Delayed Return 2W Enchantment Creatures don't enter the batllefield until stack is empty.
wstonefi
★★★★★ (5.0/5.0)(5 votes)
I love this card. Best case scenario, you re-trigger an ETB effect (soulbond, anyone?) and untap to block and kill an attacking guy. Worst case scenario, it still says, "Counter target removal," which is a great deal for just one mana. Great art, too. Possibly the best common in the set overall. 5/5.
Thymidine
★★★★☆ (4.0/5.0)(1 vote)
This card allows for so many tricks it's hilarious. I know that if I'm running white, I want this card in my deck. It's just so useful for so many things.
5/5
theoneandonlyjoseph
★★★★★ (5.0/5.0)(2 votes)
i want a playset of this card for all my white decks. oh, is that a 10/10 lifelinking/deathtouching monstroty coming at me? chumpblock, cloudshift and nothing happens- and that is probably the least useful way to use this card, as it causes you to lose card advantage mearly to negate the attack of a single creature. this tickles the johnny in me.
SkyknightXi
★★★★☆ (4.8/5.0)(3 votes)
Momentary Blink in its most basic form (well, except for the way you keep control regardless of whether you own it or not). White Commander decks not using blue should be taking this into consideration.
JaFaR_Ironclad
★★★★☆ (5.0/5.0)(16 votes)
I like your Traitorous creature. I think I'll keep it.
Eternal_Blue
☆☆☆☆☆ (0.9/5.0)(5 votes)
A card that doesn't do anything on its own and is merely an enabler probably won't see too much use outside of Limited or--potentially--Standard. I would honestly be surprised if in Limited this didn't end up in your hand the entire game as you wait for a chance to use it properly.
koopashell
★★★★☆ (4.5/5.0)(1 vote)
With all the new 'enter the battlefield' effect cards, this card is really great. Also good for re-arranging soulbond cards. 5/5
Sorenssen
☆☆☆☆☆ (0.0/5.0)
Wait a minute, why does i keep a creature that a had used Threaten (or cards like that) and this???? Where in the rules says that the momentary control that Threaten likes gives still working before the blink?!
Frostraven
☆☆☆☆☆ (0.0/5.0)
@Sorenssen
Threaten gives you control of the creature until end of turn. You exile that card, and any effects currently active, or counters, on that card disappear, equipment unequips and enchantments are destroyed.
When the card returns to play, it is considered a new creature by "the game", and any spell targeting the creature can't find it, equipment won't be reequipped and finally -- effects that used the creature prior to the "blink" breaks down because the creature practically ceased to exist and a new came in it's place. That is why the controller is declared on the Cloudshift card itself, and why the controller has to be declared.
The fact that they said "under your control" instead of "under it's owner's control" means that they INTENDED for this card to not break control effects.
Totema
★★★★☆ (4.7/5.0)(3 votes)
A basic, elementary flicker. Why wasn't this ever printed before? No matter, I'm glad we have it now.
Speednat
★★☆☆☆ (2.0/5.0)(1 vote)
@Vividice: I don't understane #7 the permanent exiling bit, please pardon my blank stare. can someone please explain
solitarysolidarity
★★★★★ (5.0/5.0)(1 vote)
This is the first card I've ever wanted more than four of in my decks. SO USEFUL
Yezzerat
★★★★★ (5.0/5.0)(1 vote)
@Speednat Cast Fiend Hunter, as it comes into play, its first ability goes onto the stack. In response, cast Cloudshift on your Fiend Hunter. Fiend Hunter's second ability will be put onto the stack (doing nothing). A "New" Fiend Hunter will be put into play from Cloudshift resolving, choose a new enemy creature if you want. The old "Fiend Hunter"'s first ability will resolve, exiling a creature forever.
Asmodi0000
★★★★★ (5.0/5.0)(4 votes)
This is one of those cards that a brand new player would think is useless, but would slowly learn the power of its versatility.
I love versatile cards, especially ones that are good combat tricks, and this card even has great art to go with it.
if i use it on saint of saint traft before the combat ends, do i keep the token?
Kamishini
★★★★★ (5.0/5.0)(2 votes)
@TimmyForever... omg, are you an ubernoob? Normally I wouldn't say that, or what I"m bout to say but are you STUPID! Unless of course you're just trying to troll us. Read the comments, and see how useful this amazing card IS!
Coaltar
☆☆☆☆☆ (0.0/5.0)
All of the flicker effects in Avacyn only give me more incentive to run four Suture Priests in standard.
Just want to make sure I'm reading this right, because someone at the card shop I go to was very... hazy about this card.
It can ONLY target your creatures, yes? You can't use it to reset your Planeswalkers (sans Gideon) or your enchantments? They were under the impression that you could use this to flicker your own O-ring, thus removing two permanents. I called bologna, but I wanted to make double sure.
Cloudeye
☆☆☆☆☆ (0.0/5.0)
Sweet! As stated already this instant is crazy usefull. Enter the battlefield effects once more? Check. Dodge removal, mind control and other nasty things? Check. Untap creature? Check. Soulbound? Check. It even helps fight phyrexians! Unfortunetly it limited to creatures yo control (so no token removal). Oh well can't have everything.
By far my favorite combo with this is with Gideon. Smack for six use this and when Mr. Jura comes back use +2. Evenr funnier if you playing U/W control and steal some creature (works for W/R too!) you can keep it pernamently. Yes, including Gideon. Also Venser can use this card too, not by himself mind you but trimple ETB is nice.
adrian.malacoda
★★★★★ (5.0/5.0)(1 vote)
@JuggernautFox
It says "Exile target creature you control." Doesn't get any more clear than that.
