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Magic: The Gathering Card Comments Archive

Deadeye Navigator

Multiverse ID: 240022

Deadeye Navigator

Comments (89)

drpvfx
★★★★★ (5.0/5.0) (9 votes)
Combo Machine!

This + Mystic Snake, Draining Whelk, or Venser, Shaper Savant= reusable Counterspell/Boomerang for 1U.

This guy can also blink himself to dodge removal,
or even to Soulbond with a different creature and blink *them* afterwards-
basically, this guy enables shenanigans galore in any format with plentiful mana.

And not to link to it again,
but Training Grounds will allow you to go even more blink-crazy with this guy.
oddmonk
★★★★☆ (4.4/5.0) (5 votes)
This card is amazing. Add Acidic Slime for complete land destruction.
steev
☆☆☆☆☆ (0.5/5.0) (3 votes)
@drpvfx: Maybe you mean 2BlueBlue, because from the rulings:

"Once Deadeye Navigator or the creature it's paired with is exiled, the other creature will no longer have the activated ability. However, you can activate the ability of one creature in response to activating the ability of the other creature."

It won't be reusable unless you blink Deadeye Navigator too. Still, that is really sick.
Templar314
★★★☆☆ (3.4/5.0) (4 votes)
I Johnnied in my pants when I saw this card. Imagine using this with Mulldrifter, Shriekmaw, or just about anything with Evoke - and that's thinking small. Preordering for 50 cents? I'll take ten.
Agnara
★★★★☆ (4.2/5.0) (6 votes)
While a bit color intensive, this plus Fiend Hunter makes for a nice way to exile anything your opponent controls.
linkfiend
★★★★☆ (4.5/5.0) (9 votes)
One of my favorite designs from the new set. So. Much. Combo.

This is the kind of card that makes you want to know about it's story. It's to bad they didn't have room for flavor text.

On another note it also has some of the most beautiful art in the set imho.

MasterOfEtherium
★☆☆☆☆ (1.7/5.0) (3 votes)
ART IS SUPAH TIGHT DAWG
RAV0004
★★★☆☆ (3.5/5.0) (9 votes)
FCUK. PEOPLE. YES, IT HAS AN ACTIVATED ABILITY. YES, IT COMBOS WITH TRAINING GROUNDS.
EVERYTHING WITH AN ACTIVATED ABILITY COMBOS WITH TRAINING GROUNDS.

Don't make Training Grounds the new Doubling Season, guys. DONT FCUKING DO IT.
djflo
★★★★☆ (4.2/5.0) (2 votes)
@steev, no, that's not correct. From the rules:
702.92a. Soulbond is a keyword that represents two triggered abilities. "Soulbond" means "When this creature enters the battlefield, if you control both this creature and another creature and both are unpaired, you may pair this creature with another unpaired creature you control for as long as both remain creatures on the battlefield under your control" and "Whenever another creature enters the battlefield under your control, if you control both that creature and this one and both are unpaired, you may pair that creature with this creature for as long as both remain creatures on the battlefield under your control."

So whenever either this or the once-paired creature flickers back in, you can re-pair or pair with another creature.

What that ruling is saying is that when either creature enters the exile zone, it loses the ability and won't get it back unless a pair takes place. It seems like a confusing ruling - it would make sense to clarify if the blink was till EoT but this all happens on resolution.
Trygon_Predator
★★★★☆ (4.8/5.0) (3 votes)
Most Soulbond creatures have been straightforward beatdown enablers, but this one is Johnnytastic. I'm looking forward to using it with Evoke creatures, Mystic Snake, Acidic Slime, the Titans... So much potential!

