Since the this gives the creature the ability, wouldn't the copy also have it along with Haste? I know when Mirror-Sigil Sergeant creates a copy, the copy has any additional abilities that he had gained.
There must be a million and one ways to make use of this. My favourite so far: cast Splinter Twin on Battered Golem (which is a win in itself) with a Spawning Pit and a Darksteel Reactor in play. Create twenty golem tokens and sacrifice them to the pit for charge tokens, then Fate Transfer them onto the reactor. Boom :)
SwordSkill
☆☆☆☆☆ (0.0/5.0)
@Kataklyzmik:
No they won't. Copy effects only copy the printed values on the card. Abilities granted by other sources are not copied.
706.2. When copying an object, the copy acquires the copiable values of the original object's characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The "copiable values" are the values derived from the text printed on the object (that text being name, mana cost, card type, subtype, supertype, expansion symbol, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by "as . . . enters the battlefield" and "as . . . is turned face up" abilities that set characteristics, and by abilities that caused the object to be face down. Other effects (including type-changing and text-changing effects), status, and counters are not copied.
Cardcypher42
☆☆☆☆☆ (0.0/5.0)
I shudder to think how many creatures are out there that can abuse this aura horribly... In the RotE prerelease, a limited environment; almost all of my creatures could use this, doing things like fetching lands into play, threatening creatures, and summoning Eldrazi spawn. Anything with an enters-the-battlefield effect can have that effect replicated each turn. In addition, one of your creatures can now make suicidal clones of itself to do anything from repeatedly chumping to kamikazeing headfirst into the opponent's forces. If any creatures out there have a "sacrifice this creature" effect, get ready to abuse it to high hell. This is a very fun card to play with.
alman
★★★☆☆ (3.1/5.0)(5 votes)
Just a thought.. this plus fatestitcher equals infinite "tapped" creatures! now what the hell should i do with them? @_@
The flavor text though is just plain awesome! :)
DRKLCNS
☆☆☆☆☆ (0.0/5.0)
Naya allies have a new toy...
Put this on Kabira Evangel, and get protection from 2 colors on your creatures every turn.
Cyberium
☆☆☆☆☆ (0.0/5.0)
Mystic Snake, anyone?
Sacrier
☆☆☆☆☆ (0.0/5.0)
This card works with pretty much anything. Even a spawn...
SolidSoldier
☆☆☆☆☆ (0.0/5.0)
Oh... god... so... drool-worthy...
There's a reason to put red into your ally decks now. Maybe even soldier decks.
So many possibilities with this card it's ridiculous and it's blowing my mind.
Eternal_Blue
☆☆☆☆☆ (0.0/5.0)
woot, woot. the one and only good red card from roe!
Donovan_Fabian
☆☆☆☆☆ (0.0/5.0)
This card is the uber combo card of the set, it has so many potential combinations with anything that has any sort of when enters or leaves play abilities. There's a long list to choose from, such as acidic slime, shriekmaw, final sting, and so on. Just remember to try to protect your enchanted creature somehow, nothing worse than thinking you have the game locked up and they path your enchanted creature before you get to use it.
Kataklyzmik
☆☆☆☆☆ (0.0/5.0)
@ Swordskill:
Elaborate on that a bit.
If Intruder alarm is out, and I splinter twin any ally, then all my other allies reap the benefits of an ally coming into play for as long as I choose to tap my splinter twinned ally. So, the 'as modifed by other copy effects' prevents the jwari copies from being anything but other copies of whatever my original Jwari copied negates the choice of what to bring the copies into play as, I still get as many copies of that ally as I want.
PS. Can you link me to those rules, there's other things I'd like to read about regarding phasing and stasis.
2blu4u
☆☆☆☆☆ (0.0/5.0)
On a kicked Caldera Hellion this card will dish out 3 damage every turn. Yummy.
