I'm sad to see them copy the first effect from Jund Charm word-for-word but this card IS filling a couple of niches for RB in multiple formats at its cost.
NextSureThing
★★★☆☆ (3.5/5.0)(3 votes)
Oh, you just cast Triumph of the Horde? That's cute.
Purple_Shrimp
★★★★★ (5.0/5.0)(7 votes)
interestingly this is pretty vintage-playable
Lotsofpoopy
★★☆☆☆ (2.8/5.0)(4 votes)
Yet another great charm that pros like me will be using often.
Not bad having graveyard & artifact hate on a single card.
It's like being able to cheat by using a 16 card sideboard.
lagg
★★★★★ (5.0/5.0)(2 votes)
Three specific powerfull abilities against specific decks (GY interactions, artifacts and tokens). This might become a sideboard staple.
zipec
★★★★★ (5.0/5.0)(4 votes)
Why going all the way to old Ravnica for 10 CMC Storm Herd, when we have this cute 3 CMC planeswalker in Standard whose ultimate i would gladly let out when facing him with Rakdos Charm in hand.
This could change up the legacy/modern scene; unlucky Dredge, it's instant now.
j_mindfingerpainter
★★★★★ (5.0/5.0)(2 votes)
Because Modern Jund decks needed a win condition when their Deceiver Exarch-playing opponent attacks with billions of creatures.
Also, I don't mind the first ability being on Jund Charm because this seems good enough to replace some copies of it, meaning you get the first ability for {G} less.
MisterAction
★★★☆☆ (3.5/5.0)(3 votes)
No, it doesn't hose Vraska. Her assassins are only a one-hit-kill with combat damage. Which is a shame, because that'd be damned hilarious.
Also, try this with Chandra's Spitfire.
Guest1854642627
★★★★★ (5.0/5.0)(1 vote)
what happens if during 3rd game of a round you use this cards 3rd ability and kill both players? Do you start a 4th game or is it a draw or what?
Superllama12
☆☆☆☆☆ (0.0/5.0)
The last mode seems kinda bizarre, but it has its uses; for example, it is an insta-win against Deceiver Exarch/Splinter Twin decks in Modern
Valafax
★★★★★ (5.0/5.0)(1 vote)
Wow, this card is epic in EDH: Hoses graveyard abusers, token producers, and also kills that pesky artifact out there. epic versatility.
Arachnos
★★★★★ (5.0/5.0)(1 vote)
@Stinga: COMBAT damage.
Smoke_Stack
☆☆☆☆☆ (0.0/5.0)
The third ability is my favorite, especially against token decks.
ThiefSvein
☆☆☆☆☆ (0.0/5.0)
Very useful in all manner of situations (Assuming it's not countered)
Destroying artifacts, exiling the Golgari scavenge cards and flashback cards, and perhaps, killing off your opponent if they manage to get an overloaded Cyclonic Rift or something similar out on you, depending on how the game is going.
Lifegainwithbite
☆☆☆☆☆ (0.5/5.0)(1 vote)
Too situational. Only really useful against certain decks - it hoses graveyard decks or token decks or artifact decks which are only three of the hundreds of decks played. The best charms are never a dead draw but this is a dead draw against most decks.
Main-deckable mass hate. Most people run artifacts, graveyard recursion, and if they get 4+ creatures out this is a very efficient burn spell. If they run weenies, elves, or similar, it's nearly impossible to combo out of this. It kills you dead, kills arts in a pinch, and obliterates graves.
As others said, it's like having 8-12 sideboard cards, possibly connected to a burn spell.
@Lifegainwhite Are you sure? Control decks run flashback frequently. Burn decks run flashback. Every vintage deck has artifacts. Most legacy decks will run artifacts, or use graveyards, and again; if they have 3-4 creatures, this is still an efficient burn spell.
Having something that's never a dead draw is an oxymoron if I ever heard one. This is almost always useful; even if you get three in your hand. Burn them for 3, burn them for 3 or 4, burn them for 3,4 or 5. In a deck that's been even *mildly* aggressive; they're basically dead (as that's 9-12 damage.)
Note that it's brutal brutal brutal in multiplayer as well; you hit *everyone.*
PeabodyET
☆☆☆☆☆ (0.5/5.0)(1 vote)
This is a good turn 2 play after a turn 1 Goblin Lackey
TexasDice
☆☆☆☆☆ (0.0/5.0)
Not too exiting in your maindeck, but the best sideboard charm.
MrSunso
☆☆☆☆☆ (0.0/5.0)
I love how this one card completely screws over the Golgari mechanic in this block, and its only an uncommon and a 2 mana cost.
@Guest1854642627 You lose the game and you go 1/2 for the "draw." A second draw is a loss.
8-Bit_Necromancer
☆☆☆☆☆ (0.0/5.0)
You hear that? Thats the sound of all token players burning.
thexmanlight
★★★★★ (5.0/5.0)(1 vote)
Looks like the Rakdos frat paddle. "Please sir, for the love of all that's unholy, please don't give me another!"
orzhov20
☆☆☆☆☆ (0.0/5.0)
Would this exile your opponents graveyard with underworld Cerberus on the battlefield?
Stinga
☆☆☆☆☆ (0.0/5.0)
I one got a guy with this just after he dropped Primal Surge for around twenty four creatures. He was not happy.
Enelysios
☆☆☆☆☆ (0.0/5.0)
I'd say this is probably the best charm for EDH. Graveyards are integral to a large number of EDH decks, token decks are huge as well, Hate on one of those is almost assured to get use in any given match. Just in case it doesn't, you have artifact destruction. Not the most exciting effect, but always useful.
Comments (35)
It's like being able to cheat by using a 16 card sideboard.
This might become a sideboard staple.
This could change up the legacy/modern scene; unlucky Dredge, it's instant now.
Also, I don't mind the first ability being on Jund Charm because this seems good enough to replace some copies of it, meaning you get the first ability for {G} less.
Also, try this with Chandra's Spitfire.
epic versatility.
Destroying artifacts, exiling the Golgari scavenge cards and flashback cards, and perhaps, killing off your opponent if they manage to get an overloaded Cyclonic Rift or something similar out on you, depending on how the game is going.
As others said, it's like having 8-12 sideboard cards, possibly connected to a burn spell.
@Lifegainwhite
Are you sure? Control decks run flashback frequently. Burn decks run flashback. Every vintage deck has artifacts. Most legacy decks will run artifacts, or use graveyards, and again; if they have 3-4 creatures, this is still an efficient burn spell.
Having something that's never a dead draw is an oxymoron if I ever heard one. This is almost always useful; even if you get three in your hand. Burn them for 3, burn them for 3 or 4, burn them for 3,4 or 5. In a deck that's been even *mildly* aggressive; they're basically dead (as that's 9-12 damage.)
Note that it's brutal brutal brutal in multiplayer as well; you hit *everyone.*
"In response, rakdos charm for 257894367"
Nothing's scarier than staring down an untapped swamp and mountain when playing twin.