Again, another card getting voted lower than it should be.
TheDementiaBat
★★★★★ (5.0/5.0)(1 vote)
Fun with borborygmos!
Pigfish99
★★★★★ (5.0/5.0)(2 votes)
with this card, you definitely get your worth back within turns, if not 1 turn when devouring.
Adding +1/+1 counters just sweetens the deal.
Axelle
★★★★★ (5.0/5.0)(1 vote)
YES! After not being reprinted in Ghave's Commander deck, Mycoloth finally gets reprinted!
MindAblaze
★★★★★ (5.0/5.0)(1 vote)
Flicker the Mycoloth!
Stinga
★★★★☆ (4.5/5.0)(12 votes)
Ima green player through and through I love my 10/10 trampling over to you Ramping to six mana on turn three is a plan that always excites me But an army of plantlike weenies Are even better than a couple fat meanies Some thallids and sprout swarm fill my early game needs and I hold off agro with scatter the seeds If I can make it to turn five and my deck turns on Because there is one special card that I lean It’s a fungus that can never, ever be beat. Thallids are pathetic, bred for their meat Mycoloth guy eats em for breakfast (devour) It starts as a four/four but runs at sixteen power A trample-less fattie sure, but it can’t be ignored Cuz this big beastie pumps out a saproling horde yeah I know its summer but lets do some math I want to calculate the damage of my token wrath Lets say I put down a doubling season And have four creatures for this reason Now, here is the fun part Let the calculations start Four times two is my mycoloths base food But doubling season expands its brood Eight times two is sixteen making him twenty twenty Whats that you say? Twenty a turn saps is plenty? Haha! There are never enough my friend We have more doubling. This is not the end Twenty times two means fourty saps on the field But even now my finisher has not been revealed There is a card that places with mycoloth real well And it gives anyone in my way some sap flavored hell An army of fourty has grown from the four sap seed And now its time for…OVERWHELING STAMPEDE! Fourty one/ones get a twenty power boost to one shot my foe And there are forty of them pumped up and ready to go One last multiplication to do before this match is done Block eight hundred trample damage or you lose. Have fun!
TheWrathofShane
☆☆☆☆☆ (0.8/5.0)(2 votes)
This guy is just a big removal check. Either they nuke him or you win. Which is why the smart magic player would run with duress.
vampirecmb
★★★☆☆ (3.0/5.0)(1 vote)
New Golgari is gonna love this guy in Casual
TwentyFifthBaam
★★★★☆ (4.0/5.0)(1 vote)
Combo's with Mycoloth.
Wormfang
★★★☆☆ (3.0/5.0)(1 vote)
I was gonna say cathar's crusade but someone beat me to it so I'll say Conjurer's Closet instead: devour, produce, flicker, devour, produce.
Also Stinga you'd only get 32 tokens, not 40 you get 1 per counter not 1 per point of power on mycoloth, sorry. Your poem is still awesome though
talcumpowder0046
★★★★☆ (4.0/5.0)(1 vote)
Player One: I sacrifice 2 farhaven elves and 8 saprolings! My Glare of Subdual is gonna cream you! Player Two: Doom Blade. Player One: *Flips Table*
Jwegs55
★★☆☆☆ (2.0/5.0)(1 vote)
I love this card, i use a Selesnya populate/lifegain deck and this card is fantastic especially with doubling season or parallel lives.
dhinge
★★☆☆☆ (2.5/5.0)(1 vote)
Every time I see this card, it has to be removed or it's game over in a few turns. It doesn't matter how bad their deck is; this will crush a 20/1 lead in several turns. Not overpowered or anything.
Let's say this guy comes in while Denizen is out and devours just one thing. He starts out with 3 counters. Then your upkeep comes, you get 3 saprolings, and your Mycoloth gets 3 more counters. Then during the next upkeep, you get 6 saprolings and 6 counters...
Wow, the reprint of this is rated significantly lower than the original print, which is strange.
I see no reason to hate this card - at it's worst it's a 4/4 for 5 cmc, which isn't too bad (who am I kidding, if you hardcast this thing and it gets flickered I'd be happy just to HAVE a 4/4 if the opponent's controlling), not to mention you still get the chance to re-devour should this happen. He combos incredibly well with himself, especially if you can get him off the battlefield and back onto it, and with a few creature tokens he might as well be a win-condition of his own. With a lot of cards, it's only your own fault if you put all of your eggs in his basket, but that doesn't make him bad - you take the same risk playing just about any card - heck, even Emrakul can get foiled by some well-played spells and giving this fellow Hexproof is far from impossible. You can boost his counters and accelerate the token production and if you're playing around with tokens while we're at it, he's a darn good source of them.
So why the hate, or at least the lack of love? He's a big target, but so are a lot of things, and if your opponent can't respond, the number of turns they have left just got significantly shorter.
This thing's a monstrosity, even if you only feed it one creature it comes in as a 6/6 with 2 saprolings per turn, and if you feed it 2 that's an 8/8 that puts out 4.
Mycoloth needs more love - especially with Selesnya BACK on the table.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Was rated 3.4 when I found it. C'mon people; it's pretty good with a lot of things; even Sprouting Thrinix; when it gets whacked just cast this eating the saps; you get a 10/10 that will plop 6 saps on your upkeep if not dealt with.
