Mana severance is a powerful card, so reincarnating it as a 25/25 trampling leviathan was the natural next step.
TheMechanix
★★★☆☆ (3.9/5.0)(4 votes)
OMG! O_O
lorendorky
★★★★☆ (4.8/5.0)(3 votes)
This is what I look like at the Indian buffet.
mlanier131
★★★★☆ (4.0/5.0)(1 vote)
This goes good in jhoria, removal all your lands to make your draws better and get a 25/25
Kryplixx
★★★★☆ (4.2/5.0)(4 votes)
"A playable Leviathan!" jab is getting old. There 's a decent amount that are certainly playable.
Boakes2047
★☆☆☆☆ (1.6/5.0)(9 votes)
Mana Severance wouldn't work because Trench Gorger says "equal to the number of cards exiled this way" "This way" means that he wouldn't get the boost if you exiled land in any other way
bfellow
★★★★★ (5.0/5.0)(1 vote)
You know he means the card is Mana Severance and a leviathan in one...
Atali
☆☆☆☆☆ (0.0/5.0)
Why's everyone saying 25? Especially with Jhoira, this should be a 30/30 or more easily.
Drewsel
★★★★★ (5.0/5.0)(2 votes)
And I literally just made a Leviathan deck the other day... hunh...
High Tide of course.
Dr.Pingas
☆☆☆☆☆ (0.0/5.0)
Dunno how I feel about this guy. Competitively, I'm sure he has uses, but unless you get him late-game, or super-early game with some form of protection (I'm thinkin' Quest for Ula's Temple), I dunno. How many lands in play are enough?
Crag-Hack
☆☆☆☆☆ (0.0/5.0)
I think he just found a twinkie.
Arachibutyrophobia
★★★★☆ (4.2/5.0)(3 votes)
I think this is the only creature I know of that blatantly ignores it's own stats? lol
I have a leviathan deck so I want this.
NinjaJeff
★★★★☆ (4.5/5.0)(5 votes)
Got this guy in Momir Basic today... A 40/40 Trampler is hard to beat. :D
axiobeta
★★★★☆ (4.5/5.0)(5 votes)
Om nom nom on yo trenches
Rendin
☆☆☆☆☆ (0.8/5.0)(2 votes)
I'm actually not a terribly big fan of this card, given that there are far easier ways to bring out powerful creatures, even in blue. BUT, it does still have its uses, especially in an Esper-type deck.
On one hand, you could use the effect as is and sacrifice all your lands for a big creature. Esper, being artifact based, has an easy way out of this via mana-generating artifacts. With a little white, you could throw in an Armageddon to cripple your opponents' mana supplies who haven't prepared for this sort of tactic, while leaving your artifact-based mana gen unaffected.
On the other hand, since you're already playing Esper colors, you could donate a Sen Triplets then use Mindslaver or Sorin Markov's ultimate to have them play Trench Gorger from your hand, exiling all of your opponents' lands in the process. Then you're just a Doom Blade away from destroying the Trench Gorger and leaving your opponent with nothing.
FogRaider
★★★★★ (5.0/5.0)(1 vote)
@ Arachibutyrophobia:
It only ignores it's own stats if it chooses to use it's effect. It's conceivable that a player would skip the effect and just take the 6/6 if playing against something like mill.
OmegaSerris
☆☆☆☆☆ (0.0/5.0)
@Rendin I'm not sure you are fully reading this card. You aren't sacing or exiling lands from play. What's on the field will stay there. This pulls them from the deck which has the side effect of granting you better draws (no land flooding). So in that sense, artifact mana makers would work against you as you will still draw them and be flooded unless they also had useful effects tied to them.
The donate/Sen Triplets idea is just convoluted, even if he did work the way you thought. Just play straight Land destruction. If you must combo out, Primeval Light/Enchanted Evening is only a two-card combo and leaves them next to zero advantage.
Sharpyarpy
☆☆☆☆☆ (0.0/5.0)
run it in my omen machine deck once i get omen out it i dont need any lands thus turn 6 20/20 trampler yeah hard to lose that game
caralhodepica
☆☆☆☆☆ (0.0/5.0)
i am really so lucky, i've put one on my deck!!!
