color. Third, instantaneous choices are the best protection against harmful effects. A creature that isn't played until the end of an opponent's turn, increases the chances to survive sorcery destruction spells. White is the color with the best protection spells.
There are some other reasons. Overall, I would give white draw spells and bounce-like effects. This would also shift the color decision to white.
The last reason is rather complex to understand. It reduces the inbalance between threat & answer as well as damage vs. prevention.
Usually, if you have a prevention spell, you are on the losing side. You have to be able to pay the mana cost any time your opponent could cast the damaging spell. Due to the game mechanics, your opponent doesn't have the problem. He can cast whatever he wants. Because if you do the same, he can easily cast it on the next turn.
Well. The last argument is true for blue as well, if you are focussing on counterspells, but usually, blue has enough time to be able to cast off-color spells. So I still count this towards white.
BenUffindell
★☆☆☆☆ (1.0/5.0)(1 vote)
Hooray! One step closer to sorcery speed counterspells!
Inameas
★★★★☆ (4.8/5.0)(2 votes)
This + Kabira Evangel = wall of no counter/burn/anything bad for ally decks. I see a baby here.
skew
★★★☆☆ (3.9/5.0)(8 votes)
Cheza, i do not agree with you.
To me, flavor of this card fits blue.
- I think blue has the most flash cards already.
- It's actually very unique ability. Thats probably the strongest argument for me. I always considered blue to be the most sneaky, adaptive and creative color. Like a color thinking "out of regular bounds" (um, if that makes any sense...). Color that messes your opponents tactic up.
I think most unblockable creatures come from blue, probably also true for flying and shroud
As for the adaptivity: "Giant growth on your guy ? Np, got twincast / Redirect. What an ugly fattie, Clone / Followed footsteps will do. Golly, you sure do draw a lot of cards, i so envy you! *casts Psychic possession*"
And so on.
- Also it's the color that messes with time and speed and movement the most. "Make human fly ? Freeze the time ? Make slow spell quick to cast ? Sure, I can do that..."
Um. So yeah, thats why i like this being a blue card.
cheza, i'm sorry but I do not think you're right. blue is the color of manipulation, intellect an deceit. in here, all spells are manipulated at speed...
Goatllama
☆☆☆☆☆ (0.0/5.0)
Dr. Frankenfurter's favorite card.
sarroth
★★☆☆☆ (2.8/5.0)(2 votes)
@Cheza: This card works best with blue, because a blue countermage is the player holding 2-4 mana in case you play something big. With this, if you don't play something big, the blue mage gets to play his or her creature instead.
This card is evil. UW to use Wrath of God/Day of Judgment on your opponent's turn, UB to play your discard spells right after they draw to prevent them from being played, UG turns Giant Growth into a card to cast on your opponent's end step so the land untaps in time for your turn. and as someone else said, UR to steal creatures is hilarious.
I love this card. I agree with SocialExperiment: I don't usually play counter control, but this makes me want to build a {U} deck so much.
Weary_PSI
☆☆☆☆☆ (0.0/5.0)
One of the better Leylines, and easily the most fun. "Hmmm, you're attacking? Okay, I play my Sphinx in response. Now it's the end of your turn, excuse me while I drop a couple of these low-cost Artifacts. Oh, and now my mana untaps, how handy is that?"
Kodanshi
☆☆☆☆☆ (0.0/5.0)
You reduced my Life total to 1? Now that it's the end of your turn, let me play Near-Death Experience so that it's ready for my Upkeep phase. Yay, I win.
divine_exodus
★★☆☆☆ (2.2/5.0)(2 votes)
Why are all the comments in italics??
dberry02
★★★★☆ (4.9/5.0)(7 votes)
I normally type my comments at sorcery speed; but just this once, I will type them in italics!
Lateralis0ne
☆☆☆☆☆ (0.0/5.0)
I play-tested this in a budget STAX deck I was working on, just to see what would happen. I don't think I even ran the blue necessary to hardcast it if it wasn't in my opening hand.
Let me say this.
BOSS. TASTIC.
