Thats the point. They're trying to slow down the format with higher costed stuff. And honestly not that bad in EDH..... Doran maybe?
majinara
★☆☆☆☆ (1.9/5.0)(5 votes)
Commander Review: meh, it's so-so. Six mana is a lot for an enchantment that does nothing unless you feed it creatures. And only one creature each turn. I guess it's good for a deck that features a lot of cards that temporarily steal creatures, so you can sac them to this enchantment. In other decks, I don't think it's that great. 2/5
Turn 1: Forest, Joraga Treespeaker Turn 2: Forest, Level up Joraga Tree Speaker, Cast two more Jorgaga Treespeaker Turn 3: Forest, Tap First Joraga, level up another Joraga, then tap that one to level up the third, Tap two forest plus third Joraga for Tree of Redemption Turn 4: Forest, Essence of the Wild Turn 5, Switch life total with Tree of Redemption. Play Feed the Pack and Parallel Lives, Sack Tree of Redemption to Feed the Pack. Hello 40 6/6 tokens.
Okay so it's a one in a million chance of drawing these cards, but you know it'd be cool to pull off!
I don't dislike the art - it's actually quite chilling - but why do Steve Prescott's wolves look like mickey mouse?
Negated
☆☆☆☆☆ (0.0/5.0)
Quick thing-it's actually not that good with Essence of the Wild. Both of them are CMC of 6, even in a pretty dedicated ramp deck, you WILL have difficulty getting them out in time.
Sac your Wurmcoil:D Or, if you're a cheapskate with mana, sac some Wall of Tanglecords
sarroth
★★★★☆ (4.5/5.0)(4 votes)
@001010011100101110: I must admit, I'm not exactly sure what "pushing the CMC" means. Are you saying they made it too cheap? Because that's definitely not so (they did make it really splashable, which is interesting). If you mean they made it too expensive, then I also disagree, as it's pretty much priced perfectly. It's meant to be a casual card, and it fits this role well.
Zaroganos
☆☆☆☆☆ (0.0/5.0)
Pretty good card on its own; spawns 2/2 tokens for 1 toughness. Now the obvious thought would be that it would combo with parallel lives and work in a token deck of sorts, however, the fact that this enchantment creates WOLF tokens makes it especially wonderful for WEREWOLF DEKCS, DUHH
We already know that werewolf creature cards cost little mana, so having this card increases your options in lategame if your opponent has superior blockers and creatures while you at best can play a medium-ability werewolf each turn (+/-). If you've been playing Full Moon's Rise and Moonmist, your werewolves should not be dying much, so sacrificing a 10th-turn Reckless Waif, for example, which will probably be a 3/3 or 4/4 depending on if you have a Mayor or Immerwolf out, will spawn you 3 or 4 2/2 tokens. Rolling temblor won't affect them, again, because they are being pumped by Mayors or Immerwolves. This will effectively transform a stale 5/4 Reckless Waif into 4 action-hungry 4/4 wolves. Additionally, if you can't get your Hanweir watchkeep to transform, this will play nicely, feeding you 5 2/2 tokens, while relieving your anxiety of wanting it to transform. All other werewolves have pretty similar P/T, so you shouldn't have a problem with this :)
plague_stinger
☆☆☆☆☆ (0.0/5.0)
what you do with this card is take the tree of redemption switch its toughness with your life, youll have 13 life the tree will have 20 toughness, then you sac it and poop out 20 wolf tokens, (whilst also pooping on your opponents chances) assuming he/she doesnt have day of judment or some other wrath card 4/5
JimmyNoobPlayer
★★★★★ (5.0/5.0)(4 votes)
Them wolves love trees, not just the Tree of Redemption, but Ghoultrees too. And even though they won't touch the squishy black stuff that comes in a Living Weapon, the wolves come runnin' when I sacrifice an Armored Skaab using a Bonehoard.
Chimaera2357
☆☆☆☆☆ (0.0/5.0)
Slagwurm Armor. Attach it to one of your wolves to make 8 more for an equip cost of . Sounds like a bargain to me.
