This thing looks like it crawled out of a Core Set. What's it doing in Innistrad? (Well, aside from being another EDH mythic for this set.) We got Hollowhenge Beast too, but both this behemoth's artwork and flavor text, and also the overall functionality look pretty generic to me. Maybe this means we'll see a reprint of it sooner or later...
Toquinha1977
★★☆☆☆ (2.8/5.0)(4 votes)
If you're not playing against blue or any sort of fog deck, this card is essentially pay 5GGG and win. Flicker it for more-win.
Lohran
★★☆☆☆ (2.7/5.0)(8 votes)
Doesn't looks 5/5 for its size. And lacks trample... How can a dumb beast give a power burst to my creatures? Bad flavour on this one IMO.
Sutebe
★★☆☆☆ (2.3/5.0)(5 votes)
If you're a timmy and like overkill, there's always Cloudshift.
HuntedWumpusMustDie
★★☆☆☆ (2.9/5.0)(7 votes)
Everyone is saying that the flavour on this card is off, and I believe that they are right. From a design perspective, I think that it was made because of the assistance granted by cards like soberwald sage, and borderland ranger within this set, which were no doubt created to assist in allowing the ability to play the large cmc of angels and demons. I guess they figured that if those colours got huge creatures, it would be messed up for green not to as well, with green typically having the beefiest creatures of all... That being said, it feels like this creature just dropped out of the sky into Innistrad. Why not at least a wurm, or a horror, or a spirit creature type. It's whole presentation just feels botched to me.
I guess it takes advantage of all the flicker abilities in this set, but really, could it get more clunky than this?
Kelptic183
★★☆☆☆ (2.8/5.0)(2 votes)
How is this not a Wolfir? I read the effect and get a mental image of a huge werewolf leading a charge, like in Full Moon's Rise. Except instead of the moon and werewolves, it's angelic light and wolfir. That would be way more in flavor for the set than this random beast. The only thing I can think of is that Garruk summoned this thing, but I have no idea why he would do that.
The effect is sweet, tho. Karador EDH is where this thing's at.
AncientTimer
★★☆☆☆ (2.0/5.0)(3 votes)
Yep, the flavour is totally off. Lazy & unimaginative design.
For the same rarity & mana cost Black got Griselbrand and White got Avacyn, Angel of Hope which I think are superior in every way. Perhaps WotC should recruit better designers for Green cards...
grothesk
★★☆☆☆ (2.6/5.0)(4 votes)
Although his flavor kind of makes no sense (are the other creatures that attack with him supposed to be inspired by his size? And how is a "behemoth" supposed to be fast and have haste?), the card itself is a game-winning beast. Alone he is a 6/6 trample haste as its come into play ability counts itself, but if you have just two other 2/2s in play you will be able to swing for 18 damage with trample in one turn.
I'd have to say my inner Timmy shrieked when he saw this card. I wonder how big I can get X to be. Have to love green haste, especially with a boost like that. I like it, but yes the flavor feels off. Beautiful core set card for the future.
dberry02
★★☆☆☆ (2.8/5.0)(2 votes)
GUYS. Read it carefully:
Just by itself, it is a 6/6 Haste Trampler for 8! That pretty much covers the mana cost for most big green creatures! Then you get a FREE attached pseudo-overrun (Pretty much is overrun if you have at least two other creatures)! This thing is a huge bargain!!
Need I remind you all? You're playing green. Dropping this on turn 6 should come natural and could be a huge game breaker if your opponent has even the slightest board disadvantage.
I give this card a solid 4/5 stars. Anything less than that is a crime.
Laguz
★★☆☆☆ (2.8/5.0)(2 votes)
I don't know how one of the least flavorful cards i've ever seen made it into the most flavorful block i've ever seen. How does a lumbering, derpy beast inspire my other creatures and have haste? Literally nothing about this card makes any sense, from its abilities to its place in the Innistrad world. Perhaps if it were released in a core set or something, or even a set where beasts are, you know, a part of the story, it would be a little more appealing...even if it still had the arbitrary haste.
