Here's a nice infinite combo with the dragon. It comes from here (and there's more details there too): http://www.starcitygames.com/php/news/article/3318.html
What you need: Land, Animate Dead, Worldgorger Dragon.
How it works:
1. Cast Animate Dead, targeting the Dragon 2. Dragon comes into play, it's ability goes on the stack. 3. The ability resolves, and all my other permanents leave play 4. Since Animate Dead left play, Dragon goes to the graveyard 5. Since the Dragon left play, the land and Animate Dead return to play. Animate Dead triggers, targeting the Dragon. 6. In response to Animate Dead's ability going on the stack, tap the lands for mana. 7. Animate Dead resolves, Dragon comes into play, everything else leaves play. 8. Steps 4-7 repeat endlessly. Your mana pool fills. 9. You can interrupt the sequence to play an instant.
FugimSky
★★☆☆☆ (2.8/5.0)(2 votes)
thats pretty sick, but wouldnt the game end in a draw due to the infinite loop?
Mr_Hendry
★★★★☆ (4.6/5.0)(4 votes)
The Feb. 2009 version of the comp. rules says
421.4. If the loop contains only mandatory actions, the game ends in a draw.
But here there are not only mandatory options because you can continue to fill up your mana pool (which now can't even burn you if your opponenet breaks the loop after countering your kill move). And that's just it, this combo requires a kill move that can use all that mana in your pool (some arbitarry number that you state, for example, 200 billion). One such move layed out on the StarCity site is Ghitu Fire which is used instead of say a fireball becuase it can be played as an instant. There are numerous other and some better ways to use the mana as well.
Good stuff.
person1234
★★★★☆ (4.1/5.0)(4 votes)
The combo also works with a sorcery like drain life if there is another creature in your graveyard. After you get a sufficiently large amount of mana you can just animate dead the other creature and then use the mana.
SentByHim
★★★★☆ (4.4/5.0)(4 votes)
When you are flickering your lands in and out of play to make infinite mana don't forget to tap your Bazaar of Baghdad to grind your deck until you see your Oona, Queen of the Fae. Dump her in the graveyard and Animate Dead her and remove everyone's library from the game (as well as make a bunch of tokens). I think that's how it usually happens... Yes that's it...
Megrimage
★★★☆☆ (3.8/5.0)(4 votes)
i got my rear end kicked by that combo on turn two yesterday.
ClowWizardEriol
★☆☆☆☆ (1.3/5.0)(7 votes)
The combo with Animate Dead (or similar) doesn't make sense. If you tap your land for mana during this, it leaves the battlefield tapped. When this resolves, the land comes back tapped, right?
exterion
★★★★☆ (4.2/5.0)(3 votes)
@ClowWizardEriol: A permanent that leaves the battlefield and re-enters is treated as an entirely new permanent. Any cip/leaves play effects of the permanent will also trigger each time it leaves & re-enters play, and this could easily be used to your advantage (this + and red permanent with a cip effect = an arbitrarily large amount of damage) however, avoid ravnican boucelands in a deck based around this card
Guest1741815526
★★★★☆ (4.8/5.0)(10 votes)
Try Worldgorger with Jokulhaups. Tap enough mana to cast Jokulhaups and leave it in your mana pool, then cast Worldgorger. Your permanents will be swept away, leaving just the Dragon. Next, cast Jokulhaups. All creatures, land, and artifacts in play are destroyed, including the Worldgorger, but that'll allow your cards to return to play. You just decimated your opponent(s), but you're at full strength.
It's expensive, but hey, who said fun combos needed to be fully practical?
Kryptnyt
★★★★☆ (4.2/5.0)(4 votes)
I hate when a normally fun card is broken by a combo, making it hard to use said card in multi without getting ganged
AlBout
★★★★☆ (4.0/5.0)(2 votes)
Ruling question.
Say I put a random elf with sneak attack Then someone try to disenchant sneak attack, I answer by casting worldgorger dragon to put the enchantment safely out of game until end of the turn.
WorldGorger leave play at end of turn due to sneak attack effect and it put all my permanent back in the game.
What happen to the random elf ? Is it still under the influence of sneak attack and go to graveyard, or it is put into play by the dragon and not the enchantement, or I control both effect and make sneak attack trigger while the random elf is still out of game, and then the random elf come into play and avoid its fate ?
vomitron6000
★★☆☆☆ (2.5/5.0)(2 votes)
@ClowWizardEriol no
GruesomeGoo
★★★☆☆ (3.0/5.0)(2 votes)
My first rare, and even though he's not amazing, he was fun to drop and eat stuff with.
