First post, ohh yeah! Secondly, this plus Consipary equal "I just played every creature I own" win.
ryantsai
★★★☆☆ (3.8/5.0)(9 votes)
This + 2 Traning Grounds = infinite colorless Mana/Eldrazi spawns
LiquidPanda
☆☆☆☆☆ (0.0/5.0)
Hell this plus a single Mana Echoes ramps up to an infinite combo as well. A great card with a little bit of planning. Combine him with Brood Warden and you even have a way of making some hefty attacker/blockers if you can't infini-ramp right away.
ZEvilMustache
☆☆☆☆☆ (0.0/5.0)
Funny how he gets better the longer you own him. Just opened your first pack? Meh, he kinda stinks. Just finish your playset of Rise of the Eldrazi? Butter.
SleetFox
★★★☆☆ (3.4/5.0)(4 votes)
This plus two Training Grounds will make his ability cost 1. You can make infinite tokens come into play, but you can't keep them to, say, dump every Eldrazi you own into play.
AngelxLegna
★☆☆☆☆ (1.0/5.0)(9 votes)
"Be afraid. Oh, be very afraid. The Eldrazi have risen!" -Terrified Players Everywhere
ApolloTG1
★★☆☆☆ (2.5/5.0)(4 votes)
Combine this with two Trainground and a Soul's Attendant for infinite life!!!
DoctorKenneth
☆☆☆☆☆ (0.0/5.0)
It appears the addictive ink is wearing thin. A thinly veiled ploy to get us to chase down mythic rares/regular rares/other specific cards is, in fact, quite thinly veiled indeed. Oh well. It's not like they haven't done that before (Helm of Kaldra, Spirit of the Night, the Herald cycle). Still, couldn't he have just put a bunch of token copies of himself or another Eldrazi into play? Maybe a built-in absurd Eldrazi spawn overrun instead? I mean, either way you're going to win, be it the 15-Eldrazi sideboard in tournaments or a whole card binder in casual. I'd just rather be able to use the card I pulled without having to hunt down more Eldrazi, is all.
GoGo26
★★★☆☆ (3.5/5.0)(4 votes)
What is meant by "outside the game" ?
Exile? Non-Battlefield?
Johnald
★☆☆☆☆ (1.2/5.0)(4 votes)
More lovely art by Izzy but sadly it's attached to some bad card design.
Scar_Pa
☆☆☆☆☆ (0.0/5.0)
Nice!
Except for the "from outside the game"-ability, dont like ability's that let you put cards from outside the game onto the battlefield.
DonRoyale
★★★☆☆ (3.8/5.0)(4 votes)
Combine the aforementioned infinite mana combo with Mirror Entity for infinite/infinite creatures. :D
Tanaka348
☆☆☆☆☆ (0.0/5.0)
That 20 ability is the most hilarious ability I've ever seen in Magic. At least besides hilariously bad/obscure. I'm sure 20 was chosen to make it stupidly impossible even with acceleration unless you go infinite, but I guess we'll see.
Lmpm13
☆☆☆☆☆ (0.0/5.0)
you could use Booster Tutor to open a RoE booster and get some extra eldrazi for his second ability (but don't pick one as the card that goes to your hand....)
Musume
☆☆☆☆☆ (0.0/5.0)
@ Ryantsai:
Effects like Training Grounds can't reduce the cost of a spell to less than 1.
Andon_A
☆☆☆☆☆ (0.0/5.0)
Training grounds + Soul's Attendant would work. While you wouldn't be able to have an infinite amount of spawn on the board at any one time, you could just cycle through them for however many you needed.
WhiteyMcFly
☆☆☆☆☆ (0.0/5.0)
Basically you can horde infinite amounts of Eldrazi that aren't in your deck (Sideboard, or just laying around), and play them. you can have 18 copies of the same card out after activating this.
Theostratus
☆☆☆☆☆ (0.0/5.0)
@ Musune
the 4 ability makes two spawn tokens, reduce it by three, and you can go infinite.
deep-fried.vengance
☆☆☆☆☆ (0.0/5.0)
Actually, Thrull-Champoin, in a real tournament (or any game, actually) the cards included as "cards you own" that are outside the game are the cards in your sideboard, so you could drop 15 eldrazi from your sideboard and from there win, but it's technically not "every card you own". I Still love this card and am making an eldrazi spawn deck for it to work.
HairlessThoctar
☆☆☆☆☆ (0.0/5.0)
This is the closest we shall ever see to an activated ability that says ": you win the game."
Also, before it comes up, does not work with Conspiracy, nor does it really need to.
MrDoppleganger
☆☆☆☆☆ (0.0/5.0)
Not that it really matters to me, but why does this not work with Conspiracy?
I also disllike cards that pull from outside the game, so I don't intend to use this particular Eldrazi for anything other than a boatload of tokens...
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
My favorite Eldrazi, period. He works with the "when you cast" triggered abilities, so feel free to take as many turns as you have Emrakuls in your collection. So go to every prerelease ever lols!
lukemol
★★★☆☆ (3.7/5.0)(7 votes)
@Gogo: "Outside the game" is your sideboard in tournaments or any card in your collection in casual that's not in the game. Exiled is an in-game zone. They changed the name of that zone from "Removed from the game" to try to clear up the confusion. But it really didn't work, I've seen a lot of people asking this same question.
See also: the rulings on any wish card (Burning Wish, etc.)
Donovan_Fabian
☆☆☆☆☆ (0.0/5.0)
Ok so the training grounds thing is interesting, but seriously.. this card really isn't that good.. at all.
You will almost never get to 20 mana, and if your opponent lets you sit there with this creature to do it then they were going to lose anyway. It's "ultimate" ability takes so much mana, that you could instant banefire someone to death for the same cost. Ulamog, kozilek, or hand of emrakul can have the game wrapped up before spawnsire ever hits the board and starts doing something to lock the game.
Posted by: SleetFox This plus two Training Grounds will make his ability cost 1. You can make infinite tokens come into play, but you can't keep them to, say, dump every Eldrazi you own into play
Why do you say that you can't save up the extra tokens? You totally can! It costs 1 mana and makes 2 tokens! Do it 20 times and you can dump your sideboard into play. Simple.
Posted by: Gezus82 the infinite spawn can be created with any combination of eye of ugin, training grounds, heartstone...
To all the people who suggest using Eye of Ugin to make his ability cheaper, that totally doesn't work. The Eye only reduces the cost of Eldrazi spells, not abilities.
