Try storm-spells XDDD like Minds desire+EotS... i love it.
Manamorphose is a great aid (to have in EotS) Draw+Mana, its... fun... :D
MadMaxNL
★★★★★ (5.0/5.0)(3 votes)
I truly love this card. I have built several (multiplayer) decks with this, all so annoying that nobody wanted to play against it:D so now they are all taken apart.
The decks I built:
-enchantment mayhem with cards like topsy turvy, confusion in the ranks, burning cinder fury of crimson chaos fire (I love silverbordered:D) and additional cards like thieves' auction, warp world -an EDH deck with al kind of cute combat tricks that would be really devastating if I am able to play them over and over again (with intet, the dreamer as my general they were generally free too). And it even won once! (there was a huge stack, with 4 players playing draw spells. Everybody gave up, probably because they thought it would last forever. It probably was, with draw spells, untap land/gain mana spells, and token producers. And a twincast.)
-a regular boring mill deck that was just tutoring for EotS, then used high tide, cunning wish, twincast and brain freeze to mill you out.
-a blue multiplayer deck with all kinds of walls and draw spells (and EotS to keep using them), that could potentially (but of course never did) win the game by braingeysering everybody (after bouncing the Eye)
-I probably also threw it in some random blue multiplayer decks that I had.
Pako
★★★☆☆ (3.2/5.0)(4 votes)
I use this card on a Maga Traitor to Mortals deck... its and alternative version of Ruel's Storming States.. Its fun to play Eye Of The Storm.... and tricky too....
wolfbear2
★★★★☆ (4.3/5.0)(3 votes)
I have to say yes I did build some decks around it, but they would only win the first few times I played them because everyone would build their decks around it so EotS would help them out more than me. (because I had to invest the 7 mana to start)
Than with the addition of mind's desires, I found that EotS was not the card to build the deck around. The deck I currently have that wins 90% of the time (duel or multi player) is basicly a modified storm deck that uses EotS to stablize. And with cascade spells triggering even when they were copied (because you are stil casting them do to that last line on EotS), the spells would keep on coming, and with most the spells being 2 or less cmc, Vilant Outburst only had to hit 1 Lightning bolt sense it would cycle thro the deck pulling out all the 1 and 2 cmc spells (all 18) and would toast even the most life gainy decks at the table.
Guest1265984836
★★★☆☆ (3.1/5.0)(4 votes)
Two words: Wee Dragonauts
Zulp
★★★☆☆ (3.2/5.0)(6 votes)
Oh, my poor brain. Too chaotic for my tastes.
Titobaube
★★★★☆ (4.2/5.0)(3 votes)
I never quite understood why this is the only spell that don't directly put the copy it creates on the stack. Yes the purpose is to allow players to forgo playing (casting) spells that would be bad for them, but the wording of the copy's creation is the same as any copy spell. So why does this one works differently??? It would have been more accurate to allow player to copy any number of the spell removed from the game (exiled) with eye of the storm, wouldn't it?
wrykolakas
★★★☆☆ (3.5/5.0)(3 votes)
This is one of my most favourite cards due to it's versatility and high demand to the players abilities.
One of my most successful (equals most hated) decks is made up of 4x Eye of the Storm & 4x Dream Halls. It's a 60-Card-Deck with 20 lands (among them Ravnica's double lands).
The entire rest of the deck consists exclusively of U/B instants (and one or the other sorcery). Recommended are Dark Ritual and Dream Grip (for mana acceleration at the beginning) some tutors, lots of carddraw and some quality discard spells to hinder opponents from interfering with their own instants. I also recommend a high percentage of U/B mixed spells (like Consult the Necrosages) since they can be discarded to pay for both U and/or B spells.
My current finishers are two Brain Freeze cards. They can easily take out around 3000 opponents (no exaggeration) in about the fourth turn. Until then, prevent major damage with boomerang/terror or similar.
Thanks to Dream Halls, extremely high casting costs are no big deal.
throw a Spellshift on the eye by countering your own spell. you may then reveal until you reveal an intant/sorcery card that you may then pay without paying.. it gets under the EotS which makes you can use your other spell and counter it again with spellshift :)
this way you can play all instants and sorceries from your deck and when you put the Research//Development card in, also from your Sideboard. love this card :D:D:D:D:D
uoldgoat
★★★★★ (5.0/5.0)(2 votes)
This card is almost as much of a rules nightmare as Confusion in the Ranks, but it is full of Johnny fun! If you like playing with modified theme decks, put a couple copies of this in the Izzet Guild deck, and watch it become much more entertaining.