It's as if they had a cool playtest card to name and they just ran out of time and slapped a creature type and name on it. You couldn't make this a wolfir? Honestly?
__Silence__
☆☆☆☆☆ (0.0/5.0)
I have only one thing to say... "Boom Boom FIRE POWER!!!" that is all...
Skin-Shifter
☆☆☆☆☆ (0.5/5.0)(1 vote)
Some people say that this does not belong in Innistrand block due to it's lack of a scary label or theme. In the GW Token deck I'm making with Parallel Lives, things will get VERY scary once he's out.
lorddarktoothx
☆☆☆☆☆ (0.0/5.0)
im new to this, but does this effect work on monster tokens?
TheImmortalSpike
☆☆☆☆☆ (0.0/5.0)
Tokens you control, lorddarktoothx. "creatures you control gain...", and tokens are creatures.
RainbowCrash
☆☆☆☆☆ (0.0/5.0)
How would this work if it came in with Primal Surge and alot of additional creatures off of the same primal surge?
Totema
★★★☆☆ (3.9/5.0)(10 votes)
@MyrBattlecube: Alot of pumping.
Pigfish99
☆☆☆☆☆ (0.0/5.0)
Truth be told, this is quite lackluster for mythic rare. =/ just my opinion, though.
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
Me likey! It can be a faster variant of Joraga Warcaller for elf decks. Play this and a vitalize and get in there for like a million damage.
Lorddarktoothx, yes, in fact, it works amazingly with tokens.
rctoons
☆☆☆☆☆ (0.0/5.0)
I see this more in a legacy Elf deck. This guy would enter the battlefield as a 30/30 creature with trample and haste.
Arachibutyrophobia
☆☆☆☆☆ (0.0/5.0)
basically an auto win if it resolves and you have a board position
AphoticRegret
☆☆☆☆☆ (0.0/5.0)
Am i the only one who see's potential with this in french rites?
Rokukel
★★★☆☆ (3.8/5.0)(2 votes)
The card is cool but flavor wise it is a mess. It should have been an elemental or spirit or something like Essence of the Wild. One of those primordial demigods/beings predating Avacyn that has been alluded to in cards like Ranger's Guile. Not some random beast which considering its awe inspiring name, aint really that big.
Shadoflaam
☆☆☆☆☆ (0.0/5.0)
It's an awesome finisher and my green deck loves it and everything, but IMHO looks like Moby Dick with legs.
WHITE WHALE HOLY GRAIL
DarkShinobi93
☆☆☆☆☆ (0.0/5.0)
This card doesn't get enough love. play in any GW or GR for some devastating damage.
to make some more scary waves, while this would be a pain in the ass to do, try Gisela, Blade of Goldnight along with any 3 or so creatures, so lets just say they're 1/1.
Adds +5/+5 and trample to all creatures, so you have 3 6/6 creatures and 2 10/10 creatures with trample, and Gisela doubles the damage with all, so that's a total of 76 damage swung at your opponent.
the only downside to this is after the initial hit, your dealing with a 5/5 with no other abilities. still it's like summoning a 5/5 for 5 and playing a strong sorcery for 3
swords_to_exile
☆☆☆☆☆ (0.0/5.0)
Props to whoever suggested legacy elves. OMFG does it make your guys huge out of nowhere.
Kaixe-Rho
★★★★☆ (4.9/5.0)(8 votes)
Next on the late-night science-fiction feature, "It came from Zendikar"!
feedbacker
☆☆☆☆☆ (0.0/5.0)
Great Card but average artwork, reminds me of that sealed creature in Zelda: Skyward Sword
Halaphax
☆☆☆☆☆ (0.0/5.0)
This thing could be mean in a green-blue or green-white deck if you're running Cloudpost, Ghostly Flicker, or even Restoration Angel. Bant Aggro is looking good right now....
