I read somewhere that Wizards doesn't want to reprint Doubling Season because of how crazy it is with planeswalkers. Sad, I know.
I can live with this, though. Innistrad seems to have a lot of tokens, especially with Zombies.
Tantudo
★★☆☆☆ (2.0/5.0)(2 votes)
well at lest it not the other side of doubling season, that and infect, would have made me scream
brunsbr103
★★★☆☆ (3.5/5.0)(2 votes)
it feels wrong not having my counters doubled.... but still it IS conditionally better than doubling season, such as if you don't have anything that puts counters on things in your deck
BarryOgg
★★★★☆ (4.4/5.0)(5 votes)
Don't think of it as half of Doubling Season. Think big. In Commander token deck, with both on the field, you get four times as much tokens! That means Rhys can mutiply your army by five each turn.
Sajomir
★★★★☆ (4.5/5.0)(6 votes)
Not only is it half of Doubling Season, but it's standard legal and it's NOT a $20+ price tag... yet.
Condor_96
★★☆☆☆ (2.8/5.0)(2 votes)
What. What. What. What.
BUY COPIES BEFORE IT GOES UP TO $20 IN PRICE!!!!!!!
DarthParallax
★★★☆☆ (3.7/5.0)(9 votes)
Parallel Lives. Doubling Season. Precursor Golem. Rite of Replication.
= break all calculators in a 12 mile radius. they spontaneously combust, and are removed from the game. But you can runic repitition them back, then flash them back again. repeat for infinite exploding calculators.
also, if you think you're brains can take it, read my post on Back from the Brink
Gaffy00
★★☆☆☆ (2.8/5.0)(2 votes)
YES! AMAZING!
Bookman
☆☆☆☆☆ (0.0/5.0)
i want my Mitotic Slime with this baby ... 20 tokens
GruesomeGoo
★★★★★ (5.0/5.0)(4 votes)
Please marry me Parallel Lives. You are exactly what I was hoping for, a doubling effect without the 20 dollar price tag. And you cost less mana to boot.
dudecow
★★★★☆ (4.8/5.0)(8 votes)
This can actually be better than Doubling Season sometimes because your opponent can't double -1/-1 counters and the like on your dudes.
Nucleon
★★★★☆ (4.7/5.0)(3 votes)
On the smaller end of the endless things this combos with, it works very well with Genesis Chamber.
Sure, it's only three cards right NOW. Remember, that Wizards has the whole set planned out and printed already. They are finishing up the next block and starting the one after that by now. We WILL see more use for this card in the next two parts of this block, guaranteed.
pedrodyl
☆☆☆☆☆ (0.0/5.0)
HEY GUYS AWESOME IDEA! YOU KNOW WHAT WOULD UBERCOMBO WITH THIS CARD????? ANYTHING THAT MAKES TOKENS! OMG SO AWESOME!
Riku edh and get two copies of every creature you play? Would that work?
Atali
★★★☆☆ (3.5/5.0)(1 vote)
@DarthParallax
Assuming one of each of those cards and assuming you kick the Rite of Replication... You end up with 20 Precursor Golem tokens and 328 3/3 Golem Tokens. Very impressive, but they're vulnerable to Lightning Bolt.
@SwordofKaldra
They probably won't make the other half of Doubling Season unless they give it extra rules to exclude planeswalkers. 'Walkers are WAY to powerful when they start with double counters and charge up at double speed.
Can someone explain the effect of having both Doubling Season & Parallel Lives in play then casting Grave Titan ?
Example 1: I have Doubling Season & Parallel Lives in play. I cast Grave Titan who gives me 2 Zombie Tokens. Do I get 4 extra Zombie Tokens? 2 from Doulbing Season's Trigger and 2 from Parallel Lives' Trigger?
Would I get infinite? They both read "If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead." I understand that their effects are a Triggered ability but their trigger ability is also an effect putting 1 or more tokens into play.
Example 2: I have Doubling Season & Parallel Lives in play. I cast Grave Titan who gives me 2 Zombie Tokens. Doubling Season triggers giving me 2 additional (doubled) Zombie Tokens. Parallel Lives triggers twice, once for A) Grave Titan's tokens (+2 Zombie Tokens) and once for B) Doubling Season's tokens (+4 Zombie Tokens). Doubling Seaon now triggers off Parallel Lives twice. Once for A) +4(C) and once for B) +8(D) Parallel Lives triggers twice more. Once for C) +8(A) and once for D) +16(B). Repeat ad-infinitum?