Razmataz24
★★★★☆ (4.1/5.0)(11 votes)
This card is so win. You can literally do anything you want with it. Generate tokens, Destroy land, Level up creatures, gain life, or swing with a big fatty every turn with no second thought. Here are a few silly good cards to equip this to.
Thats just standard... The possibilities of this card are only limited by your imagination. If you want something done this card will do it for you... Expensive, but what you get for your mana is just nuts.
The only downside is that the token is exiled. So that can limit what you can do. But for most triggers that have enter the graveyard effects they can be duplicated with enter the battlefield or whenever this creature attacks effects.
5/5
U-caster
☆☆☆☆☆ (0.0/5.0)
any ally with this is just rape, now just imagine elspeths squire.
shouldn't this be blue? seems like the opposite colour of what it should be right now..:\
oh well, who cares about blue, this card rocks! 8D
Gezus82
☆☆☆☆☆ (0.0/5.0)
I'm really liking this with anything with comes into play effects or anything that effects the board permanently.
I can just imagine the manna ramp if this goes on an Ondu Giant or a Wood elves. Though one thing that seems really exciting to me is getting this on a tuktuk the explorer. getting a permanent 5/5 colorless at the end of turn for a tap is always nice. and if you have a doubling season (because you always need doubling season) you get 4 5/5s a turn
Coactus
☆☆☆☆☆ (0.0/5.0)
This card is almost MADE for Valakut Ramp. Valakut Ramp uses Bogardan Hellkite, Caldera Hellion, SGC, occasionally Magma Phoenix, and with Rise out, it uses Ondu Giant. Each of these abuses the HELL out of this card.
Hellkite = T: 5 damage and a 5/5 expendable hastey in the sky. Hellion = It's ETB ability become a T: ability. SGC = Cranks out 4 throwable gobbos each turn Phoenix = Now you can use it to deal 6 damage (When the first token dies at EOT, kills the original phoenix, dealing 6 total) and wipe the board, and possibly kill an opponent. Ondu Giant = T: Rampant Growth
It's sick!
lukemol
☆☆☆☆☆ (0.0/5.0)
Unfortunately at the prerelease I was only able to get this on Ondu Giant, but hey, a token as a blocker and a land on each of my opponents turns wasn't really a bad deal. Would have used it offensively had my opponent not already outnumbered and overpowered my creatures.
PaladinZane
☆☆☆☆☆ (0.0/5.0)
Use with Breath of Fury and any other creature for an infinite attack combo.
@ Gezus82 I don't think that'll work because they're both legendary?
Jetsu1337
☆☆☆☆☆ (0.0/5.0)
@Gezus82 -- You'd not get the token, because the Splinter would be Exiled, and never hit the Graveyard
Jedijoe
☆☆☆☆☆ (0.0/5.0)
This would work very well in an Ally Deck, especially one in which you enchant a Jwari Shapeshifter...
yesnomu
☆☆☆☆☆ (0.0/5.0)
I used this with an Emberwilde Augur to deal 3 free damage every turn. Won that game handily, and that's not even the best use in my RG deck! Fantastic card.
I think Splinter Twin is a pretty cool guy; eh makes clones and doesn't afraid of anything :P
IronSavior
☆☆☆☆☆ (0.0/5.0)
This ability wouldn't normally be able to create a Clone or a Jwari Shapeshifter where you can choose a new creature to copy. For example, you cast Clone and copy a Soul Warden and then you attach Splinter Twin to your copy--when you activate the copy ability given by the aura, it can only produce a token that is a copy of a Soul Warden.