OverfiendSurprise
★★☆☆☆ (2.5/5.0)(1 vote)
@AlBout: You would get to keep the elf you trickcasted with Sneak Attack after the turn is over. When the card gets removed from game and comes back it's treated as a new permanent put into play with the Gorger. The "end of turn" Sneak Attack trigger wont see the original elf you put into play.
Seems like a fun way to keep your Emrakul for the kill
Studoku
★☆☆☆☆ (1.0/5.0)(1 vote)
Om nom nom!
igniteice
★★★★☆ (4.2/5.0)(3 votes)
@Mr_Hendry This would be a infinite mandatory loop except for Animate Dead having to re-target a creature when it comes back into play. Neither Worldgorger Dragon nor Animate Dead have optional parts to their loops. However, when Worldgorger Dragon hits the graveyard (because Animate Dead leaves play), it loses all enchantments attached to it. Therefore, when it comes back into play, its target that it was attached to isn't on the battlefield, so it has to retarget Worldgorger. However, I believe you could have it target a different creature, which is what breaks up the mandatory part, because if you don't retarget Worldgorger, the loop can't continue.
Telltalereaper
☆☆☆☆☆ (0.0/5.0)
Real quickly, NecroticNobody, that doesn't work...if the creature comes into play, the effect triggers...and if ti doesn't, it doesn't...unsummoning it will either not let the ability trigger, or they'll still get it back when it leaves. Also, does Animate Dead still work, with the oracle wording changing it to an aura, instead of a regular enchantment? Not entirely sure of the wording there.
Quoi
☆☆☆☆☆ (0.0/5.0)
Question here:
Working on a Care Package type deck with Summoner's Egg, Dominus of Feality, and Bazzar Trader
Here is what I want Clarification on;
I cast Summoner's Egg, with Worldgorger Dragon exiled, Bazzar Trader it over to an opponent, destroy target artifact. Worldgorger Dragon's ability resolves. Next turn I dominus of feality the worldgorger dragon back to me, and bazzar trader it to myself so I keep it. What happens if the Worldgorger Dragon goes to the graveyard? Do I get all of the exiled permanents, does the opponent get all of the permanents, or are they all non-recoverable?
nvm...I can read good.
NecroticNobody
★★★★☆ (4.0/5.0)(1 vote)
I love Unsummoning this guy before his enters the battlefield effect resolves, thus removing all my opponents permanents from the game forever. EDIT: This combo does work. 10/4/200: It is possible for the Dragon to leave the battlefield before its "enters the battlefield" trigger resolves. If this happens, then the "leaves the battlefield" trigger will have nothing to return and the "enters the battlefield" trigger's effects will be irreversible.
infernox10
★☆☆☆☆ (1.0/5.0)(1 vote)
Helps with Allies?
Phoenix1901
☆☆☆☆☆ (0.0/5.0)
This really shouldn't be banned in Legacy. Is it really more broken than Time Spiral? I know the combo, but it is very fragile.
@gabriel: All 4 dragons enter at the same time, which puts all 4 of their first abilities on the stack in whatever order you prefer (it doesn't matter). The first of 4 abilities go off, exiling all but one worldgorger. This triggers the second ability of all 3 exiled worldgorgers, which return nothing since their first ability hasn't gone off yet. For the sake of simplicity, I'm going to start naming worldgorgers by letters, A, B, C, and D. A will be the worldgorger currently alone on the field, while B, C, and D are the ones in exile.
The 'return to play' abilities of B, C, and D, all fizzle, since they never exiled anything in the first place. However, you still have the exiling abilities of B, C, and D, on the stack. Resolving the ability of B removes A from the battlefield, which triggers A's final ability, returning everything to the field, including B, C, and D. This triggers the exiling abilities of B, C, and D, which puts all 3 of them on the stack, again. Say you choose to resolve B first.
B exiled A previously, so C and D would be removed from the field, returning A. This puts A's exiling ability on the stack, as well as C and D's returning ability, however those last two abilities fizzle as nothing was exiled. Thus, A's exiling ability resolves first, removing B from the field. When B leaves, it returns C and D, as well as everything else you controlled.