sonicduck
☆☆☆☆☆ (0.0/5.0)
Guys what about this guy + some other creatures + Mossbridge Troll? It basically means that you can power up the rest of the creatures, easily use Mossbridge's ability, and give him trample at the same time :P
daytodave
★★★★☆ (4.7/5.0)(12 votes)
@grothesk
Here's how this guy's flavor works: First, he's in avacyn precisely BECAUSE he doesn't fit. He's a 60,000 ton beast who grazes on redwoods, he doesn't card about your stupid card sets. Second, he doesn't "inspire" the other creatures to make them bigger. When you summon him, he falls out of the sky trampling your opponent's army. Then, the shockwave throws all of your creatures into the air, and they become high-intensity projectile weapons as they fall from the sky. They get bonuses from holding on to each other for dear life.
OceanicSphinx
★★★★☆ (4.1/5.0)(4 votes)
I don't care what anyone says, Jaba is inspiring and speedy.
WarioMan
★★★★☆ (4.7/5.0)(3 votes)
THE Finisher in Mono-Green EDH. Get one of these after you score hordes of puppies with Howl of the Night Pack or Wolfbriar Elemental. There aren't many green beatsticks that are win conditions as decisively as this card. Even on its own or with 1 other creature 7/7 Trample Haste that gives the other creature trample means heavy damage if left unanswered.
Geistmage7
☆☆☆☆☆ (0.0/5.0)
Every time my friend Primal surge's this in I cry a little. 4/5 only because it's so costly.
iron_cynic
☆☆☆☆☆ (0.0/5.0)
It's rather disappointing for such an expensive green creature. Really, if that comes into play, I can lay down a Fog or Clinging Mists and negate your stampede. At that point, all you have is another 5/5 monster.
Haelthor
☆☆☆☆☆ (0.0/5.0)
Looks like Jabba the Mutt. Derpface also works, so does The Incredibly Speedy Hulk. I pulled him during the prerelease and it was magnificent: my opponent taps out all his guys for the second to final push, lethal on the board next turn. I have a couple dudes that couldn't block his fliers and then I top deck this for 20 damage!
The look of shock on his face was priceless.
Definitively what a green mythic should look like. And at least its more playable than Primal Surge.
Pope_Smotage
★★★★☆ (4.8/5.0)(5 votes)
You guys are missing the entire use of this card. In a ramp deck with something like Primal Surge or Show N' Tell... This guy WINS the turn he comes into play. I would rather have him over Griselbrand anyday. This guy was made for Primal Surge.
SUUUUUUUUUUUUUUUUUUUUUUURGE!
Sironos
★★☆☆☆ (2.4/5.0)(4 votes)
It is so funny when you have highly destructive deck with lots of removal, and you play against a deck with this ugly, oversized, horned frog, and you have continuously killed every creature they have summoned, and they topdeck this, sending in their 8CMC 6/c with haste and trample, soon becoming 5/5, the sheer disappointment in their eyes is so clear to see. This creature is running rampant in my area (in tournaments, not in the area), so I tend to pack more removal in my decks than usual. It epitomizes green at it's worst, big, big, pump, brute dumb strength, kinda like the Hulk. I really hate this kind of big, beefy, dumb, ugly looking mucle beast, I wouldn't feel good playing it, it's so straightforward and uninteresting, play creatures, play this, smash... hurpa derp!
Gcrudaplaneswalker
☆☆☆☆☆ (0.0/5.0)
Holy crap, it passed the $14 mark. Regret not keeping it in my trade binder. I'm guessing there is a huge increase in price due to G/B Zombies or Selesnya beatdown.
ThinkOriginal
☆☆☆☆☆ (0.0/5.0)
@Gcrudaplaneswalker
The price shot up mainly due to this deck: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/deck/1113
d-101
☆☆☆☆☆ (0.0/5.0)
Reanimator and dredge love this guy. In legacy, combine with Ichorid and Bridge from Below; bring out the Ichorids one turn before to generate zombie tokens with Bridge, and then bring out the Ichorids again and sac the tokens to Dread Return Craterhoof into play. If you have 3 Ichorids and nothing else on the field, then everyone gets +4/+4 and trample for 30 damage (hasted, no less). Easily my favorite finisher in dredge, although it has plenty of uses in Standard and elsewhere. 5/5
Sorry for asking such a silly question, but what's the interaction between this and Master Biomancer like?
