Versatile Johnny card. Fun to play against people who have annoying costs trigger during their upkeep (cumulative upkeep as example, or The Rack), and fun to play if you got positive effects during your own upkeep (panoptic mirror).
pojomx
★★★★☆ (4.1/5.0)(4 votes)
Yay! Suspend effects, also are nice to play with. :P i love johnny decks.
Twigster
★★★★☆ (4.3/5.0)(3 votes)
Try with something like Mycoloth, Dragon Broodmother, and the various saproling generating cards with spore counters.
Maxim2735
★★★★☆ (4.5/5.0)(2 votes)
Cheap cost, cheap to buy, excellent effect. Works wonders with creatures who have kinship!
Def agree with Twigster and Clefaria. I use this card with Mycoloth just for additional beatdown purposes like making extra munchage for Marrow Chomper or Thunder-thrash Elder and finishing with Brion Stoutarm. Definitely a game closer for my devour/token deck. Great news is that you can play Mycoloth for free if you play a deck that uses Enlisted Wurm.
Owls_and_More_Owls
★★★★☆ (4.3/5.0)(3 votes)
Oh, the combos. My friend splashed blue in his Thalid deck just for this card.
Mode
★★★★★ (5.0/5.0)(3 votes)
I second that - indeed a very versatile Johnny card. I'm glad it only costs , this mid-game cost is about what a card has to cost for an effect meant to have a use when combined with other cards only. And it only costs a single blue mana, which allows spashing with other colors without getting notable color problems, another upside that doesn't restrict combo range. The best part is that you even get to decide whether you punish an opponent with a further upkeep (if you run cards like Black Vise or Ebony Owl Netsuke for example), or profit yourself from a second one for you (e.g. if you have an Mirror-Sigil Sergeant or Ivory Crane Netsuke)
Pantheon
★★★★★ (5.0/5.0)(3 votes)
This is one of the best combo components with Followed Footsteps. In any deck with upkeep triggers this is a mandatory inclusion.
4wallz
★★★★☆ (4.0/5.0)(1 vote)
A very fun card to use. Worthwhile to you or as a weapon.
jetzine
☆☆☆☆☆ (0.0/5.0)
Why do they print cards like this? It's just pure tech, nothing else.
That said, what a ridiculously useful card.
remnant_phoenix
★★★★★ (5.0/5.0)(2 votes)
So many ways to use this card! Combos off of ANYTHING where good things happen during your upkeep OR bad things happen during your opponent's upkeep. Once you have one or two of these on yourself, drop Braids, Conjurer Adept and abuse her power, or throw one of these on your opponent after they've put Lord of the Pit in play.
One of my favorite decks is built around suspending Reality Strobes and Deep-Sea Krakens and playing these. Let the bounce-fest begin and the big unblockables jump into play fast.
Magical Christmasland situation for sure, but a hilarious one.
ParadoxCry
★★★★★ (5.0/5.0)(2 votes)
Possibly my favourite card ever! So many combos... so much potential. My favourites being the suspend mechanic and , even better, Panoptic Mirror.
lukemol
★★★★★ (5.0/5.0)(2 votes)
This is going in my U/G Saproling deck. The only thing it would cause a problem with is the Phyrexian Soulgorger, but I'll have a few Power Conduits in there to take care of that.
Molly.Llama
★★★★☆ (4.3/5.0)(3 votes)
This, Braid of Fire, and Comet Storm. :D
drunyon
★★★★☆ (4.9/5.0)(4 votes)
Like a lot of cards in Time Spiral, this card was just pure fun. Try running it in an Enduring Ideal deck.
Very very risky, but definitely worth it, if you've built a deck around it.
ultratog1028
★☆☆☆☆ (1.0/5.0)(3 votes)
combolicious but in 99% of decks, this card does next to nothing
1.5/5
Guest513736147
☆☆☆☆☆ (0.0/5.0)
@jetzine:
The reason they print cards like this is because otherwise the game would be about attacking with 1 mana 1/1s, 2 mana 2/2s, and 3 mana 3/3s.
If you want a game to be as fun and deep as Magic, you need to include some cards that make the reader want to abuse them.
Ashaman
★★★★★ (5.0/5.0)(1 vote)
This card is awesome if you abuse it with Sen Triplets in a multiplayer game.