SocialExperiment
★★★☆☆ (3.7/5.0)(3 votes)
Here's a sideboard suggestion someone gave me: 4 Emrakul, 4 Ulamog, 1 Kozilek, 1 All Is Dust, whatever else. The Emrakuls and Ulamogs will all die, but you still get four more turns and just shot four permanents into oblivion, and Kozilek will have four turns of swinging on an open field before your opponent can do much.
Also, this card has provoked me to keep my common and uncommon Eldrazi in a page in the back of my binder. Because I love me some casual.
ajpinton
☆☆☆☆☆ (0.0/5.0)
I want to see the ruling for his bottom ability. What constitutes "out of the game" since they did not use the term from "Exile" was it a typo or can you pull from sideboard or your collection depending on sanctioned or unsanctioned play; like some older cards such as Burning Wish.
enter_the_mill
☆☆☆☆☆ (0.0/5.0)
i would love to make a UG around this. two training grounds, 40000 tokens, overrun:)
@Gilder_Bairn: The "only use you sideboard" ruling is only for tournaments. And there are tons of people who play casual instead of tournaments.
Even in tournaments, how can you say that dropping every Eldrazi in your sideboard is pointless? That ability can let you play Emrakul, Kozilek, Ulamog, and several other Eldrazi creatures in a single turn- for a fraction of what it would cost to play them for their total mana cost!
Just thought of a way to screw someone over when they use Spawnsire's {20} ability: Gather Specimens. All those Eldrazi are now yours.
Mudbutt_on
★★★★☆ (4.0/5.0)(4 votes)
I would love to get a bucket, literally a bucket, of Eldrazi cards and dump them on the card table with this card. I think I would officially win the game... forever.
majinara
☆☆☆☆☆ (0.0/5.0)
Whenever an opponent plays this card and manages to resolve it, I cunning wish for a reins of power and beat him up with his own army.
sir_dwar
☆☆☆☆☆ (0.0/5.0)
Believe it or not, with enough mana reflection abilities, you can actually ramp up to 20 easily enough- It isn't tourney-worthy, necessarily, but the deck was awesome when it worked. Keeper of Progenitus works perfectly here
f_fivefiftyseven
★★★★☆ (4.0/5.0)(5 votes)
A very interesting card, I for one like the design. I wouldn't play it, but I personally prefer tempo decks over decks that win with through attrition. However, in RoE constructed or limited, I'd love to play this guy, since the format is slower anyways.
Guest2000839777
☆☆☆☆☆ (0.0/5.0)
MTGO only lets you use the sideboard in timed games. And there is no longer a casual option for untimed games. So, in paper you can slap down a thousand Nameless inversions to kill the most indestructible eldrazi, but in MTGO extended you can't even have more than 4.
Going just by the card, we should have access to ego erasure and shields of velis vel even in standard.
JohnWilliamDonalddeG
☆☆☆☆☆ (0.0/5.0)
Will mindbreak trap ruin this combo? Are they required to cast them all at once at instant speed? I need to know because I might play against Kellan
MTG_token_collector
☆☆☆☆☆ (0.0/5.0)
I love this card bec i can make infinate tokens for free, NO mana used. You must play this in order though. First the spawnsire, or a training grounds then the other. Lastly play an eye of ugin. The training grounds puts the ability to 2, and the eye takes it to 0 bec it doesn't have the restrictions that training grounds has, but the training grounds MUST be played before the eye or you still have to pay the 1 which still isn't bad. The other way to do it is with a mirror gallery out and 2 eye of ugins out.
First time I saw this card I was like: "Guy, they're surely kidding us!" I thougth that this "out the game ability" isn't possible, that they meant exile, but they didn't. Anyway, I'm not playing this guy, it's major ability costs too much.
Mindbend
★★☆☆☆ (2.8/5.0)(2 votes)
this is just silly , i mean really since when did cards have 20 mana actvation cost.
all these + mana =when game cards are just going make magic less fun and games quicker than they are already.
these cards are no brainers .
@to the guy who is saying you can get infinate life , if your casting these and have 20 mana your really not going need that infinite life
Gaussgoat
★★★☆☆ (3.5/5.0)(3 votes)
I'd let my opponent play the 20CC ability just so I could see the look on his face when I played Wrath of God next turn, hahaha. Hell, playing Sleep and then killing him with a Storm Crow might be an even better play.
In all seriousness, the power of this guy is obviously the token creation. You can either pull out blockers on the fly or create a huge mana ramp for end-game ridiculousness.
Not a game winner, unless you get to 20 mana, and then your probably going to win anyway.
4/5
HedgeIII
★★★☆☆ (3.2/5.0)(3 votes)
In tournments it probably won't see too much play, but in serious casual or non-vintage games, I think you will see all three abilities occur. I like it.
Gilder_Bairn
★★★☆☆ (3.9/5.0)(4 votes)
@donovan_fabian STFU. This card is awesome. You can make eldrazi spawn every turn, and he's a 7/11 for 10 with annihilator 1. The 20 mana ability is nearly pointless, and will just make retards like you misunderstand the point of the card, and that point is that you can make eldrazi spawn EVERY SINGLE TURN. Including your opponents. Blockers...
Also, you can only cast the eldrazi if their in your sideboard, not if you have a colection.
Also, it says "cast" in the descrip tion, so yes, you will indeed take 2 turns if you use the ablility on Emrakul, the Aeons Torn, as will you get a free vindicate, and draw four cards with Ulamog, the Infninte Gyre and Kozilek, Butcher of Truth.
And if you actually consider using his final ability (which is not what makes this card good), definitely put all is dust in your sideboard; it wipes the field for your eldrazi coming into play.
Also, the effect says "put two eldrazi spawn" into play. That means that if the effect is reduced to 1, you can sacrifice one token to get two, then sac one of those for two more, etc. So it is infinite mana. Two Training Grounds will make this infinite mana and tokens.
ToidiDiPuts
★★★☆☆ (3.5/5.0)(3 votes)
I just noticed that this card has something in common with the Conflux card Inkwell Leviathan. Oddly, they are the only two cards that have this common trait.
C4rl0wn463
★★★★☆ (4.6/5.0)(7 votes)
Yep, they're both 7/11.
Anyway, I'm building a deck around this guy, for its {20} ability (Yeah, seriously). 12 Cards in my sideboard for usual sideboarding, and the other three are an Emrakul, the Aeons Torn, It That Betrays and All Is Dust. Have It that Betrays resolve before All is Dust, and while you lose all your colored permanents, you gain your opponent's colored permanents. Then swing in an Emrakul, and you're even more tied for the win than ''just'' an Emrakul.