I would really like to know which example is correct and why. Thanks for any information.
Why did they print this card in this set? Its a good card, but humans and werewolves (green tribes of Innistrad) don't have a lot (any?) tokens running around.
Since Spirits are running the most tokens, I think it would be quite interesting in blue or maybe white, although it is a very green effect.
I suppose what I like most about this set: Flavor rules, mostly.
@ iLXeNk
I can't tell you exactly why, I can give you what I think is correct, but I do know the answer to your question, 2 of these, or any doubler for any effect will only give you four ((1*2)2=4). The reason I think it works that way, these are replacement effects, they modify an effect once, even if its been modified already by another effect, I guess you can think of it like this: One: X*2 Two: (X*2)2 Three: ((X*2)2)2
Also, if you want another explanation, this is not an effect like normal, it doesn't go on the stack as its on effect, a replacement effect just modifies an effect, so when you would get one token, you actually get two, there is no magic time where you have only one. If you have 2 you get 4 tokens instead, there is no time for any 1-3 tokens, 1 comes into play as 4 instead.
It's definately a good card. Not tournament quality good, but it will be fine on many kitchen tables. It's also definately worse than doubling season. And it won't be wort as much as doubling season. Still good. 3.5/5
NecroticNobody
★★★★☆ (4.3/5.0)(3 votes)
Black/Green with Army of the Damned. If you cast it, then kick it next turn, you must be Hades, or up against a really bad opponent.
I rather think with that many tokens in play you're going to be be overly concerned by losing a few to lightning bolts.
Tsunaki
☆☆☆☆☆ (0.0/5.0)
Mitotic Slime :: Turns an innocent 4/4 creature into "when this dies, place 4 2/2's" with "when this dies, place 4 1/1s" on the field.... That is a total of 28 power in ONE creature! (if used correctly)
Wolfbrair Elemental :: Turns "Kicker 1 2/2 wolf" into "Kicker 2 2/2 wolfs" Great for green mana rape, especially 5 extra mana (that's 10 2/2 wolves! xD)
Pretty much ANY CARD THAT MAKES MULTIPLE TOKENS!
Good for Espier decks because of her 3 Soldier token effect...
I'm sorry, but even with only 1/2 of Doubling seasons effect... it's almost godly if used with the right decks.
starfox444
☆☆☆☆☆ (0.0/5.0)
The combos for this card are obvious but I'll just leave my 2 cents here. For me it's going to see some use with my 2 for 1 token deck based on things like Doomed Traveller and all that. Nice to drop this T4 followed by a Day on turn 5.
Garcy21
☆☆☆☆☆ (0.0/5.0)
I really like this card, is the base of the deck that I am playing in Standard now. But, I want to know, what happens if you have 2 or more parallel lives in play when you make a token enter the battlefield? you just get more tokens? (one token enter the BTF, first parallel duplicates -making 2 tokens- and the second parallel duplicates it again -making 4 tokens-) Is that the correct way this card works?
CheeseStar
★★☆☆☆ (2.0/5.0)(1 vote)
Think mimic vat, with any splicer under it (though Maul splicer is better), with this card. For three mana you get two maul splicers that pump out eight total golems. so what if the maul splicer gets exiled, you keep the golems, and do it again next turn... for three mana. imagine if you had more parallel lives, 4 parallel lives with one mimic vat and a maul splicer makes 512 golems, plus i'm pretty sure you only need to exile one splicer token, so you could do this with master splicer and have 256 golem's that are 19/19 then 18/18 at end of turn, enjoy :)
Parallel Lives+ Vorinclex Voice of Hunger+ White Sun Zenith= A WHOLE ARMY OF 2/2's. Next turn play an Overrun HELL YA. Have the enchantment True Conviction out YA I think you just won.
(Yes, I just put black and token into the same two sentences).
Athanar
☆☆☆☆☆ (0.0/5.0)
@Garcy21: It reads the same as the token portion of Doubling Season, so it should stack that way. (1 = x2, 2 = x4, 3 = x8, 4 = x16)
I put three of these in a deck with Pentavus, Prototype Portal, and Wurmcoil Engine, along with golems (including Precursor Golem). It's fun to see what happens with just two out. After all, with 2 out, using Prototype Portal with Wurmcoil Engine:
Insert Wurmcoil Engine.