Airlacher
☆☆☆☆☆ (0.5/5.0)(1 vote)
I dont think this works the way I hope it does but if I cast this on a creature I just targeted with birthing pod, do I keep the creature?
Binaro
☆☆☆☆☆ (0.0/5.0)
Goes beautifully well with Fiend Hunter. Just when it hits the field, before its 'enter the battlefield' resolves, Cloudshift it. Cloudshift goes on top of the stack, and once it resolves, the 'leaves the battlefield' goes on the stack on top of the 'enter the battlefield' ability. The 'leaves the battlefield' ability resolves, and nothing happens. THEN the 'enter the battlefield' ability resolves, and the creature is exiled forever.
And the Fiend Hunter would come back, allowing you to exile another creature(forever too, if you have the mana for another Cloudshift).
Megacherv
☆☆☆☆☆ (0.0/5.0)
With this and Fiend Hunter it's a 4 mana 2-for-1 exile. Now, pulling it off will probably only happen when there are 2 Misthollow Griffins on the field :P
rogelio
☆☆☆☆☆ (0.0/5.0)
It's a removal counter, an ETB spammer, a one-time Bazaar Trader, a chumpblock saver, a re-Soulbond, and probably a whole lot more, all for one white mana. 5/5.
DSteel
☆☆☆☆☆ (0.0/5.0)
This and a Sunblast Angel would make the most cruel Fog ever with W.
I'm sorry, but this + that card is a insane combo!!!
Sojourned
☆☆☆☆☆ (0.0/5.0)
Correct me if I'm wrong but since this card says "target creature you control" wouldn't that prevent you from shifting a fiend hunter until after it has resolved? I was under the impression that you didn't control a creature until it resolved.
Next question, if I play vexing devil and my opponent decides to have it deal 4 damage to them and then I cast cloud shift do they still take 4 damage without me having to sacrifice the devil?
pedrodyl
☆☆☆☆☆ (0.0/5.0)
Ah Flickering. Maro's pet mechanic. It was an interesting mechanic in Avacyn Restored, to say the least, although I wish there were a few more/better ETB triggers about.
ThePantsAreDead
☆☆☆☆☆ (0.0/5.0)
@Airlacher
Sorry, but no. Sacrificing the creature is part of the cost for Birthing Pod's ability, so the creature will already be gone when the ability goes on the stack.
@timmyforever Ever heard of enter the battlefield abilities? Stonehorn Dignitary, Sphinx of Uthuun, Clone, ring any bells? It does more than you think.
Crosserenti
☆☆☆☆☆ (0.5/5.0)(1 vote)
This card single handedly broke Avacyn Restored. Combined with any ETB effect, nasty. Especially with the new Thundermaw Hellkite, Vexing Devil (you pay 4 to counter? I cloudshift. Do it again, fool) or Fiend Hunter. R/W really likes this card, btw. 5/5
GraemeGunn
☆☆☆☆☆ (0.0/5.0)
Hearing new players make up their own wording for this game is just too funny.
@Crosserenti: "you pay 4 to counter". Well, that's not how the card works. Paying life points and getting dealt damage are two completely different things. Also, you don't "pay life" to "counter" Thundermaw's ability.
MrMoosh
☆☆☆☆☆ (0.0/5.0)
You cannot Cloudshift a Vexing Devil to have your opponent pay 8 life in the same manner that you cannot use Undying Evil. It's about priority. You'd have to play Cloudshift or Undying Evil while you still had priority thus when it was your opponent's priority they'd choose to pay 4 life to sacrifice which would go on the stack above either of the spells you just played and thus they would fizzle. If you pass priority to your opponent they would then choose to pay 4 life to sacrifice, and you cannot play an instant during your opponent's priority. Because an ability does not require priority to resolve, you do not have the opportunity to play anything in response to your opponent letting an ability resolve by taking 4 damage.
117.1. A cost is an action or payment necessary to take another action or to stop another action from taking place. To pay a cost, a player carries out the instructions specified by the spell, ability, or effect that contains that cost.
Vexing Devil's trigger has a cost that one (or more) opponents may pay to cause it to be sacced, however, that cost is paid during the resolution of the trigger.
608. Resolving Spells and Abilities
608.1. Each time all players pass in succession, the spell or ability on top of the stack resolves. (See rule 609, "Effects.")
608.2. If the object that's resolving is an instant spell, a sorcery spell, or an ability, its resolution may involve several steps. The steps described in rules 608.2a and 608.2b are followed first. The steps described in rules 608.2c - j are then followed as appropriate, in no specific order. The step described in rule 608.2k is followed last.
...
608.2c The controller of the spell or ability follows its instructions in the order written. However, replacement effects may modify these actions. In some cases, later text on the card may modify the meaning of earlier text (for example, "Destroy target creature. It can't be regenerated" or "Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into its owner's graveyard.") Don't just apply effects step by step without thinking in these cases -- read the whole text and apply the rules of English to the text.
Ever since the stack and priority were added, casting a spell or activating an ability has required priority (outside certain special cases). Resolving a spell or ability has not.
As such there is no countering this spell by paying 4 life. The spell Vexing Devil resolves, then you can choose to pay 4 life for it's controller to sac it.