EDIT: I just realized you can use this to reshuffle your soulbonders! Darn, I wish they had given us a legendary soulbonder...
koopashell
★★★☆☆ (3.2/5.0) (4 votes)
Used this with Cathedral Sanctifier to gain massive life, and with Voice of the Provinces for lots of tokens. Won me quite a few games in the pre-release.
Bufzar
★★★★☆ (4.5/5.0) (3 votes)
5/5 combolicuous, but not OP, incredible bomb at the pre-release, him + any comes into play effect allowed me to dominate, Mist raven was my personal favorite to combo with him, and I would use him to reset undying counters, and he was what made me do so well in the prerelease.
Spags
★★★★☆ (4.8/5.0) (2 votes)
Apart from the fact that this thing let me bounce my opponent's board with Mist Raven at the pre-release, the fact that this + Primeval Titan + Amulet of Vigor = basically every land in your deck, and infinite lawls, makes this totally a five star for me.
Toquinha1977
★★★★☆ (4.5/5.0) (2 votes)
Yanked a foil version during prerelease and had a ton of fun with Voice of the Provinces and Mist Raven. If I didn't already finish off an opponent with the Craterhoof Behemoth and a full board, I woulda abused the ETB on him too.

With the number of creatures with ETB effects, and not just in this set, the potential for abuse is huge. Get your Torpor Orbs now, while they're cheap.

If it weren't rare and 6CMC, it's be busted as hell.
Yezzerat
★★★★☆ (4.8/5.0) (2 votes)
This + Tyrant of Discord. Its all you need.
HuntedWumpusMustDie
★★☆☆☆ (2.2/5.0) (2 votes)
Hands down favourite card in the set. Art is top-notch. Teeming with flavour. In a spirit deck, run with devastation tide, Geist of Saint Traft, stormbound geist, or Geist-Honored Monk to make strategic use of his ability.
kureggu
★★★★☆ (4.0/5.0) (2 votes)
This + Restoration Angel = Universal removal protection and ETB effects for non-angel creatures for 1U / two-creature vigilance for 1U / two free blocks for 1U... mix and match for as long as you have open mana.

IMO the most underrated card in the new set, I'm getting these while they're still cheap.
Ness64
★★★★☆ (4.5/5.0) (1 vote)
Nobody mention Zealous Con***s yet?
Starshayd
☆☆☆☆☆ (0.0/5.0)
Turn after you get this guy on the field, you can use the ability three times!
1U, flicker the paired creature. 1U, flicker Deadeye, pair with another creature. 1U, flicker that creature.

OR, soulbound with Frost Titan, attack with both, then flicker Frost Titan 3 times. That's 4, yes, 4 permanents tapped.

Yes, please!
CarlosLiberated
☆☆☆☆☆ (0.0/5.0)
This could just be nasty in a Sneak Attack deck - if you flicker it, you don't need to sac it at end of turn, right? Then its ability can be bonded with Tyrant of Discord, Emrakul, the Aeons Torn, or whatever.
Guest764927555
☆☆☆☆☆ (0.0/5.0)
How does he interact with Gideon Jura? Turn Gideon into creature , drop deadeye, soul bond Gideon,. Do they remain bonded when he goes back to planeswalker? And if they do, and you blink Gideon after activating his 0 ability, because he comes back as a new permanent, could you use his +2 to potentially lock out opponent combat?
geo_magi
☆☆☆☆☆ (0.0/5.0)
I just added this dude to my BUG EDH deck and he has incredible synergy with all of the ETB creature abilities I have access to, as you can imagine. Having him and Seedborn Muse out at the same time makes it so you can blink whomever you have him soulbonded multiple times per everyone of your opponents' turns. Oh, throw in Asceticism and you can create some serious locks :D
nimzo
☆☆☆☆☆ (0.0/5.0)
I put one of this, one Restoration Angel (his best friend!), one Phyrexian Ingester, one Acidic Slime, two Trinket Mage and two Carnifex Demon in my Birthing Pod deck with a lot of undying creature and mana producing creature + the reset engine Elixir of Immortality.

Not a competitive deck, but a standard one. I like it.

This card is very funny, a beautiful blue card. Interacts with Enter the battlefield ability, removes poison or +1/+1 counter on undying creature... Give it hexproof with Drogskol Captain. 4,15/5.
Marghoul
☆☆☆☆☆ (0.0/5.0)
You don't need anything fancy with this card, just bond it with skinrender and watch your opponent pray he draws a board wipe. Also, entomber exarch.