Guntz1092
★★★☆☆ (3.8/5.0)(3 votes)
This + Training Grounds = infinite "when another creature comes into play" effects or "when another creature goes to the graveyard" effects
I've been two or three multiplayer games where at least 2 decks were monowhite, the other two were at least half white, and so much stalling occurred that we were getting to the last 20 cards of our decks and everyone was still at 30+ life. I was sitting there thinking, if I had thrown a spawnsire in here I could have ended the game about 10 turns ago.
A friend of ours has a spawnsire in a red/green deck, and during another multiplayer game where we were just kind of ignoring him, he actually managed to pull the last ability off and flood the battlefield with about 30 ulamog's crushers/hand of emrakuls. It was my turn directly after that, and that's when I thought it was a good time play the Chain Reaction I had been sitting on. I swear I thought he was going to cry.
drycanthra
★★★★☆ (4.0/5.0)(3 votes)
20 mana -- I did it lol. i borrowed Spawnsire of someone i met and didnt happen to own any Eldrazi cards at the time but thought it would be a laugh. I used Urza's lands, Ashnods Altars with sacrificed 0 cost creatures. Pointless but fun ....
TheWrathofShane
★★☆☆☆ (2.8/5.0)(2 votes)
This is the ultimate johnny card. One training grounds + this and Soul's Attendant = infinate life. One more training grounds and not only do u get infinate spawn tokens, you get to pop his ult. In this standard 10 mana is ez to ramp to.
In extended, this plus Doubling Season is infinate creatures entering and leaving the battlefield.
There are countless combos you could come up with this. Not to mention hes not that bad by himself, assuming you had 10 mana that would be a 7/11 annalator 1 that could pump out 4 chumps a turn.
A3Kitsune
☆☆☆☆☆ (0.0/5.0)
Opponent plays this against you? Get a Gather Specimens into your hand and wait for the 20 mana ability to be played.
CJM2
☆☆☆☆☆ (0.0/5.0)
Since this is mostly a casual-oriented card, I just have two words:
the last ability is funn, not rational. Yall gotta realize that, cuz its first ability is reeeally good when you think about it, as people have said, two training grounds infinite mana. one training ground you get infinite "creaturefall" effects like soul warden.. its a fantastic card. Especially since its 7/11 with annihilator 2 let us not forget
achilleselbow
☆☆☆☆☆ (0.0/5.0)
Well, if your opponent does somehow resolve the second ability, a Wrath of God on the next turn wouldn't help against Ulamog. On the other hand, a Final Judgment or a sacrificed False Prophet would do quite nicely.
Personally, I don't thaink any card should mess with cards outside the came. Allowing any cards out of the game to be brought in is like the Chaos Orb bringing a cards physical presence into the game, but at least then it was old and the games meta rules weren't worked out, but this is new. Now, if it was from you library, I'd be fine. Also, it needs a way to curb the infinate mana possibilities. I believe in ridiculous power combos, but I draw the line at infinate mana.
sares321
☆☆☆☆☆ (0.0/5.0)
Personally, I think this is an excellent card to have in any deck. It may cost a lot, but its all colorless, so any mana type will work for it. If you had 10 land (the amount needed to summon him), it would take three turns of using his spawn summoning ability twice in order to use his {20} ability.
The only problem I had with it was that several of my Eldrazi cards were in my deck, and it took me 10 minutes to hunt down the others (much to my opponents irritation). Whats very useful is most of the Eldrazi's annihilator ability. All of a sudden, you get a mod of overpowered cards, and your opponent ends up having to sacrifice all their permanents.
zeyette
★★☆☆☆ (2.8/5.0)(4 votes)
Should be Quagsire of Ulamog.
Paleopaladin
☆☆☆☆☆ (0.0/5.0)
Dumb question time:
Let's say you use his ultimate to cast (say) Kozilek's Predator from your sideboard/collection (don't ask why, just go with it) and then your new KP gets bolted. Where would it go? Graveyard? Exile?
vsasntore
★☆☆☆☆ (1.8/5.0)(3 votes)
When I first saw this, I thought this popped out of Unglued/Unhinged. I am truly depressed that this was printed as a serious card. This set is the sole reason I don't like the Zendikar Block. Thank you wizards, you officially ruined standard for me.
Test-Subject_217601
★★☆☆☆ (2.8/5.0)(2 votes)
I know you're all gonna hate me for this but...ELDRAZI PENUS!
Tsunamios
☆☆☆☆☆ (0.0/5.0)
Hmm if you play Coat of arms :D:D it will be overkill
zerosavant
☆☆☆☆☆ (0.5/5.0)(1 vote)
Seriously, if you're going to put that much mana into your mana pool, wouldn't you be better off just using a Fireball?
mrbananas
☆☆☆☆☆ (0.0/5.0)
pay 20 mana Changeling rush, opponents go "wait what?"
keikun332
★☆☆☆☆ (1.6/5.0)(4 votes)
@Guntz1092
Card Name: Training Grounds Mana Cost: Blue Converted Mana Cost: 1
Types: Enchantment Card Text: Activated abilities of creatures you control cost up to 2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
the above card cannot create an infinite effect to spawnsire of ulamog. says it directly on training grounds.
CerealBoxOfDoom
☆☆☆☆☆ (0.5/5.0)(1 vote)
In theory, with this card could I cast a creature card without flash as an instant?
Also whats with all the hate. The only broken thing about this card is that it combos with stuff you should be destroying anyways. Like training grounds or elvish piper. If your opponent can safely spend 20 mana without breaking the game you probably deserve to lose anyways. Even in edh.
Thoughtmaker
★★★☆☆ (3.0/5.0)(2 votes)
Conspiracy:
As Conspiracy enters the battlefield, choose a creature type.
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.
I choose Eldrazi.
I activate Spawnsire's final ability.
I play every creature card I own.
Win.
thegatekeeper
☆☆☆☆☆ (0.0/5.0)
so if you had a certain 15/15 eldarzi ......
binarin
★★★★☆ (4.0/5.0)(3 votes)
You can't play other cards then Eldrazi and changeling cards, and Conspiracy does not effect cards outside the game:
400.10c Cards outside the game can't be affected by spells or abilities, except for characteristic-defining abilities printed on them (see rule 604.3) and spells and abilities that allow those cards to be brought into the game.
but that dosen't matter much cause you win anyway.
Szentekkel
★★★☆☆ (3.4/5.0)(4 votes)
2 training grounds and you can pay 20 easily
DacenOctavio
★★★☆☆ (3.8/5.0)(4 votes)
Does anybody else realize it doesn't put any limits on how many of each "Eldrazi card you own from outside the game"?