MindAblaze
★★★★★ (5.0/5.0)(1 vote)
@ xefe
The dregscape zombie gets exiled by cloudshift and then reenters the battlefield as a new permanent.
Creatures with unearth get exiled if they leave the battlefield. But if they're exiled by another spell and ability, the unearth trigger can't exile a card already in exile so it fizzles and the source that exiled the given creature with unearth abilities source (sorry, wordy explanation) continues to resolve.
Averyck
☆☆☆☆☆ (0.0/5.0)
question on rulings...if you were to cloudshift a realm razer, what would the stack look like? From what i gather, razer's leave the battle triggers, followed by his enter battlefield, with the effects going in reverse order. meaning that the lands are first exiled (since the stack resolves in reverse order) and then returned tapped. Is this correct?
Omnitographer
★★★☆☆ (3.5/5.0)(3 votes)
@Ligerman30: Why you are wrong: 400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence.
There are 7 exceptions to this and none would apply to an instant like doom blade.
As example, I have cast a Tormented Soul, it is now on the Battlefield and is the first Tormented Soul to enter the Battlefield this game, so we shall call it Tormented Soul . You target Tormented Soul with Doom Blade. In response i use Cloudshift to Exile Tormented Soul . It has left the Battlefield zone and is now in the Exile zone. It then returns to the Battlefield Zone as a new object, Tormented Soul , the second Tormented Soul to enter the Battlefield this game. Because the target object of Doom Blade no longer exists it is sent to your graveyard without effect.
@ElCarl I have the Angel of Serenity / Cloudshifts in my "Mega City One - Judge Dredd" (long way of saying 'detained' deck) and when I read your comment I thought.. "That wont work when AOS leaves the battlefield is frees the 3 exiled targets..". So as usual I think "I missed something here".. Re-read the card... Holy Cow they get sent back to Target's Hand.. I"m off to get me another AOS. ;)
Was originally thinking of using those cloudshifts if I can get 2+ Dungeon Geists out.. I can blink each one to "perma-tap" 2 creatures each.
This is one sick lovely card for 1 W...
djflo
☆☆☆☆☆ (0.0/5.0)
A really fun and potentially powerful card. Its constructed playability will depend on the cards around it, but it's going to be a favourite of casual decks for a long time.
I'm not sure whether I want it for my Sharuum Blink EDH though, because it's only a one-off effect.
@Ligerman30, this does stop any removal which targets the creature. The reason for this is that when you play such a spell, say Murder, you must nominate a valid target - in this case my Goblin Raider. Murder goes on the stack. Then I play Cloudshift on the goblin, it goes on the stack and resolves, causing the goblin to be exiled and then return. Your Murder is still on the stack, but the goblin is treated as an entirely different permanent to the goblin that was on the field just before, so the Murder now doesn't have a target and fizzles.
MightySqueeth
☆☆☆☆☆ (0.0/5.0)
If i use this on an Eternal Witness then can I return this to my hand with the witnesses ETB trigger or does the spell not go to the graveyard in time?
NickDay
☆☆☆☆☆ (0.0/5.0)
I love this card, there are just so many ways to use it.
Ligerman, it does prevent (most) red and black style removal. When the creature comes back from exile, it is no longer the target of abilities that had previously targeted it. However, sweepers still work on it.
NordicGideon
☆☆☆☆☆ (0.5/5.0)(1 vote)
1 white mana -Instant "Exile target creature you control, then return that card to the battlefield under your control."
The best I can come up with, the effect is, replay "when entering battlefied" effects, remove already inplace enchantments, unattach equipment, and maybe remove counters
Or is it really a get out of jail free card? In combat, with spells on the stack, does this card actually help? My friend insists, and apparently all of you insist, that effects of spells or abilities, including attacking and blocking labels, in any particular phase in combat, is completely unaffective against whatever creature Cloudshift is used on for that phase of combat, in addition to the aforementioned effects, regardless of what else is on the stack.
In simpler rule de***ion, "Protection from everything for any phase on any player's turn"
Example: Lightning Angel (3/4, Flying, Vigilance, Haste) gets a Lava Axe (5 damage) to the face. Cloudshift (no) through it, then blocks and kills a Cloud Crusader (2/3, Flying, First Strike).
I think that's bullsh*t.
It shouldn't have even dodged the axe to begin with. As far as I can tell, this spell, when thrown onto the stack and activated, pulls a creature out of the game for an INSTANT. Then quick as it happened, reappears on the battlefield before the next spell/ability/fighting goes into effect.
It does NOT mean ANYTHING that happens to it for a phase means diddly squat.
So tell me players, what is the REAL ruling of this card? Its already a useful card, but I don't think its THAT helpful. Not for 1 mana. Not ever for just 1 mana
I think you're all cheating...and I bet the rules agree.
HeebrewHammer
☆☆☆☆☆ (0.0/5.0)
This has the potential to abuse so many cards, in addition to act as a pseudo-counterspell to burn/removal. I love it!
Quorong
☆☆☆☆☆ (0.0/5.0)
@Sinobite
From my understanding of the rules, the moment a "targeted" card is exiled, the spell which targeted the card is immediately countered. The spell does not resolve and its effects do not occur.