Ertai69
★★★★★ (5.0/5.0)(1 vote)
The God of Momir Basic.
WarioMan
★★★★★ (5.0/5.0)(2 votes)
This is actually VERY good in my mono-black reanimator deck. Sure Iona shuts them down, sure Jin-Gitaxias gains you crazy advantage that is nigh impossible to come back from, but Trench Gorger is the only one capable of actually winning on turn two.
Simple (at least in a reanimator deck)
have 24 lands in the deck Dump him into the grave and reanimate him (with the aid of Dark Ritual, otherwise it's a turn 3 victory) Exile 20 lands out of your deck Swing for game on turn two.
I've done it consistantly in tournaments and almost always pulls a surprise victory when I play a new (unprepared) face.
Wormfang
★★★★★ (5.0/5.0)(1 vote)
uhuh, then I drop and equip Trepanation Blade and watch your face >:)
Enemy_Tricolor
★★★★★ (5.0/5.0)(6 votes)
You there. The guy that bought the "Mirror Mastery" precon deck. I applaud your purchase. You have entered the realm of Commander(tm) in style with some powerful cards meant to wreak havoc in EDH. Our friend the Gorger here being among them.
You wield great power now, my friend. But along with your great power, you have gained a relentless nemesis.
For you see, I always carry my EDH mill deck with me. And that deck includes a copy of Mind Funeral. Oh, how they laugh at me, scornful and mocking, at the local game store, sending peasants and pitchforks to my castle walls and adding my picture to the "do not sell to this man" list behind the counter. They think me mad. They all do.
But I know better. And soon, you'll know better, too. It'll start innocently enough. You'll unsuspectingly approach someone. "Hey, want to play some EDH?" Yes. Oh yes I do, my unsuspecting victim. Yes, you may think my Hedron Crab and Cathartic Adept weak. "Why does he play such crappy creatures?" you'll wonder. And then you'll turn to your Trench Gorger for the kill. And then it will be YOU who is the fool! Aha! Ahahaha!
Tiggurix
★★★★★ (5.0/5.0)(1 vote)
This card literally made my eyes widen. O_O
Crazy card. Deck thinning and face-stompin' at the same time? Where do I sign up?
Ideatog
☆☆☆☆☆ (0.5/5.0)(2 votes)
@Enemy_Tricolor:
People don't do those things because they think you're mad, they do them because you play a decidedly un-fun deck in what is supposed to be a fun, casual format.
I really wish the 'Gorger got bigger with the number of lands instead of replacing its P/T with that number. Paying 8 mana only to find out that someone like Enemy_Tricolor has milled all of your lands but 3 after you've chosen to search (and can't take it back) is very frustrating.
Superllama12
★★★★★ (5.0/5.0)(1 vote)
Not only is this hilarious in EDH, but even better in weird combo decks. I have an Omen Machine deck with stuff like Sensei's Divining Top, Sage of Epityr, and tons of fatties, but it was always the worst in my playgroup because it still ran into tons of lands. Then, I bought a playset of these and tried them out, and they are amazing! I can exile all the lands from my deck, and even if an opponent destroys it, I have made sure that the rest of my draws will be fatties or library manipulation. And even if I draw multiples, it is still a 6/6 trampler, which isn't a bad thing to be pulling for . Obviously, it still isn't a great deck, but it is incredibly fun, and can sometimes win in large multiplayer games
It looks Dinosaur-y or Skeleton-y or something. For some reason, it's the kind of Blue card I feel very at home combining Death Magic with. It's not just that I find Iona cheap. It's not event that she's 'a good guy/gal'. Her nature just doesn't match Reanimator as well.
She's quite obviously too much born of and at one with Light and Clouds. That's just not Reanimator. I can't feel right when she's in the Graveyard. Now, there *are* some White Cards I DO like me having in the Graveyard. The most obvious, first, is any and all Orzhov-aligned "White Black" cards. You know, all those things that don't make sense to have anywhere EXCEPT in your Graveyard.