This triggers C and D's exiling ability. Resolving C then exiles everything, including A. Removing A returns B to the field, triggering B's exiling ability, removing C from the field. C's last ability triggers, returning A and everything else to the field. A then triggers again, exiling everything, causing B to be removed but C to re-enter.
At this point, you've reached an infinite loop. C will exile A, returning B. B then exiles C, returning A. A then exiles B, returning C. Thus, C re-enters, exiling A and returning B, starting that loop over again. You can further complicate things by resolving D at some point, but the end result is the same, an infinite loop of triggers triggering other triggers.
This would cause the game to end in a draw. However, because your permanents are also blinking in and out of existence during every other step of the infinite cycle, you can tap all of your lands to generate infinite mana. You can then use that mana to win with any instant, perhaps Stroke of Genius to make your opponent draw their deck.
tl,dr: Way too many triggers to keep track of cause an infinite loop. The game draws unless you interrupt that loop with an instant to make use of your infinite mana. Also gabriel is a jerk for asking a question like this. :P
mlanier131
★☆☆☆☆ (1.0/5.0)(1 vote)
Its unbanned in edh now so this fun combo is legal. Doomsday putting necropotance (or tefiers puzzle box), worldgorger dragon, animate dead, comet storm, and duress/angles grace/ worship. Pass turn, drop necro or puzzel box, draw 4 cards, then use the infinte combo with dragon to kill everyone at the table.
@Gabriel422: 5/5 stars on your comment, for the length of MrBarrelRoll's comment. xDDDD
Also, Patriarch's Bidding + 4x Worldgorger Dragons is Kaalia of the Vast's new favorite way to win. Entomb, I think, will do quite nicely. :)
Worldgorger Dragon, you only get 5 stars, because that's all that's left in the sky you pig!
Edit: Buried Alive even quicker than Entomb. Use both just because!
Ragamander
★★☆☆☆ (2.5/5.0)(1 vote)
@Gabriel422 & MrBarrelRoll
It doesn't actually get into an infinite loop, since when the exiled Worldgorger Dragons return to play, they have no "memory" of their former selves, meaning that they'll all eventually be exiled by effects whose sources have ceased to exist and thus can never return them to play.
Here is a chart of what happens: http://www.freeimagehosting.net/aegjj
Another way of putting it is that Worldgorger Dragon's ability is a lot like imprint, and things don't typically stay imprinted through zone changes. Also, exiled cards usually can't exile other cards. The effect will just pretend that the source existed or try to remember what was last known about the source.
use with Worldslayer. float 16 mana, play this exiling everything, play and attach worldslayer. then hit them destroying all their crap and the dragon, and your stuff all comes back
I bet it would really suck to have this guy Pacified.
Arachnos
☆☆☆☆☆ (0.5/5.0)(1 vote)
If you do it correctly, the game doesn't end due to infinite loop. First of all, you can play an instant while the loop is active, secondly you can simply target something else with Animate Dead to end the loop at any time.
Arachibutyrophobia
☆☆☆☆☆ (0.0/5.0)
this card is banned because of animate dead?
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Step 1 play this. Step 2 have your ally play Worldfire Step 3 win the game
This card seems fun for Timmys and Johnnys alike. Timmy's be careful though, one pacifism will wreck your game.
ChidyDog
☆☆☆☆☆ (0.0/5.0)
He is a critical piece in a few combos in my Kaalia EDH deck. These combos are essentially the same just done differently depending on boardstate.
Game Win Loop A: Use Buried Alive to put Worldgorger Dragon, Rune-Scarred Demon, and a 3rd creature (if needed for reanimation later) into graveyard. Then play Animate Dead onto Worldgorger Dragon for the infinite mana loop as others described. Tap lands in response to the Dragon's ETB effect to float mana. After enough iterations and enough mana floating, end loop by putting Animate Dead onto Rune-Scarred Demon to tutor for Exsanguinate and pay all floated mana (minus the BB) for X for the win.
Game Win Loop B: If Rune-Scarred Demon and Exsanguinate aren't available to use: have either Piranha Marsh or Bogardan Hellkite on the battlefield when you do the Animate Dead+Worldgorger Dragon loop to drain each opponent's life or deal all the damage from these ETBs.