Edit: Oops, didn't see the word "nontoken." My point still stands, though.
HeWench
☆☆☆☆☆ (0.0/5.0)
Overgrown battlement, sheltering word, primordial hydra and feed the pack... absolutely unreal on all levels.
Arachnos
★★★★★ (5.0/5.0)(2 votes)
Those are some interesting wolves they got there, since they'll eat wood, metal, lava, and just about anything else.
wholelottalove
☆☆☆☆☆ (0.0/5.0)
Maybe this would be good with Devour? Use cards with good devour, 2 or 3, and then sac those for more tokens for more devour?
jstorrie
☆☆☆☆☆ (0.0/5.0)
Would be 5/5 if it was ANY end step. As-is it's fun but mediocre.
endersblade
☆☆☆☆☆ (0.0/5.0)
in all honesty, I really wanted this card to be good. I tried and tried to make it work well, but it is just really situational. considering how easy it is to mana ramp in green, I would rather just play wolfbriar elemental and kick it a bunch of times.
roguepariah
★★★★★ (5.0/5.0)(3 votes)
I threw one in my casual deck just to fill space. Then it came down the turn after Cathars' Crusade and things got interesting.
depthninja
★★★★★ (5.0/5.0)(1 vote)
I underrated it it until I had this happen in a werewolf deck... I put Titanic Growth on a Wolfbitten Captive that I had activated its ability +2/+2 (making it 7/7) and then used Reverberate to copy Titanic Growth, making the creature a 11/11. Six mana for 11 2/2's, and with two Immerwolf's and two Howlpack Alpha's on the table, I was suddenly sitting on 11 6/6 wolf tokens. Wheee!
miilkshake
☆☆☆☆☆ (0.0/5.0)
Just imagine if instead you could've activated this ability once per turn at any time.
Kaleidostorm
★★★★★ (5.0/5.0)(2 votes)
I love how the best creatures for sacrificing are either made of metal or wood. There are some badass wolfies running around Innistrad if they can eat all that crap.
Must be due to having to eat all those undying zombies constantly.
DustD
★★★★★ (5.0/5.0)(3 votes)
My favorite moment with this card is when I had it and a 144/144 Thromok, the Insatiable out. I sac'd it and played Rise from the Grave, then sac'd again for 20736 2/2 wolf tokens. But sadly my opponent had a Phyrexian Rebirth...
Villainous1
★★★★★ (5.0/5.0)(2 votes)
Do you think it's a coincidence that this is in the set after Parallel Lives? Or that this has the same wolves on it as Parallel Lives? Or that this has the same artist as Parallel Lives? Hmm... I think they might be trying to point out a synergy here.
Combos with Tower Defense! Gets you six 2/2 wolves from the lowliest 1/1 ! Edit: With Garruk's Packleader and anything that boosts wolves / tokens Intangible Virtue this becomes a great draw engine. Sac a high toughness non-token creature and draw cards equal to that creatures toughness due to the 3 Re/3 wolf tokens. You may want a Reliquary Tower if you pull this off!
I first-picked this in casual Cube today. My second pick? Homura, Human Ascendant. As a bonus, the Seal of Strength tabled. Later in the draft, I opened a Collective Blessing. I love this deck. Got an Elemental Mastery in it, too.
O0oze
☆☆☆☆☆ (0.0/5.0)
awesome casual card- just what it was meant to be. 4.5/5.
Salient
☆☆☆☆☆ (0.0/5.0)
If you sacrifice a tree, they don't eat the tree, they eat the birds and grubs and squirrels and such that were in it.
The higher the toughness of the tree, the more room it has for birds and grubs and stuff.
I love this in my Omnath Commander. Beefy Omnath turns in to dozens of wolves, next turn Craterhoof Behemoth seals the deal.
Totema
☆☆☆☆☆ (0.0/5.0)
I just love the synergy with Deathrender. You get 2 extra wolves every turn, plus you can keep returning a creature to sacrifice.