608.2b
If the spell or ability specifies targets, it checks whether the targets are still legal. A target that's no longer in the zone it was in when it was targeted is illegal. Other changes to the game state may cause a target to no longer be legal; for example, its characteristics may have changed or an effect may have changed the text of the spell. If the source of an ability has left the zone it was in, its last known information is used during this process. The spell or ability is countered if all its targets, for every instance of the word "target," are now illegal. If the spell or ability is not countered, it will resolve normally. However, if any of its targets are illegal, the part of the spell or ability's effect for which it is an illegal target can't perform any actions on that target or make that target perform any actions. The effect may still determine information about illegal targets, though, and other parts of the effect for which those targets are not illegal may still affect them.
701.5a
To counter a spell or ability means to cancel it, removing it from the stack. It doesn’t resolve and none of its effects occur. A countered spell is put into its owner’s graveyard.
So Murder or Traitorous Blood would leave the stack before the Cloudshifted card returns to the battlefield and the effects wouldn't apply to it.
400.7g is only applicable to spells which are "resolving". For the spell to be "resolving" it has to eventually resolve. In this scenario the spell won't ever resolve, so it can't be resolving.
Sinobite
☆☆☆☆☆ (0.5/5.0)(1 vote)
@ Quorong
I do not see how 608.2b supports your understanding of the rules, the moment a "targeted" card is exiled, the spell which targeted the card is immediately countered. The spell does not resolve and its effects do not occur.
608.2b Is only one part of A spells/abilities resolution.
608.2. If the object that’s resolving is an instant spell, a sorcery spell, or an ability, its resolution may involve several steps. The steps described in rules 608.2a and 608.2b are followed first. The steps described in rules 608.2c–j are then followed as appropriate, in no specific order. The step described in rule 608.2k is followed last.
Meaning you do this for each spell as you proceed down the stack. There for you are checking the legality of a spells target at that time when such spell is being resolved. Not the entire time of targeted card existence.
I also cannot agree with your assumption that Murder or Traitorous Blood would leave the stack before the Cloudshifted card returns to the battlefield.
My biggest issue with this card is that it resolves with the creature right back where it was within the instant the spell is resolved. If the creature were to come back, say at the end of turn, then I could understand how the stack would then fizzle due to illegal targets when moving down the stack. But the next spell on the stack would not be removed from the stack because it's named target was affected by another spell. It would have to be targeted by another spell directly (countered) or upon resolving said spell be unable to fulfill the action on a legal target.
When we look at ...
701.5a To counter a spell or ability means to cancel it, removing it from the stack. It doesn’t resolve and none of its effects occur. A countered spell is put into its owner’s graveyard.
... I do not agree that any of these conditions have been met. Cloudshift is not targeting the next spell on the stack. Therefor It, in no way, counters a spell or ability.
I still stand by 400.7g as I do not see any refute to it's use as I described it originally.
TheWrathofShane
★★★★★ (5.0/5.0)(1 vote)
This has a lot going for it for . Really bonkers to abuse ETB effects and get a free chump block at the same time. With unsummon strategies, the same goal is accomplished but you have to repay the cmc of the creature. Not to mention its a counterspell for removal. It does not even say owner, so using this on an act of treason creature will be a 2 card mind control without an enchantment.
With this effect, it could have cost and people would nod in understanding.
Fictionarious
★★★★★ (5.0/5.0)(1 vote)
Can we add 1 to the mana cost and have one that affects our "permanents" rather than just creatures? Pretty please? With a cherry on top?
All in all, any card that changes zones... is treated as a NEW and "DIFFERENT" card.
And since the next step is to attempt "resolution," it resolves with no valid target... ie, gets countered.
My interpretation of 400.7g is this:
It's a valid target IF, it is moving from zone to zone, WHILE the spell is being cast. However, CASTING is a seperate enitity from resolution and from the stack. As "casting" is the act of PUTTING it on the stack. Or rather, you can TARGET it with another instant AS IT IS BEING SHIFTED.
VirusVescichetta
☆☆☆☆☆ (0.0/5.0)
Anyone else kind of hoping for an Angel of Despair reprint coming up in the new Ravnica block?
RiftenBlack
★★★★☆ (4.8/5.0)(2 votes)
How does this card have a worse rating compared to Flicker? It costs 1 less mana, it's instant and it's common instead of rare.
He was attacking me with his Archon and had selected 2 of my creatures to Detain. When he attacked I used Cloudshift on one of the detained creatures and brought it back thinking I would be able to block with it.
What is the ruling of exiling a Detained creature? does it come back still detained or does that fall off like most other things when a creature is exiled?
Either he won, or I won... we've considered it a draw until resolved :P
igniteice
★★★★★ (5.0/5.0)(2 votes)
@Tiaekyco Whenever a permanent leaves the battlefield and enters the battlefield again, it is a new permanent. Anything targeting it will see that it is not the same permanent that it was before it left the battlefield. Yes, you can block with the creature you Cloudshifted.
@Sinobite When you target something that would gain control of that target, and someone else Cloudshifts it, the trigger that both exiles it and returns it to the battlefield goes on the stack. It resolves. Now the previous spell has to resolve. It checks for legal targets and sees that the permanent it was targeting is no longer on the battlefield. It fizzles.
Cloudshift isn't targeting a spell on the stack and I'm not sure why you are under that impression. Cloudshift is targeting a permanent on the battlefield -- notably, it is targeting the same permanent that, in your scenario, Traitorous Blood or Murder is targeting. For those spells to resolve, the permanent they were targeting must be on the battlefield at time of resolution. Because the permanent that comes back from being exiled via Cloudshift is not the same permanent that left the battlefield, the spell's target is illegal.
