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Magic: The Gathering Card Comments Archive

Ooze Garden

Multiverse ID: 174886

Ooze Garden

Comments (46)

thaviel
★★★☆☆ (3.2/5.0) (5 votes)
This is a fun card. at first it isn't great looking but if you sac a thunderblust into this? Why a 7/7 or how about the unearth creatures? Yes you can sacrifice them for a longer lasting version.

Most fun ooz you will ever make? well one made out of a Krosan Cloudscraper of course(no one likes paying at upkeep anyway).
kuzimu
★★★☆☆ (3.1/5.0) (6 votes)
Doubling Season is my God, Sigil of the Empty Throne is my prophet, and Ooze Garden is one of my...apostle thingies. Would work well with power-heavy creatures such as Lightning Coils or the red Lorwyn avatar thingy. Probably called something red and brawny like "Rage" or "Wrath" or "Anger." you remember? 3/1 elemental tokens for every red thing. That would make an immensely satisfying red/green combo.
Turlis
★★★☆☆ (3.2/5.0) (4 votes)
So tell me if this would work--

Devoted Druid taps to add a forest to the mana pool, untaps and takes a -1/-1 counter. Quillspike eats the -1/-1 counter, uses the forest, and gains +3/+3, repeat this process, say...100 times, so that Quillspike is a 301/301 creature until the end of turn. THEN use Ooze Garden, and have a 301/301 Ooze creature that is always that strong?

Could this work?
Studoku
★★★★☆ (4.0/5.0) (2 votes)
Boosting power with end of turn effects, power heavy creatures, maybe even unearth.

This card has so many combos.

Turlis, your combo is nice but it works better with Soul's Fire to simply do n damage (where n is arbitarily large).

Master of Etherium, how is this a bad card? Yes, it's not much use in a deck that's not built to take advantage of it, but there are so many cards that this works with.
I'm currently trying to aquire a playset to use with Dragon appeasement so I can sac every token twice.
I'm also tempted to combo it with Rakka Mar. 1RG each turn for what is practically a 3/3 haste? Yes please.
Neojoe
★★★☆☆ (3.1/5.0) (4 votes)
Glad there's support for this. I'm upset, though, that not everyone in the world understands that this is the best card in all of Alara block. And I'm not even a Johnny.
JPRaptor
★★★★★ (5.0/5.0) (1 vote)
i use this with ant queen, get some ants counters out there pump them with giant growth then ooze them, BAM you have a permanent 4/4 ooze, or i use might of oaks, BAM 8/8 ooze, also great with Mycoloth and Mosstodon, give them trample.
CrimsonFury82
★★★★☆ (4.3/5.0) (3 votes)
Combine this and ball lightning. During your 2nd main phase sacrifice ball lightning and get a 6\6 toekn.
JaxsonBateman
★★★☆☆ (3.7/5.0) (3 votes)
When you first glance at this card, you wonder "why on Earth is it rare - I mean, all it does is replace one creature with another that might gain a little toughness but lose any abilities". But when you start looking at other cards, it gets sooooo good. Essentially, it's a combo card, and an insanely good one at that.

I've thrown it into my Naya deck - a deck designed specifically to provide lots of benefits for creatures with 5 or more power. I also, among other creatures, have some Paleoloths. As such, I can use Ooze Garden to turn a huge beastie (with at least 5 power) into an ooze with huge power, and that ooze will proc Paleoloth's ability allowing me to get the original creature back out of the graveyard. Save for mana, it's simple to get it back out. Lather, rinse, repeat. Combine it with cards like Where Ancients Tread and Mycoid Shepherd and you get heaps of other benefits all from the one action of sacrificing a creature and bringing the token into play.