That's not to say it's impossible to have a Clone that uses Splinter Twin to produce more Clones that actually can copy different creatures. Imagine the following scenario. You have a Marshal's Anthem on the table at the time you cast your Clone, but you opt to not copy anything. Your Clone enters the battlefield as (and remains) a 1/1 Clone creature. Attaching Splinter Twin to this Clone will actually produce a Clone that can choose to copy a new creature with every copy.
surewhynot
☆☆☆☆☆ (0.0/5.0)
I like the Pestermite combo, toss in Coat of Arms to attack with...say, 300 flying 300/300's?
you have to have a toughness-boosting enchantment on the field to properly play this on clone or jwari shapeshifter
this does very little to help with tuktuk. the tokens are legendary, so if you put it on tuktuk and make a copy, both die, then make tokens, which die. pandemonium is the only way this helps.
this has no interaction with cascade at all. Not. At. All.
for fatestitcher, you can make infinite tapped tokens. Ok. Now, if you activate this ability during the end step of your opponent's turn, they won't be exiled until your end step. now they get to untap and attack. Alternately, use lich lord of unx for super mill and life-loss.
please rate this comment high so people can see it and avoid posting uneducated comments.
The_Sturm
★★★☆☆ (3.5/5.0)(4 votes)
This + Sky Hussar = an infinite number of 4/3 flying haste creatures.
spyros_
☆☆☆☆☆ (0.0/5.0)
So you can enchant a creature and use the ability to create a duplicate token not immediately but next turn?
the kicker abilities are viable?
Fatestitcher, Splinter Twin, Blood throne vampire. Infinite/infinite vampire creature. Yknow, if you run a UBR deck. im suuuuuuuuuure there are better combos in the same vein, this is just what iii came up with off the top of my head.
Sky Hussar also works wonders. And it has the benefit of untapping all of your creatures. Possibly a pinger if attacking for the win is impossible.
But the best scenario would look like this: T1: Land, something. T2: Land, something. T3: Land, P@ss. End of opponent's turn, cast Pestermite. T4: Land. Splinter Twin on the 'mite. T5: Land. Attack with 13144 faeries. Protect with Pact of Negation. Win (unless opponent has somehow put an Avatar of Hope or Empyrial Archangel on the bord).
Ruminite436
★☆☆☆☆ (1.6/5.0)(4 votes)
goes great with both acidic slime, pelakka wurm and mitotic slime any creature that triggers an effect on entering the battlefield or dying is good with this but i think green corners the market on those kind of creatures
ATTN: You do NOT need toughness-boosting effects of any kind to make this work on a Clone-type creature. If you make a copy of something that has copied something else, such as this on Clone, then the new (token) copy is an exact copy of what the Clone is copying, not a copy of a clone copying something, and not a Clone copying nothing. fo yo infomation.
Also, even if the clone was copying nothing, was still alive, and you didn't have toughness-boosting effects, the token would still be able to use the ENTER THE BATTLEFIELD AS A COPY OF ANY CREATURE ability of clone.
What I think you meant, informative guy who posted, was that in order to use Clone's ability every time yo use Splinter Twin, you'd have to have a toughness-boosting effect. Just clarifying this sh*t for people who have no idea.
Baconradar
★★★★☆ (4.2/5.0)(3 votes)
Clearly ridiculous combo potential and at a fair cost. Great card
HOWEVER, why is it red? This seriously doesn't feel red at all. I know that wizards wants the 'mirror copy' mechanic to be red, but it still doesn't feel red.
One of my favorite cards ever. I've had so much fun with this thing!
My favorites are: Conquering Manticore - get control of a creature every turn Daring Apprentice for a free counter each turn Siege-gang Commander to boost up your reckless ones
Card of the day for August 24. The card suggested to combo with this is Doubling Season.
RampMage
☆☆☆☆☆ (0.0/5.0)
Halimar Excavator and Harabaz Druid +Splinter Twin + Crab Umbra = Decked Opponent and infinite mana.
the only way you could play this on a Jwari Shapeshifter and use it as a cloning ally is if the Jwari Shapeshifter came into play and stayed a Jwari Shapeshifter (Leyline of Vitality maybe). otherwise it would create a new version of whatever you had cloned to keep it in play (Harabaz druid, sea gate loremaster, turntimber ranger, Umara rapter, etc ) which would still be fantastic.