You are supposed to use this card on cards like Thragtusk and Snapcaster Mage so that it activates it's enter and/or leave the battlefield ability. I guess it deal with certain types of removal but, if you don't have your deck built around the enters/leaves the battlefield mechanic or some other combo that can take advantage of this card, you're using it wrong. One does not simply auto-include cloudshift because they are running white, in that slot Faith's Shield is better overall. Not only does it dodge Rolling Tremblor and Mizzium Mortars in addition to everything cloudshift dodges, it keeps +1/+1 counters and enchantments on the creature as well as allows you to pressure your opponent by making one or all of your creatures unblockable if you have fateful hour. You like overrun right? Well Faith's Shield can be 1 mana overrun in certain situations. If all your opponent is playing is enchantment based removal, ray of revelation is easily better too.
Overall, amazing johnny card. It is for SO much more then just for stopping removal though.
This card adds a lot of utility into your creature deck. cloudshifting creatures from captain of the watch, to suntitan can really make enter the battlefield effects twice as effective for only 1 mana. Not to mention it saves your creature from removal. Also doubles up as an untap after you swing with a big creature.
I feel this card is underrated considering it's potential.
Blasphemale
☆☆☆☆☆ (0.0/5.0)
If you really want to be brutal with this card use it on Sundering Titan! If you're lucky they will be playing at least 2 colours meaning that you can destroy 4 lands if those lands are basic for only one mana!
Habreno
★★★★★ (5.0/5.0)(1 vote)
@Xefe
From Dregscape Zombie's page, last ruling:
"If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead -- unless the spell or ability that's causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it."
Callahan09
☆☆☆☆☆ (0.0/5.0)
Best with any creature that has beneficial "When ~ enters the battefield" AND "When ~ leaves the battlefield" effects.
Thragtusk is a classic example. Get a 3/3 green beast creature token + 5 life. Not bad.
Also fantastic for preventing the "When ~ leaves the battlefield" drawback effects of cards with nice "... enters the battlefield" effects, such as Petravark. Cast Cloudshift before the "... enters the battlefield" effect resolves and it causes the " ... leaves the battlefield" effect to resolve first, but there is no valid target, so the "enters" effect will be permanent. There are a lot of creatures this would be useful with.
Great card to protect avacyn from removal or exile. Plus it works well with cathedral santifier.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
In some decks you may rather want apostle's blessing; in some you'd rather have this.
Why?
Protection: Unblockable and it can also be used to get equips or enchants off of something. Flicker: What you get out of this instead of protection is that you can abuse EtB or LtB triggers and it doesn't fail to anti-protection spells.
Just depends on your deck. Awesome spell.
Consider turn to mist instead if you're worried about boardwipes or the weird timing of abilities matters (Wormfang Drake)
rydog422
☆☆☆☆☆ (0.0/5.0)
Combos with etb......and ltb....but not blt
Dashneyman
☆☆☆☆☆ (0.0/5.0)
Trostani's Summoner
Mosstone
☆☆☆☆☆ (0.0/5.0)
Funny thing, this card is the first good card that I recognized as being extremely good. Xathrid Gorgon, mind, was in my first booster pack with it
Opponent808
★★★★★ (5.0/5.0)(1 vote)
What happens if you cloud shift a creature you took from an opponent with Mind Control or Act of Treason. Wording on Cloudshift makes me think it would return under my control, not owners. Thoughts?
somegeek
☆☆☆☆☆ (0.0/5.0)
@Opponent808 - you'd hang on to it. It comes back in as a new object under your control.
Oh, how beautiful this would be in a Planar Chaos frame...
cwdragon
☆☆☆☆☆ (0.0/5.0)
And all i can think about is Ashen Rider
Zacklar
☆☆☆☆☆ (0.0/5.0)
so...what happens if i cloudshift Tangle Asp after declaring it as a blocker?
Antsache
☆☆☆☆☆ (0.0/5.0)
@ Zacklar
Tangle Asp uses a delayed triggered ability, as indicated by its use of the word "at (end of combat)." The rules for this are covered in 603.7. I'm not 100% confident in this explanation, as the examples given in the rules don't directly apply to this scenario, but I'm pretty sure this is correct.
The block happened, so the effect's condition has triggered - the delayed ability is now waiting for the end of combat to go on the stack. Whatever happens to the Asp from this point on shouldn't matter. The opposing creature remains blocked (as a blocker was assigned to it) and is destroyed at the end of combat, and your Asp leaves combat and the battlefield and re-enters as a new creature.
Reishyn
☆☆☆☆☆ (0.0/5.0)
This card is a one mana Swiss army knife in the right hands.
Enelysios
☆☆☆☆☆ (0.0/5.0)
Re-use ETBs, counter a spell targeting a creature you control, remove a creature from combat or play crazy tricks with the stack. If you have a deck that can use everything this card has to offer, its an amazing deal at . Casting this at the right time can turn the tide of a game, and it doesn't even have to be on some bomb creature. Dodge a kill spell, leaving them defenseless or sneak in ETB when they aren't expecting it (During their combat?) and you can seize control of a game. This may not be tournament level, but its good enough to be a four of other places.
@ Diachronos: I cannot think of a format where Isochron Scepter is better than Snapcaster Mage. Maybe one or two specific decks in more casual legacy? Both are good, but Snapcaster is waaay better. You don't lose a card from your hand, you can target sorceries and spells of any cost, you get a creature for your mana, you can do it on your opponent's turn. Snapcaster is in another league over the scepter.