Whoa, back up. Does that mean in casual I can cast 20 Emrakul, The Aeons Torn (Take an additional 20 turns after this one), 20 Ulamog, the Infinite Gyre (Screw you, Violent Ultimatum, I'm destroying 20 target permanents), and 20 Kozilek, the Butcher of Truth (I'm gonna go ahead and draw 80 cards), and just win the game off of their casting triggers?
Once they all resolve, they start to die to the legend rule, then I shuffle my library once for each creature that died, but the point is my library now has 60 cards in it that it didn't have when I started the game. Unless a ruling somewhere says otherwise, this is so legal and yet so broken. Of course, drawing 80 cards at once could deck you, sooo. . . probably no more than 10 Kozilek.
In a sanctioned tournament, if you somehow make it to 20 mana, you'd be limited to 4 of each card. In casual, anything goes. And 20 Time Walks in a polymorph deck is more than enough.
Prizrak
★★★★☆ (5.0/5.0)(44 votes)
Simultaneously one of the most hilarious and most expensive ways to win a casual game of Magic:
Activate ability, play 200 Emrakuls. The legend rule triggers and they all go from play -> graveyard -> library. Play Battle of Wits.
XD
Lord_of_Omnipotence
★★★★☆ (4.4/5.0)(6 votes)
what people don't really realize about this card is he's a 1 card combo. if you generate eldrazi spawn for 2 turns, you'll be able to activate his 20 mana ability and easily win the game.
not tournament viable, but a potential beast in casual.
Lord_of_Tresserhorn
★★★★☆ (4.7/5.0)(12 votes)
@keikun332: Of course it works!
One Training Ground: Spawnsire of Ulamog has:
: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."
That gives you an infinite loop of creation and destruction of tokens, but not skimmable. Yet...
Two Training Grounds: Spawnsire of Ulamog has:
: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."
Voila, infinite colorless mana.
(Yes, Training Grounds prevents it from having a activation cost, but who cares, you are putting in and saccing for , of which you use to make the next TWO tokens...)
http404error
★★★★☆ (4.1/5.0)(4 votes)
In a sanctioned tourney, you can only own 15 cards outside the game. However, Prizrak's idea is effing hilarious!
Superllama12
★★☆☆☆ (2.5/5.0)(2 votes)
Not my fave Eldrazi, but I'm sure it can be used extremely effectively. Also, it doesn't tap, so you can use its abilities, then attack, annihilate one, and it can absorb a lot of damage, so it probs won't die too quickly. I, personally, don't like the last ability very much, but its second would actually probably be extremely good
MyrBattlecube
★★★☆☆ (3.6/5.0)(4 votes)
@ThisisSakon Problem here. A permanent has to have some kind of counter on it to be proliferated. You can't just put down a free Chalice and make that work, it needs at least one counter. It still works out, though.
ThisisSakon
★★★☆☆ (3.0/5.0)(5 votes)
This thing's infinite Mana combo is silly.
Turn 1: Island, Training Grounds Turn 2: Island, Thrumming bird Turn 3: Island, Training Grounds, Everflowing Chalice for 1, attack with Thrummingbird to put the chalice at two, tap it and cast silver myr. Turn 4: Island, Chalice for free, attack with Thrumming bird, put both chalices at 3 and 1, Use one to cast Palladium Myr Turn 5: Island, Spawnsire of Ulamog, attack or do whatever Turn 6: Use Spawnsire's first ability (lowered by Training grounds) to create infinite mana, then tap 3 islands and have your opponent draw an insane amount of cards
Absurd? Yes. Slow? Maybe. Hilarious? Definately
@MyrBattlecube: Oh yeah... That... Whoops. cast it for 1, not 0.
Joseph_Leito
☆☆☆☆☆ (0.0/5.0)
@Prizrak
I nearly died laughing. You win.
Saxican
☆☆☆☆☆ (0.0/5.0)
oh i enjoy this one, especially when my opponent uses it to play the three legends...yes i said my opponent, a little confused? its cause i already played Gather Specimens
NuckChorris
☆☆☆☆☆ (0.0/5.0)
Combo with x2 Training Grounds to pay 1 two put out 2 Spawns, sac the Spawns to keep activating the first ability, then use second ability to put each Eldrazi in your sideboard onto the field, (or in Casual, 20 Ulamog's Crusher and whatever else you want). The real problem is getting this guy out.
Zetan
☆☆☆☆☆ (0.0/5.0)
@Prizrak
You're my hero. You just won the award for Most Unlikely-to-Ever-Be-Played-By-Anyone Instant-Win-Combo. For those who don't get it, let me spell it out for you.
Emrakul goes for about $10. So getting 200 of them would cost around $2000. That's assuming you could find 200 of them for sale at the going rate, which would be a feat in and of itself.
Next, remember that this combo only works in casual. In tournament settings, "cards you own from outside the game" simply means "cards in your sideboard," and you can't have 200 Emrakuls in your sideboard for multiple obvious reasons. So in order to bring 200 of them into play with Spawnsire, you'd need to be playing a casual game, where "cards you own from outside of the game' actually means what it says. This means that you now spent $2000+ and a great deal of time searching for sellers, and all you've done is bought a bunch of cards for a combo that can only be used in casual. These factors alone make this combo mindbogglingly unlikely, and we haven't even started playing yet.
Now the game starts. You have to get Spawnsire on the table, and you have to activate his 20-mana ability. This is obviously not trivial. Not only that, you need to have Battle of Wits (or a tutor to fetch it) in your hand when you activate his ability... you can't hope to draw it after this activation, since your chances of drawing any non-Emrakul card from your deck is about to become really slim. Even ignoring all the stuff above this paragraph, this is a really hard combo to pull off. How often do you activate a 20-mana ability with a particular card in your hand? Even if you happen to own every card with the word "mox," "lotus," and "tutor" somewhere on it, you're still going to have a hard time getting this combo working in any sort of timely manner.
So take a combo that costs a giant pre-game money and time investment, only works in casual, and will still be hard to get into play once you have all the cards for it, and what do you have? The most unlikely combo I have ever seen.
... but to see the look on your opponents' faces when you reach into your box and pull out a stack of 200 $10 cards, then explain why you're shuffling them into your library? That might almost be worth all the effort.
.... almost.