Fun combos:
* Teferi, Mage of Zhalfir - basically no opponents can play instants & sorceries while the two are out. * (Broken with M10 :( ): Cunning Wish & Burning Wish - use these to take a card that has been removed by Eye of the Storm & put it back in your hand. Since you are only playing a copy of Wish spell, you can keep doing this (and constantly have an instant/sorcery in your hand) as the copy of the spell is what you end out playing. * Gather Specimens - By itself, this card is just okay. With Eye of the Storm & the above 2 cards, you now have a lock-down on sorceries, instants, and creatures. * Split Cards - You can use either half of a split card that has been removed with EotS. In particular, if using RU, the "Research" half of Research // Development can come in handy to recover from an earlier destroyed EotS (or it used to be before the M10 Rules change). So you play Development to remove it, but use the Research half when in need. * Cards with Replicate (like "Train of Thought") - as the rulings mention, you can replicate spells with EotS. * Tibor and Lumia: This duo's abilities trigger off of spells played from EotS (and it is included in the Izzet Guild theme deck along with a bunch of replicate spells).
Watch out for: * Enchantment Removal - EotS puts a lot of eggs in 1 basket. * X Spells - If this is the basis of your deck, you don't want to bother including any X CC spells in it, as they'll just end up being 0 when EotS is out. * Mana Acceleration - You'll need it to be able to effectively use a 7 CC card.
brunsbr103
★★☆☆☆ (2.5/5.0)(1 vote)
I had this in a deck until my brain got too hurts from it. Ow.
pure_chaos
☆☆☆☆☆ (0.5/5.0)(1 vote)
Storm does not work with eye of the storm. It states when you play an instant or sorcery remove the card and you may play the all removed cards without paying the mana cost. It would remove the copies so they don't exist and they wouldn't trigger eye of the storm.
If you counter a spell while this is out, does the effect still trigger?
DavidLopes
☆☆☆☆☆ (0.5/5.0)(1 vote)
Can't understand it D:
exterion
★★★★★ (5.0/5.0)(1 vote)
@Pure_chaos: Actually, storm spells function perfectly with eye of the storm since the copies from storm spells aren't cast, just put onto the stack. Eye of the storm only checks for spells being cast and couldn't care less if you stormed a million copies onto the stack, it would still just exile the original.
I'd probably suggest playing this card with something to discourage your opponents from playing spells, as that'd prevent them from messing things up by making more use of it than you. Besides, those kinds of enchantments/whatever act like a removal-magnet, making them waste their naturalises/disenchants before you get out eye of the storm.
This is, of course, unless you run infinite combos like cascade that can only hit instants or sorceries (deckbuilding choice) or spellshift.
Coactus
☆☆☆☆☆ (0.5/5.0)(2 votes)
Fact: Playing this card in your deck in a multiplayer game makes you a douchebag. I immediately scoop multiplayer games if this hits the board. This card makes the game take forever, and is just incredibly obnoxious to play with.
Blackworm_Bloodworm
★★★★★ (5.0/5.0)(3 votes)
This could have easily been an Izzet card.
DoctorKenneth
★★★★☆ (4.9/5.0)(5 votes)
DavidLopes, this is for you, my friend. Also for littleteapot, short and stout. And maybe Zulp, you seem confused.
When you first cast a spell (of the instant and sorcery variety) with this in play, it gets exiled. That's step one. Imagine it floating around in this big swirly storm (a big ball of timey-wimey stuff, if you will). Now, right away, you get a copy of that spell you just played! For free! Isn't that nice? So it's sort of like if you just played it straight up.
The fun starts when you start casting more spells, though. The second spell you play gets- guess what-exiled. It's now floating around up there with the first spell. Then, you get to cast the first spell again, for free! And then, you get to cast the second spell! For free!
I think you can see where this is going. Eventually, you'll have stored up quite a stockpile of cards out
there, and assuming some of them are burn- or, say, Time Stretch (or, for a lesser punch, you can do the Time Warp again) it's pretty much game. Assuming you've been keeping your opponenet from doing much of anything.
