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Magic: The Gathering Card Comments Archive

Damping Matrix

Multiverse ID: 46727

Damping Matrix

Comments (18)

Mode
★★★☆☆ (3.0/5.0) (1 vote)
regarding the artwork, the crystal reminds me of a plastic form for a water-softening agent...
Zulp
☆☆☆☆☆ (0.0/5.0)
This would be some tasty control when put into a deck that focuses on vanilla creatures and Murganda Petroglyphs. It's a stretch, but just imagine.
izzet_guild_mage
★★★★★ (5.0/5.0) (11 votes)
Finally, someone found a use for a d12!
EvilCleavage
☆☆☆☆☆ (0.0/5.0)
This is actually not made for artifact decks at all. This was pretty much made to balance out against other artifacts. Like *COUGH* skullclamp.
pushbuttonmagic
☆☆☆☆☆ (0.0/5.0)
A good card to use for shutting down the nasty Vampire Hexmage + Dark Depths combo.
transcend3nt
☆☆☆☆☆ (0.0/5.0)
good and versatile card to control activated-abilities either from creatures and artifacts if your opponent rely on them too much. if 3 mana may be too much to stop your opponent in time, try cursed totem or pithing needle..
Concerned_Bystander
☆☆☆☆☆ (0.0/5.0)
I used to have an air freshener in my car that looked like that.
ax_morph
☆☆☆☆☆ (0.0/5.0)
3: Equip costs can't be played.

Seems pretty good...
Kryptnyt
★★★★☆ (4.5/5.0) (2 votes)
Its like a Null Rod, but weaker.
Obviously, if you're playing artifact mana acceleration, you'd consider this as an option.
It's also a budget option for Legacy, or null rods 5-X.
Stony Silence also does much the same thing.
Worldwalker1
★★★★★ (5.0/5.0) (1 vote)
@Krpytnyt

I actually think this is stronger; it stops the activated abilities of creatures as well, not just artifacts, all for the low low price of only one extra colorless mana. While the fact that it restricts your own abilities may seem like a huge drawback, keep in mind that it doesn't affect triggered or static abilities, which you could easily make a deck out of.

Admittedly, I see this as really only shining in counter-artifact/ability decks (or a deck whose purpose is to annoy someone).
myldone
☆☆☆☆☆ (0.0/5.0)
does this stop cycling abilities?
j_mindfingerpainter
☆☆☆☆☆ (0.0/5.0)
In Modern, this is an awesome sideboard card. Prevents both Kiki-Jiki and Splinter Twin from producing Exarchs or Pestermites, obliterates Birthing Pod decks, hoses some Affinity cards, Grim Lavamancer, a couple Merfolk cards, and pretty much everything else ever. Reprint please!
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
Combos with Darksteel Relic.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Flavorful and useful card for Barbarian tribal. Heh.
Phage123
☆☆☆☆☆ (0.0/5.0)
People.

This is obviously weaker than Null Rod, just to get that out of the way. Fortunately, this has a large advantage that Null Rod does not.

It's Modern Legal.

Think about all of the Modern decks this completely shuts down.
Pod: What Birthing Pod? What Viscera Seer?
Twin: Yep, that Splinter Twin'd Pestermite is really helping...
Living End: Cycling does not exist today!
Affinity: Screws Cranial Plating and Steel Overseer

There are probably more decks it beats that I have not listed. Also, keep in mind that this can be used in ANY sideboard in ANY deck. This is a superb card, and I am shocked it is not seeing more play.

5/5
Melchizedek
☆☆☆☆☆ (0.0/5.0)
@Phage123 & myldone

I don't believe this stops cycling abilities. It disables activated abilities of artifacts and creatures, not artifact and creature CARDS. What I'm saying is, the way it's worded, it only affects Permanents with the type artifact or creature. Normally, abilities that affect cards in zones other than the battlefield specifically use the word "card" (or "spell" if the zone in question is the stack).
Ligerman30
☆☆☆☆☆ (0.0/5.0)
@myldone
Yes, but only for cycling artifacts and creatures.
Luchian-D
☆☆☆☆☆ (0.0/5.0)
For the most part I would rather use Cursed Totem.