Pointed Discussion

Magic: The Gathering Card Comments Archive

Fog

Multiverse ID: 253673

Fog

Comments (18)

Totema
★★★★★ (5.0/5.0) (1 vote)
My favorite Fog art, with my favorite Fog flavor text. I'll take several, please.
Ferlord
★★★★★ (5.0/5.0) (1 vote)
An amazing Limited card. Pick up as many as you can if you're playing Green (next to Flinthoof Boar) in a draft.
undergroundmonorail
★☆☆☆☆ (1.6/5.0) (11 votes)
Strictly worse than Undergrowth.
GlassJoetheChamp
★★★★☆ (4.4/5.0) (7 votes)
Riiiight, because everyone was expecting an Undergrowth reprint and now they're disappointed.
Wurmcaller
★★★☆☆ (3.5/5.0) (5 votes)
I love fog. Green wouldn't be green without it. At the least, you can use it to buy yourself more time to build a strategy without needing to chump block. The best is when your opponent swings everything considering the game over, you tap your one mana for this, and then swing next turn with their field entirely open for the win.

And undergroundmonorail, who in their right mind cares that a card that hasn't been printed before or since alliances is strictly better than fog?
Radagast
★★★★☆ (4.8/5.0) (2 votes)
Fog is one of those cards that so rarely sees competitive play, and yet packs a punch in Limited and just "feels powerful." Perhaps not exciting, but I still like it.
bowlofgumbo
★★★☆☆ (3.9/5.0) (4 votes)
Next time your opponent drops this on you in limited to foil your win, tell him to go Fog himself.
KnoLawjick
★★☆☆☆ (2.8/5.0) (2 votes)
My favorite thing to with this card is to use, overrun, then follow up with a fog for the opponents retaliation.
Lotsofpoopy
★★☆☆☆ (2.5/5.0) (4 votes)
I have won many a game because of this card over the years.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Solid card. Glad its back.
Blackworm_Bloodworm
★★★★★ (5.0/5.0) (1 vote)
Fog effects always made more sense mechanically and flavorfully in white than they do green. White is in-between blue and green after all, and blue is the most passive color of them all.
ThinkOriginal
★★★★★ (5.0/5.0) (1 vote)
Oh Fog...you are so deceptively useful.

Fog fits really well in the sideboard of a beatdown deck that runs Green. I find that in the occasional mirror-match (by mirrored I mean Zombies) against another beatdown deck, it's a race to stomp the opponent to death. If you get just a little behind, it can easily be game over in a couple of turns. A Fog that is sideboarded in can give that one- or two-turn advantage you need to turn the tides or open an opportunity to counterattack, as they just committed their creatures to finishing you.
rollinsclone
★★★★★ (5.0/5.0) (2 votes)
I'm glad this card exists. Turboholyday doesn't have that same ring to it.
GlintKawk42
★★★★★ (5.0/5.0) (1 vote)
Not that sexy of a card, but it wins games. 5/5
djpraiseadelik
★★★★★ (5.0/5.0) (1 vote)
I personally love having this in my hand because I can use a card like Burn at the Stake and, if the burn doesn't kill my opponent outright, I know I'm not getting hit back and can finish the opponent off on my next turn.
wyane380
★★★★★ (5.0/5.0) (1 vote)
Every game where I imprinted this on an Isochron Scepter I won. I didn't make friends, but I did win.
Arcesious
☆☆☆☆☆ (0.0/5.0)
One of the most heavily played instants in my playgroup.
Aquillion
☆☆☆☆☆ (0.0/5.0)
Fog is one of those cards that so rarely sees competitive play, and yet packs a punch in Limited and just "feels powerful." Perhaps not exciting, but I still like it.

It's because in competitive play, people tend to use more planned decks that are likely to (if they win) win by more than one turn, usually wrecking your side of the board or establishing themselves overwhelmingly via one method or another. Fog generally won't help you if your opponent has used removal to wreck your side of the board, or if they're using a big powerful combo, or if they're finishing you off with direct damage or anything like that.

Whereas limited games tend to involve decks thrown together with as many decent creatures as people could grab, so they're much more likely to come down to one big swing which, if fogged, will give your own horde of creatures a chance to swing in return for game. Combos, direct damage, removal and so on are not generally reliable strategies in Limited -- even though people will have some, it ultimately tends to come down to a race to get your creatures out and swing them at the other guy. A one-turn advantage in that race can easily win you the game.