At the very least, as has been mentioned before, this guy gives a creature (and himself, of course) vigilance, hexproof and a personal fog, provided you have 1U to spare.
JAKXIII
☆☆☆☆☆ (0.0/5.0)
My guess is no, but what do you think of this combined with Dungeon Geists? If you flickered Dungeon Geists multiple times, my guess is that the effect of remaining tapped only applies to the last target, but am I wrong on that?
Whales
☆☆☆☆☆ (0.0/5.0)
I recon this would work fairly well in a Sharuum the Hegemon EDH deck. Just feed your graveyard with something like Frantic Search or Memory Jar , smack a pair of shoes on him and bring out the lady. Fatties can be bought for 1U apiece whenever you feel like it.
PurpleKilnFiend
☆☆☆☆☆ (0.0/5.0)
Although it doesn't look it, this is an actual combo with Sower of Temptation.

1. Have Deadeye and Sower on the battlefield, soulbonded, and a creature your opponent controls you want to take.
2. Flicker Sower, stealing the guy you want, repairing Sower with Deadeye.
3. Flicker Deadeye, this time repairing with the guy you stole.
4. Flicker the creature you stole, making it a new creature that is now yours indefinitely (since that's how Deadeye's flicker ability is worded).
5. Flicker Deadeye and repair with Sower. Go to step 1.

3BlueBlueBlue to steal any creature permanently, with a 1Blue cost to do it another time. :)

A similar trick can be done with almost any other creature that steals creatures for any period of time (Zealous Con***s). There's no easy way to do it with Gilded Drake, though. :(

This card is still at least a 4/5. (I gave it 5)
gatorjunkie
☆☆☆☆☆ (0.0/5.0)
People are going to really hate this card when it gets paired with Stonehorn Dignitary or Glimmerpoint Stag. This is definitely an auto-include in my Venser control deck.
Happyface1515
☆☆☆☆☆ (0.0/5.0)
@ Starshayd Youd only want to use it twice you flicker paired creature but you can't flicker unless he's bonded so it's flicker Navigator Pair with other creature. Flicker that.
S-r-ex
☆☆☆☆☆ (0.0/5.0)
How to check Deadeye compatibility for dummies:
1: Does CREATURE have an "enters-" and/or a "leaves the battlefield" effect that works in your favor? (+ 1 point)

0 points: No
1 point: Yes

Also extremely compatible with Riku.
Furydin
☆☆☆☆☆ (0.0/5.0)
I love you Deadeye. Lets be together forever.
JL2736
☆☆☆☆☆ (0.0/5.0)
I'm looking forward to pairing this up with Reveillark...
Ironaridium
☆☆☆☆☆ (0.0/5.0)
This guy + Coiling Oracle = All the land you want?
EyeballFrog
☆☆☆☆☆ (0.0/5.0)
This guy is amazing with Unearth. When you blink the unearthed creature, you get it back for good. Which means he's definitely a great choice for a Sedris, the Traitor King deck.
dberry02
☆☆☆☆☆ (0.0/5.0)
Eternal Witness - This is just wrong...
swords_to_exile
★★★★☆ (4.8/5.0) (2 votes)
Kessig Malcontents and machinegun your opponent to death if you have enough humans in play.
Is it the best combo ever? No. But it's easy to pull off in limited if you first or second pack open a Navigator. BlueRed humans is actually a surprisingly good midrange draft deck.
imsully2
☆☆☆☆☆ (0.0/5.0)
This is my thought, Navigator and Glimmerpoint Stag soulbonded with Gideon on the field, use his +2, after the declare attackers step when your opponent attacks at Gideon with everything you flicker the stag then flicker Gideon, would this work because when they try to attack Gideon he either shouldn't have resolved yet or wont be exactly the same Gideon, but perhaps it doesn't work out quite that well
SgtPepperjack
☆☆☆☆☆ (0.0/5.0)
This is a beautiful, haunting, eerily good card. Five of Five, for the win.
LlanowarEmissary
☆☆☆☆☆ (0.0/5.0)
Today I was rummaging through my pile of unsorted cards from disappointing packs I'd opened recently to put the rares into my binder, and suddenly I came across this card and stopped to read it. Mind was blown. I instantly threw it into my EDH deck, which already had wonderful things like Duplicant, Nevermaker, Snapcaster Mage, Vendillion Clique, and about fifteen or more other creatures with ETB triggers. I cannot wait to pull off all kinds of shenanigans with him.