TopRomen
☆☆☆☆☆ (0.0/5.0)
I have a U/G Thallid / Reality Strobe deck built completely around this card. :q Works incredibly well, with Thallids becoming constant beat sticks, and reality strobe bouncing any threats my opponent attempts to stop me with, even lands. Reality Acid is also in there to destroy anything (and can be bounced for re-usability), and the only thing that REALLY makes it all fall apart is an enchantment destroyer... But nobody uses those anymore, because equipments are SUCH a bigger threat... ;)
Also interesting, EVERY single card in my deck is from the time spiral block... XD
I love how timespiral has really complex cards with narrow uses like this one and I think a lot of players do. I think every third set of a block could use keywords from any set and have narrow uses not only for uses within the block. the timespiral block had the problem new players couldnt pick up the game easily, with all the different keywords and melvin-ly cards. but core sets, and the firsts two sets of a block should be enough for new players to learn the game for the third sets of blocks to have more complex and narrow cards. (that doesnt include timeshifted, planeshifted and future cards with random new keywords ofcourse.)
awalltoo
☆☆☆☆☆ (0.0/5.0)
I love this card and what it allows, but I'm sort of surprised that this is uncommon. If a card was going to let me do something as dramatic have a second upkeep, I'd have expected it to be rare. Doubly so for the fact that this card also introduced the concept of "Enchant Player." Making it uncommon certainly leads to lots of fun in limited, but the card seems constructed-worthy enough that it'd have seen play anyway even at rare.
The Johnny in me is thrilled to see a card like this show up at a low enough rarity to see play frequently. I'm just surprised that R&D let it happen.
This looks like a really fun combo card. "You are now entering the twilight zone."
Kitty_the_Kat
☆☆☆☆☆ (0.0/5.0)
I smell Darksteel Reactor. :D
Duskdale_Wurm
☆☆☆☆☆ (0.0/5.0)
So many uses! Upkeep benefits.. :O
Ancient_Mossdog
☆☆☆☆☆ (0.0/5.0)
And no one mentions the Kamigawa shrines? Plz...
TreeTrunkMaster
☆☆☆☆☆ (0.0/5.0)
5/5 So many ways it can be used, and there will be more as new cards are made. Demonstrates a couple of Magic's best characteristics: Creativity and variety. Any rule can be changed or broken if a card says so. Cards abilities supersede standard rules making possibilities unlimited.
QuietK
☆☆☆☆☆ (0.0/5.0)
This card is a beauty among beauties when played in a multiplayer match with Sen Triplets.
JaxsonBateman
☆☆☆☆☆ (0.0/5.0)
Awesome in just a huge variety of decks. Many, many decks have useful "at the beginning your upkeep" triggers, so doubling them for 3 mana is just darn nice.
Seems like it'd go pretty well with the Shrine enchantments, as well as other things. I've seen it used quite effectively with the recycling suspend cards (2 Hazes mean they go off every turn, 4 Hazes mean that every 3 turns you get 5 uses of a single spell!), and personally I've had success with it in a WUG token deck. Heck, you could even use it with Sen Triplets in a multiplayer game to play cards from multiple players' hands. ^^
Yoktes
☆☆☆☆☆ (0.0/5.0)
Forget all those real combos, go for Franky Peanuts
This + Energy Chamber + Darksteel Reactor = 4 charge counters every turn. You will win in only 5 turns, with those out, and that's not even factoring additional possibilities like Vedalken Infuser, Coretapper, or any of the many new cards with Proliferate. I know the Reactor will never actually be a "practical" way to win, but nonetheless the combo possibilities of using it with cards like this one are fun to think about.
I dunno about you guys, but I see this and Primordial Hydra becoming best friends pretty quickly.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Combos with Enduring Ideal to cause insane numbers of enchantments to hit the field over the next few turns.
Atali
☆☆☆☆☆ (0.0/5.0)
@Quoi That doesn't work, gaining control of a land won't trigger landfall because the land never left the battlefield, so it never enters the battlefield.
When you turn Paradox Haze into a creature, it becomes unattached and ceases to enchant you. Since Paradox Haze grants the additional upkeep to the "enchanted player", it no longer provides you with an additional upkeep.
704.5q If a creature is attached to an object or player, it becomes unattached and remains on the battlefield.
momentumkiller
☆☆☆☆☆ (0.0/5.0)
would this card work with cards that have a tap ability, like Prodigal Pyromancer. would he untap twice?
XRakd0sXNinjaX
☆☆☆☆☆ (0.0/5.0)
One of my favorite auras of all time and a awesome johnny card too. I run a play set in my Mayael's Aria deck with Trace of Abundance to help get the blue mana I need for it. Also my friend runs this in his fungus deck.
The face of my EDH playgroup when I play this in my Jhoira of the Githu deck and the cast Dominus of Fealty... Priceless... ( And I got a shiny one too!) Gotta love the flavor text ! Hate Teferi but that phrase is really cool.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
@molly_llama That only sort of works; in the sense that the cumulative upkeep will get huge quickly. The mana will still dissipate between steps, so (for example)
Braids has 0 counters and you have a paradox haze out: -Upkeep -CU on Braids adds a counter and 1 mana -Paradox haze kicks in at end of upkeep -Mana drains out of your pool -CU on BRaids adds a counter and 2 mana
You have 2 mana; not 3. This means that you'll get lots of counters, but it doesnt stack the way you're implying.