Recieve 2.
They die and each become 8 smaller wurms.
Now every turn you get a Parallel Lives creature token that doubles exponentially. Each turn you get 2^X copies where X is the number of Parallel Lives on the battlefield:
Turn 1: 1 + 2^1 = 3 total Turn 2: 3 + 2^3 or 3 + 8 = 11 total Turn 3: 11 + 2^11 or 11 + 2048 = 2059 total Turn 4: 2059 + 2^2059 = Approx 6.62e+619 (Scientific Notation: You take 6.62 and move the decimal place 619 places to the right)
Whenever something like this happens, my friend calls it "Math: The Gathering" :D
Dr.Pingas
★★★★★ (5.0/5.0)(2 votes)
"If an effect would place one or more counters on a non-planeswalker permanent you control, it places twice that many of those counters on that permanent instead."
Easy fix, especially because the counter half of doubling season was my favorite half, and that was with no planeswalkers at all.
@Grimzo1590: Your assumption is wrong. That's because Triggered abilities always start with "When" or "Whenever". If this was a triggered ability, you'd be right.
Abilities like this one though, structured like "If x would happen, do y instead", are replacement effects (among others). And each replacement effect gets only one chance per event to do its thing (Comprehensive Rules, paragraph 614.5). So your two Parallel Lives create two replacement effects that act on each event. They 'll double the number of tokens entering the battlefield twice, resulting in four times as many tokens and that's it.
Grimzo1590
☆☆☆☆☆ (0.5/5.0)(3 votes)
@falgorn. ok well here is the thing Parallel Lives cause an effect to creat another amount. so by the rules on wording it would cause the other to trigger and so forth.
RickT
☆☆☆☆☆ (0.0/5.0)
If you end up drafting one of these, grab up the Stitcher's Apprentice too. Trust me, nobody else will be.
In itself this doesn't do anything. And for that reason it is doomed to see limited and casual play only. At the time this is the highest ranked Green card in Innistrad which shows how poorly Green did in the set. 3,5/5 for being an OK card for casual.
I just pulled one of these from a booster pack. Wow, so many great uses for this, especially in green or white. Use with Nomads' Assembly and only 2 creatures under your control to get 18 creatures ! Easily a 5/5.
divine_exodus
☆☆☆☆☆ (0.0/5.0)
Combos with combos.
Sobieski
☆☆☆☆☆ (0.5/5.0)(1 vote)
This card just doesn't work very well. I mean yes it's true if you play master's call with two of it out then yes you will get 8 tokens. However, I would prefer to play two more master's call which would be for less mana. It's an interesting card I grant you but on turn four other people are playing solemn silelacrum, or garruck relentless or koth. Again, it's just too much mana for what it does.
Madrai
★★★★★ (5.0/5.0)(1 vote)
Back from the brink has a best friend. Not only do your creatures have flash-back, they're doubled. Only down side is a mass destruction or bounce. However, for the two for one price, it could be worth it with creatures that have enter or die effects.
SwordOfKaldra
☆☆☆☆☆ (0.0/5.0)
Awesome... I'd bet they'll make the other half of Doubling Season before too long. Both abilities on one card is insanely powerful and I can see why they wouldn't want to reprint it. Unless they break it in half and make it two seperate cards.
@Atali Doubling Season doesn't double the counters put on a planeswalker as the cost of an ability (If an effect would place one or more counters on a permanent you control). I agree though, a planeswalker that starts with double counters is ridiculous. I wouldn't have a problem with excluding them.
Enchantment - 3G If an effect would place one or more counters on a non-planeswalker permanent you control, it places twice that many of those counters on that permanent instead.
Another card that would be great in my Token zombie mill deck but again it's green while my deck is black blue.
Kesth
☆☆☆☆☆ (0.0/5.0)
Will this be countered by Torpor Orb? Cause if it won't, I will never be afraid of decks running Massacre Wurms anymore
Riki1232
☆☆☆☆☆ (0.0/5.0)
this with Elvish Proemenade/autocard
worldslayer414
☆☆☆☆☆ (0.0/5.0)
Add this to an Eldrazi deck, with about 3 Awakening Zones, 2 Spawnsire Of Ulamog s, and a lotta Brood Birthing s, and you will soon have a million Eldrazi spawn to sacrifice and aid your Spawnsires in thier plight to bring in all Eldrazi from outside the game.
