Such a broken card with any creature that can create tokens by tapping.
metalevolence
★☆☆☆☆ (1.2/5.0)(4 votes)
beyond broken
Tommy9898
★★★☆☆ (3.5/5.0)(5 votes)
Why was it so hard for the artists to draw Mirri without her looking so goofy, that pose she is in on this art just looks so disproportional and unnatural.
Oh and I hate the card itself because it stifles creativity for combo players, I hate it whenever someone says "just use it with intruder alarm to make infinite blah blah blah" Why don't you try having an original thought for once instead, kid.
Auteur
★★★☆☆ (3.3/5.0)(3 votes)
One of those cards that can be used in a million different combos, much like Doubling Season or Training Grounds. Too bad it doesn't do much by itself.
tavaritz
☆☆☆☆☆ (0.9/5.0)(6 votes)
It's not that good because it's not even restricted in any format.
TheMurderousKitten
★★★☆☆ (3.2/5.0)(3 votes)
@tavaritz: That is quite possibly the most inane comment I have ever read on this site. The way to judge a card is not by whether or not it has been restricted. There are hundreds of fantastic cards that have never been restricted. The restricted list is simply for limiting cards that have a tendency to break the game or just make it completely unfair in some way, not to remove anything that has a lot of potential. Wizards tries to limit the number of cards it restricts, simply because it allows greater freedom for players to build decks out of whatever cards they want.
@Tommy9898: Just because a combo is easy to see doesn't mean someone using it is uncreative. Lots of combos are obvious once someone points them out, but that doesn't make them any less awesome.
@metalvolence & xStrikerX: This is not broken. It simply combos well. Most of the cards with which it combos well are either expensive (mana-wise) or require a multi-card combo to work properly. That means it almost always takes a while to get a combo up and running with this. A broken card is one that makes the game simply unfair. This does not do that. If you can't build a deck that can stop those combos by either destroying the combos or killing the other player first, then you need to work on your own game a bit.
C5r1a5z0y
★★☆☆☆ (2.0/5.0)(3 votes)
What supid flavor text.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Too easy to combo...
Lord_Ascapelion
☆☆☆☆☆ (0.0/5.0)
Hope you have a naturalize handy!
itsandycapp
☆☆☆☆☆ (0.0/5.0)
Most of my apparitions stinky
blurrymadness
☆☆☆☆☆ (0.0/5.0)
I'm obviously not a johnny because I can't really appreciate this card. That said, I'll donate something to this; what about mana elves? They fix your mana for this in mono-green anyway, and allow you to easily charge through your deck (easier than they did in the first place!)
Comments (11)
Oh and I hate the card itself because it stifles creativity for combo players, I hate it whenever someone says "just use it with intruder alarm to make infinite blah blah blah" Why don't you try having an original thought for once instead, kid.
@Tommy9898: Just because a combo is easy to see doesn't mean someone using it is uncreative. Lots of combos are obvious once someone points them out, but that doesn't make them any less awesome.
@metalvolence & xStrikerX: This is not broken. It simply combos well. Most of the cards with which it combos well are either expensive (mana-wise) or require a multi-card combo to work properly. That means it almost always takes a while to get a combo up and running with this. A broken card is one that makes the game simply unfair. This does not do that. If you can't build a deck that can stop those combos by either destroying the combos or killing the other player first, then you need to work on your own game a bit.