Definitely interesting. In a standard where counterspells are much less useful, blink could answer removal if good enough ETB critters are around. This could potentially do that, although I'm iffy on the second target being useful enough to use this over Cloudshift.
RAV0004
★★★★★ (5.0/5.0)(1 vote)
Going in my Liquimetal Coating and Tezzeret, Agent of Bolas artifact deck.
It'll let me make two artifact 5/5 creatures for only -1 a turn.
SyntheticDreamer
★★★★★ (5.0/5.0)(7 votes)
This is VERY useful, and effectively costs only in the right situations. For example, blink a creature and a land to counter a removal spell and get an untapped land back in the process.
alphagprime
★★★★★ (5.0/5.0)(3 votes)
I am a HUGE fan of the "blink" effect! I really hope we get to see more of it in the future!
LeakyTeacup
★★★★★ (5.0/5.0)(2 votes)
This is really quite a good card, especially for a common. Just for uses that you can throw it in for:
Re-triggering landfall TWICE, and it basically pays for itself if you don't use tap lands, and it'll only end up costing 1.
Re-triggering two enters-the-battlefield effects, whether the be split between creatures, lands or whatever
Removing your creatures from combat, to prevent combat damage, while still blocking the opponent's creatures
Making the effects from cards like Act of Treason become permanent (and remember, you can target different permanent types, so you can bounce one creature that you took control of with act of treason, and bounce one of your tapped lands to reduce the cost of this down by one)
Bounce mana artifacts in order to get a second spurt from them
Just to clarify for you guys, since i was confused too at first, this card only lets you have TWO targets, chosen from artifacts, creatures or lands. That means an artifact and a creature, or a creature and a creature or whatever. Have fun with it.
Edit: I totally forgot about including resetting counters on artifacts and creatures and stuff, which means you can get another spurt out of your Tumble Magnet, anything with persist or undying, your Tendo Ice Bridge, Gemstone caverns, Vivid lands, and whatever. Or get rid of an enemy enchantment on one of your creatures, like Pacifism
Down right evil when paired with Eternal Witness. It is pretty much build your own combo at that point.
War_Elemental
☆☆☆☆☆ (0.0/5.0)
I had to read this so many times before understanding that it does not, in fact, let you flicker 6 things.
brettuzzi
★☆☆☆☆ (1.8/5.0)(2 votes)
I'm surprised this card isn't voted very highly... In the right deck, it's unbelievably good. Consider:
You have Solemn Simulacrum on the board. You attack with Primeval Titan, fetching 2 lands. Pass the turn.
They attack with a couple of 4/4s or 5/5s, etc. You cast Ghostly Flicker, targeting your Titan and the Solemn.
1) Titan untaps and can be used advantageously as a blocker, and chump another with the Solemn. 2) Fetch 3 lands and put them on the battlefield tapped. 3) Draw a card (you would have anyway, but...)
Don't look at it as "flickering" or "blinking"... Look at it as "untap 2 creatures at instant speed and re-use their enter-the-battlefield abilities".
somegeek
☆☆☆☆☆ (0.0/5.0)
Skinrender can deal -6 in the same turn it's played... good stuff.
fibonacci112358
☆☆☆☆☆ (0.0/5.0)
Very efficient recurrence if used with izzet chronarch or mnemonic wall in pauper
This card breaks the fundamental 1-for-1 rule of pauper, and does it for a very small mana cost.
atemu1234
☆☆☆☆☆ (0.0/5.0)
Allows you to Flicker cards you took control of them without surrendering them.
On the plus side, this turns your Archaeomancers into GODS of recurring instants and sorceries.
Hammerbrother
☆☆☆☆☆ (0.5/5.0)(1 vote)
Can this card save your creatures from Damnation
Haelthor
☆☆☆☆☆ (0.0/5.0)
This card as a sweet piece of secret tech attached to it. Unlike most effects that flicker/blink something you control, this card tells you to put it back on the battlefield under your control (not neccessarily its owner). Using it with any red effect that steals something (think Zealous Con***s) targeting the stolen artifact/creature/land treats that permanent as brand new, without the end of turn clause to give it back to its owner.
Jennavieve
☆☆☆☆☆ (0.0/5.0)
This is one of my absolute favorite cards because it's useful for many purposes. It goes fantastic with anything that grants an "enters the battlefield" effect like Snapcaster Mage or Azorius Justiciar. It's also great for removing curses from your creatures or simply just to untap them. And you can use it on two targets! What's not to love?
LTJZamboni
☆☆☆☆☆ (0.0/5.0)
I want this card to be Standard playable soooooo badly because I love this effect so much.
B_Battleshield
☆☆☆☆☆ (0.0/5.0)
This is my current favorite card solely for the synergy with so many other cards. That said the rules text is ambiguous IMHO....I read the text as two of each type as it is written. Granted 6 card blink for 2 mana would be rediculuously over-powered so I understand that is not the intended definition, but they could clarify a little better in the text....
JaxsonBateman
☆☆☆☆☆ (0.0/5.0)
I completely underestimated this card until I tried building a deck around it (pretty much creatures with card advantage ETBs) - now I know better. Some interactions in this one deck alone:
Coiling Oracle - draw a card, or ramp Eternal Witness - fish the graveyard, usually for Flicker itself Mystic Snake - Flicker becomes a counter with a second ETB attached Sower of Temptation - permanently steal one creature (if you target the creature you've stolen), and swap Sower to another (if your second target is Sower; this tactic is an awesome swing against removal targetted at Sower) Primeval Titan - super landfall Avenger of Zendikar - super tokens
The fact that it also targets two targets is also extremely sexy - you have to make both targets illegal to counter the spell, so even if they kill one in response, you'll still get to Flicker the other.