TheTorq
☆☆☆☆☆ (0.0/5.0)
Why has no one mentioned Rite of Replication yet?
10 copies of a creature once kicked?
Pigfish99
☆☆☆☆☆ (0.0/5.0)
this will basically be the trophy wife of many token decks.
RedJaron
★★★★★ (5.0/5.0)(1 vote)
@Sobieski I think you're missing a few crucial points. First, I don't know that many decks require two Parallels out. In competitive play, no, you won't burn a turn to get a second Parallel. In more casual settings, yes. At that point it's a more realistic comparison of one Parallel w/ one Master's Call, Midnight Haunting, or Lingering Souls against two of those generators, which is only a difference of that nets you a permanent boost for all future token generation. Then you're talking for 8 tokens instead of for 6 tokens, and both from three cards.
The doubling power also brings extra beef to late game plays for early small token generation. If you draw some of your "weaker" generators later game, the Parallel means they can still have an impact even in a fatty laden battlefield.
And while this may be a T4 drop, with the easy ramp available to , it's quite easy for this to hit T3 instead ( true, Garruck can also hit then. )
Yes, people want to talk about insane generation with multiple doublers out, and that's fun. But for the reasonable players, doubling alone makes a huge impact. Garruck and Cagebreakers get twice as many wolves. Splicers get twice as many golems. Eight tokens may not be as crazy/intimidating as 16, 32, or 512, but it still causes problems for an opponent. If I had the option, I'd hold onto a Parallel Evolution rather than drop a second Lives. A retroactive doubler ain't a bad thing.
For those wanting fun combos to try ( this is obviously kitchen table, not tourney worthy, ) mix Reassembling Skeleton, Parallel Lives, and Feed the Pack. For extra fun, add Essence of the Wild.
Now if only we could get a card that did the other half of Doubling Season.
If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
GoldenTemples
☆☆☆☆☆ (0.0/5.0)
I'm thinking of putting someone Rootbound Crags into my Goblin Token deck to include some of these. So I can use them on Krenko's Command and Krenko, Mob Boss's abilities. I'm already using Fervor and Goblin Chief for haste.
@Mr Aqua You'd get 2 armada wurms and 4 tokens that they create; in other words, 6 5/5 wurms
@altheuser I love that that follows the mana curve perfectly. Very cool
To add something almost new to the conversation: The opalescence combo looks like: 1,3,7,15,31,63,...
or grows by: 2,4,8,16,32..
yay for geometric series +1!
RecurringMemories
☆☆☆☆☆ (0.0/5.0)
3.5/5. Great card but it doesn't make a deck (for me); just improves existing decks.
While not strictly as good as Doubling Season, in my meta they have almost the exact same effect as almost no one I play with uses Walkers but this (can) hit the table sooner. The deck I want to run this in would be an Eldrazi deck to get bonus Spawn from Skittering Invasion and the like.
The main reason this card is strictly better for me personally? I can buy 4 for significantly less then even 1 Doubling Season.
Burningsickle
☆☆☆☆☆ (0.0/5.0)
There is a seemingly endless number of possibilities for this card. Honestly, i feel like this card could easily be abused. BETTER GRAB THEM NATURALIZES AGAIN :D
Nevermind it came from the new werewolf-based set (Innistrad i believe, but correct me if I'm wrong), This cards is simply dying to join Selesnya in Return to Ravnica. 5/5
TheWaddleDeeKing
☆☆☆☆☆ (0.0/5.0)
I don't understand why this is rated lower than Doubling Season. It's better in a lot of decks in general. For one less CMC, you can still get the doubling effect. Sure, you lose the added counters too, but if your deck doesn't run any spells that give counters, you don't need them (plus with Doubling Season, you're more susceptible to Infect/Wither).
Winhert
☆☆☆☆☆ (0.0/5.0)
This+entreat the agnels=instant win. Unless you are playing versus Izzet or something like that.