Easy 5/5 for pure Johnny-tastic awesomeness
Mr.Wimples
☆☆☆☆☆ (0.0/5.0)
Comboability aside, most people forget that this guy is a 5/5 body, which is respectable in monoblue.
Diachronos
☆☆☆☆☆ (0.0/5.0)
He's like the four Archangels from AR: okay at best in Standard, ridiculously powerful in Commander.

One of my friends uses him to mill people out... with a Sun Titan.
Pinto331
☆☆☆☆☆ (0.0/5.0)
In EDH this guy can be a complete lockdown.

1Blue to dodge any removal from him or his soulbound partner, or 2BlueBlue to dodge removal for any non-token creature. This only gets worse when the creatures in question are Sunblast Angel, Restoration Angel, and Soul of the Harvest.

This guy borders on broken in EDH considering the vast number of awesome ETB effects stapled to creatures. Fact or Fiction for 2, Demonic Tutor for 2, Counterspell for 2, Regrowth for 2, the list goes on and on. Save a counterspell for him if you know someone's running him, you do NOT want this guy hanging around on your opponent's board.
statiefreez
☆☆☆☆☆ (0.0/5.0)
for more lulz, try Deceiver Exarch and Gilded Lotus with this guy. Infinite Deceiver Exarch triggers seems fun.
majinara
★★★☆☆ (3.5/5.0) (3 votes)
Recently playing him in a blue green deck. With geralf's mindcrusher and acidic ooze. When it says "1U: mill for five cards" or "1u: destroy target artifact, enchantment or land", things are looking good. :)

Still, this guy is balanced. He can't escape from mass removal, unlike cards that get exiled until end of turn, instead of returning immediately. And you can't exile both this and the soulbounded card at once.
zerosavant
☆☆☆☆☆ (0.0/5.0)
Can we just ban this guy in Commander already?
Scuzzy
☆☆☆☆☆ (0.0/5.0)
Anyone else noticed soulbound doesn't apply only to your creatures? Y'gotta love bouncing anything your opponent plays at instant speed and nabbing it for yourself, too.

I've had too many noob opponents try to play an Elesh Norn just to watch me go OM NOM NOM SHES MINE NOW.

Also, EDH monster.
SoullessRedAfro
☆☆☆☆☆ (0.0/5.0)
I run this guy in my standard "blink" deck along side Zealous Con***s, Thragtusk & Restoration Angel. It can be pretty fun at times :-)
EKraj
☆☆☆☆☆ (0.0/5.0)
All around great card. Can cause creatures to enter and leave the battlefield instantly and he can reset who he is soulbond with for two mana. Best soulbond card, I don't care if you like Wolfir Silverheart better, this guy is so solid.
DeviousPie
☆☆☆☆☆ (0.0/5.0)
The greatest blue combo creature since Palinchron.
And guess what? They combo together for infinite mana. :D
zomboss
★★★★☆ (4.8/5.0) (2 votes)
Thragtusk
It's not bad to gain 5 lives and get a 3/3 for 2 mana.
mbauer8286
★★★☆☆ (3.5/5.0) (3 votes)
@Scuzzy Soulbond only works with creatures you control.
TzarChasm
★★☆☆☆ (2.8/5.0) (2 votes)
Fiend Hunter
Glimmerpoint Stag
Nekrataal
Palinchron
Snapcaster Mage
Solemn Simulacrum
Stonehorn Dignitary
Thragtusk

And many, many, MANY more shens to be had here, folks! This thing is a gift that just keeps on giving.
JaxsonBateman
★☆☆☆☆ (1.8/5.0) (3 votes)
I *love* this guy. Of course, I'm realistic - at 6 mana he's no titan. Titans win games off their own backs, and while some of them have dynamite synergy with other cards (ie. Sun Titan + Phantasmal Image; Primeval Titan + Valakut), they're still potent CA machines on their own. Deadeye trades that for less individual flair, for more synergy with more cards. These days there's virtually a creature that can perform any task required - counter, discard, mill, spot removal, draw, and so on.