Ferlord
☆☆☆☆☆ (0.0/5.0)
Oh... oh my. Oh my oh my oh my. That last effect? Seriously? This is like playing Cheatyface, except you can't really be countered, and your opponent is probably stupid (Since he/she let you get that much mana, partially from Eldrazi Spawns)
No offence to the opponent
EternalPhi
☆☆☆☆☆ (0.0/5.0)
@Arachibutyrophobia
Yes, if you cast 10 Emrakuls, each one you cast triggers the "Take an extra turn after this one" effect, which then all resolve before any of the emrakuls hit the board. But why 10? Why not 9 or 11? An odd number will allow you to keep 1 on the board if i am interpreting the rules correctly.
Step 1: 1st Emrakul Resolves Step 2: 2nd Emrakul Resolves, priority is passed between it resolving and the next Emrakul resolving, causing the 2 on the board to die from the legend rule as a state-based effect Loop to Step 1 until final Emrakul is on the board alone (assuming you casted an odd number of Emrakuls)
Enjoy your massive number of turns.
JFM2796
☆☆☆☆☆ (0.0/5.0)
I did it once in my Eldrazi Deck. The problem was all my Eldrazi were in my deck. I had no other ones.
001010011100101110
☆☆☆☆☆ (0.0/5.0)
Activate the 20 ability and use it to play Not of This World. No one would see it coming!
doitpow
☆☆☆☆☆ (0.0/5.0)
Mox Lotus,Leveler,Spawnsire of Ulamog
oops
entari0
☆☆☆☆☆ (0.5/5.0)(1 vote)
ithink that playing many emrakuls wont work because it says, and i quote, "When you cast Emrakul, take an extra turn after this one"
LlanowarEmissary
★★★☆☆ (3.5/5.0)(3 votes)
@Zetan: Don't forget that you get two hundred extra turns to draw the Battle of Wits!
Arachibutyrophobia
★★★★☆ (4.5/5.0)(3 votes)
a classy way to spend all that mana you get from cloudposts
ICEFANG13
★★☆☆☆ (2.8/5.0)(2 votes)
Yes casting multiple Emrakul, the Aeons Torn will give you multiple turns, there is nothing to counter it that counters a spell, it just happens when you cast it, and there ya go turn.
Of course you can't counter Emrakul anyway.
You can counter the ability with something like Voidslime that works, but of course you now also have a fat 15/15 smashing your face.
I don't like this card, cards that kinda break the way the game is played are much less common now, what I don't like about it is the obvious combo with Training Grounds, I feel like 2 card combos in the same set are pretty lazy and well, easy, its only 2 cards and you will win the game.
Then again this fella costs 10, but if Johnny, Combo Player has taught us anything, its that mana costs are pretty much moot when you go combotastic on their butts.
Ulixes_Pyr
☆☆☆☆☆ (0.5/5.0)(1 vote)
Play 2 training grounds, create infinite tokens, next turn- play Jaddi Lifestrider, laugh uncontrollably.
roshi4068
☆☆☆☆☆ (0.0/5.0)
Do the Eldrazi you put in from out of the game go to the graveyard when they die or do they go back out of the game when they die like a token.
Ok, so I was playing in a game of three on three emperor style and all of my opponents were playing eldrazi. The Emperor Had this card out and put out about 30 cards. I guess the thought process was the generals would stall long enough to get this card out, and then if any general is defeated the emperor would just roll over the opponent.
I was the other emperor playing my control deck and unsommoning, whiplash trapping, ice caging, and stalling the opponent until I got out my roil elemental and my Living tsunami. Once I got out my second roil I was essentially stealing each creature both opposing generals put out each turn. Then I had my general playing an ally deck use his pyromancers to do direct damage to the 30 eldrazi the opposing emperor put out. He had two druid Harababaz Druids and a seagate loremaster so he was putting out at least five allies a turn. and the two pyromancers were doing 15 damage each at least per ally. So we were cleaning house on the 30 plus eldrazi and would wipe them out in three turns. But then the argument arose that spells and creatures played from outside the game go back outside of the game afterwards. He had two eldrazi spells outside the game that countered spells. He was arguing that he could keep replaying these for 20 mana because after they resolve they go back outside the game and can be replayed. We eventually won because my other general playing goblins did direct damage to the amount of their life total, but I wanted a ruling on the leaving the game part.
Salient
★★☆☆☆ (2.8/5.0)(2 votes)
I like that this card's second ability broke Gatherer's ability to display mana costs correctly. Apparently it's still not fixed. (Maybe Wizards had to sacrifice their website-maintenance crew to annihilator?)
Oh, and I like the Ruling that says "In a casual game, the cards you cast from outside the game come from your personal collection." Apparently, borrowing your friend's Emrakul is strictly prohibited!
@C4rl0wn463 Did it today with my "Nissa's Voyage" deck. Recreated the story event and totally wiped out my opponent. It was the most pleasant thing ever, especially since it was the first time playing the deck after I built it :D.
@Entari0 Uh. That's how all extra turn cards read. It would be a stack of extra turns. Each one goes off and you have an extra turn one after the other. They all happened and they don't negate one another.
VampireChild85
☆☆☆☆☆ (0.0/5.0)
Anyone Else notice the following:
A 7 - 11 is a convenience store in USA (as far as I know)
Spawnsire is a 7/11 that conveniently lets you play your pick of Eldrazi cards from outside your deck.
So Spawnsire is the deck's 7 - 11 :p
pedrodyl
☆☆☆☆☆ (0.0/5.0)
. damn. I guess that's something you can do with your flipped Sasaya, Orochi Ascendant
DanyoleT13
☆☆☆☆☆ (0.5/5.0)(1 vote)
It That betrays + All is dust
Use 20 mana ability and play these and any other eldrazi cards, but make sure that it that betrays resolves first, then all is dust afterwards. Doing this will make you lose any colored permanents you have, but you get your opponents colored permanents
didIwinalready
☆☆☆☆☆ (0.5/5.0)(1 vote)
if you put him in a ramp deck that uses primeval titan to fetch cloudpost and glimmer posts 20mana is nothing and this MAKES a beast deck.
Totema
★★★★☆ (4.5/5.0)(7 votes)
Don't forget, you can also use this to cast your favorite Changeling spells. For the lulz.
Lash_of_Dragonbreath
☆☆☆☆☆ (0.0/5.0)
Fun in casual Commander, if unplayable everywhere else. Opponent: "Why do you have a whole box full of Ulamog's Crushers?" You: "Nevermind, just some trade fodder. Oh look, it seems I've reached 10 mana!"
JarieSuicune
☆☆☆☆☆ (0.0/5.0)
@roshi4068: You were correct; once they had played the cards, they were IN the game, and fully subject to it as if they had been in the deck to begin with (they do have to be separated AFTER the game though) The only thing that 'vanishes' from the game are tokens, due to their nature.