Does Craterhoof Behemoth's or Master Biomancer's ETB effect trigger first, or can I just arrange the stack to how I want them to trigger?
PorygonPowah
☆☆☆☆☆ (0.0/5.0)
A friend of mine had a mimeoplasm EDH deck based around cards like this, living death, and rites of replication, using eternal witness to recur living death. I don't think I ever saw him cast his commander.
Lifegainwithbite
☆☆☆☆☆ (0.0/5.0)
@hyperviper: You may choose. I don't see why it would matter to this particular card though - putting counters on Craterhoof has no impact on his enter the battlefield ability.
whoiam
☆☆☆☆☆ (0.0/5.0)
Haste + Trample is always playable and this guy is basically Overwhelming Stampede on a stick. You can view that as paying 3GG for the sorcery effect and 1GG for 5/5 haste creature!
Like a (usually) stronger Overrun with a 5/5 body stapled to it.
EGarrett01
☆☆☆☆☆ (0.0/5.0)
The name and artwork belong to a 9/9 creature at least. Seriously, that thing could definitely kill a Colossus of Sardia.
Ferlord
☆☆☆☆☆ (0.0/5.0)
You know what? The more I think of it, the less it makes sense.
A MASSIVE thing (a behemoth, perhaps?) which has haste. Most things with haste are either small or are dragons. If they ARE large, they are some sort of spirit or elemental.
It encourages your mates to fight harder but doesn't explain why. I think I'll go with daytodave's explanation of "He kind of makes your creatures into projectiles."
He doesn't have Trample (permanently, at least). Why not? F**k you, that's why.
Lastly, the flavour text just confuses everything. "Its footsteps of today are the lakes of tomorrow". Yeah, thanks flavour. Would that mean that this destroys things with it's mass, Terrastodon/Indrik Stomphowler-style? No? Oh, I see...
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Its like a super overrun attached to a green fatty, 4.5/5
Also just imagine something that massive being able to run at high speeds, damn.
Thornhillforge
☆☆☆☆☆ (0.0/5.0)
I'm trying to figure out the flavor. The giant creature itself makes enough sense to me: (it would be very Innistrad if say, this creature was sleeping while Avacyn and Griselbrand were in the Helvault, then he woke up when they escaped). The effect is more confusing. My ideas: 1. He is such a powerful force of green mana (equivalent to Avacyn for white mana judging by their mana costs) that he actually radiates power, which spreads throughout your army. Or, 2. Your creatures see this thing coming and for a turn they charge straight into the enemy lines to get away from it until they realize that it's on their side.
bertuccia32
☆☆☆☆☆ (0.5/5.0)(1 vote)
If you're using a proper big-creature mono green deck -- which you should be if you're running his card -- then Overwhelming Stampede is simply better. 5 CMC instead of 8, which gives your creatures the same buff for the turn, except usually the buff is bigger (again, assuming you're using a green deck that has big mean scary creatures like it should.)
Also, the Stampede is almost splashable, and this just is not.
Kragash
★★★★☆ (4.0/5.0)(1 vote)
Not some random beast which considering its awe inspiring name, aint really that big.
Right... a 13/13 haste, trample that gives all 7 other creatures that are already on the 'field +8/+8 and trample when he drops, ain't really that big.
If you're using a proper big-creature mono green deck -- which you should be if you're running his card -- then Overwhelming Stampede is simply better. 5 CMC instead of 8, which gives your creatures the same buff for the turn, except usually the buff is bigger (again, assuming you're using a green deck that has big mean scary creatures like it should.)