It's also fitting that he's in blue - the color of counters, given that one of the only ways to stop him is to sweep, seeing as how he can bounce himself in response to spot removal.

Personally, I like him in UGx seeing as he's a mana-hog, but can do a lot with it, and can act as a funnel for surplus mana, turning it into extra card advantage. These colors also allow you to play him alongside Mystic Snake, Venser and Eternal Witness for repeatable counters, and Fauna Shaman to tutor for exactly what you need.

Really, it's quite satisfying having your opponent tap out while you've got this guy on the field and a fair amount of mana, only for you to flash in Venser at end of turn, and proceed to bounce most, if not all of their permanents on your turn. Such sweet brutality.

Also, as people are no doubt learning, this + any of the land-untap creatures that get at least three lands (I use Peregrine Drake myself) = infinite mana, which isn't too shabby for a 2 card combo. And then you consider that this is a card that can make great use of any amount of extra mana, so actually winning off infinite mana with this thing out shouldn't be too difficult (ie. with a Mulldrifter out, you can pretty much dig through your entire deck until you can find an instant win card, or otherwise just play your whole deck).
BrightOrangePants
★★★☆☆ (3.2/5.0) (2 votes)
The new Simic keyword, Evolve, is going to LOVE Deadeye Navigator and similar effects.
RuscoJames
☆☆☆☆☆ (0.0/5.0)
I put a few of these guys in my Pirate deck alongside Rishadan Brigand and his smaller brothers, the Footpad and Cutpurse

I didn't make many friends with that deck...
SuitofArmor
☆☆☆☆☆ (0.0/5.0)
Azorius Justiciar soulbonded to this means pay 2BlueBlue to detain four creatures.
AmericanVigor
☆☆☆☆☆ (0.0/5.0)
Use with Glen Elendra Archmage for enhanced advantage.
Phage123
☆☆☆☆☆ (0.0/5.0)
This is probably the sleeper hit in the set. This needs to be banned in EDH, and fast.
TPmanW
☆☆☆☆☆ (0.0/5.0)
Solid gold in my Reaper King deck. :1m::U: to destroy a permanent? Don't mind if I do!
SirMalkin
☆☆☆☆☆ (0.0/5.0)
This is gonna pull some major weight in my EDH deck. Every time I look I find a new card he combos with.
Daedalus3
★★★★☆ (4.5/5.0) (1 vote)
So , I recently created aMomir Vig, Simic Visionary EDH deck and decided to throw this guy in it due to the multiple ETB's it had and the fact 6 cmc isn't much in this format. Little did I know how much Deadeye was going to impact my deck, especially if Momir is out. Eternal Witness on this dude with a Turnabout in hand is easy infinite mana, letting you cast creatures to tutor up whatever is needed, like Prime Speaker Zegana filling your hand, putting the Momir trigger first, snagging Acidic Slime. I could point out all the other triggers that everyone else had, but my main point is: this is exactly what a good magic card is all about; Awesome use of a set mechanic, awesome art, flexible in multiple formats and a cmc that fits the package.
Wormfang
☆☆☆☆☆ (0.0/5.0)
pair with Mistbind Clique who champions Vendilion Clique

on their upkeep go 1{U}: look at target players hand, hand reveal a non-land card from it, put that card on the bottom of its owners library, that player draws a card. Tap all lands target player controls.
Brahmig
☆☆☆☆☆ (0.0/5.0)
For Complete board lockdowns, Azorius Justiciar and Lavinia are good with this guy
MostlyLost
☆☆☆☆☆ (0.0/5.0)
Oh my, the combos. I have a deck built around this guy, Cloudshift, and Ghostly Flicker. Heres some of the pairings I've managed:

Thragtusk: Life and beasts. Not much to say here.
Acidic Slime: Land/friendship destruction
Sphinx of Uthuun: Card advantage. ALL the card advantage.
Mist Raven: Nah, Lightning Mauler, I know your eager, but you're just gonna have to be patient.
Lavinia of the Tenth: Shuts down aggro
Gatecreeper Vine/Borderland Ranger: Never miss a land drop again
Sunblast Angel: Attack me, I dare you.
Fiend Hunter: Stack abuse --> Exile everything.