Allies have a turn three win with this card.
dberry02
★★★☆☆ (3.2/5.0)(5 votes)
Put this on the Little Girl and in a few turns you'll have a slumber party!
Repeat this combo as many times as you can during your turn.
harthy
☆☆☆☆☆ (0.0/5.0)
Posted By: ultratog1028 (8/18/2010 1:10:28 PM) HOWEVER, why is it red? This seriously doesn't feel red at all. I know that wizards wants the 'mirror copy' mechanic to be red, but it still doesn't feel red.
It should not be red vesuvan doppelganger is the card the specifically says that it is a certain color
This + Anything that has an EtB effect. And/or a good tap-activated ability. And/or a good effect when it attacks. Seriously, this card is so wide-open useful that it's almost hard to have a good discussion about it - there's just SO many things that can it can be used on. Basically never a bad draw and not too often a bad play.
Also, Doubling Season etc etc. (Also not much that THAT card doesn't improve...)
Any Eldrazi Spawn token generator = tons of tokens Any Ally = obvious
And that's just in standard.
EDIT: Of course this was OLD standard. Now,what else can we use this with:
Titans. Any. 2 Triggers, when the token enters and when it attacks. Primeval = 4x lands each turn. etc Hand of the Praetors = even bigger infect creatures, double the poision counters Massacre Wurm = gratuitous death and destruction Myr Battlesphere = you like Myrs? here, have ALL the Myrs Myr Galvanizer = speaking of Myrs, we heard you like easy combos, too? Sunblast Angel = even MORE death and destruction! Trinket/Treasure Mage = free tutors every turn Precursor Golem = golems, golems everywhere Glimmerpoint Stag = selective flicker whenever you want it Neurok Invisimancer = unblockability on demand Soliton = as many 3/4 haste tokens as you want for only {U} apiece.
Qoid
★★★★☆ (4.0/5.0)(5 votes)
I'm seeing stars, there are too many combos...
Artscrafter
★★★☆☆ (3.6/5.0)(4 votes)
@Superllama12: I really hope you're joking about using this on Emrakul. It's possible to attach this to Emrakul, but you'd have to have a way to get this into play without casting it. Venser, Glimmerpoint Stag and Genesis Wave could work. Following which, you now have an Emrakul with the ability ": Sacrifice Emrakul." No extra turn. That comes from hardcasting it.
Manaboy
★★★☆☆ (3.6/5.0)(4 votes)
this card has so many options in my deck. 1. Myr Galvanizer - make a Myr Galvanizer - make a Myr Galvanizer - make a token till you run out of mana +1 +1 X galvenizers 2. Myr Battlesphere + galvenizer = 4 Tolkens (X) mana 3. Myr Galvanizer + Plaladium Myr = all the mana in the world
AColonyOfAnts
★★★☆☆ (3.2/5.0)(3 votes)
@alman
Putting this on Fatestitcher will only net you 1 untapped Fatestitcher and however many tapped fatestitchers you decided to put onto the battlefield. This card was meant for Untap all other creatures (Myr Galvanizer) or enters the battlefield effects.
now chuck down a doubling season and you now have yourself a copy any creature you have control of infinite times
(correct me if im wrong but you get a free copy which moves the enchantment to another creature via stack manipulation two copies of that creature to resolve and a new glamer spinners that places moves splinter twin on glammer spinners to use again)
infinite 2/4 fliers... I wish i had playsets to pull it off...
this card is like freed from the reel, doubling season and many cards like it is too be used broken as an enter the battlefield instant win that turn or not at all... otherwise it screams kill me before i put a storm crow into the battlefield every turn
less broken version would of made the enchantment tap instead of the creature,
scumbling1
★★★☆☆ (3.5/5.0)(3 votes)
I prefer Kiki-Jiki, as he can live on his own and can also be the general of an EDH deck. But as far as Auras go, this isn't bad. So long as they don't kill your creature in response to you enchanting it, it should impact the board immediately and at least generate card parity.