While I'll probably never get to play it, I would love to have this out with something like Ant Queen and an activated Beastmaster Ascension. Ant Queen creates a 1/1 insect which becomes a 6/6 insect. Ooze Garden turns the 6/6 insect into an 11/11 ooze. 2FF for an 11/11 creature? Hell yeah!
Donovan_Fabian
★★★★☆ (4.0/5.0) (1 vote)
A simple strategy would just be to find something that gives buffs to a card in play and then continously sac your tokens to reoccur the buff, for example anything that gives +1 to all green creatures, everytime you sac a creature comes back with a permanent boost to power and another +1 from the original affect. Another really awesome combo is stalking vengeance, anytime you sacrifice a creature for your ooze it does its power to target player. The problem with ooze garden however, is the "play this ability only any time you could play a sorcery." If it allowed you to sac your creature to get an ooze whenever it was about to die.. that would be awesome. As it stands your replacing one creature with another, that only has the potential to be slightly bigger, you could just as easily play some card that gave 1/1 counters to your creatures and get almost the same affect and you don't have to find a way to take things out of your graveyard.
ratrase
★★★★☆ (4.0/5.0) (2 votes)
At first it seemed pretty bad. Replacing one creature with a copy without abilities? But then i started thinking about the possibilities.

Want to keep that 7/1 from elemental appeal, for longer that until end of turn? Ooze it (can be done after atacking)

Did your opponent pacify one of your creatures? Ooze it

You just played Righteousness on one of your 1/1 creatures? Ooze it and get a 8/8 by turn 3 (possible 2)

Have a beefy creature that you want to hit your opponent with, but don't want leave yourself open to atacks? Attack him, and then ooze it after. Untapped creature! :D

As mentioned, combos great with Unearth.

Or why don't use it with bloodghast? Keep sacing it and bringing it back with landfall, creating 2/1 tokens for 2 mana.

Use it on creatures with cumulative upkeep, to get rid of the upkeep but keep the creature (Dreams of the dead, Aboroth, Sheltering ancient to name a few)

Lege
★★★★☆ (4.0/5.0) (2 votes)
Gaea's Anthem and Doubling Season are THE cards to use with this. If you can reliably change creature types for your tokens you can have a perpetually growing ooze army (Conspiracy for example).
MarkBGH
★★★★★ (5.0/5.0) (6 votes)
Just to echo what everyone else has said, it's not "great" on its face, but in the right deck it's awesome. Some ideas:
- Act of Treason an opponent's creature, attack with it (if advantageous), and then Ooze it at the end of turn.
- Remove costly upkeeps from huge creatures.
- Make something like Ball Lightning a permanent 6/6 creature for 5 CMC AFTER attacking with it out of the gate
- Ooze a creature with Unearth. Unearth it, and Ooze it again, essentially copying it.
- Use with Glory of Warfare to permanently boost a creature +2/+2 and THEN add +2/+0 attacking and +0/+2 defending. A 9/7 Woolly Thoctar is nothing to sneeze at.

I'm sure everyone would prefer that it was an Instant so you could interrupt removal, but just because you can't doesn't mean the card is terrible.
Cyberknight
★★★★★ (5.0/5.0) (3 votes)
@Gezus82: Unearthed creatures are exiled if they would leave the battlefield. So you can't avoid them being removed from the game just by saccing them.
HairlessThoctar
★★★★★ (5.0/5.0) (3 votes)
This card would be unfreakingbelievably amazing were it not for the sorcery speed clause.
I can only imagine they didn't want to enable degenerate combos with death-fueled pieces like Grave Pact or Thraximundar or some such.

Which just sucks.

I'd like to think a non-Ooze creature or non-token creature clause would have been a lot more reasonable without letting this card be begging for a breaking.

That being said, he's still very interesting and playable in conjunction with anything that likes it when your dudes die.
Kresh the Bloodbraided
Stalking Vengeance
Viscous Shadows
Butcher of Malakir
and combo's nicely with any sort of static pump abilities
Gaea's Anthem
Muraganda Petroglyphs
Trusty Machete
gcilley
★★★★☆ (4.7/5.0) (6 votes)
@ MarkBGH
This is actually one time when Mark of Mutiny is better than Act of Treason.
GrimjawxRULES
★★★☆☆ (3.0/5.0) (1 vote)
It's not the best card I've seen, but if played right, you can make some pretty nasty combos with it. Pandemonium + Gaea's Anthem and this: Pay Green1, sacrifice a creature to get a new, bigger Ooze and burn something with Pandemonium. Repeat until you're out of mana or your opponent is dead - simply sacrifice your Ooze every time to make it +1/+1 bigger each time you make a new one and burn your opponent for more damage each time :D.
Buridan
★★★★★ (5.0/5.0) (2 votes)
oozing your oozes is not allowed so the combo with only Gaea's Anthem wont work - you need something additional to create a non-Ooze creature
Ezenthar
★★★☆☆ (3.0/5.0) (1 vote)
I've got a question; could you use Sarkhan Vol's second ability and take control of a creature, and then sacrifice it? I guess my question is: Can you sacrifice a creature that you control but don't 'own' per se?