"alrighty, my turn. go into untap phase, untap all my lands, my Tangle Wire, and . And, starting upkeep phase: in response to removing the first counter from my Tangle Wire, I'll tap sol ring and Mountain to play Tangle Wire with four Fade counters. Remove counter from first Tangle Wire, tap it and new Tangle wire and Lodestone Golem. Guess that's ..seven permanents on your turn? Oh look, my upkeep again! In response to removing the second and first Fade counters, I'll tap that Sol Ring and Mountain to play another Tangle Wire with four. That'll be ...four, three, two, so 9 permanents on your turn. imokaywiththis.png."
Other than that, it was just an annoyance for the opponent. But there were some groundbreaking things that I had never really thought of before that I could now do with this card. Maybe not tournament material per se, but the mere thought of instant-speed hard locking an opponent tickles me silly.
bav123_2
☆☆☆☆☆ (0.0/5.0)
Surely I'm not the only one who sees a rooster in the palm trees staring at the blue light? Puts an extra bit of awesome onto the card I think.
My blue control deck loves this card. It's chock full of Clones and such, draw spells, Mind Controls ect. "Oh you're attacking with your Baneslayer Angel, Mind Control at Instant speed, I'll take that from you" :)
Keiya
☆☆☆☆☆ (0.0/5.0)
@Cheza: This card exemplifies blue perfectly. Blue seeks complete control and knowledge and being able to cast anything at anytime helps accomplish that. Blue is also the color of deceit in that the opponent assumes you are defenseless with no creatures on the board and then you flash a defender to stop them cold.
pudger88
★☆☆☆☆ (1.0/5.0)(1 vote)
here is a question if you have Echo Mage at level 2 -4 can you technically copy anything because of what the leyline says.?
Lyoncet
☆☆☆☆☆ (0.0/5.0)
@ pudger88 "here is a question if you have Echo Mage at level 2 -4 can you technically copy anything because of what the leyline says.?"
No; Echo Mage's tier-1 and -2 abilities say "Copy target instant or sorcery spell" (twice, in the latter case). Leyline of Anticipation says nothing about turning your spells into instants or sorceries; it says you can play nonland cards as if they had flash. From a game mechanics perspective, those two things are enormously different.
@ Cheza: "This card should have been a white enchantment... Blue however, tends more to control, delay, prediction."
How the hell is "control, delay, and prediction" not exactly what this card does?
On the card itself, trying to explain how awesome it is is sort of like trying to explain all the ways you love your significant other. There's so many things that come to mind that you just can't quite articulate any of them; there's too much to say for any one thing to make it from thought into word. I will, however, say that of all the combos out there, one of my favorites has to be getting double the effect from Sleep just by playing it right after your opponent's untap step.
This also scores points for being the prettiest of the leylines, especially in foil.
If you're looking for a good card to chuck extra Leylines to, may I suggest Force of Will? Or, if you're on a budget, you could go with Mind Over Matter - played on your opponent's turn of course!
Penguin_Master
☆☆☆☆☆ (0.0/5.0)
Awesome card.
So, you're attacking with your entire army for lethal damage? Looks like I'm dead, but wait I have an instant speed Wrath of God in my hand.
There's absolutely no reason to run at least 1 of these in any deck able to make blue mana. This thing makes any card with an upkeep ability much easier to have trigger since your opponent will be more more limited in his capability of interfering with it.
Just1Micky
☆☆☆☆☆ (0.0/5.0)
Now just sit there, and imagine this with things such as Goblin Flectomancer, they can't even see it coming.
tcollins
☆☆☆☆☆ (0.0/5.0)
Instant-speed Preordain? (essentially)...Yes please! Also, combo - enabler with Omen Machine, as it will allow you to cast cards such as sorceries etc.
Falgorn
☆☆☆☆☆ (0.0/5.0)
This card, all by itself, made me like {U}. Thank you, my turn 0 win condition.
ThisisSakon
★★★★☆ (4.4/5.0)(8 votes)
Suddenly, Italics.
EVERYWHERE!
stille_nacht
☆☆☆☆☆ (0.0/5.0)
finally! sower of temptation has the flash it always should have had (but didnt because that would be pretty broken in standard xD)
Arachibutyrophobia
☆☆☆☆☆ (0.5/5.0)(1 vote)
why is everyone talking in italics?