BiOhyBr
★★★☆☆ (3.5/5.0)(6 votes)
Deceiver Exarch...
darkgnosis
★★★☆☆ (3.8/5.0)(4 votes)
I am sooo glad I got myself a playset of these a couple of months ago. With Deceiver Exarch about, they have quadrupled in price!
I'm just sad that I didn't preorder Spellskite when they were much cheaper :(
Anyway, top card. I use it as one of the two 'win' combos in my myr deck. Harder to pull off, but much more satisfying! You have infinite 1/4s? well, prepare to face my infinite infinity/infinity myrs!!
theVillageIdiot
★☆☆☆☆ (1.0/5.0)(3 votes)
How would this interact with doubling season? Would you have to sacrifice both tokens or just one?
RancoredMindfeeder
★☆☆☆☆ (1.8/5.0)(2 votes)
What is the converted mana cost of the token? Same as the creature it copies or 0 cause it's a token?
Splizer
★★★☆☆ (3.5/5.0)(3 votes)
Why not just put this on a Gemini Engine and cluster**** someone?
Fictionarious
★★★☆☆ (3.5/5.0)(3 votes)
I kind of want to play this deciver twin combo once just so I can say, "and now for my deciever exarch's secret technique! *forms hand sign* KAGE BUNSHIN NO JUTSU!"
scarecrowk
★★★☆☆ (3.3/5.0)(3 votes)
My FNM combo= Manic Vandal+Splinter Twin+Liquimetal Coating= Destroy target Permanent every turn. Add more liquimetal, some crush and shatter, and you have a deck that makes no friends. XD
djflo
★★☆☆☆ (2.0/5.0)(1 vote)
Question - why does the token not have the activated ability granted by this enchantment? The rulings say it doesn't, but why?
WateryMind
☆☆☆☆☆ (0.0/5.0)
This cards goes off with so many things... And it goes infinite with Deceiver Exarch.
I like turn 4 kills. I like them a lot.
BullCut
☆☆☆☆☆ (0.0/5.0)
This card has to be banned, it's so god damn cheap.
axiobeta
☆☆☆☆☆ (0.0/5.0)
Obviously an amazing card and a fair example of how awesome red is becoming, but am I the first to notice the really odd placement of the twin's sword?
calebbevers
☆☆☆☆☆ (0.0/5.0)
i love this card to no end, however, alot of the combos people are think of wouldnt work because you exile the token, it never hits the graveyard. still this card is ridiculusly breakable and is amazing.
rinoh20
★★☆☆☆ (2.7/5.0)(3 votes)
@DacenOctavio
so it's the china of the color pie.
made4ipod
★☆☆☆☆ (1.3/5.0)(3 votes)
The new and somewhat improved Kiki Jiki
swords_to_exile
★★☆☆☆ (2.3/5.0)(3 votes)
Coming soon: From the Vault - Enchantments. Featuring all your favorite (hated?) enchantments, including Splinter Twin, Rancor, Angelic Destiny, Pemin's Aura, and Control Magic. Get yours today!
GrimjawxRULES
★★☆☆☆ (2.0/5.0)(2 votes)
I always thought abilities from auras were also copied when you copied an enchanted permanent. Splinter Twin specifically says "enchanted creature has", so naturally, one would assume that the enchanted creature is treated as though it actually has that ability itself. I also thought that power/toughness effects were copied, but it turns out they're not (meaning you can't cast Giant Growth on a 1/1 creature, copy it and end up with a 4/4 copy). This is a bit confusing to me, since cards that care about a creature's power (Ooze Garden, Mercy Killing etc.) do take "buffs" into account when determining the size of the Ooze token/the amount of tokens.
All in all, it doesn't make sense that the copy doesn't have the Splinter-Twin ability: it's the enchanted creature that has the ability, and thus it should be copied. In all honesty, I think enchantments like these should be reworded in order to avoid further confusion. Something along the lines of
Enchanted creature has "As long as a card named Splinter Twin is attached to this creature, this creature has ": Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step.
would do. I know it's quite wordy, but at least it provides a fix to the issue: the token would still copy the ability, but it would have to be enchanted by a Splinter Twin itself in order to use it.