But you wanted more specifics. Patience.
Here's an example to clarify littleteapot's thing, and to solidify your understanding of the card's interactions.
Turn Eight (yes, this turn exists, Spike). I cast this and follow up with a Lightning Bolt (as if it needed to be autocarded). The bolt gets exiled before it can do anything, then copied. I make the copy do 3 damage to your face. Your face has been harmed.
Eye Count: Bolt.
Turn Eight (you). You are up. You, wanting in on this action, cast a Forsee. It gets exiled, added to our Eye Count. Then, you can cast the two spells that are in the storm as you see fit. You choose to bolt MY face first, then cast your Forsee copy.
Eye count: Bolt, Forsee.
Turn Nine. I figure this is enough tomfoolery, and I cast myself up a Cruel Ultimatum. It's about to hop aboard the exile train, but you say stop! Don't get on that train! You slap a Negate on the stack. It gets exiled first, as my Ultimatum patiently waits for it. Then, you get dibs on the goodies in the storm. You play the negate copy, hitting my Ultimatum. When it resolves, I curse, then put the countered Cruel Ultimatum in my graveyard.You then bolt my face yet again, because for some strange reason, you're bitter about me playing Eye of the Storm. Then you Forsee. The Ultimatum is never exiled, and doesn't join the party in Eye Count-land. I then wonder why I built such a *** deck.
Eye count: Negate, Bolt, Forsee
Wizards, this effect confuses people, but don't stop printing cards like it. I mean, every once in awhile. They're fun and unique, and the extra effort put into understanding them is well worth the extra fun of
pulling out something unexpected and game changing. When your Vengevine and your opponent's Vengevine swing back and forth ad nauseum, even the excitement that power level grants tends to wear off. But fighting for control of an ever growing pool of spells? Fun. Getting hilarious use out of the Epic mechanic? Fun. Stuff like this? When it's done RIGHT? Is awesome.
OpenSeasonNoobs
★★★★★ (5.0/5.0)(2 votes)
Casting the copies = triggers Pyromancer Ascension's twincast ability = 12 damage lightning bolts with one Pyro active.
KikiJikiTiki
★★★★☆ (4.2/5.0)(6 votes)
So let's suppose I finally get this card out and I'm not dealing with anyone who's going to say, "Get that out of my face!" with a silly Naturalize or whatnot. And furthermore, let's suppose some time after this coming out I cast something like Violent Outburst. Now, Violent Outburst is one of those peculiar cards that, when cast, let's you cast another spell via the cascade mechanic. Now, finally, let's suppose that everything in my deck with converted mana cost 2 or lower is an instant or sorcery spell.
I cast Violent Outburst. I could cascade right here before exiling it, but that's unnecessary at the moment. So I exile it with Eye Of The Storm. Then, I copy it with Eye Of The Storm, and, most importantly, I CAST it. When I cast my peculiar spell with cascade, it looks at my deck, wanders around a bit, and finds a Rampant Growth near the top. I exile Rampant Growth. I copy Rampant Growth and Violent Outburst. I then cast Rampant Growth, and then I cast Violent Outburst, again, cascading again, onward, degenerately, through the remainder of my deck, casting every instant and sorcery with CMC 2 or less, some of them being cast many, many times.
This may sound fun, but it is one of the worst kinds of combos. It could only be worse if its success wasn't guaranteed, and your opponent(s) had to wait to find out if you won. As is, you might as well explain what will happen, and say you're going to win unless someone acts immediately, because no one will want to wait 5 to 10 minutes for you to slowly complete your obscene combo, and no one will want to let you do it ever again.
TLDR: If you're thinking about using this card, or any card for shenanigans, don't make a game-ending combo that takes forever to finish.
Osuasheuatl
★☆☆☆☆ (1.0/5.0)(1 vote)
I have a technical question about this card. A few weeks ago I was playing my Dream Halls/ Conflux combo deck (which happens to include two or three copies of Eye of the Storm) against a friend in a casual game. He had a powerful creature in play and was all set to win on his next turn (I had no creatures in play). My Eye of the Storm had a Cruel Ultimatum on it, and he had less than 5 life. At first I wanted to cast a counterspell with no target and have that trigger the Ultimatum, but he said I couldn't do that, as there had to be a spell already on the stack for a counterspell to be legally cast, so I tried to cast two counterspells, targeting each other, and trigger the Ultimatum twice. Was any of that the least bit legal? Normally I'm good at interpreting the stack and other complex aspects of gameplay but this card generates tons of issues like this.