OmTheOmnipotent
☆☆☆☆☆ (0.5/5.0)(2 votes)
I used to type in italics, then i took an arrow to the knee.
raptorman333
☆☆☆☆☆ (0.0/5.0)
I like Teferi, Mage of Zhalfir better, but being able to cast sorceries and enchantments as with flash... and being able to do that from the get-go... ho ho ho
Velgane
☆☆☆☆☆ (0.0/5.0)
This + anything discard
Schlapatzjenc
★★★★☆ (4.7/5.0)(17 votes)
"Captain! The newest report! Their Storm Crows..... they have flash..."
"God help us all..."
Please... this is Leyline of Anticipation. It should say something like "If Leyline of Anticipation is the first card on top of your library, you may begin the game with it in play."
Untrioctium
☆☆☆☆☆ (0.0/5.0)
@kmoneyrecords Unfortunately, you cannot Nevermore in response to someone casting a spell and "counterspell" it. Nevermore only prevents a spell from being cast (i.e. put on the stack); once the spell is on the stack, Nevermore can't do anything. The spell will still resolve.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
I think this may be the best leyline to combine with Serum Powder. Add in misthollow griffin, 2-for-1 discards, etc.. and it may be brutal.
I'd like to note that blue is one of the colors of lootering, meaning it's easy to discard duplicates; same goes for red to a lesser degree. Blue is the least dangerous color to have redundant multiples in.
psychichobo
☆☆☆☆☆ (0.5/5.0)(1 vote)
It Teferis before Teferi. Cool.
ShatterPalm
☆☆☆☆☆ (0.0/5.0)
As my buddy put it, "Land happens on my turn. Creatures happen on yours."
Llian
☆☆☆☆☆ (0.0/5.0)
Consecrated Sphinx, Seedborn Muse, and this card = your turn is my turn. The only things I haven't been able to figure out how to do is play lands and use planeswalker abilities. I'm sure they'll print something that lets that happen, eventually.
gideon999
☆☆☆☆☆ (0.0/5.0)
Opponent: I attack you with everything. You: worldpurge
Hunter06
☆☆☆☆☆ (0.0/5.0)
Doing stuff on my turn is too mainstream, I'm going to do everything on yours.
4/5 Stars
larkeith
☆☆☆☆☆ (0.0/5.0)
This + Tamiyo's ult + Ornithopter = the ultimate in chump blocking.
"You killed my Ornithopter? Look who's back."
MizziumSculptor444
☆☆☆☆☆ (0.0/5.0)
Is it strange that looking at this artwork reminds me of Jamuraa?
LuigiNumber1
☆☆☆☆☆ (0.0/5.0)
Is that Tolaria in the art? :O
Three_Toe
☆☆☆☆☆ (0.0/5.0)
One of my favorite blue cards ever (as a casual player)!
Eric1618 makes a good point about #/deck, but I think it's overstated slightly. Do you want 1 every 15, 20, 30 or 60 cards? This gets more complicated due to the first ability. With 4 of these in a 60-card deck, your odds of opening the game with it is 40%. 3 copies drops it to 31.5%, 2 yields 22.2% and 1 copy gives you an 11.7% chance.
A deck would run this because it lacks instant speed, or needs a particular card or two to be playable as an instant. It comes back to the basic deckbuilding legend rule (while not "legendary," you really only want to see this card once, because extra copies are useless until you lose the one on the battlefield) of "How important to the deck is this card: a luxury, a strong want, or a critical need?
This card trades the stackability of other leylines, like leyline of vitality for a usually much more powerful ability. Draw sorceries like shared discovery, or amass the components are playable, ETB trigger creatures all get much better, many auras go from card disadvantage to card advantage now that you can slap them on your blockers during combat, land destruction decks might consider adding blue for this... It's so useful, it approaches future sight, in terms of affecting games, where it sees multiple turns.
Cyberium
☆☆☆☆☆ (0.0/5.0)
Multiple copies isn't a problem if you also play Careful Study, which is now also at instant speed.
Comments (67)
Nice. Deck.
I love this card. Turns all sorceries into instants that can't be countetred by Guttural Response. And instant Mind Control does for me what vampires do for teenage girls.
I imagine the intent of this card was to make UW control mirror matches less drawn out, but I'm not sure how many control players will be willing to dedicate 4 sideboard slots to this card.
Based on the art for this island.
And upon our tables we witnessed 5 mana for 3 cards after a landfall trigger and were displeased.