All in all, a really fantastic common.
Edit: after having now used this card quite a bit in random casual games, I find it interesting how many people aren't aware of the actually rule for spells fizzling due to illegal targets. So many people cry foul when they kill one target in response, only to have me still use the ETB of the other.
green4456
☆☆☆☆☆ (0.0/5.0)
This card is seriously abusive in any high tide deck, I mean, blink Palinchron! Its already an instant +1 mana with only one High Tide. You could get nasty earlier with a couple Cloud of Fairies
Edit: Now it even works with Evolves and with the primordials. Soooo broken Diluvian Primordial
Salient
☆☆☆☆☆ (0.0/5.0)
Ghostly Flicker targeting Island and Island; tap for
5/5 in any deck that abuses ETB effects. Seriously the best of it's kind and an amazing amazing card. 3.9 at the time of this writing is too low. This card is amazing.
SAUS3
☆☆☆☆☆ (0.0/5.0)
@kennylives Exactly my thinking. I'm putting this in a peasant 8-post deck. It will be a way to protect my eldrazi from removal (and to get stuff like pacifism off), and can flicker my lands for massive life gain.
Very versatile and awesome.
MasterBlaster74
☆☆☆☆☆ (0.0/5.0)
Double flicker for only 3 cmc, and is easily cast in multicolor decks. I use it with my MM Rishadan pirates to inflict major pain.
This + Guttersnipe + Archeomancer equates for 2 damage for every 3 Mana. So yeah... Add a second guttersnipe for 4 instead or a Blistercoil Weird/Kiln Fiend and voila! Have fun making ridiculously power creatures.
jonrds
☆☆☆☆☆ (0.0/5.0)
If you are just using it for creatures and have access to white, you should probably be running ghostway. Still a nice card though.
Comments (33)
It'll let me make two artifact 5/5 creatures for only -1 a turn.
Re-triggering landfall TWICE, and it basically pays for itself if you don't use tap lands, and it'll only end up costing 1.
Re-triggering two enters-the-battlefield effects, whether the be split between creatures, lands or whatever
Removing your creatures from combat, to prevent combat damage, while still blocking the opponent's creatures
Making the effects from cards like Act of Treason become permanent (and remember, you can target different permanent types, so you can bounce one creature that you took control of with act of treason, and bounce one of your tapped lands to reduce the cost of this down by one)
Bounce mana artifacts in order to get a second spurt from them
Reset cards with vanishing or whatever
And think about the fun cards you can use with it! Eternal Witness, Snapcaster Mage (Which is in the same block, no less), or Geralf's Messenger
Just to clarify for you guys, since i was confused too at first, this card only lets you have TWO targets, chosen from artifacts, creatures or lands. That means an artifact and a creature, or a creature and a creature or whatever. Have fun with it.
Edit: I totally forgot about including resetting counters on artifacts and creatures and stuff, which means you can get another spurt out of your Tumble Magnet, anything with persist or undying, your Tendo Ice Bridge, Gemstone caverns, Vivid lands, and whatever. Or get rid of an enemy enchantment on one of your creatures, like Pacifism
You have Solemn Simulacrum on the board. You attack with Primeval Titan, fetching 2 lands. Pass the turn.
They attack with a couple of 4/4s or 5/5s, etc. You cast Ghostly Flicker, targeting your Titan and the Solemn.
1) Titan untaps and can be used advantageously as a blocker, and chump another with the Solemn.
2) Fetch 3 lands and put them on the battlefield tapped.
3) Draw a card (you would have anyway, but...)
Don't look at it as "flickering" or "blinking"... Look at it as "untap 2 creatures at instant speed and re-use their enter-the-battlefield abilities".
This card breaks the fundamental 1-for-1 rule of pauper, and does it for a very small mana cost.
On the plus side, this turns your Archaeomancers into GODS of recurring instants and sorceries.
Coiling Oracle - draw a card, or ramp
Eternal Witness - fish the graveyard, usually for Flicker itself
Mystic Snake - Flicker becomes a counter with a second ETB attached
Sower of Temptation - permanently steal one creature (if you target the creature you've stolen), and swap Sower to another (if your second target is Sower; this tactic is an awesome swing against removal targetted at Sower)
Primeval Titan - super landfall
Avenger of Zendikar - super tokens
The fact that it also targets two targets is also extremely sexy - you have to make both targets illegal to counter the spell, so even if they kill one in response, you'll still get to Flicker the other.
All in all, a really fantastic common.
Edit: after having now used this card quite a bit in random casual games, I find it interesting how many people aren't aware of the actually rule for spells fizzling due to illegal targets. So many people cry foul when they kill one target in response, only to have me still use the ETB of the other.
Edit: Now it even works with Evolves and with the primordials. Soooo broken Diluvian Primordial
High Tide combos with the weirdest cards.
Mulldrifter
Halimar depths
Sea Gate Oracle
Augur of Bolas
Aethersnipe
Shriekmaw
5/5 in any deck that abuses ETB effects. Seriously the best of it's kind and an amazing amazing card. 3.9 at the time of this writing is too low. This card is amazing.
Exactly my thinking. I'm putting this in a peasant 8-post deck. It will be a way to protect my eldrazi from removal (and to get stuff like pacifism off), and can flicker my lands for massive life gain.
Very versatile and awesome.
5/5
No, it isn't the most stable combo, but it's a decently way to get infinite mana, provided you have some other ramp and possibly a counterspell
Can i target 2 creatures and 2 lands using one spell?