Cheers

This combo's great with Sarkhan if the above is possible. Take control of creature "ASSUMING DIRECT CONTROL", attack with it, if it's still alive sacrifice it and make an ooze after combat is over :P
dishwater63
★★★★★ (5.0/5.0) (1 vote)
@Ezenthar: yes, it's possible.

as for the card, at first i was like "garbage. this is going directly into the trash", then i thought about it and realized it's not that bad, just you have build a deck around this. i wish it ran at instant speed, but then it would definitely be overpowered. all in all, not a bad card, just different and i like that about it.
VoidedNote
★★★★★ (5.0/5.0) (1 vote)
Pros:
-gets rid of cumulative upkeeps
-gets rid of negative effects (not comes into play effects)
-boosts a creatures toughness if it is lower than its power
-makes the creatures "ooze" creatures (coat of arms much?)
-attack, deal damage, ooze it and get a new creature that's untapped so no need to worry about defense
-easily triggers "Put into the graveyard from play" or "Leaves play" effects

Cons:
-sorcery only, can't save your creatures
-gets rid of good effects like flying and trample
-creatures become green, easily removed
-toughness can be reduced if power is lower

Overall rating: Pros outweigh cons by a lot. It's green so you probably have lots of power oriented creatures and this boosts toughness on those creatures. 4.5/5
A3Kitsune
☆☆☆☆☆ (0.0/5.0)
Run Minion Reflector, sac the tokens it makes to the Garden at end of turn.
Guntz1092
☆☆☆☆☆ (0.0/5.0)
Type your comment here.
Tezz
☆☆☆☆☆ (0.0/5.0)
sac creatures you stole, blahblah, or creatures like ball lightning that you'd lose anyway
dragonof420
☆☆☆☆☆ (0.0/5.0)
question. is it possible to use ooze garden's ability as an instant IF you have another card (ex. Leyline of Anticipation) that allows you to cast a sorcery as though it had flash?
Doom_Lich
☆☆☆☆☆ (0.0/5.0)
@Cryberknight:
He's saying Ooze it as a regular creature, then Ooze it again when it unearths. Yes, it's exiled, but you have too Oozes of it.

Also: Say goodbye to huge creatures with drawbacks.
achilleselbow
☆☆☆☆☆ (0.0/5.0)
Pretty great with Pandemonium. Also I find it weird that people have mentioned Act of Treason and even Mark of Mutiny, but not Traitorous Instinct, which was made for this.
GruesomeGoo
☆☆☆☆☆ (0.0/5.0)
If you pumped up a creature with Giant Growth or the like, then fed it to the garden, does the buff apply to the Ooze? If it does, that'd be really powerful.
EternalLurker
★★★★☆ (4.0/5.0) (4 votes)
Moss.

Bridge.