Wizards sayeth unto us; "Control players annoy people, why should we maketh broken stuff?"
Yet Wizards printeth unto us Baneslayer Angel not once but twice;
Mono blue control was becoming a thing of the past.
Then came the enchantment of Orrery ages, and blue players rejoiced, for Tidings at instant speed at the opponent's EOT is pretty damn solid good, and the ability to pop it out Rav style at the beginning of a game is breaking.
Heres the problem:
-If you get on of these in your opening hand and start the game with it on the field, you're probably going to win.
-That makes you want to run 4 to really increase the odds of drawing it on your opening turn
-BUT once you have one of the field, having multiples is utterly useless- thus making you NOT want to run 4.
Its an interesting dilemma. And that dilemma will, I think, prevent this card from seeing too much competitive play. Still, it is a good card.
EDIT: but the annoying part about them is that you cant stack any of them (except Vitality, and Meek and Lightning from Ravnica), so running 3 or 4 would be annoying
This card is going to be played very widely within control,
not only that you can play everyflowing charlice, at the end of oppoents turn so you don't have to waste mana, and worry about tapping out.
you can play, oblivion right, mind spring, jace, baneslayer, gideon, ect ect on your opponents turn and save mana to protect at the next turn, this card is beast it will work really will with scry
However, this theory about playing four of's.. yeah that's not necessary. You would never revolve an entire deck around requiring this card in play. It's more like, if you get it then great, and if you don't you're deck still functions fine. It does indeed work best in green splash because green can easily pay to get it out and can do it faster. For blue waiting until turn 3-4 and playing only this on that turn is kind of a waste vs. using a domestication or other such cards on that same turn.
It's also still an enchantment so expect to be seeing warpriest of thune, back to nature, and acidic slime in the near future, seeing as they printed really heavy enchantment removal at the same time they printed these leyline enchantments.
Although I doubt, there will be other players who share my opinion, I want to explain it.
White is the color of strategy, synergy and unity. It is opposed to red, but sometimes, the inner light/heat makes white an active, anticipating color. Blue however, tends more to control, delay, prediction.
If you make the card white, you enable many different things. First, you enable more combat tricks, which would be more a strategic aspect. Second, you enable a reactive play instead of a preactive one. This means, that instants are usually played in response of something. And White is the most reactive color. Third, instantaneous choices are the best protection against harmful effects. A creature that isn't played until the end of an opponent's turn, increases the chances to survive sorcery destruction spells. White is the color with the best protection spells.
There are some other reasons. Overall, I would give white draw spells and bounce-like effects. This would also shift the color decision to white.
The last reason is rather complex to understand. It reduces the inbalance between threat & answer as well as damage vs. prevention.
Usually, if you have a prevention spell, you are on the losing side. You have to be able to pay the mana cost any time your opponent could cast the damaging spell. Due to the game mechanics, your opponent doesn't have the problem. He can cast whatever he wants. Because if you do the same, he can easily cast it on the next turn.
Well. The last argument is true for blue as well, if you are focussing on counterspells, but usually, blue has enough time to be able to cast off-color spells. So I still count this towards white.
To me, flavor of this card fits blue.
- I think blue has the most flash cards already.
- It's actually very unique ability. Thats probably the strongest argument for me. I always considered blue to be the most sneaky, adaptive and creative color. Like a color thinking "out of regular bounds" (um, if that makes any sense...). Color that messes your opponents tactic up.
I think most unblockable creatures come from blue, probably also true for flying and shroud
As for the adaptivity: "Giant growth on your guy ? Np, got twincast / Redirect. What an ugly fattie, Clone / Followed footsteps will do. Golly, you sure do draw a lot of cards, i so envy you! *casts Psychic possession*"
And so on.
- Also it's the color that messes with time and speed and movement the most. "Make human fly ? Freeze the time ? Make slow spell quick to cast ? Sure, I can do that..."
Um. So yeah, thats why i like this being a blue card.
This card is evil. UW to use Wrath of God/Day of Judgment on your opponent's turn, UB to play your discard spells right after they draw to prevent them from being played, UG turns Giant Growth into a card to cast on your opponent's end step so the land untaps in time for your turn. and as someone else said, UR to steal creatures is hilarious.