But there are a few even mono-White goodies I like to Bury. Elesh Norn is one, and plenty cheap for those of you who worry I'm being a soft un-Spike wimp. You can insist on being Vorthos and still make very good, powerful decks.
Sun Titan is another great one, because his Giant creature type makes him just enough connected to Awaken the Ancient kind of flavor, and his Pre-Release promo art has this same jagged "Je ne sais quois" feel about it that gives me a good feeling when I'm pulling out of the Graveyard. particularly with an Animate Dead. His mechanics feel pretty Reya Dawnbringer-y too, but I try to resist Angels-in-the-Graveyard unless I'm going full Ragnarok, Ride-of-the-Valkyries with Kaalia of the Vast. Sun Titan strikes a very reasonable Vorthos Compromise to me, like I'm digging him out of the bones of the Earth, ready to smote someone else's ruin on that very selfsame Mountainside.
Reanimator might be my favorite deck of all time to approach with my Vorthos senses on full alert. Maybe because it's so gosh-darn SPIKE a deck, but that it actually feels like a reasonable to place to choose between either Full Spike (Iona, Jin-Gitaxias, Blazing Archon etc.) or be a pleasant Vorthos-Spike hybrid, Reanimating creatures that feel like they've been long dead already, or at least Anciently Slumbering, ready to be awakened by cracking open the pits of the Deeps and the Abyss.
I love me trying to get as much ''Jurassic Park'' feel into Reanimator as possible, sometimes with more Blue, sometimes with less. =) Terrastadon is pretty much the best creature ever for the deck, because there's so much good about it that it still ends up in the Spike category, there's plenty about it that is Vorthos, and even on top of that, it's not really a creature you ever feel bad losing to. It's just not a very broken dude. POWERFUL, that's all. It just feels more perfectly *right* to Reanimate Terrastadon than anyone else, IMO.
Lifegainwithbite
★★★★★ (5.0/5.0)(1 vote)
The thing a lot of people seem to be missing is that by the time you get to 8 mana, you don't NEED lands. In fact, you don't want to draw lands. This ability is just pure card advantage AND you get a huge creature out of it.
Manapanda
☆☆☆☆☆ (0.0/5.0)
Great syngergy with Quest for Ula's Temple.
Throw in a bunch of Krakens and Leviathans, and this guy can be cheated out early!... and then you only draw those baddies for the rest of the game.
If there are other nonland cards other than Krakens, Leviathans, etc. that aren't needed when this guy + Quest are busted out, then just Selective Memory the ones you don't need.
Comments (35)
High Tide of course.
I have a leviathan deck so I want this.
On one hand, you could use the effect as is and sacrifice all your lands for a big creature. Esper, being artifact based, has an easy way out of this via mana-generating artifacts. With a little white, you could throw in an Armageddon to cripple your opponents' mana supplies who haven't prepared for this sort of tactic, while leaving your artifact-based mana gen unaffected.
On the other hand, since you're already playing Esper colors, you could donate a Sen Triplets then use Mindslaver or Sorin Markov's ultimate to have them play Trench Gorger from your hand, exiling all of your opponents' lands in the process. Then you're just a Doom Blade away from destroying the Trench Gorger and leaving your opponent with nothing.
It only ignores it's own stats if it chooses to use it's effect. It's conceivable that a player would skip the effect and just take the 6/6 if playing against something like mill.
I'm not sure you are fully reading this card. You aren't sacing or exiling lands from play. What's on the field will stay there. This pulls them from the deck which has the side effect of granting you better draws (no land flooding). So in that sense, artifact mana makers would work against you as you will still draw them and be flooded unless they also had useful effects tied to them.
The donate/Sen Triplets idea is just convoluted, even if he did work the way you thought. Just play straight Land destruction. If you must combo out, Primeval Light/Enchanted Evening is only a two-card combo and leaves them next to zero advantage.
Simple (at least in a reanimator deck)
have 24 lands in the deck
Dump him into the grave and reanimate him (with the aid of Dark Ritual, otherwise it's a turn 3 victory)
Exile 20 lands out of your deck
Swing for game on turn two.