Play this + Opalescence + Rite of Replication (kicked) and you get whatever token goes into play x2^11
fenixissoawesome
☆☆☆☆☆ (0.0/5.0)
This combos with Captain's Call or Gather The Townsfolk really well if you have Bronzebeak Moa or even Healer Of The Pride in play. Or even with Wayfaring Temple, Geist Honored Monk or Crusader of Odric. Still, if you want to be a serious jerk, and lose all of your friends, have this, Rancor and the Bronzebeak Moa on the field. Wait until you have 5 life left, then pull out Gather The Townsfolk. That's 10 creatures entering the battlefield at once. So 10x3=30.. yeah. With trample. But wait! Since Gather The Townsfolk is a 2 drop, you could do this more than once. So instead of a 34/32, you could have a 64/62. With trample. Go ahead, I dare you to chumpblock it. Either way, you're still going to take damage.
Hmm.... Parallel Lives + Opalescence + Splinter Twin (enchanting Parallel Lives) + Intruder Alarm gives you an infinite number of Parallel Lives that are 4/4 creatures (with haste) that you can literally win the game with... granted, it's a combo that requires {G}, {W}, {R} and {U} but still!
That aside, this is a great card that will work wonders in a token deck, especially with mechanics like populate.
Continue
☆☆☆☆☆ (0.0/5.0)
What happens when you enchant Parallel Lives, Doubling Season, or Primal Vigor with Followed Footsteps when Opalescence is out? A lot of math, that's what happens! The formula for the number D(t) of token doublers at turn t is expressed as D(t) = 2^D(t - 1) + D(t - 1), where D(0) = 1.
Of course, no amount of tokens will save you from a board wipe...
@Deadling: "Global" is an old term referring to all enchantments that weren't Auras (referred to as "local enchantments"). Check the Oracle text.
ISE5104
☆☆☆☆☆ (0.0/5.0)
Xathrid Necromancer+ Shirei, Shizo's Caretaker+ Shadowborn Apostle + You= A lot of zombies. You are the reason most of the land in the roach deck is going to be overgrown tombs.
BlackPhoenix916
☆☆☆☆☆ (0.0/5.0)
The Most Horrifying ( or Amazing) combo ever...
Mycoloth, Cathars' Crusade, and Parallel Lives
Bacon_Businessman
☆☆☆☆☆ (0.0/5.0)
@tcollins: Bloodline Keeper + Intruder Alarm....I have gotten "infinite overkill" many times with that combo. :D Turn1, swamp Turn 2, island, cast dark ritual, cast bloodline keeper, turn 3, play third land and cast Intruder Alarm: Tap BK to bring out a 2/2 flyer, untapping the BK: Repeat infinite times or until you run out of token placeholders (dice might work). Turn 4: flip Bloodline Keeper and either attack for infinite or troll them...either way: You've won. :D
Comments (87)
I read somewhere that Wizards doesn't want to reprint Doubling Season because of how crazy it is with planeswalkers. Sad, I know.
I can live with this, though. Innistrad seems to have a lot of tokens, especially with Zombies.
but still it IS conditionally better than doubling season, such as if you don't have anything that puts counters on things in your deck
What.
What.
What.
BUY COPIES BEFORE IT GOES UP TO $20 IN PRICE!!!!!!!
= break all calculators in a 12 mile radius. they spontaneously combust, and are removed from the game. But you can runic repitition them back, then flash them back again. repeat for infinite exploding calculators.
also, if you think you're brains can take it, read my post on Back from the Brink
You are exactly what I was hoping for, a doubling effect without the 20 dollar price tag. And you cost less mana to boot.
Garruk Relentless
Howlpack Alpha
Kessig Cagebreakers
Sure, it's only three cards right NOW. Remember, that Wizards has the whole set planned out and printed already. They are finishing up the next block and starting the one after that by now. We WILL see more use for this card in the next two parts of this block, guaranteed.
...damn you doubling season
Assuming one of each of those cards and assuming you kick the Rite of Replication...
You end up with 20 Precursor Golem tokens and 328 3/3 Golem Tokens. Very impressive, but they're vulnerable to Lightning Bolt.
@SwordofKaldra
They probably won't make the other half of Doubling Season unless they give it extra rules to exclude planeswalkers. 'Walkers are WAY to powerful when they start with double counters and charge up at double speed.