I love this card. I once used it's 20-cost summons, played all 8 of my other Eldrazi cards, stared my very helpless opponent in the face, then blasted him with Chandra Nalaar's final for the win. (I already had other things more scary than Eldrazi at this point, and a very large army...) Sadly, I've not used it again since. T_T
Thingummy
☆☆☆☆☆ (0.0/5.0)
Pili-Pala + Grand Architect . . .
StreamHopper
☆☆☆☆☆ (0.0/5.0)
I think what I like most about this card is that they made a ruling in the "details" section specifically talking about casual games. They made it so that it can be used outside of sanctioned events to retrieve any card you own in your own collection. I thought that was really cool of them.
SuicidalTendancies
★★★★☆ (4.5/5.0)(1 vote)
This guy runs as a one of in my Fresh meat deck. With a parallel lives out, infinite eldrazi go to the graveyard for double infinite beasts.
And 10 mana is really not that bad in green. Turn 3 with a god hand, turn 4 more often than not.
kiseki
☆☆☆☆☆ (0.0/5.0)
Having a couple of Braid of fires out should get this thing charged up pretty quickly.
I had him in my Myr deck as an infinite mana win condition. Good times.
Axelle
★★★★★ (5.0/5.0)(3 votes)
Mox Lotus and Gleemax have correct mana symbols in Gatherer, but this card doesn't?
azure_drake222222
☆☆☆☆☆ (0.0/5.0)
According to the Oracle text, it costs {2}0, not 20.
Frenzy13
★★★★★ (5.0/5.0)(2 votes)
Upon being asked why you brought a stack of 100 Hand of Emrakul cards, simply respond, "you never know when you're going to need a spare..." >;-)
Smoke_Stack
☆☆☆☆☆ (0.0/5.0)
I could totally see this working with Vorinclex. Then you'd only need 10 mana (easy to do in green).
Hashbeth
☆☆☆☆☆ (0.0/5.0)
Not a really viable constructed card, but it's just the right flavor and power to be an awesome casual card. If you can pay 20 mana, why not just throw a ton of Eldrazi on the battlefield? It's not like you keep all your commons and uncommons in a specific part of your card-boxes...
lol you're still probably going to lose, but it's sometimes funny to troll for those last seconds before your death. I often finally get out my huge Win-more finisher and have it nuked; which is so sad as it's often the reason you play the deck lol
Gandlodder
★★★★★ (5.0/5.0)(2 votes)
Conspiracy's Oracle text states "Creature cards you own that aren't on the battlefield ... are the chosen type."
Play in casual, choose Eldrazi, then proceed to play every creature card you own. Buckets optional. And that is how you win the game forever.
ViashinoWizard
☆☆☆☆☆ (0.0/5.0)
"(20): Win target game."
Three_of_Nineteen
☆☆☆☆☆ (0.0/5.0)
Hmmm. With Doubling Season (or the more modern one that just doubles tokens), it becomes ": Put 4 tokens that you can sac to get your back." You could repeat this for a while, especially if you had an ability that triggers on creatures popping in our out...
Absolutely the funniest way to win an EDH game (if you ever dine the combo with conspiracy like me, you will understand)!
MCcreator
☆☆☆☆☆ (0.0/5.0)
I've only just realised that this is basically the Eldrazi version of a planeswalker because Eldrazi are mindless beasts who, despite being able to travel inter-plane, cannot be a planeswalker or have a spark.
Essentially:
Eldrazi Planeswalker 10 Planeswalker - Name Sacrifice an Ekdrazi Spawn: Put a loyalty counter on ~. +4 Put 2 0/1 Eldrazi Spawn creature tokens onto the battlefield. -20 You may cast any number of Eldrazi spells you own outside of the game without paying their mana costs. Loyalty: 11
Except balanced.
Aquillion
☆☆☆☆☆ (0.0/5.0)
In casual, play 200 copies of Emrakul, the Aeons Torn. They all die due to the legend rule and get shuffled into your library when they go to the graveyard. Then play Battle of Wits to win.
Yes, you don't need to do that. But the style points, man.
(Note that your opponent can technically insist that you shuffle your library once for each copy.
Comments (124)
-Terrified Players Everywhere
Exile? Non-Battlefield?
Except for the "from outside the game"-ability, dont like ability's that let you put cards from outside the game onto the battlefield.
Effects like Training Grounds can't reduce the cost of a spell to less than 1.
the 4 ability makes two spawn tokens, reduce it by three, and you can go infinite.
Also, before it comes up, does not work with Conspiracy, nor does it really need to.
I also disllike cards that pull from outside the game, so I don't intend to use this particular Eldrazi for anything other than a boatload of tokens...
He works with the "when you cast" triggered abilities, so feel free to take as many turns as you have Emrakuls in your collection. So go to every prerelease ever lols!
See also: the rulings on any wish card (Burning Wish, etc.)
You will almost never get to 20 mana, and if your opponent lets you sit there with this creature to do it then they were going to lose anyway. It's "ultimate" ability takes so much mana, that you could instant banefire someone to death for the same cost. Ulamog, kozilek, or hand of emrakul can have the game wrapped up before spawnsire ever hits the board and starts doing something to lock the game.
This plus two Training Grounds will make his ability cost 1. You can make infinite tokens come into play, but you can't keep them to, say, dump every Eldrazi you own into play
Why do you say that you can't save up the extra tokens? You totally can! It costs 1 mana and makes 2 tokens! Do it 20 times and you can dump your sideboard into play. Simple.
Posted by: Gezus82
the infinite spawn can be created with any combination of eye of ugin, training grounds, heartstone...
To all the people who suggest using Eye of Ugin to make his ability cheaper, that totally doesn't work. The Eye only reduces the cost of Eldrazi spells, not abilities.
Also, this card has provoked me to keep my common and uncommon Eldrazi in a page in the back of my binder. Because I love me some casual.
The "only use you sideboard" ruling is only for tournaments. And there are tons of people who play casual instead of tournaments.
Even in tournaments, how can you say that dropping every Eldrazi in your sideboard is pointless? That ability can let you play Emrakul, Kozilek, Ulamog, and several other Eldrazi creatures in a single turn- for a fraction of what it would cost to play them for their total mana cost!
Just thought of a way to screw someone over when they use Spawnsire's {20} ability: Gather Specimens. All those Eldrazi are now yours.
Going just by the card, we should have access to ego erasure and shields of velis vel even in standard.
your side board full of Pathrazer of Ulamog and It That Betrays
:S
everyone begins to cry
all these
these cards are no brainers .