DragoonWGNNS
★★★★★ (5.0/5.0)(1 vote)
This card can work for great combos. My favorite is getting Essence of the Wild out, having something else copy it, and then sacking one of them. It becomes six 6/6 tokens plus the original. Then you make the deck mixed with red and put out Warstorm Surge, and it's bye-bye opponent.
Slyfox7777777
☆☆☆☆☆ (0.0/5.0)
This card is screaming for combos. Reanimation decks (probably mostly in EDH) would love to pull of some shenanigans by sacrificing something like an Archon of Justice to get a bunch of tokens and kill something, only to reanimate and do it again. Really works well in many different types of deck. Graveyard combo decks obviously love the options it gives, Timmy decks would love to sacrifice a huge creature to put twice its power worth of creatures into play (did someone say Worldspine Wurm.) Well rounded but not exactly an auto-include in every deck. It certainly does very well in the decks it is designed for, however.
Comments (47)
"But-"
"ARFARFARFARF"
"BLEARRRHGHGETRACH"
Let's eat it!
OM NOM NOM NOM NOM!
because eating strange glowing stuff you found in the woods outside Ludevig's castle is such a GOOD idea...:p
Thats the point. They're trying to slow down the format with higher costed stuff. And honestly not that bad in EDH..... Doran maybe?
2/5
And this being standard-legal at the same time as Essence of the wild and parallel lives seems ans opportunity to make a token deck.
Turn 2: Forest, Level up Joraga Tree Speaker, Cast two more Jorgaga Treespeaker
Turn 3: Forest, Tap First Joraga, level up another Joraga, then tap that one to level up the third, Tap two forest plus third Joraga for Tree of Redemption
Turn 4: Forest, Essence of the Wild
Turn 5, Switch life total with Tree of Redemption. Play Feed the Pack and Parallel Lives, Sack Tree of Redemption to Feed the Pack. Hello 40 6/6 tokens.
Okay so it's a one in a million chance of drawing these cards, but you know it'd be cool to pull off!
I don't dislike the art - it's actually quite chilling - but why do Steve Prescott's wolves look like mickey mouse?
Tree of Redemption is a fun one, though.
Or, if you're a cheapskate with mana, sac some Wall of Tanglecords
Now the obvious thought would be that it would combo with parallel lives and work in a token deck of sorts, however, the fact that this enchantment creates WOLF tokens makes it especially wonderful for WEREWOLF DEKCS, DUHH
We already know that werewolf creature cards cost little mana, so having this card increases your options in lategame if your opponent has superior blockers and creatures while you at best can play a medium-ability werewolf each turn (+/-). If you've been playing Full Moon's Rise and Moonmist, your werewolves should not be dying much, so sacrificing a 10th-turn Reckless Waif, for example, which will probably be a 3/3 or 4/4 depending on if you have a Mayor or Immerwolf out, will spawn you 3 or 4 2/2 tokens. Rolling temblor won't affect them, again, because they are being pumped by Mayors or Immerwolves. This will effectively transform a stale 5/4 Reckless Waif into 4 action-hungry 4/4 wolves. Additionally, if you can't get your Hanweir watchkeep to transform, this will play nicely, feeding you 5 2/2 tokens, while relieving your anxiety of wanting it to transform. All other werewolves have pretty similar P/T, so you shouldn't have a problem with this :)
Edit: Oops, didn't see the word "nontoken." My point still stands, though.
Must be due to having to eat all those undying zombies constantly.
Hmm... I think they might be trying to point out a synergy here.
Wait - I've got it! Doubling season!
I first-picked this in casual Cube today. My second pick? Homura, Human Ascendant.
As a bonus, the Seal of Strength tabled. Later in the draft, I opened a Collective Blessing. I love this deck. Got an Elemental Mastery in it, too.
The higher the toughness of the tree, the more room it has for birds and grubs and stuff.
#YouCanFindAJustificationForAnythingIfYou'reWillingToStrainCredulity
4/5