Condor_96
★☆☆☆☆ (1.5/5.0)(2 votes)
@swords_to_exile: don't forget Doubling Season and Training Grounds!
With Deciever Exarch about, a Modern or Extended Izzet deck using this combo is infuriatingly good. And when I say Izzet, I mean "Izzet turn four? Looks like that's game, then."
This would be awesome in a Rat Ninja deck, but only 90s kids would know why...
j_mindfingerpainter
★★★☆☆ (3.0/5.0)(1 vote)
Obviously this card in a Modern Izzet deck (I've seen it in Izzet Storm sideboards, actually) is very good, but there's a slight weakness in giving the activated ability to the creature. Damping Matrix.
We better not let storm Crow find out about this, or God help us all.
TheVizier
★★★★★ (5.0/5.0)(1 vote)
Kiki-Jiki's Embrace.
Kodanshi
☆☆☆☆☆ (0.0/5.0)
Precisely my own thought, @McKnuty, precisely my own. Oh, you’ve made a billion copies with haste? Well, priority still passes to me before combat, so… Rakdos Charm, mode 3. Boom. Bye–bye.
Comments (122)
Or just put it on a Turntimber Ranger
Hmm, Halimar Excavator would make for a faster descent into doom than Turntimber, but the colours don't fit as well.
No they won't. Copy effects only copy the printed values on the card. Abilities granted by other sources are not copied.
706.2. When copying an object, the copy acquires the copiable values of the original object's characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The "copiable values" are the values derived from the text printed on the object (that text being name, mana cost, card type, subtype, supertype, expansion symbol, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by "as . . . enters the battlefield" and "as . . . is turned face up" abilities that set characteristics, and by abilities that caused the object to be face down. Other effects (including type-changing and text-changing effects), status, and counters are not copied.
The flavor text though is just plain awesome! :)
Put this on Kabira Evangel, and get protection from 2 colors on your creatures every turn.
There's a reason to put red into your ally decks now. Maybe even soldier decks.
So many possibilities with this card it's ridiculous and it's blowing my mind.
Elaborate on that a bit.
If Intruder alarm is out, and I splinter twin any ally, then all my other allies reap the benefits of an ally coming into play for as long as I choose to tap my splinter twinned ally.
So, the 'as modifed by other copy effects' prevents the jwari copies from being anything but other copies of whatever my original Jwari copied negates the choice of what to bring the copies into play as, I still get as many copies of that ally as I want.
PS. Can you link me to those rules, there's other things I'd like to read about regarding phasing and stasis.
Pelakka Wurm - Seven life a turn, yes plz.
Acidic Slime - no land for you!
Venerated Teacher - Level me up scotty!
Avenger of Zendikar - ZOMG plants!
Spellbound Dragon - Ouch my face!
Thraximundar - Nom Nom Nom
Eldarzi Token Generators.
Thats just standard... The possibilities of this card are only limited by your imagination. If you want something done this card will do it for you... Expensive, but what you get for your mana is just nuts.
The only downside is that the token is exiled. So that can limit what you can do. But for most triggers that have enter the graveyard effects they can be duplicated with enter the battlefield or whenever this creature attacks effects.
5/5
oh well, who cares about blue, this card rocks! 8D
I can just imagine the manna ramp if this goes on an Ondu Giant or a Wood elves.
Though one thing that seems really exciting to me is getting this on a tuktuk the explorer. getting a permanent 5/5 colorless at the end of turn for a tap is always nice. and if you have a doubling season (because you always need doubling season) you get 4 5/5s a turn
Hellkite = T: 5 damage and a 5/5 expendable hastey in the sky.
Hellion = It's ETB ability become a T: ability.