Anti-boardwipe and Anti-spot removal: Have Sneak Attack in play and Worldgorger Dragon in hand or Cauldron Dance in hand and Worldgorger Dragon in graveyard. Also have Phyrexian Reclamation in play to get the Dragon back to hand when/if needed. Now when an opponent tries to boardwipe or use spot removal, respond by putting Worldgorger into play via Sneak Attack/Cauldron Dance to clear your board first, then now when boardwipe resolves, it will only kill Worldgorger giving you your stuff back; or cause the spot removal to fizzle and give you a 7/7 flying trampler with haste to attack with (if possible), then die/leave play at end of turn to give you your stuff back anyway.
The Jokulhaups combo works much better if you use Zirilan of the Claw to get this out. Now you need 9 mana instead of 12, and you aren't hosed if the Jokulhaups is countered.
vandwedge
☆☆☆☆☆ (0.0/5.0)
mtgraptor: If you cast him, put his ability on the stack, and then Unsummoned him, here is what would happen. His leaves-play ability of returning your permanents would happen, and accomplish nothing. Then his EtB ability of removing all of your permanents would happen, and you would lose all of your cards with nothing to show for it (and have no way of getting them back). I'm unsure why you would want to do this? And if you do, Kaervek's Spite seems preferable at BBB to 3RRRU.
Comments (46)
http://www.starcitygames.com/php/news/article/3318.html
What you need: Land, Animate Dead, Worldgorger Dragon.
How it works:
1. Cast Animate Dead, targeting the Dragon
2. Dragon comes into play, it's ability goes on the stack.
3. The ability resolves, and all my other permanents leave play
4. Since Animate Dead left play, Dragon goes to the graveyard
5. Since the Dragon left play, the land and Animate Dead return to play. Animate Dead triggers, targeting the Dragon.
6. In response to Animate Dead's ability going on the stack, tap the lands for mana.
7. Animate Dead resolves, Dragon comes into play, everything else leaves play.
8. Steps 4-7 repeat endlessly. Your mana pool fills.
9. You can interrupt the sequence to play an instant.
421.4. If the loop contains only mandatory actions, the game ends in a draw.
But here there are not only mandatory options because you can continue to fill up your mana pool (which now can't even burn you if your opponenet breaks the loop after countering your kill move). And that's just it, this combo requires a kill move that can use all that mana in your pool (some arbitarry number that you state, for example, 200 billion). One such move layed out on the StarCity site is Ghitu Fire which is used instead of say a fireball becuase it can be played as an instant. There are numerous other and some better ways to use the mana as well.
Good stuff.
It's expensive, but hey, who said fun combos needed to be fully practical?
Say I put a random elf with sneak attack Then someone try to disenchant sneak attack, I answer by casting worldgorger dragon to put the enchantment safely out of game until end of the turn.
WorldGorger leave play at end of turn due to sneak attack effect and it put all my permanent back in the game.
What happen to the random elf ? Is it still under the influence of sneak attack and go to graveyard, or it is put into play by the dragon and not the enchantement, or I control both effect and make sneak attack trigger while the random elf is still out of game, and then the random elf come into play and avoid its fate ?
Seems like a fun way to keep your Emrakul for the kill
This would be a infinite mandatory loop except for Animate Dead having to re-target a creature when it comes back into play. Neither Worldgorger Dragon nor Animate Dead have optional parts to their loops. However, when Worldgorger Dragon hits the graveyard (because Animate Dead leaves play), it loses all enchantments attached to it. Therefore, when it comes back into play, its target that it was attached to isn't on the battlefield, so it has to retarget Worldgorger. However, I believe you could have it target a different creature, which is what breaks up the mandatory part, because if you don't retarget Worldgorger, the loop can't continue.
Working on a Care Package type deck with Summoner's Egg, Dominus of Feality, and Bazzar Trader
Here is what I want Clarification on;
I cast Summoner's Egg, with Worldgorger Dragon exiled, Bazzar Trader it over to an opponent, destroy target artifact. Worldgorger Dragon's ability resolves. Next turn I dominus of feality the worldgorger dragon back to me, and bazzar trader it to myself so I keep it. What happens if the Worldgorger Dragon goes to the graveyard? Do I get all of the exiled permanents, does the opponent get all of the permanents, or are they all non-recoverable?
nvm...I can read good.
EDIT: This combo does work. 10/4/200: It is possible for the Dragon to leave the battlefield before its "enters the battlefield" trigger resolves. If this happens, then the "leaves the battlefield" trigger will have nothing to return and the "enters the battlefield" trigger's effects will be irreversible.
Patriarch's Bidding four of these onto the battlefield. What happens?