@to the guy who is saying you can get infinate life , if your casting these and have 20 mana your really not going need that infinite life
In all seriousness, the power of this guy is obviously the token creation. You can either pull out blockers on the fly or create a huge mana ramp for end-game ridiculousness.
Not a game winner, unless you get to 20 mana, and then your probably going to win anyway.
4/5
STFU. This card is awesome.
You can make eldrazi spawn every turn, and he's a 7/11 for 10 with annihilator 1. The 20 mana ability is nearly pointless, and will just make retards like you misunderstand the point of the card, and that point is that you can make eldrazi spawn EVERY SINGLE TURN. Including your opponents. Blockers...
Also, you can only cast the eldrazi if their in your sideboard, not if you have a colection.
Also, it says "cast" in the descrip tion, so yes, you will indeed take 2 turns if you use the ablility on
Emrakul, the Aeons Torn, as will you get a free vindicate, and draw four cards with Ulamog, the Infninte Gyre and Kozilek, Butcher of Truth.
And if you actually consider using his final ability (which is not what makes this card good), definitely put all is dust in your sideboard; it wipes the field for your eldrazi coming into play.
Also, the effect says "put two eldrazi spawn" into play. That means that if the effect is reduced to 1, you can sacrifice one token to get two, then sac one of those for two more, etc. So it is infinite mana. Two Training Grounds will make this infinite mana and tokens.
Anyway, I'm building a deck around this guy, for its {20} ability (Yeah, seriously). 12 Cards in my sideboard for usual sideboarding, and the other three are an Emrakul, the Aeons Torn, It That Betrays and All Is Dust. Have It that Betrays resolve before All is Dust, and while you lose all your colored permanents, you gain your opponent's colored permanents. Then swing in an Emrakul, and you're even more tied for the win than ''just'' an Emrakul.
Soul Warden or Deathgreeter = infinite life
Rockslide Elemental or Scavenger Drake or Algae Gharial = infinite power/toughness
A friend of ours has a spawnsire in a red/green deck, and during another multiplayer game where we were just kind of ignoring him, he actually managed to pull the last ability off and flood the battlefield with about 30 ulamog's crushers/hand of emrakuls. It was my turn directly after that, and that's when I thought it was a good time play the Chain Reaction I had been sitting on. I swear I thought he was going to cry.
In extended, this plus Doubling Season is infinate creatures entering and leaving the battlefield.
There are countless combos you could come up with this. Not to mention hes not that bad by himself, assuming you had 10 mana that would be a 7/11 annalator 1 that could pump out 4 chumps a turn.
Mindbreak Trap.
Turns this sucker into a giant mana funnel.
As tribal - eldrazi spells, wouldn't these also qualify?
The only problem I had with it was that several of my Eldrazi cards were in my deck, and it took me 10 minutes to hunt down the others (much to my opponents irritation). Whats very useful is most of the Eldrazi's annihilator ability. All of a sudden, you get a mod of overpowered cards, and your opponent ends up having to sacrifice all their permanents.
Let's say you use his ultimate to cast (say) Kozilek's Predator from your sideboard/collection (don't ask why, just go with it) and then your new KP gets bolted. Where would it go? Graveyard? Exile?
Card Name:
Training Grounds
Mana Cost:
Blue
Converted Mana Cost:
1
Types:
Enchantment
Card Text:
Activated abilities of creatures you control cost up to 2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
the above card cannot create an infinite effect to spawnsire of ulamog. says it directly on training grounds.
Also whats with all the hate. The only broken thing about this card is that it combos with stuff you should be destroying anyways. Like training grounds or elvish piper. If your opponent can safely spend 20 mana without breaking the game you probably deserve to lose anyways. Even in edh.
As Conspiracy enters the battlefield, choose a creature type.
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.
I choose Eldrazi.
I activate Spawnsire's final ability.
I play every creature card I own.
Win.
400.10c Cards outside the game can't be affected by spells or abilities, except for characteristic-defining abilities printed on them (see rule 604.3) and spells and abilities that allow those cards to be brought into the game.
but that dosen't matter much cause you win anyway.
Whoa, back up. Does that mean in casual I can cast 20 Emrakul, The Aeons Torn (Take an additional 20 turns after this one), 20 Ulamog, the Infinite Gyre (Screw you, Violent Ultimatum, I'm destroying 20 target permanents), and 20 Kozilek, the Butcher of Truth (I'm gonna go ahead and draw 80 cards), and just win the game off of their casting triggers?
Once they all resolve, they start to die to the legend rule, then I shuffle my library once for each creature that died, but the point is my library now has 60 cards in it that it didn't have when I started the game. Unless a ruling somewhere says otherwise, this is so legal and yet so broken. Of course, drawing 80 cards at once could deck you, sooo. . . probably no more than 10 Kozilek.
In a sanctioned tournament, if you somehow make it to 20 mana, you'd be limited to 4 of each card. In casual, anything goes. And 20 Time Walks in a polymorph deck is more than enough.
Activate ability, play 200 Emrakuls.
The legend rule triggers and they all go from play -> graveyard -> library.
Play Battle of Wits.
XD
not tournament viable, but a potential beast in casual.
One Training Ground: Spawnsire of Ulamog has:
That gives you an infinite loop of creation and destruction of tokens, but not skimmable. Yet...
Two Training Grounds: Spawnsire of Ulamog has:
Voila, infinite colorless mana.
(Yes, Training Grounds prevents it from having a
Problem here. A permanent has to have some kind of counter on it to be proliferated. You can't just put down a free Chalice and make that work, it needs at least one counter. It still works out, though.
Turn 1: Island, Training Grounds
Turn 2: Island, Thrumming bird
Turn 3: Island, Training Grounds, Everflowing Chalice for 1, attack with Thrummingbird to put the chalice at two, tap it and cast silver myr.
Turn 4: Island, Chalice for free, attack with Thrumming bird, put both chalices at 3 and 1, Use one to cast Palladium Myr
Turn 5: Island, Spawnsire of Ulamog, attack or do whatever
Turn 6: Use Spawnsire's first ability (lowered by Training grounds) to create infinite mana, then tap 3 islands and have your opponent draw an insane amount of cards
Absurd? Yes. Slow? Maybe. Hilarious? Definately
@MyrBattlecube: Oh yeah... That... Whoops. cast it for 1, not 0.
I nearly died laughing. You win.
You're my hero. You just won the award for Most Unlikely-to-Ever-Be-Played-By-Anyone Instant-Win-Combo. For those who don't get it, let me spell it out for you.