Example 1:
I have Doubling Season & Parallel Lives in play.
I cast Grave Titan who gives me 2 Zombie Tokens.
Do I get 4 extra Zombie Tokens?
2 from Doulbing Season's Trigger and 2 from Parallel Lives' Trigger?
Would I get infinite?
They both read "If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead."
I understand that their effects are a Triggered ability but their trigger ability is also an effect putting 1 or more tokens into play.
Example 2:
I have Doubling Season & Parallel Lives in play.
I cast Grave Titan who gives me 2 Zombie Tokens.
Doubling Season triggers giving me 2 additional (doubled) Zombie Tokens.
Parallel Lives triggers twice, once for A) Grave Titan's tokens (+2 Zombie Tokens) and once for B) Doubling Season's tokens (+4 Zombie Tokens).
Doubling Seaon now triggers off Parallel Lives twice. Once for A) +4(C) and once for B) +8(D)
Parallel Lives triggers twice more. Once for C) +8(A) and once for D) +16(B).
Repeat ad-infinitum?
I would really like to know which example is correct and why.
Thanks for any information.
Since Spirits are running the most tokens, I think it would be quite interesting in blue or maybe white, although it is a very green effect.
I suppose what I like most about this set: Flavor rules, mostly.
@ iLXeNk
I can't tell you exactly why, I can give you what I think is correct, but I do know the answer to your question, 2 of these, or any doubler for any effect will only give you four ((1*2)2=4). The reason I think it works that way, these are replacement effects, they modify an effect once, even if its been modified already by another effect, I guess you can think of it like this:
One: X*2
Two: (X*2)2
Three: ((X*2)2)2
Also, if you want another explanation, this is not an effect like normal, it doesn't go on the stack as its on effect, a replacement effect just modifies an effect, so when you would get one token, you actually get two, there is no magic time where you have only one. If you have 2 you get 4 tokens instead, there is no time for any 1-3 tokens, 1 comes into play as 4 instead.
It's also definately worse than doubling season. And it won't be wort as much as doubling season. Still good.
3.5/5
I rather think with that many tokens in play you're going to be be overly concerned by losing a few to lightning bolts.
Wolfbrair Elemental :: Turns "Kicker
Pretty much ANY CARD THAT MAKES MULTIPLE TOKENS!
Good for
I'm sorry, but even with only 1/2 of Doubling seasons effect... it's almost godly if used with the right decks.
(Yes, I just put black and token into the same two sentences).
I put three of these in a deck with Pentavus, Prototype Portal, and Wurmcoil Engine, along with golems (including Precursor Golem). It's fun to see what happens with just two out. After all, with 2 out, using Prototype Portal with Wurmcoil Engine:
Insert Wurmcoil Engine.
Recieve 2.
They die and each become 8 smaller wurms.
2. Mycosynth Lattice
3. March of the Machines
4. Parallel Lives becomes a creature, so now you enchant it with Followed Footsteps!
Now every turn you get a Parallel Lives creature token that doubles exponentially. Each turn you get 2^X copies where X is the number of Parallel Lives on the battlefield:
Turn 1: 1 + 2^1 = 3 total
Turn 2: 3 + 2^3 or 3 + 8 = 11 total
Turn 3: 11 + 2^11 or 11 + 2048 = 2059 total
Turn 4: 2059 + 2^2059 = Approx 6.62e+619 (Scientific Notation: You take 6.62 and move the decimal place 619 places to the right)
Whenever something like this happens, my friend calls it "Math: The Gathering" :D
Easy fix, especially because the counter half of doubling season was my favorite half, and that was with no planeswalkers at all.
nuff sed
Your assumption is wrong. That's because Triggered abilities always start with "When" or "Whenever". If this was a triggered ability, you'd be right.
Abilities like this one though, structured like "If x would happen, do y instead", are replacement effects (among others). And each replacement effect gets only one chance per event to do its thing (Comprehensive Rules, paragraph 614.5). So your two Parallel Lives create two replacement effects that act on each event. They 'll double the number of tokens entering the battlefield twice, resulting in four times as many tokens and that's it.
Soul Foundry
Phyrexian Dreadnought
I like making Dreadnought tokens.
@raptorman333: Why stop at just Army of the Damned when you can throw in Amulet of Vigor and Concordant Crossroads for an extra
Paradox Haze officially approves of this plan.