The_Hittite
☆☆☆☆☆ (0.0/5.0)
Oh, wow. That's a nice Gideon, Champion of Justice you've got there. It'd be a shame if something were to... happen to it. Specifically something that might, say, allow me to take control of it temporarily. If that happened, who knows maybe he'd become a creature? And maybe, purely by accident mind you, I'd Cloudshift him. Wouldn't that just be terrible?
Kodanshi
★☆☆☆☆ (1.0/5.0)(1 vote)
Strictly worse than Flicker but damn good nonetheless。3/5
Vursor
☆☆☆☆☆ (0.0/5.0)
This coupled with Sin Collector grants repeated vision of your opponents hand with an added discard effect.
5/5! -I'm running 3 of each in my White/Black deck atm.
Psychrates
☆☆☆☆☆ (0.0/5.0)
For us Legend lovers/EDH/old-schoolers: Rasputin Dreamweaver.
I personally Energy Tap him then cloudshift. 7 + 6 + 7 = 20 colorless mana for 8 total mana which I throw at Sphinx's Revelation.
Comments (98)
2. Recuring enters the battlefield effects (possibly end of turn!) Hello Primeval Titan!
3. Soulbound-Enabler.
4. Persist/Undying reset (removing the counters). Even works with Gideon Jura :D
5. Untapping for a sneaky block!
6. The wording allows permanent Creature stealing with Threaten et al.
7. Beeing Instant means: Permanent exiling with Fiend Hunter,Leonin Relic-Warder and Faceless Butcher.
Awesome!
5/5
When a card just hasn't been broken enough.
Enchantment
Creatures don't enter the batllefield until stack is empty.
5/5
oh, is that a 10/10 lifelinking/deathtouching monstroty coming at me? chumpblock, cloudshift and nothing happens- and that is probably the least useful way to use this card, as it causes you to lose card advantage mearly to negate the attack of a single creature.
this tickles the johnny in me.
Threaten gives you control of the creature until end of turn.
You exile that card, and any effects currently active, or counters, on that card disappear, equipment unequips and enchantments are destroyed.
When the card returns to play, it is considered a new creature by "the game", and any spell targeting the creature can't find it, equipment won't be reequipped and finally -- effects that used the creature prior to the "blink" breaks down because the creature practically ceased to exist and a new came in it's place.
That is why the controller is declared on the Cloudshift card itself, and why the controller has to be declared.
The fact that they said "under your control" instead of "under it's owner's control" means that they INTENDED for this card to not break control effects.
I love versatile cards, especially ones that are good combat tricks, and this card even has great art to go with it.
LOL nah, it's ok.
Isochron Scepter. Add Artifact untapping and...
yaaaaaaaaaaaaaaay
This, Champion of the Parish or Champion of Lambholt, and Timberland Guide
I'll consider making a Sundial of the Infinite/cards with awesome ETB abilities deck now.
It can ONLY target your creatures, yes? You can't use it to reset your Planeswalkers (sans Gideon) or your enchantments? They were under the impression that you could use this to flicker your own O-ring, thus removing two permanents. I called bologna, but I wanted to make double sure.
Dodge removal, mind control and other nasty things? Check. Untap creature? Check. Soulbound? Check. It even helps fight phyrexians! Unfortunetly it limited to creatures yo control (so no token removal). Oh well can't have everything.
By far my favorite combo with this is with Gideon. Smack for six use this and when Mr. Jura comes back use +2. Evenr funnier if you playing U/W control and steal some creature (works for W/R too!) you can keep it pernamently. Yes, including Gideon.
Also Venser can use this card too, not by himself mind you but trimple ETB is nice.
It says "Exile target creature you control." Doesn't get any more clear than that.
And the Fiend Hunter would come back, allowing you to exile another creature(forever too, if you have the mana for another Cloudshift).
I'm sorry, but this + that card is a insane combo!!!
Next question, if I play vexing devil and my opponent decides to have it deal 4 damage to them and then I cast cloud shift do they still take 4 damage without me having to sacrifice the devil?
Sorry, but no. Sacrificing the creature is part of the cost for Birthing Pod's ability, so the creature will already be gone when the ability goes on the stack.
IE: Dregscape Zombie
@Crosserenti: "you pay 4 to counter". Well, that's not how the card works. Paying life points and getting dealt damage are two completely different things. Also, you don't "pay life" to "counter" Thundermaw's ability.
117.1. A cost is an action or payment necessary to take another action or to stop another action from taking place. To pay a cost, a player carries out the instructions specified by the spell, ability, or effect that contains that cost.
Vexing Devil's trigger has a cost that one (or more) opponents may pay to cause it to be sacced, however, that cost is paid during the resolution of the trigger.
608. Resolving Spells and Abilities
608.1. Each time all players pass in succession, the spell or ability on top of the stack resolves. (See rule 609, "Effects.")
608.2. If the object that's resolving is an instant spell, a sorcery spell, or an ability, its resolution may involve several steps. The steps described in rules 608.2a and 608.2b are followed first. The steps described in rules 608.2c - j are then followed as appropriate, in no specific order. The step described in rule 608.2k is followed last.
...
608.2c The controller of the spell or ability follows its instructions in the order written. However, replacement effects may modify these actions. In some cases, later text on the card may modify the meaning of earlier text (for example, "Destroy target creature. It can't be regenerated" or "Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into its owner's graveyard.") Don't just apply effects step by step without thinking in these cases -- read the whole text and apply the rules of English to the text.