SGC = Cranks out 4 throwable gobbos each turn
Phoenix = Now you can use it to deal 6 damage (When the first token dies at EOT, kills the original phoenix, dealing 6 total) and wipe the board, and possibly kill an opponent.
Ondu Giant = T: Rampant Growth
It's sick!
Doubling Season only helps with this.
THIS + Thornbite Staff + Bloodthrone Vampire (or Vampire Aristocrat = Infinity/Infinity Creature, ready to attack. Repeats every turn.
Throw in a Whispersilk Cloak to win.
Works nicely as an alternate win condition in a B/R deck.
Send in teh clones!
I think Splinter Twin is a pretty cool guy; eh makes clones and doesn't afraid of anything :P
That's not to say it's impossible to have a Clone that uses Splinter Twin to produce more Clones that actually can copy different creatures. Imagine the following scenario. You have a Marshal's Anthem on the table at the time you cast your Clone, but you opt to not copy anything. Your Clone enters the battlefield as (and remains) a 1/1 Clone creature. Attaching Splinter Twin to this Clone will actually produce a Clone that can choose to copy a new creature with every copy.
you have to have a toughness-boosting enchantment on the field to properly play this on clone or jwari shapeshifter
this does very little to help with tuktuk. the tokens are legendary, so if you put it on tuktuk and make a copy, both die, then make tokens, which die. pandemonium is the only way this helps.
this has no interaction with cascade at all. Not. At. All.
for fatestitcher, you can make infinite tapped tokens. Ok. Now, if you activate this ability during the end step of your opponent's turn, they won't be exiled until your end step. now they get to untap and attack. Alternately, use lich lord of unx for super mill and life-loss.
please rate this comment high so people can see it and avoid posting uneducated comments.
the kicker abilities are viable?
But the best scenario would look like this:
T1: Land, something.
T2: Land, something.
T3: Land, P@ss. End of opponent's turn, cast Pestermite.
T4: Land. Splinter Twin on the 'mite.
T5: Land. Attack with 13144 faeries. Protect with Pact of Negation. Win (unless opponent has somehow put an Avatar of Hope or Empyrial Archangel on the bord).
any creature that triggers an effect on entering the battlefield or dying is good with this but i think green corners the market on those kind of creatures
Captain of the Watch
Realm Razer
Possible Combos?
Hoarding Dragon
Phylactery Lich
Also, even if the clone was copying nothing, was still alive, and you didn't have toughness-boosting effects, the token would still be able to use the ENTER THE BATTLEFIELD AS A COPY OF ANY CREATURE ability of clone.
What I think you meant, informative guy who posted, was that in order to use Clone's ability every time yo use Splinter Twin, you'd have to have a toughness-boosting effect. Just clarifying this sh*t for people who have no idea.
HOWEVER, why is it red? This seriously doesn't feel red at all. I know that wizards wants the 'mirror copy' mechanic to be red, but it still doesn't feel red.
My favorites are:
Conquering Manticore - get control of a creature every turn
Daring Apprentice for a free counter each turn
Siege-gang Commander to boost up your reckless ones
This card is amazing 5 stars
the only way you could play this on a Jwari Shapeshifter and use it as a cloning ally is if the Jwari Shapeshifter came into play and stayed a Jwari Shapeshifter (Leyline of Vitality maybe). otherwise it would create a new version of whatever you had cloned to keep it in play (Harabaz druid, sea gate loremaster, turntimber ranger, Umara rapter, etc ) which would still be fantastic.
Allies have a turn three win with this card.
This combo results in:
2 Copy Tokens instead of 1
12 Eldrazi Spawn Tokens instead of 6
Repeat this combo as many times as you can during your turn.
It should not be red vesuvan doppelganger is the card the specifically says that it is a certain color
Should have been mythic.
Also, Doubling Season etc etc. (Also not much that THAT card doesn't improve...)
