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Magic: The Gathering Card Comments Archive

Primal Vigor

Multiverse ID: 376457

Primal Vigor

Comments (17)

tokenmage
★★★☆☆ (3.5/5.0) (2 votes)
this was really exciting until I realized it affect everybody....still it's another way to double token in edh
TheWallinator74
★★★★☆ (4.5/5.0) (4 votes)
Admit it: you've always wanted (technically) two Doubling Seasons in Commander.
Ferlord
★★★★☆ (4.8/5.0) (8 votes)
When my friends discovered that this is Doubling Season for all, they thought a lot less of it.

I wouldn't, though. If your deck is based more around tokens and/or counters than your opponents, you'll benefit more.

That being said, use logical reasoning: If you see someone with a Titan Forge, you might want to think twice about playing this, lest you like dealing with 2 9/9's
RAV0004
☆☆☆☆☆ (0.5/5.0) (1 vote)
It's the one Token card that DOESN'T combo with Doubling Season...
Totema
★★☆☆☆ (2.8/5.0) (3 votes)
Hopefully this will help lower the price of Doubling Season, since this effectively replaces it in a lot of cases and will almost certainly be cheaper and more readily available. It's a damn shame that it will never be Modern legal though.
1337vanguard
★★☆☆☆ (2.5/5.0) (1 vote)
Hmmm it helps everyone? Eh, I guess I'll still use it...
swagtusk
★★★★☆ (4.8/5.0) (5 votes)
@RAV0004, it still combos with doubling season if you consider it doubling the double from season's tokens or counters on creatures. Just confusing if you tap Rhys to copy all your tokens while he has illusionist's bracers on and this on the field with parallel lives and doubling season
SAUS3
★★★☆☆ (3.0/5.0) (1 vote)
The card doubling season was meant to be - rather than the instantly get planeswalker ultimates off.
BlakeHN
★☆☆☆☆ (1.8/5.0) (2 votes)
I hate it... 'fixing' Doubling Season shows people how good it is compared to this... i'll just stick to Doubling Season and Parallel Lives in my Rhys EDH, I have enough problems with people hating me out of the game than I would if I was helping to help them do it!
NARFNra
★★★★☆ (4.0/5.0) (3 votes)
Honestly, this card severely disappoints me.

Sure, I can understand that you didn't want to let them do the weird things with Planeswalkers that Doubling Season enables. And since saying "creatures" is elegant, I can deal with not being able to pull off ridiculous combos with lands and artifacts and such.

But was the +1/+1 counters restriction really necessary?

One of the most fun things about Doubling Season was finding wacky cards to combo it with, like doing weird things with Homarids or winning in fewer turns with Azor's Elocutors (Though Parallax Haze also works with those). But with this, it's just a universal Corpsejack Menace. +1/+1 counters are fun for a while, and messing around with them is one of my favorite things, but imagine how crazy this could have been if it effected everyone's random counters. Someone could be running something crazy like Frankenstein's Monster or something.

Hell, it doesn't even help you with infect or wither decks.

It just really makes me sad.

At least it's a mostly functional cheaper reprint, I guess. 3.5/5.
DarthParallax
★★★☆☆ (3.7/5.0) (3 votes)
On the onehand, I think this release kind of goes a LITTLE overboard on Group Hug cards?

ON THE OTHER, *THIS* is a card I actually think is perfectly fine to have an "All Everybody" version floating around--


a) helps keep the price of acquisition of Doubling Season sort of down, since some people will just choose to buy this if they can't get a Doubling Season. Not a very big impact on demand, but say, instead of actually lowering Doubling Season, it could help slow/prevent Doubling Season going back up to what it was?

b) there actually ARE some decks that I would want to run this card OVER Doubling Season. Group Hug Decks. Yeah, for when I want to Double Nicol Bolas or Jace the Mind Sculptor, I will probably pick the card that helps me most. However, Good Guy Ajani Goldmane kind of likes ^this card more. :)

c) for the longest time, I actually thought Doubling Season worked exactly like how this card does, and the way its decks managed to not lose too badly was it made sure to pack HUGE Tokens & Counters in its own deck and make the risky bet that unless opponents were preparing for it, they probably wouldn't be using an overabundance of Tokens, Counters, or Planeswalkers themselves.

In a given multiplayer game, the odds that at least one of your opponents is going to benefit a lot if you cast this is pretty high, but on the other hand, the opportunities for using this politically, if say, ONLY one of your opponents really gets much help and you get into a VERY powerful position---


Nah, this card absolutely deserves/needs to exist because I see way more possibilities for it than the Original Doubling Season! :D There's always destroying your own card if it starts to help your opponents too much. It might seem like Stone Age Tech to do that, but doing exactly that has won plenty of people games of Magic that I'm sure they would have called "Fun" after the fact.
sarroth
★★★★★ (5.0/5.0) (7 votes)
This isn't a "fixed" Doubling Season. I've read that here and elsewhere, and people who say that really are misunderstanding a fundamental part of Magic. They didn't want a fixed Doubling Season, they wanted a version that plays up the multiplayer aspect of Commander more. If you don't like that aspect of the card, then you clearly weren't the type of player it was designed for. That doesn't make it a bad card; it's still fantastic, and I look forward to playing games with it across the table from me.

However, I agree with NARFNra: I wish it could have gotten a nonplaneswalker clause so it still upped charge counters. But since it's supposed to be a help-others Group Hug card, they probably didn't want it to also double -1/-1 counters, which it would do with the nonplaneswalker template.
ZaisConsultant
☆☆☆☆☆ (0.0/5.0)
This card and Doubling Season would be great with Tetravus.
Shadoflaam
☆☆☆☆☆ (0.0/5.0)
This doesn't replace Doubling Season because it isn't MEANT to. It's a hilarious Commander card for legendary shenanigans in 8-player matches, not some combo piece in your $2000 Legacy deck. It's not a fixed anything; it's an unbroken lulz-generator.
GrimjawxRULES
★★★★★ (5.0/5.0) (2 votes)
I like Doubling Season more, if only because it doubles all kinds of counters instead of only +1/+1 counters.
That said, I'm not complaining when I get to play a third token-doubling enchantment in my EDH deck.
Kariuko
☆☆☆☆☆ (0.0/5.0)
Mycoloth. Sac two 0/1 kobolds, next turn you get 16 1/1 sapprolings.

Not to mention the 12/12 mycoloth, of course
Pick15
★★★★★ (5.0/5.0) (3 votes)
The reason that this is a better Doubling Season for multiplayer is that it affects everyone - in typical Commander games, Doubling Season paints a pretty big target on your head, or at least on itself. Since everyone gets to use this, it's much more likely to stick around and do something interesting to the game state, which was likely the design's intentions all along. If my spell gives you extra counters and tokens, you aren't going to immediately throw a Naturalize effect at it.
It's a less powerful card, but it makes up for that by actually staying in play.