Ever since the stack and priority were added, casting a spell or activating an ability has required priority (outside certain special cases). Resolving a spell or ability has not.
As such there is no countering this spell by paying 4 life. The spell Vexing Devil resolves, then you can choose to pay 4 life for it's controller to sac it.
The dregscape zombie gets exiled by cloudshift and then reenters the battlefield as a new permanent.
Creatures with unearth get exiled if they leave the battlefield. But if they're exiled by another spell and ability, the unearth trigger can't exile a card already in exile so it fizzles and the source that exiled the given creature with unearth abilities source (sorry, wordy explanation) continues to resolve.
There are 7 exceptions to this and none would apply to an instant like doom blade.
As example, I have cast a Tormented Soul, it is now on the Battlefield and is the first Tormented Soul to enter the Battlefield this game, so we shall call it Tormented Soul
Same color, low cost works with Stonehorn Dignitary, Suture Priest, Fiend Hunter and as already mentioned Snapcaster Mage
Act of treason, if the cloudshift... is used in the end of the turn i uses act of treason
This card is insane !
Was originally thinking of using those cloudshifts if I can get 2+ Dungeon Geists out.. I can blink each one to "perma-tap" 2 creatures each.
This is one sick lovely card for 1 W...
I'm not sure whether I want it for my Sharuum Blink EDH though, because it's only a one-off effect.
@Ligerman30, this does stop any removal which targets the creature. The reason for this is that when you play such a spell, say Murder, you must nominate a valid target - in this case my Goblin Raider. Murder goes on the stack. Then I play Cloudshift on the goblin, it goes on the stack and resolves, causing the goblin to be exiled and then return. Your Murder is still on the stack, but the goblin is treated as an entirely different permanent to the goblin that was on the field just before, so the Murder now doesn't have a target and fizzles.
Hello, Mangara of Corondor.
The best I can come up with, the effect is, replay "when entering battlefied" effects, remove already inplace enchantments, unattach equipment, and maybe remove counters
Or is it really a get out of jail free card?
In combat, with spells on the stack, does this card actually help? My friend insists, and apparently all of you insist, that effects of spells or abilities, including attacking and blocking labels, in any particular phase in combat, is completely unaffective against whatever creature Cloudshift is used on for that phase of combat, in addition to the aforementioned effects, regardless of what else is on the stack.
In simpler rule de***ion, "Protection from everything for any phase on any player's turn"
Example: Lightning Angel (3/4, Flying, Vigilance, Haste) gets a Lava Axe (5 damage) to the face. Cloudshift (no) through it, then blocks and kills a Cloud Crusader (2/3, Flying, First Strike).
I think that's bullsh*t.
It shouldn't have even dodged the axe to begin with.
As far as I can tell, this spell, when thrown onto the stack and activated, pulls a creature out of the game for an INSTANT. Then quick as it happened, reappears on the battlefield before the next spell/ability/fighting goes into effect.
It does NOT mean ANYTHING that happens to it for a phase means diddly squat.
So tell me players, what is the REAL ruling of this card? Its already a useful card, but I don't think its THAT helpful. Not for 1 mana. Not ever for just 1 mana
I think you're all cheating...and I bet the rules agree.
From my understanding of the rules, the moment a "targeted" card is exiled, the spell which targeted the card is immediately countered. The spell does not resolve and its effects do not occur.
608.2b
If the spell or ability specifies targets, it checks whether the targets are still legal.
A target that's no longer in the zone it was in when it was targeted is illegal.
Other changes to the game state may cause a target to no longer be legal; for example, its characteristics may have changed or an effect may have changed the text of the spell.
If the source of an ability has left the zone it was in, its last known information is used during this process.
The spell or ability is countered if all its targets, for every instance of the word "target," are now illegal.
If the spell or ability is not countered, it will resolve normally.
However, if any of its targets are illegal, the part of the spell or ability's effect for which it is an illegal target can't perform any actions on that target or make that target perform any actions. The effect may still determine information about illegal targets, though, and other parts of the effect for which those targets are not illegal may still affect them.
701.5a
To counter a spell or ability means to cancel it, removing it from the stack. It doesn’t resolve and none of its effects occur. A countered spell is put into its owner’s graveyard.
So Murder or Traitorous Blood would leave the stack before the Cloudshifted card returns to the battlefield and the effects wouldn't apply to it.
400.7g is only applicable to spells which are "resolving". For the spell to be "resolving" it has to eventually resolve. In this scenario the spell won't ever resolve, so it can't be resolving.
I do not see how 608.2b supports your understanding of the rules, the moment a "targeted" card is exiled, the spell which targeted the card is immediately countered. The spell does not resolve and its effects do not occur.
608.2b Is only one part of A spells/abilities resolution.
608.2. If the object that’s resolving is an instant spell, a sorcery spell, or an ability, its resolution may involve several steps. The steps described in rules 608.2a and 608.2b are followed first. The steps described in rules 608.2c–j are then followed as appropriate, in no specific order. The step described in rule 608.2k is followed last.
Meaning you do this for each spell as you proceed down the stack. There for you are checking the legality of a spells target at that time when such spell is being resolved. Not the entire time of targeted card existence.
I also cannot agree with your assumption that Murder or Traitorous Blood would leave the stack before the Cloudshifted card returns to the battlefield.