The 'return to play' abilities of B, C, and D, all fizzle, since they never exiled anything in the first place. However, you still have the exiling abilities of B, C, and D, on the stack. Resolving the ability of B removes A from the battlefield, which triggers A's final ability, returning everything to the field, including B, C, and D. This triggers the exiling abilities of B, C, and D, which puts all 3 of them on the stack, again. Say you choose to resolve B first.
B exiled A previously, so C and D would be removed from the field, returning A. This puts A's exiling ability on the stack, as well as C and D's returning ability, however those last two abilities fizzle as nothing was exiled. Thus, A's exiling ability resolves first, removing B from the field. When B leaves, it returns C and D, as well as everything else you controlled.
This triggers C and D's exiling ability. Resolving C then exiles everything, including A. Removing A returns B to the field, triggering B's exiling ability, removing C from the field. C's last ability triggers, returning A and everything else to the field. A then triggers again, exiling everything, causing B to be removed but C to re-enter.
At this point, you've reached an infinite loop. C will exile A, returning B. B then exiles C, returning A. A then exiles B, returning C. Thus, C re-enters, exiling A and returning B, starting that loop over again. You can further complicate things by resolving D at some point, but the end result is the same, an infinite loop of triggers triggering other triggers.
This would cause the game to end in a draw. However, because your permanents are also blinking in and out of existence during every other step of the infinite cycle, you can tap all of your lands to generate infinite mana. You can then use that mana to win with any instant, perhaps Stroke of Genius to make your opponent draw their deck.
tl,dr: Way too many triggers to keep track of cause an infinite loop. The game draws unless you interrupt that loop with an instant to make use of your infinite mana. Also gabriel is a jerk for asking a question like this. :P
or target Ambassador Laquatus and mill them out.
Also, Patriarch's Bidding + 4x Worldgorger Dragons is Kaalia of the Vast's new favorite way to win. Entomb, I think, will do quite nicely. :)
Worldgorger Dragon, you only get 5 stars, because that's all that's left in the sky you pig!
Edit: Buried Alive even quicker than Entomb. Use both just because!
It doesn't actually get into an infinite loop, since when the exiled Worldgorger Dragons return to play, they have no "memory" of their former selves, meaning that they'll all eventually be exiled by effects whose sources have ceased to exist and thus can never return them to play.
Here is a chart of what happens: http://www.freeimagehosting.net/aegjj
Another way of putting it is that Worldgorger Dragon's ability is a lot like imprint, and things don't typically stay imprinted through zone changes. Also, exiled cards usually can't exile other cards. The effect will just pretend that the source existed or try to remember what was last known about the source.
Step 2 have your ally play Worldfire
Step 3 win the game
This card seems fun for Timmys and Johnnys alike. Timmy's be careful though, one pacifism will wreck your game.
Game Win Loop A:
Use Buried Alive to put Worldgorger Dragon, Rune-Scarred Demon, and a 3rd creature (if needed for reanimation later) into graveyard. Then play Animate Dead onto Worldgorger Dragon for the infinite mana loop as others described. Tap lands in response to the Dragon's ETB effect to float mana. After enough iterations and enough mana floating, end loop by putting Animate Dead onto Rune-Scarred Demon to tutor for Exsanguinate and pay all floated mana (minus the BB) for X for the win.
Game Win Loop B:
If Rune-Scarred Demon and Exsanguinate aren't available to use: have either Piranha Marsh or Bogardan Hellkite on the battlefield when you do the Animate Dead+Worldgorger Dragon loop to drain each opponent's life or deal all the damage from these ETBs.
Anti-boardwipe and Anti-spot removal:
Have Sneak Attack in play and Worldgorger Dragon in hand or Cauldron Dance in hand and Worldgorger Dragon in graveyard. Also have Phyrexian Reclamation in play to get the Dragon back to hand when/if needed. Now when an opponent tries to boardwipe or use spot removal, respond by putting Worldgorger into play via Sneak Attack/Cauldron Dance to clear your board first, then now when boardwipe resolves, it will only kill Worldgorger giving you your stuff back; or cause the spot removal to fizzle and give you a 7/7 flying trampler with haste to attack with (if possible), then die/leave play at end of turn to give you your stuff back anyway.
Please, pretty please
pretty pretty, please
This guy T5 (with some minor accel)
Rage on T6 when your spell is countered
I think my favorite interaction with this card is Apocalypse since it simply gets rid of everything for good.