I love this card. I agree with SocialExperiment: I don't usually play counter control, but this makes me want to build a {U} deck so much.
Let me say this.
BOSS. TASTIC.
"alrighty, my turn. go into untap phase, untap all my lands, my Tangle Wire, and . And, starting upkeep phase: in response to removing the first counter from my Tangle Wire, I'll tap sol ring and Mountain to play Tangle Wire with four Fade counters. Remove counter from first Tangle Wire, tap it and new Tangle wire and Lodestone Golem. Guess that's ..seven permanents on your turn? Oh look, my upkeep again! In response to removing the second and first Fade counters, I'll tap that Sol Ring and Mountain to play another Tangle Wire with four. That'll be ...four, three, two, so 9 permanents on your turn. imokaywiththis.png."
Other than that, it was just an annoyance for the opponent. But there were some groundbreaking things that I had never really thought of before that I could now do with this card. Maybe not tournament material per se, but the mere thought of instant-speed hard locking an opponent tickles me silly.
"here is a question if you have Echo Mage at level 2 -4 can you technically copy anything because of what the leyline says.?"
No; Echo Mage's tier-1 and -2 abilities say "Copy target instant or sorcery spell" (twice, in the latter case). Leyline of Anticipation says nothing about turning your spells into instants or sorceries; it says you can play nonland cards as if they had flash. From a game mechanics perspective, those two things are enormously different.
@ Cheza:
"This card should have been a white enchantment... Blue however, tends more to control, delay, prediction."
How the hell is "control, delay, and prediction" not exactly what this card does?
On the card itself, trying to explain how awesome it is is sort of like trying to explain all the ways you love your significant other. There's so many things that come to mind that you just can't quite articulate any of them; there's too much to say for any one thing to make it from thought into word. I will, however, say that of all the combos out there, one of my favorites has to be getting double the effect from Sleep just by playing it right after your opponent's untap step.
This also scores points for being the prettiest of the leylines, especially in foil.
If you're looking for a good card to chuck extra Leylines to, may I suggest Force of Will? Or, if you're on a budget, you could go with Mind Over Matter - played on your opponent's turn of course!
So, you're attacking with your entire army for lethal damage? Looks like I'm dead, but wait I have an instant speed Wrath of God in my hand.
There's absolutely no reason to run at least 1 of these in any deck able to make blue mana. This thing makes any card with an upkeep ability much easier to have trigger since your opponent will be more more limited in his capability of interfering with it.
EVERYWHERE!
"God help us all..."
"In response, Consecrated Sphinx"
"FUUUUUUUUUUUUUUUU"
rather I did, but someone unfixxed them...
It makes Nevermore viable in casual games, where you don't know what the opponent has in their hand or may play.
Unfortunately, you cannot Nevermore in response to someone casting a spell and "counterspell" it. Nevermore only prevents a spell from being cast (i.e. put on the stack); once the spell is on the stack, Nevermore can't do anything. The spell will still resolve.
I'd like to note that blue is one of the colors of lootering, meaning it's easy to discard duplicates; same goes for red to a lesser degree. Blue is the least dangerous color to have redundant multiples in.
You: worldpurge
4/5 Stars
"You killed my Ornithopter? Look who's back."
Eric1618 makes a good point about #/deck, but I think it's overstated slightly. Do you want 1 every 15, 20, 30 or 60 cards? This gets more complicated due to the first ability. With 4 of these in a 60-card deck, your odds of opening the game with it is 40%. 3 copies drops it to 31.5%, 2 yields 22.2% and 1 copy gives you an 11.7% chance.
A deck would run this because it lacks instant speed, or needs a particular card or two to be playable as an instant. It comes back to the basic deckbuilding legend rule (while not "legendary," you really only want to see this card once, because extra copies are useless until you lose the one on the battlefield) of "How important to the deck is this card: a luxury, a strong want, or a critical need?
This card trades the stackability of other leylines, like leyline of vitality for a usually much more powerful ability. Draw sorceries like shared discovery, or amass the components are playable, ETB trigger creatures all get much better, many auras go from card disadvantage to card advantage now that you can slap them on your blockers during combat, land destruction decks might consider adding blue for this... It's so useful, it approaches future sight, in terms of affecting games, where it sees multiple turns.