My biggest issue with this card is that it resolves with the creature right back where it was within the instant the spell is resolved. If the creature were to come back, say at the end of turn, then I could understand how the stack would then fizzle due to illegal targets when moving down the stack. But the next spell on the stack would not be removed from the stack because it's named target was affected by another spell. It would have to be targeted by another spell directly (countered) or upon resolving said spell be unable to fulfill the action on a legal target.
When we look at ...
701.5a To counter a spell or ability means to cancel it, removing it from the stack. It doesn’t resolve
and none of its effects occur. A countered spell is put into its owner’s graveyard.
... I do not agree that any of these conditions have been met. Cloudshift is not targeting the next spell on the stack. Therefor It, in no way, counters a spell or ability.
I still stand by 400.7g as I do not see any refute to it's use as I described it originally.
With this effect, it could have cost
read: Flicker and it's ruling. Want an instant version? Momentary Blink
Better yet... http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/avacynrestored/mechanics#5 specifically mentions Cloudshift.
All in all, any card that changes zones... is treated as a NEW and "DIFFERENT" card.
And since the next step is to attempt "resolution," it resolves with no valid target... ie, gets countered.
My interpretation of 400.7g is this:
It's a valid target IF, it is moving from zone to zone, WHILE the spell is being cast. However, CASTING is a seperate enitity from resolution and from the stack. As "casting" is the act of PUTTING it on the stack. Or rather, you can TARGET it with another instant AS IT IS BEING SHIFTED.
He was attacking me with his Archon and had selected 2 of my creatures to Detain. When he attacked I used Cloudshift on one of the detained creatures and brought it back thinking I would be able to block with it.
What is the ruling of exiling a Detained creature? does it come back still detained or does that fall off like most other things when a creature is exiled?
Either he won, or I won... we've considered it a draw until resolved :P
Whenever a permanent leaves the battlefield and enters the battlefield again, it is a new permanent. Anything targeting it will see that it is not the same permanent that it was before it left the battlefield. Yes, you can block with the creature you Cloudshifted.
@Sinobite
When you target something that would gain control of that target, and someone else Cloudshifts it, the trigger that both exiles it and returns it to the battlefield goes on the stack. It resolves. Now the previous spell has to resolve. It checks for legal targets and sees that the permanent it was targeting is no longer on the battlefield. It fizzles.
Cloudshift isn't targeting a spell on the stack and I'm not sure why you are under that impression. Cloudshift is targeting a permanent on the battlefield -- notably, it is targeting the same permanent that, in your scenario, Traitorous Blood or Murder is targeting. For those spells to resolve, the permanent they were targeting must be on the battlefield at time of resolution. Because the permanent that comes back from being exiled via Cloudshift is not the same permanent that left the battlefield, the spell's target is illegal.
Overall, amazing johnny card. It is for SO much more then just for stopping removal though.
5/5
Armada Wurm
Aurelia, the Warleader
Mindclaw Shaman
Snapcaster Mage
Molten Primordial
The list goes on.
Splash 5 in every deck you make.
I feel this card is underrated considering it's potential.
From Dregscape Zombie's page, last ruling:
"If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead -- unless the spell or ability that's causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it."
Thragtusk is a classic example. Get a 3/3 green beast creature token + 5 life. Not bad.
Also fantastic for preventing the "When ~ leaves the battlefield" drawback effects of cards with nice "... enters the battlefield" effects, such as Petravark. Cast Cloudshift before the "... enters the battlefield" effect resolves and it causes the " ... leaves the battlefield" effect to resolve first, but there is no valid target, so the "enters" effect will be permanent. There are a lot of creatures this would be useful with.
But be careful, some cards don't play well with Cloudshift (Wormfang Crab, Wormfang Drake, Wormfang Turtle, Wormfang Newt unless you've Mind Controlled an opponent's creature or something)
Dat ass
Why?
Protection: Unblockable and it can also be used to get equips or enchants off of something.
Flicker: What you get out of this instead of protection is that you can abuse EtB or LtB triggers and it doesn't fail to anti-protection spells.
Just depends on your deck. Awesome spell.
Consider turn to mist instead if you're worried about boardwipes or the weird timing of abilities matters (Wormfang Drake)
the art makes me think "exit, stage right.."
Tangle Asp uses a delayed triggered ability, as indicated by its use of the word "at (end of combat)." The rules for this are covered in 603.7. I'm not 100% confident in this explanation, as the examples given in the rules don't directly apply to this scenario, but I'm pretty sure this is correct.
The block happened, so the effect's condition has triggered - the delayed ability is now waiting for the end of combat to go on the stack. Whatever happens to the Asp from this point on shouldn't matter. The opposing creature remains blocked (as a blocker was assigned to it) and is destroyed at the end of combat, and your Asp leaves combat and the battlefield and re-enters as a new creature.
@ Diachronos: I cannot think of a format where Isochron Scepter is better than Snapcaster Mage. Maybe one or two specific decks in more casual legacy? Both are good, but Snapcaster is waaay better. You don't lose a card from your hand, you can target sorceries and spells of any cost, you get a creature for your mana, you can do it on your opponent's turn. Snapcaster is in another league over the scepter.
5/5! -I'm running 3 of each in my White/Black deck atm.
I personally Energy Tap him then cloudshift. 7 + 6 + 7 = 20 colorless mana for 8 total mana which I throw at Sphinx's Revelation.