Except that most people run this card in decks with small creatures... because with this guy, you don't need to run big creatures. Also, it's much easier to cheat a creature out than a Sorcery. Craterhoof wins this battle.
UNATCO
☆☆☆☆☆ (0.0/5.0)
The size of 3 Titanics and it's only a 5/5
dlsampson
☆☆☆☆☆ (0.0/5.0)
I love the flavour of this card. Massive beast gets summoned, and absolutely tramples over the battlefield, so much so that all of your other creatures get pushed along with it. It's a giant bulldozer. The only thing that lacks flavour is not attacking with it!
Degeh
★★★★☆ (4.0/5.0)(3 votes)
TIMMEEEH TIMMEEH TIMMEHHHH MMMMBLALATIMMEH
BobbySinclair
☆☆☆☆☆ (0.0/5.0)
Despite how sick I am of it, there's no denying this guy is THE finisher for nearly every green aggro deck. And if he isn't, then I take my hat off to you, and would certainly play you as a nice break from the other decks which aren't as enterprising. 5/5 (Begrudgingly)
Salient
☆☆☆☆☆ (0.0/5.0)
I absolutely adore this card and rate it 5/5 and am happy to have it under any circumstances, but... what the blazes did this have to do with Avacyn Restored?
anonymous1burger
★★★★☆ (4.2/5.0)(3 votes)
Remind anyone else of Gama Bunta?
blurrymadness
☆☆☆☆☆ (0.0/5.0)
This is what makes combo elves Top-8 frequently. Attacking for 24 with three 1/Xs on the field *the turn it comes down.*
This is very much a Spike creature pretending to be a Timmy card IMO. It wins right away, it's not actually big, it rewards you for little guys and almost punishes you for other fat creatures. It's got weird flavor at best and leaves out any interaction save for open-mana instant speed kill spells (which is often still not enough with a horde of 6/6 trampling elves.)
It's a good creature for the Legacy format IMO but it's a bad creature for the kitchen table.
armogohma
☆☆☆☆☆ (0.0/5.0)
I don't think I've ever seen a game where this was cast and nobody died.
Lord_of_Tresserhorn
☆☆☆☆☆ (0.0/5.0)
I'm sure there's a Godzilla vs. Craterhoof Behemoth movie out there somewhere.
Comments (80)
(Well, aside from being another EDH mythic for this set.)
We got Hollowhenge Beast too, but both this behemoth's artwork and flavor text, and also the overall functionality look pretty generic to me. Maybe this means we'll see a reprint of it sooner or later...
I guess it takes advantage of all the flicker abilities in this set, but really, could it get more clunky than this?
The effect is sweet, tho. Karador EDH is where this thing's at.
For the same rarity & mana cost Black got Griselbrand and White got Avacyn, Angel of Hope which I think are superior in every way. Perhaps WotC should recruit better designers for Green cards...
Rite of Replication
Just by itself, it is a 6/6 Haste Trampler for 8! That pretty much covers the mana cost for most big green creatures! Then you get a FREE attached pseudo-overrun (Pretty much is overrun if you have at least two other creatures)! This thing is a huge bargain!!
Need I remind you all? You're playing green. Dropping this on turn 6 should come natural and could be a huge game breaker if your opponent has even the slightest board disadvantage.
I give this card a solid 4/5 stars. Anything less than that is a crime.
It's as if they had a cool playtest card to name and they just ran out of time and slapped a creature type and name on it. You couldn't make this a wolfir? Honestly?
Lorddarktoothx, yes, in fact, it works amazingly with tokens.
WHITE
WHALE
HOLY
GRAIL
to make some more scary waves, while this would be a pain in the ass to do, try Gisela, Blade of Goldnight along with any 3 or so creatures, so lets just say they're 1/1.