@Atali
Doubling Season doesn't double the counters put on a planeswalker as the cost of an ability (If an effect would place one or more counters on a permanent you control). I agree though, a planeswalker that starts with double counters is ridiculous. I wouldn't have a problem with excluding them.
Enchantment - 3G
If an effect would place one or more counters on a non-planeswalker permanent you control, it places twice that many of those counters on that permanent instead.
That would be awesome. Just watch out for Black Sun's Zenith.
@dberry02
I doubt an aura can be attached to a creature if it is a creature. Just use Opalescence, you won't even lose your lands that way.
10 copies of a creature once kicked?
The doubling power also brings extra beef to late game plays for early small token generation. If you draw some of your "weaker" generators later game, the Parallel means they can still have an impact even in a fatty laden battlefield.
And while this may be a T4 drop, with the easy ramp available to
Yes, people want to talk about insane generation with multiple doublers out, and that's fun. But for the reasonable players, doubling alone makes a huge impact. Garruck and Cagebreakers get twice as many wolves. Splicers get twice as many golems. Eight tokens may not be as crazy/intimidating as 16, 32, or 512, but it still causes problems for an opponent. If I had the option, I'd hold onto a Parallel Evolution rather than drop a second Lives. A retroactive doubler ain't a bad thing.
For those wanting fun combos to try ( this is obviously kitchen table, not tourney worthy, ) mix Reassembling Skeleton, Parallel Lives, and Feed the Pack. For extra fun, add Essence of the Wild.
T5: Tree of Redemption
T6: Feed the Pack
If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
Also I populated. 2 more 8/8s.
Naya is strong. Fling/Haste waboom.
Armada Wurm
Parallel Lives
Does this work how I think it would?
Step 2: ???
Step 3: Profit.
Though you may need a calculator handy to know just how much profit.
Luckily, my friends Ghave, Guru of Spores and Mycoloth tend to keep one on their persons for just such occasions.
You'd get 2 armada wurms and 4 tokens that they create; in other words, 6 5/5 wurms
@altheuser
I love that that follows the mana curve perfectly. Very cool
To add something almost new to the conversation:
The opalescence combo looks like:
1,3,7,15,31,63,...
or grows by:
2,4,8,16,32..
yay for geometric series +1!
While not strictly as good as Doubling Season, in my meta they have almost the exact same effect as almost no one I play with uses Walkers but this (can) hit the table sooner. The deck I want to run this in would be an Eldrazi deck to get bonus Spawn from Skittering Invasion and the like.
The main reason this card is strictly better for me personally? I can buy 4 for significantly less then even 1 Doubling Season.
Nevermind it came from the new werewolf-based set (Innistrad i believe, but correct me if I'm wrong), This cards is simply dying to join Selesnya in Return to Ravnica.
5/5
Turn 3: Blur Sliver
Turn 4: Parallel Lives
Turn 5: Parallel Lives, Hive Stirrings
Turn 6: Vitu-Ghazi Guildmage, Eldrazi Monument
Modern infinite has spoken.
That aside, this is a great card that will work wonders in a token deck, especially with mechanics like populate.
Turn 0: 1 token doubler
Turn 1: 3 (2 + 1) token doublers
Turn 2: 11 (2^3 + 3)
Turn 3: 2059 (2^11 + 11)
Turn 4: 2^2059 + 2059 (6.6185228e619; 620 digits long!)
Turn 5: 2^6.6185228e619 + 6.6185228e619 (1.9923739e619 digits long!!)
Of course, no amount of tokens will save you from a board wipe...
@Deadling: "Global" is an old term referring to all enchantments that weren't Auras (referred to as "local enchantments"). Check the Oracle text.
Mycoloth, Cathars' Crusade, and Parallel Lives
Bloodline Keeper + Intruder Alarm....I have gotten "infinite overkill" many times with that combo. :D
Turn1, swamp
Turn 2, island, cast dark ritual, cast bloodline keeper,
turn 3, play third land and cast Intruder Alarm: Tap BK to bring out a 2/2 flyer, untapping the BK: Repeat infinite times or until you run out of token placeholders (dice might work).
Turn 4: flip Bloodline Keeper and either attack for infinite or troll them...either way: You've won. :D