Troll.
jsttu
☆☆☆☆☆ (0.0/5.0)
Use conspiracy to remove and replace the ooze sub-type and some creature lord so that each time you sack the token it gets bigger. I'm partial to slivers and their legion.
Faidite
☆☆☆☆☆ (0.0/5.0)
This could also be used to stop creatures with fading from disappearing, as well as with things like Soulshriek that boost a creature's power at the cost of sacrificing them at end of turn.
Shieldman
☆☆☆☆☆ (0.0/5.0)
It's odd that no one has mentioned Imagecrafter. The synergy here is actually pretty good, disregarding the blue-green requirement. It would essentially allow you to constantly cycle Oozes through the garden by turning them into, say, spiders. With something like Glorious Anthem or Glory of Warfare, you essentially have a creature that gets bigger and bigger every turn. Bant would love this, especially, because swinging with an exalted Ooze (although the flavor is a little wonky :P ) is always more fun when he'll be exalted forever.
poprockmonster
☆☆☆☆☆ (0.0/5.0)
So I accidentally discovered how fun this card is with Primal Forcemage and Conspiracy (set to dragons for Crucible of Fire) while playing around with my Sek'Kuar, Deathkeeper EDH. If I get a 1/1 Saproling from say, Necrogenesis, it gets +3/+3, then I sac it to Ooze Garden, so I get a 4/4 dragon with +3/+3 til end of turn, I usually repeat this about three times which gets me a 13/13 with +3/+3 UEoT. Dragon Appeasement is of course, out as well. Card intensive, but fun :D
Dr.Pingas
☆☆☆☆☆ (0.0/5.0)
I really love this card, it's so great if you play it right. Definitely not for any random deck though.
I definitely think it could have been much improved if they had said "Use only on your turn", not "as a sorcery" though.
Stinga
☆☆☆☆☆ (0.0/5.0)
Just off the top of my head Ogre's Cleaver. This card has got to be combotastic. Anything that pumps power till the end of the turn can be turned permanent with this. Oh got another; Might of oaks your 1/1 then sac it at the end of the turn for an everlasting+7. Or all that red power shenanigans like Fists of the anvil
SpiritSquid413
☆☆☆☆☆ (0.0/5.0)
Use Splinter Twin on a powerful creature, activate this card's ability on the token. The new token doens't get exiled, and to double up your growing army, use Parallel Lives.
SevesDariku
☆☆☆☆☆ (0.0/5.0)
It seems like this could be pretty powerful in an Omnath, Locus of Mana EDH deck...

Save up till Omnath is a 20/20 or higher, pop the ability, and before your mana expires, you play Omnath again for just 2 colorless extra and he's still out in time to keep your mana saved up. It would cost 7 mana to do it, but in a green Omnath deck, mana shouldn't be an issue, and getting a copy of your powerhouse of a general out with surprisingly little sacrificed sounds pretty nice.

And for just a little extra cost each time, you can do it again later on when he's focused up even more mana for you (and the copies don't suffer when you spend mana like he would)
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Type your comment here.
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
Sarkhan Vol in the same set comes to mind for stealing creatures.
Tiggurix
☆☆☆☆☆ (0.0/5.0)
A shame this doesn't work with Mitotic Slime. Couldn't they simply have worded it as "nontoken creature"?
GoodOldUncleIstvan
☆☆☆☆☆ (0.0/5.0)
I know that c*u*m*ulative upkeep has been mentioned in previous comments, but how about, more specifically, phyrexian soulgorger? Strap a rancor on that badboy, and eveything around him is going down. As if that wasnt already what he did
Ferlord
☆☆☆☆☆ (0.0/5.0)
See Sylvan Scrying to who was Ooze-ified.
Hercynian
☆☆☆☆☆ (0.0/5.0)
Very fun in a casual deck with acts of treason or acts of aggression.

I might splash green in my casual Red Boldwyr Heavyweights deck.
Salient
☆☆☆☆☆ (0.0/5.0)
Whose garden? Ooze garden!
Oniwa
☆☆☆☆☆ (0.0/5.0)
Works perfectly with scavenge and, if you take the right measures, the other green Ravnica guilds as well. The token entering the battlefield can easily trigger evolve (think high power, low toughness creatures), it's still a token, so you can populate it and you can ooze a creature you just used bloodrush on to give the token an extra boost.
It's very versatile, but pretty shabby unless you make the right arrangements in your deck.
Gandlodder
☆☆☆☆☆ (0.0/5.0)
Muraganda Petroglyphs + Conspiracy. Muraganda pumps your tokens, and the oozes are now Brushwaggs, allowing you to sac them.
creepycrawler
☆☆☆☆☆ (0.0/5.0)
Combos nicely with the new Golgari - scavenge lets you keep the original's power and Death's Presence & Corpsejack Menace makes it even more fun! Make your army triple-strength!

Also, Rot Farm Skeleton enjoys this card.