Emrakul goes for about $10. So getting 200 of them would cost around $2000. That's assuming you could find 200 of them for sale at the going rate, which would be a feat in and of itself.
Next, remember that this combo only works in casual. In tournament settings, "cards you own from outside the game" simply means "cards in your sideboard," and you can't have 200 Emrakuls in your sideboard for multiple obvious reasons. So in order to bring 200 of them into play with Spawnsire, you'd need to be playing a casual game, where "cards you own from outside of the game' actually means what it says. This means that you now spent $2000+ and a great deal of time searching for sellers, and all you've done is bought a bunch of cards for a combo that can only be used in casual. These factors alone make this combo mindbogglingly unlikely, and we haven't even started playing yet.
Now the game starts. You have to get Spawnsire on the table, and you have to activate his 20-mana ability. This is obviously not trivial. Not only that, you need to have Battle of Wits (or a tutor to fetch it) in your hand when you activate his ability... you can't hope to draw it after this activation, since your chances of drawing any non-Emrakul card from your deck is about to become really slim. Even ignoring all the stuff above this paragraph, this is a really hard combo to pull off. How often do you activate a 20-mana ability with a particular card in your hand? Even if you happen to own every card with the word "mox," "lotus," and "tutor" somewhere on it, you're still going to have a hard time getting this combo working in any sort of timely manner.
So take a combo that costs a giant pre-game money and time investment, only works in casual, and will still be hard to get into play once you have all the cards for it, and what do you have? The most unlikely combo I have ever seen.
... but to see the look on your opponents' faces when you reach into your box and pull out a stack of 200 $10 cards, then explain why you're shuffling them into your library? That might almost be worth all the effort.
.... almost.
Oh my oh my oh my.
That last effect? Seriously?
This is like playing Cheatyface, except you can't really be countered, and your opponent is probably stupid (Since he/she let you get that much mana, partially from Eldrazi Spawns)
No offence to the opponent
Yes, if you cast 10 Emrakuls, each one you cast triggers the "Take an extra turn after this one" effect, which then all resolve before any of the emrakuls hit the board. But why 10? Why not 9 or 11? An odd number will allow you to keep 1 on the board if i am interpreting the rules correctly.
Step 1: 1st Emrakul Resolves
Step 2: 2nd Emrakul Resolves, priority is passed between it resolving and the next Emrakul resolving, causing the 2 on the board to die from the legend rule as a state-based effect
Loop to Step 1 until final Emrakul is on the board alone (assuming you casted an odd number of Emrakuls)
Enjoy your massive number of turns.
oops
Of course you can't counter Emrakul anyway.
You can counter the ability with something like Voidslime that works, but of course you now also have a fat 15/15 smashing your face.
I don't like this card, cards that kinda break the way the game is played are much less common now, what I don't like about it is the obvious combo with Training Grounds, I feel like 2 card combos in the same set are pretty lazy and well, easy, its only 2 cards and you will win the game.
Then again this fella costs 10, but if Johnny, Combo Player has taught us anything, its that mana costs are pretty much moot when you go combotastic on their butts.
Ok, so I was playing in a game of three on three emperor style and all of my opponents were playing eldrazi. The Emperor Had this card out and put out about 30 cards. I guess the thought process was the generals would stall long enough to get this card out, and then if any general is defeated the emperor would just roll over the opponent.
I was the other emperor playing my control deck and unsommoning, whiplash trapping, ice caging, and stalling the opponent until I got out my roil elemental and my Living tsunami. Once I got out my second roil I was essentially stealing each creature both opposing generals put out each turn. Then I had my general playing an ally deck use his pyromancers to do direct damage to the 30 eldrazi the opposing emperor put out. He had two druid Harababaz Druids and a seagate loremaster so he was putting out at least five allies a turn. and the two pyromancers were doing 15 damage each at least per ally. So we were cleaning house on the 30 plus eldrazi and would wipe them out in three turns. But then the argument arose that spells and creatures played from outside the game go back outside of the game afterwards. He had two eldrazi spells outside the game that countered spells. He was arguing that he could keep replaying these for 20 mana because after they resolve they go back outside the game and can be replayed. We eventually won because my other general playing goblins did direct damage to the amount of their life total, but I wanted a ruling on the leaving the game part.
Oh, and I like the Ruling that says "In a casual game, the cards you cast from outside the game come from your personal collection." Apparently, borrowing your friend's Emrakul is strictly prohibited!
@Entari0 Uh. That's how all extra turn cards read. It would be a stack of extra turns. Each one goes off and you have an extra turn one after the other. They all happened and they don't negate one another.
A 7 - 11 is a convenience store in USA (as far as I know)
Spawnsire is a 7/11 that conveniently lets you play your pick of Eldrazi cards from outside your deck.
So Spawnsire is the deck's 7 - 11 :p
Use 20 mana ability and play these and any other eldrazi cards, but make sure that it that betrays resolves first, then all is dust afterwards. Doing this will make you lose any colored permanents you have, but you get your opponents colored permanents
Opponent: "Why do you have a whole box full of Ulamog's Crushers?"
You: "Nevermind, just some trade fodder. Oh look, it seems I've reached 10 mana!"
The only thing that 'vanishes' from the game are tokens, due to their nature.
I love this card. I once used it's 20-cost summons, played all 8 of my other Eldrazi cards, stared my very helpless opponent in the face, then blasted him with Chandra Nalaar's final for the win. (I already had other things more scary than Eldrazi at this point, and a very large army...) Sadly, I've not used it again since. T_T
And 10 mana is really not that bad in green. Turn 3 with a god hand, turn 4 more often than not.
Then you can cheat Mistform Ultimus into play!
"Echoing Truth"
"..."
lol you're still probably going to lose, but it's sometimes funny to troll for those last seconds before your death. I often finally get out my huge Win-more finisher and have it nuked; which is so sad as it's often the reason you play the deck lol
Play in casual, choose Eldrazi, then proceed to play every creature card you own. Buckets optional.
And that is how you win the game forever.
Remember to bring a massive bag full of creature cards you can dump on the table.
Skittering Invasion has officially been ramped up to 11.
Essentially:
Eldrazi Planeswalker 10
Planeswalker - Name
Sacrifice an Ekdrazi Spawn: Put a loyalty counter on ~.
+4 Put 2 0/1 Eldrazi Spawn creature tokens onto the battlefield.
-20 You may cast any number of Eldrazi spells you own outside of the game without paying their mana costs.
Loyalty: 11
Except balanced.
Yes, you don't need to do that. But the style points, man.
(Note that your opponent can technically insist that you shuffle your library once for each copy.
Liven up people, think of the possibilities!