It may not be mega competitive; but it's at least a 3.5 yeah?
and enters my thallid deck that has more than a few of these...
oh, and stinga: NICE.
Mazakur
☆☆☆☆☆ (0.0/5.0)
Definitely want one for my Simic Vorel and Kalonian hydra deck. Trying to get a viable deck that's not too Timmy-ish.
MtheRed
☆☆☆☆☆ (0.0/5.0)
Phenomenal Saproling generator and giant monster too! Team this up with Rhys the Redeemed for a greater than exponential growth that will have your opponents surrendering before your plant-tastic might
Aquillion
☆☆☆☆☆ (0.0/5.0)
@Continue: This card's low rating is because it dies to Doom Blade.
Yes, yes, I know. But it's a more serious problem with Devour than it is with (say) a Baneslayer Angel, because this card pretty much requires at least one sacrifice to be worthwhile. And if it immediately gets hit by removal, you're down two cards to your opponent's one.
Additionally, you need another creature to sacrifice or it's generally going to suck -- it essentially shares the problems creature enchantments have (and almost no creature enchantments get used unless they have some special feature that protects them from the 2-for-1 danger.)
It's fun when it works, but it's a risky card to play.
Comments (22)
Adding +1/+1 counters just sweetens the deal.
I love my 10/10 trampling over to you
Ramping to six mana on turn three
is a plan that always excites me
But an army of plantlike weenies
Are even better than a couple fat meanies
Some thallids and sprout swarm fill my early game needs
and I hold off agro with scatter the seeds
If I can make it to turn five and my deck turns on
Because there is one special card that I lean
It’s a fungus that can never, ever be beat.
Thallids are pathetic, bred for their meat
Mycoloth guy eats em for breakfast (devour)
It starts as a four/four but runs at sixteen power
A trample-less fattie sure, but it can’t be ignored
Cuz this big beastie pumps out a saproling horde
yeah I know its summer but lets do some math
I want to calculate the damage of my token wrath
Lets say I put down a doubling season
And have four creatures for this reason
Now, here is the fun part
Let the calculations start
Four times two is my mycoloths base food
But doubling season expands its brood
Eight times two is sixteen making him twenty twenty
Whats that you say? Twenty a turn saps is plenty?
Haha! There are never enough my friend
We have more doubling. This is not the end
Twenty times two means fourty saps on the field
But even now my finisher has not been revealed
There is a card that places with mycoloth real well
And it gives anyone in my way some sap flavored hell
An army of fourty has grown from the four sap seed
And now its time for…OVERWHELING STAMPEDE!
Fourty one/ones get a twenty power boost to one shot my foe
And there are forty of them pumped up and ready to go
One last multiplication to do before this match is done
Block eight hundred trample damage or you lose. Have fun!
Also Stinga you'd only get 32 tokens, not 40 you get 1 per counter not 1 per point of power on mycoloth, sorry. Your poem is still awesome though
Player Two: Doom Blade.
Player One: *Flips Table*
Ivy Lane Denizen.
Let's say this guy comes in while Denizen is out and devours just one thing. He starts out with 3 counters. Then your upkeep comes, you get 3 saprolings, and your Mycoloth gets 3 more counters. Then during the next upkeep, you get 6 saprolings and 6 counters...
And how the hell is this only rated 3.2/5?
I see no reason to hate this card - at it's worst it's a 4/4 for 5 cmc, which isn't too bad (who am I kidding, if you hardcast this thing and it gets flickered I'd be happy just to HAVE a 4/4 if the opponent's controlling), not to mention you still get the chance to re-devour should this happen. He combos incredibly well with himself, especially if you can get him off the battlefield and back onto it, and with a few creature tokens he might as well be a win-condition of his own. With a lot of cards, it's only your own fault if you put all of your eggs in his basket, but that doesn't make him bad - you take the same risk playing just about any card - heck, even Emrakul can get foiled by some well-played spells and giving this fellow Hexproof is far from impossible. You can boost his counters and accelerate the token production and if you're playing around with tokens while we're at it, he's a darn good source of them.
So why the hate, or at least the lack of love? He's a big target, but so are a lot of things, and if your opponent can't respond, the number of turns they have left just got significantly shorter.
This thing's a monstrosity, even if you only feed it one creature it comes in as a 6/6 with 2 saprolings per turn, and if you feed it 2 that's an 8/8 that puts out 4.
Mycoloth needs more love - especially with Selesnya BACK on the table.
It may not be mega competitive; but it's at least a 3.5 yeah?
comboes with:
ive lane denizen
cathar's crusade
doubling season
parallel lives
champion of lambholt
overrun/overwhelming stampede
and enters my thallid deck that has more than a few of these...
oh, and stinga: NICE.
Yes, yes, I know. But it's a more serious problem with Devour than it is with (say) a Baneslayer Angel, because this card pretty much requires at least one sacrifice to be worthwhile. And if it immediately gets hit by removal, you're down two cards to your opponent's one.
Additionally, you need another creature to sacrifice or it's generally going to suck -- it essentially shares the problems creature enchantments have (and almost no creature enchantments get used unless they have some special feature that protects them from the 2-for-1 danger.)
It's fun when it works, but it's a risky card to play.