Other ideas:
Acidic Slime = munch a land every turn
Avenger of Zendikar = epic Plant token army
Fleshbag Marauder = Opponent sacs a creature, you sac the token, every turn
Malakir Bloodwitch = Huge life sapping every turn
Ranger of Eos = Zoo decks just got crazier
Sanity Gnawers = Random discard every turn
Siege-Gang Commander = 4 more goblins to sac each turn
Terastodon = ZOMG EVERYTHING IS ELEPHANTS
Venerated Teacher = Levelers go nuts
Vampire Hexmage = Kill a planeswalker every turn
Any Eldrazi Spawn token generator = tons of tokens
Any Ally = obvious
And that's just in standard.
EDIT: Of course this was OLD standard. Now,what else can we use this with:
Titans. Any. 2 Triggers, when the token enters and when it attacks. Primeval = 4x lands each turn. etc
Hand of the Praetors = even bigger infect creatures, double the poision counters
Massacre Wurm = gratuitous death and destruction
Myr Battlesphere = you like Myrs? here, have ALL the Myrs
Myr Galvanizer = speaking of Myrs, we heard you like easy combos, too?
Sunblast Angel = even MORE death and destruction!
Trinket/Treasure Mage = free tutors every turn
Precursor Golem = golems, golems everywhere
Glimmerpoint Stag = selective flicker whenever you want it
Neurok Invisimancer = unblockability on demand
Soliton = as many 3/4 haste tokens as you want for only {U} apiece.
It's possible to attach this to Emrakul, but you'd have to have a way to get this into play without casting it. Venser, Glimmerpoint Stag and Genesis Wave could work.
Following which, you now have an Emrakul with the ability "
1. Myr Galvanizer - make a Myr Galvanizer - make a Myr Galvanizer - make a token till you run out of mana +1 +1 X galvenizers
2. Myr Battlesphere + galvenizer = 4 Tolkens (X) mana
3. Myr Galvanizer + Plaladium Myr = all the mana in the world
Putting this on Fatestitcher will only net you 1 untapped Fatestitcher and however many tapped fatestitchers you decided to put onto the battlefield. This card was meant for Untap all other creatures (Myr Galvanizer) or enters the battlefield effects.
now chuck down a doubling season and you now have yourself a copy any creature you have control of infinite times
(correct me if im wrong but you get a free copy which moves the enchantment to another creature via stack manipulation two copies of that creature to resolve and a new glamer spinners that places moves splinter twin on glammer spinners to use again)
infinite 2/4 fliers... I wish i had playsets to pull it off...
this card is like freed from the reel, doubling season and many cards like it is too be used broken as an enter the battlefield instant win that turn or not at all... otherwise it screams kill me before i put a storm crow into the battlefield every turn
less broken version would of made the enchantment tap instead of the creature,
I'm just sad that I didn't preorder Spellskite when they were much cheaper :(
Anyway, top card. I use it as one of the two 'win' combos in my myr deck. Harder to pull off, but much more satisfying! You have infinite 1/4s? well, prepare to face my infinite infinity/infinity myrs!!
Add more liquimetal, some crush and shatter, and you have a deck that makes no friends. XD
I like turn 4 kills. I like them a lot.
so it's the china of the color pie.
All in all, it doesn't make sense that the copy doesn't have the Splinter-Twin ability: it's the enchanted creature that has the ability, and thus it should be copied. In all honesty, I think enchantments like these should be reworded in order to avoid further confusion. Something along the lines of
Enchanted creature has "As long as a card named Splinter Twin is attached to this creature, this creature has "
would do. I know it's quite wordy, but at least it provides a fix to the issue: the token would still copy the ability, but it would have to be enchanted by a Splinter Twin itself in order to use it.
I'd take Sunblast Angel off the list, since you'd kill the one with splinter twin on it as soon as you brought the copy in.
Otherthan that how is this not Mythic rare It makes cards like crumbling colossus good and cards like aether membrane even better!
Turn 4: This=win
Sundial of the Infinite
'nuff said?