And that's just my deck. More fun to be had with evolve triggers, beefing up Champion of Lambholt, evading targeted removal, Trostani's Summoner, and tons more that I can't think of right now.
EdgarPoeAllen
☆☆☆☆☆ (0.0/5.0)
Lavinia. Exile every turn. Detain. FUN.=)
Decrepitbeef
☆☆☆☆☆ (0.0/5.0)
Augur of Bolas and this guy are best buds.
TexasDice
☆☆☆☆☆ (0.0/5.0)
As soon as Thragtusk and he are on the board, I've won.
My Redgreenblue ramp deck reaches 7-8 Mana in 5 turns, so I isn't very hard to do. The bigger problem is getting both into my hand. While four Thragtusks making always sense, the Navigator is a bit too expensive for running a complete playset, theirfore I don't rely on that combo.
SAUS3
☆☆☆☆☆ (0.0/5.0)
So many crazy things you can do. I'm not sure if people still complain now or not, but I know at one point there was a lot of complaints about this in EDH being too strong. All I have to say to those people is kiki-jiki.

5/5 because so much fun to use.
Lifegainwithbite
☆☆☆☆☆ (0.5/5.0) (1 vote)
@auriscope: Only one activation per turn? Tell that to Restoration Angel, Pestermite, Deceiver Exarch and all the other infinite combos Kiki-jiki allows. Kiki-jiki even sees modern play. That's how good it is. This is an EDH only card.
auriscope
☆☆☆☆☆ (0.0/5.0)
@SAUS3: This card is so much more irritating than Kiki-Jiki that it's incredible you'd even make the comparison. KJ only gets one activation per turn, requires heavy investment into red, the least powerful color EDH (while this thing is blue, the best one), is very hard to kill, and can blink legendary creatures like Prime Speaker Zegana.

@Lifegainwithbite: He was specifically talking about EDH, so your point about modern is pretty moot. Sure, KJ can win the game on the spot with some dudes, but so can Worldgorger Dragon, which I'm pretty sure we can agree isn't terribly useful when you aren't comboing off with it. In a vacuum, Deadeye is much more powerful than KJ.
CoilingOracle
☆☆☆☆☆ (0.0/5.0)
Flash it into play and flicker it in response, so it doesn't die ;)

Edit: Just noticed this probably won't work since, the soulbound trigger won't resolve before the Navigator has to be saced...
ProsperoNight
☆☆☆☆☆ (0.0/5.0)
I run him in EDH in my mono-blue deck. The deck is control and combo, and Deadeye Navigator is the broken heart and soul of the combos.

He combos with Great Whale or Palinchron for Infinite mana.

Or Venser, Shaper Savant (my general) to counter every spell, or make it so they have no lands.

Or Mulldrifter to draw your deck.

Or Mnemonic Wall or Archaeomancer to get back your spells from your graveyard.

And that's just the simple combos. Just like I would run Conjurer's Closet in every EDH deck, I would run Deadeye Navigator in every EDH deck that runs blue. The core of that format is enter the battlefield effects, and repeating those virtually at will benefit you more than you can imagine until you live it.

5/5
BryceCarmony
☆☆☆☆☆ (0.0/5.0)
Things to Do with Dead-Eye

Draw Cards = Prime Speaker Zegana
Exile Enemy Creatures = Duplicant / Phyrexian Ingester
Gain Life + Tokens = Thragtusk
Destroy Land = Acidic Slime
Destroy Planeswalkers = Sylvan Primordial
Counter Spells =Mystic Snake
Tap out Enemy During their turn = Mistbind Clique
Infinite Mana = Palinchron / Great Whale
Control All Permanents + Infinite Mana = Zealous con + Gilded Lotus

And he's tough to get rid of himself with a 5/5 Body and able to blink from target removal. 5/5 fun Flavor and extremely Combo Friendly
DiamondFlavor
☆☆☆☆☆ (0.0/5.0)
As others have said, this guy is pretty busted in Commander. I house-banned him.
Ragamander
☆☆☆☆☆ (0.0/5.0)
Has anybody mentioned that Deadeye Navigator makes a great reanimation engine with Dreams of the Dead, Whip of Erebos, and/or Corpse Dance? The latter two can also be used to reanimate the Navigator itself!