I've done it consistantly in tournaments and almost always pulls a surprise victory when I play a new (unprepared) face.
You wield great power now, my friend. But along with your great power, you have gained a relentless nemesis.
For you see, I always carry my EDH mill deck with me. And that deck includes a copy of Mind Funeral. Oh, how they laugh at me, scornful and mocking, at the local game store, sending peasants and pitchforks to my castle walls and adding my picture to the "do not sell to this man" list behind the counter. They think me mad. They all do.
But I know better. And soon, you'll know better, too. It'll start innocently enough. You'll unsuspectingly approach someone. "Hey, want to play some EDH?" Yes. Oh yes I do, my unsuspecting victim. Yes, you may think my Hedron Crab and Cathartic Adept weak. "Why does he play such crappy creatures?" you'll wonder. And then you'll turn to your Trench Gorger for the kill. And then it will be YOU who is the fool! Aha! Ahahaha!
Crazy card. Deck thinning and face-stompin' at the same time? Where do I sign up?
People don't do those things because they think you're mad, they do them because you play a decidedly un-fun deck in what is supposed to be a fun, casual format.
I really wish the 'Gorger got bigger with the number of lands instead of replacing its P/T with that number. Paying 8 mana only to find out that someone like Enemy_Tricolor has milled all of your lands but 3 after you've chosen to search (and can't take it back) is very frustrating.
*casts Pull from Eternity*
It looks Dinosaur-y or Skeleton-y or something. For some reason, it's the kind of Blue card I feel very at home combining Death Magic with. It's not just that I find Iona cheap. It's not event that she's 'a good guy/gal'. Her nature just doesn't match Reanimator as well.
She's quite obviously too much born of and at one with Light and Clouds. That's just not Reanimator. I can't feel right when she's in the Graveyard. Now, there *are* some White Cards I DO like me having in the Graveyard. The most obvious, first, is any and all Orzhov-aligned "White Black" cards. You know, all those things that don't make sense to have anywhere EXCEPT in your Graveyard.
But there are a few even mono-White goodies I like to Bury. Elesh Norn is one, and plenty cheap for those of you who worry I'm being a soft un-Spike wimp. You can insist on being Vorthos and still make very good, powerful decks.
Sun Titan is another great one, because his Giant creature type makes him just enough connected to Awaken the Ancient kind of flavor, and his Pre-Release promo art has this same jagged "Je ne sais quois" feel about it that gives me a good feeling when I'm pulling out of the Graveyard. particularly with an Animate Dead. His mechanics feel pretty Reya Dawnbringer-y too, but I try to resist Angels-in-the-Graveyard unless I'm going full Ragnarok, Ride-of-the-Valkyries with Kaalia of the Vast. Sun Titan strikes a very reasonable Vorthos Compromise to me, like I'm digging him out of the bones of the Earth, ready to smote someone else's ruin on that very selfsame Mountainside.
Reanimator might be my favorite deck of all time to approach with my Vorthos senses on full alert. Maybe because it's so gosh-darn SPIKE a deck, but that it actually feels like a reasonable to place to choose between either Full Spike (Iona, Jin-Gitaxias, Blazing Archon etc.) or be a pleasant Vorthos-Spike hybrid, Reanimating creatures that feel like they've been long dead already, or at least Anciently Slumbering, ready to be awakened by cracking open the pits of the Deeps and the Abyss.
I love me trying to get as much ''Jurassic Park'' feel into Reanimator as possible, sometimes with more Blue, sometimes with less. =) Terrastadon is pretty much the best creature ever for the deck, because there's so much good about it that it still ends up in the Spike category, there's plenty about it that is Vorthos, and even on top of that, it's not really a creature you ever feel bad losing to. It's just not a very broken dude. POWERFUL, that's all. It just feels more perfectly *right* to Reanimate Terrastadon than anyone else, IMO.
Throw in a bunch of Krakens and Leviathans, and this guy can be cheated out early!... and then you only draw those baddies for the rest of the game.
If there are other nonland cards other than Krakens, Leviathans, etc. that aren't needed when this guy + Quest are busted out, then just Selective Memory the ones you don't need.