This card is awesome in a Zedruu the Greathearted deck. Enchant yourself then grant control of the aura to another player. Since you're the enchanted player you still get the extra upkeep but it also counts for your lifegain and card draw, which is now doubled thanks to the extra upkeep.
I play this in a shrine deck (Kamigawa). It works so well, the deck basically plays itself.
Kosmonautti
☆☆☆☆☆ (0.0/5.0)
Combos with Upkeep
MasterOfParadox
☆☆☆☆☆ (0.0/5.0)
Dual Upkeeps! Dual Fun! I want to make a whole ATBOYU (At the beginning of your upkeep) deck around this. Also, I am definitely the master of this. Definitely.
Comments (68)
I'm glad it only costs
The best part is that you even get to decide whether you punish an opponent with a further upkeep (if you run cards like Black Vise or Ebony Owl Netsuke for example), or profit yourself from a second one for you (e.g. if you have an Mirror-Sigil Sergeant or Ivory Crane Netsuke)
That said, what a ridiculously useful card.
One of my favorite decks is built around suspending Reality Strobes and Deep-Sea Krakens and playing these. Let the bounce-fest begin and the big unblockables jump into play fast.
Yes, I'm a Johnny. Is it too obvious?
Magical Christmasland situation for sure, but a hilarious one.
My favourites being the suspend mechanic and , even better, Panoptic Mirror.
Also one of the best cards to run with Mirror-Sigil Sergeant.
1.5/5
The reason they print cards like this is because otherwise the game would be about attacking with 1 mana 1/1s, 2 mana 2/2s, and 3 mana 3/3s.
If you want a game to be as fun and deep as Magic, you need to include some cards that make the reader want to abuse them.
Also interesting, EVERY single card in my deck is from the time spiral block... XD
The Johnny in me is thrilled to see a card like this show up at a low enough rarity to see play frequently. I'm just surprised that R&D let it happen.
Demonstrates a couple of Magic's best characteristics: Creativity and variety.
Any rule can be changed or broken if a card says so. Cards abilities supersede standard rules making possibilities unlimited.
Seems like it'd go pretty well with the Shrine enchantments, as well as other things. I've seen it used quite effectively with the recycling suspend cards (2 Hazes mean they go off every turn, 4 Hazes mean that every 3 turns you get 5 uses of a single spell!), and personally I've had success with it in a WUG token deck. Heck, you could even use it with Sen Triplets in a multiplayer game to play cards from multiple players' hands. ^^
Paradox Haze
Roil Elemental
With the Dominus of Fealty grab a land. When it enters under your control, each Roil Elemental's landfall ability procs. With four of each out that's;
4 lands per upkeep (to be returned)
16 Creatures (to stay until the Roil Elemental is destroyed) per upkeep
at the end of your upkeeps you have gained;
16 lands (until end of turn)
64 creatures
Have the following on the field:
-Mycosynth Lattice
-March of the Machines
-Paradox Haze
-Any source of upkeep damage
Then enchant Paradox Haze with Followed Footsteps
Voila, infinite upkeeps!
That doesn't work, gaining control of a land won't trigger landfall because the land never left the battlefield, so it never enters the battlefield.
Braids, Conjurer Adept
Gate to the Æther
Followed Footsteps
Eternal Dominion
Sorry, doesn't work.
When you turn Paradox Haze into a creature, it becomes unattached and ceases to enchant you. Since Paradox Haze grants the additional upkeep to the "enchanted player", it no longer provides you with an additional upkeep.
704.5q If a creature is attached to an object or player, it becomes unattached and remains on the battlefield.
I run a play set in my Mayael's Aria deck with Trace of Abundance to help get the blue mana I need for it. Also my friend runs this in his fungus deck.
That only sort of works; in the sense that the cumulative upkeep will get huge quickly. The mana will still dissipate between steps, so (for example)
Braids has 0 counters and you have a paradox haze out:
-Upkeep
-CU on Braids adds a counter and 1 mana
-Paradox haze kicks in at end of upkeep
-Mana drains out of your pool
-CU on BRaids adds a counter and 2 mana
You have 2 mana; not 3. This means that you'll get lots of counters, but it doesnt stack the way you're implying.
"Notices Jhoira of the Ghitu can Suspend any non-land card from your hand"
"Notices Paradox Haze can be played with her as your general"
GET'EM BEFORE THEY'RE HOT!
Or just the end of time?
'Nuff said.
I want to make a whole ATBOYU (At the beginning of your upkeep) deck around this.
Also, I am definitely the master of this.
Definitely.