Adds +5/+5 and trample to all creatures, so you have 3 6/6 creatures and 2 10/10 creatures with trample, and Gisela doubles the damage with all, so that's a total of 76 damage swung at your opponent.
the only downside to this is after the initial hit, your dealing with a 5/5 with no other abilities. still it's like summoning a 5/5 for 5 and playing a strong sorcery for 3
Here's how this guy's flavor works: First, he's in avacyn precisely BECAUSE he doesn't fit. He's a 60,000 ton beast who grazes on redwoods, he doesn't card about your stupid card sets. Second, he doesn't "inspire" the other creatures to make them bigger. When you summon him, he falls out of the sky trampling your opponent's army. Then, the shockwave throws all of your creatures into the air, and they become high-intensity projectile weapons as they fall from the sky. They get bonuses from holding on to each other for dear life.
I pulled him during the prerelease and it was magnificent: my opponent taps out all his guys for the second to final push, lethal on the board next turn. I have a couple dudes that couldn't block his fliers and then I top deck this for 20 damage!
The look of shock on his face was priceless.
Definitively what a green mythic should look like. And at least its more playable than Primal Surge.
SUUUUUUUUUUUUUUUUUUUUUUURGE!
This creature is running rampant in my area (in tournaments, not in the area), so I tend to pack more removal in my decks than usual. It epitomizes green at it's worst, big, big, pump, brute dumb strength, kinda like the Hulk. I really hate this kind of big, beefy, dumb, ugly looking mucle beast, I wouldn't feel good playing it, it's so straightforward and uninteresting, play creatures, play this, smash... hurpa derp!
The price shot up mainly due to this deck:
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/deck/1113
They made it easy for you and made him 5/5 to fetch with wild pair after you cast Avenger of Zendikar.
Does Craterhoof Behemoth's or Master Biomancer's ETB effect trigger first, or can I just arrange the stack to how I want them to trigger?
Sacrifice 8 squirrels with Phyrexian Altar to add
Inifite damage with trample and haste for,
A MASSIVE thing (a behemoth, perhaps?) which has haste. Most things with haste are either small or are dragons. If they ARE large, they are some sort of spirit or elemental.
It encourages your mates to fight harder but doesn't explain why. I think I'll go with daytodave's explanation of "He kind of makes your creatures into projectiles."
He doesn't have Trample (permanently, at least). Why not? F**k you, that's why.
Lastly, the flavour text just confuses everything. "Its footsteps of today are the lakes of tomorrow". Yeah, thanks flavour. Would that mean that this destroys things with it's mass, Terrastodon/Indrik Stomphowler-style? No? Oh, I see...
Also just imagine something that massive being able to run at high speeds, damn.
The giant creature itself makes enough sense to me: (it would be very Innistrad if say, this creature was sleeping while Avacyn and Griselbrand were in the Helvault, then he woke up when they escaped).
The effect is more confusing. My ideas: 1. He is such a powerful force of green mana (equivalent to Avacyn for white mana judging by their mana costs) that he actually radiates power, which spreads throughout your army.
Or, 2. Your creatures see this thing coming and for a turn they charge straight into the enemy lines to get away from it until they realize that it's on their side.
Also, the Stampede is almost splashable, and this just is not.
Right... a 13/13 haste, trample that gives all 7 other creatures that are already on the 'field +8/+8 and trample when he drops, ain't really that big.
If you're using a proper big-creature mono green deck -- which you should be if you're running his card -- then Overwhelming Stampede is simply better. 5 CMC instead of 8, which gives your creatures the same buff for the turn, except usually the buff is bigger (again, assuming you're using a green deck that has big mean scary creatures like it should.)
Except that most people run this card in decks with small creatures... because with this guy, you don't need to run big creatures. Also, it's much easier to cheat a creature out than a Sorcery. Craterhoof wins this battle.
This is very much a Spike creature pretending to be a Timmy card IMO. It wins right away, it's not actually big, it rewards you for little guys and almost punishes you for other fat creatures. It's got weird flavor at best and leaves out any interaction save for open-mana instant speed kill spells (which is often still not enough with a horde of 6/6 trampling elves.)
It's a good creature for the Legacy format IMO but it's a bad creature for the kitchen table.