Dreams of the Dead gives you: 2BlueBlue: Return target white or black creature from your graveyard to the battlefield. Then exile it and return it to the battlefield.
Whip of Erebos gives you: 3BlueBlackBlack: Return target creature from your graveyard to the battlefield. It gains haste until end of turn. Activate this ability only during your turn and only once per turn.
Corpse Dance gives you: 5BlueBlack: Put the top creature card in your graveyard onto the battlefield. It gains haste until end of turn.
DukeofDellot
☆☆☆☆☆ (0.0/5.0)
Rules lawyer here, reminding you that state based actions are not check during resolution, therefor the combo list of this guy now includes Master of Waves... And this guy provides two devotion as well.

I suppose I should paste the actual rule here because, this combo just got called shenanigans.

704.4. Unlike triggered abilities, state-based actions pay no attention to what happens during the resolution of a spell or ability.

Example: A player controls a creature with the ability "This creature’s power and toughness are each equal to the number of cards in your hand” and casts a spell whose effect is "Discard your hand, then draw seven cards." The creature will temporarily have toughness 0 in the middle of the spell’s resolution but will be back up to toughness 7 when the spell finishes resolving. Thus the creature will survive when state-based actions are checked. In contrast, an ability that triggers when the player has no cards in hand goes on the stack after the spell resolves, because its trigger event happened during resolution.
kor6sic6
☆☆☆☆☆ (0.0/5.0)
One of two cards in all of existence that I absolutely refuse to play in EDH, along with Jace, the Mind Sculptor. When Sylvan Primordial was banned, I immediately said that they should've cut to the chase and ban the instigator, this piece of crap.

And I'm the guy who runs Erayo, Soratami Ascendant and Ethersworn Canonist to lock down a game. I've never pulled it off, but I have been the victim of Deadeye on more than eight occasions, all in different decks not run by the same player. It's cheap, durdle crap. Should be banned.
BlakeHN
☆☆☆☆☆ (0.0/5.0)
My only real issue with this card is the wording for the flicker ability. Right now it says 'then return it to the battlefield under your control', when it should really say 'then return it to the battlefield under its owner's control'.

The number of games I've had someone steal my creature with a spell, bond it with this guy, and then go to town with my abilities...

There are only 3 other multi-use instances of this wording on a permanent, and all of those are conditional (Conjurer's Closet triggers at EOT, Nephalia Smuggler costs 4 mana and taps, and Venser, the Sojourner can only be used at sorcery speed and only once a turn).
EidolonDragon
☆☆☆☆☆ (0.0/5.0)
I have fun times blinking my Bladewing the Risen and Scourge of Valkas in my Scion of the Ur-Dragon Commander deck. It's basically always the first creature I grab with Fierce Empath, because I can then blink the empath xD.

Cool art, strong but not unstoppable. 5/5
rngiles87
☆☆☆☆☆ (0.0/5.0)
NEEDS TO BE BANNED IN EDH. ASAP
Malevaros
☆☆☆☆☆ (0.0/5.0)
Getting both this card and Conjurer's Closet in Avacyn Restored was a miracle.
Petertracy
☆☆☆☆☆ (0.0/5.0)
Seriously, fµck this card
It just breaks the game in half as soon as it comes out, as if blink wasn't already overpowered enough.
They even had the discourtesy to go and make him dodge removal and have a 5/5 body for 6, ugh
Mr.Freshness-Timmy
☆☆☆☆☆ (0.0/5.0)
This thing has become the "combos with doubling season" comment for etb effects. We get it.

I friggin hate this guy in blink etb edh.