ROBRAM89
★★★★★ (5.0/5.0)(2 votes)
The art and the shape of the expansion symbol always make me think this is from Saviors at first glance. It even looks like an epic spell. Feels a little like one too.
Polychromatic
☆☆☆☆☆ (0.5/5.0)(1 vote)
HHGHGHGHGHHHGHGH
Complexity.
BlackAlbino
★★★★☆ (4.8/5.0)(3 votes)
I play an EDH group hug ( brawl ) deck w/ this and hive mind. One guy I played against was using a wall n' stall deck and said it was an unfun combo because it slowed down the game he was serious too
JackofAntioch
★★★★★ (5.0/5.0)(6 votes)
The concept of a 'normal' game flies out the window whenever this thing hits the table.
Quoi
★★★☆☆ (3.5/5.0)(3 votes)
@Osuasheuatl: At first glance I would say your opponent is correct, however, after looking at the errata I would say you are correct. The reasoning is the order in which spells are cast and resolves.
The spell checks to see if the target is a legal target during the resolution of the spell. If the spell does not resolve, it does not get countered. Normally if you were to cast Counter Spell with an illegal target in mind, you would go through the normal steps for casting;
Spell onto stack Pay mana costs ability resolves
with Eye of the Storm, the first two are applied, and when Eye of the Storms' ability resolves you get a copy of coutner spell, as well as everything else exiled with that card. and because you can choose what soceries and instants are cast, you don't even need to apply Counter Spell.
Sources for this conclusion:
MagicCompRules_20110204.pdf section 608.2b MagicCompRules_20110204.pdf section 608.2b first example
Didn't one MTG pro win a tournament with a rogue Eye of the Storm deck?
SparkleTiger
★★★★★ (5.0/5.0)(1 vote)
NUTS. BONKERS. FLABBERGHASTERY. I'M AT A LOSS FOR WORDS x_x;
Guest1515099206
★★★★★ (5.0/5.0)(1 vote)
This is one of my favorite cards. I have a green-blue deck with a spash of red. 0 creatures in the deck. I use instants that give me critters like scatter the seeds and research/development. With the split card I only have to pay the cheap cost of research to get the card on the eye then cast development. I also use storm cards. The storm activates when you play the card, then after you play the storm card again from the eye.
I remember pulling this card out during standard back in the day and making a flow chart during a tournament to keep track of everything.
I also love how anything cast with an x as a cost is 0 when played.
early harvest works to keep mana flowing and to help get the card cast by turn 4
Amusing combo: Since you don't have to cast the copies, you can use this to pile up a whole bunch of epic spells, then cast them all at once.
Of course, you'd have to find some way to make sure your opponent doesn't benefit from all those epic spells, too.
SoggyToast
☆☆☆☆☆ (0.5/5.0)(1 vote)
This is perhaps my least favorite card in the game, and IMO it should have never been printed. Keeping track of stack with this card in play can cause severe headaches and takes forever.
ridiculousricky
★☆☆☆☆ (1.0/5.0)(1 vote)
How does this work with other things that exile the spell, specifically Rebound and Buyback? My understanding is this: Spell A has Rebound Staggershock, Spell B has buyback Capsize. 1) I play Eye of the Storm. 2) I play Staggershock. -Staggershock gets exiled because of Eye of the Storm -Staggershock gets exiled because of Rebound -I get a free copy of it from Eye of the Storm 3) I play Capsize, with the buyback. -Capsize gets put back into my hand because of the buyback -Capsize goes into the Eye -I get a free Staggershock from the Eye -Staggershock #2 goes on rebound -I get a Capsize from the Eye, and I bounce a thing. 4) Next turn: I get 2 free Staggershocks from Rebound 5) I play Capsize again for 6 with the buyback. -Capsize goes back into my hand (The real one!) -Capsize #2 goes on Eye of the Storm -I get Staggershock, Capsize#1, and Capsize #2 out of the Eye. 6) Next turn, I get another free Staggershock.
What I'm iffy about is: Does Capsize actually go back to my hand or does it get exiled? Can I say a copy gets exiled so that it can be exiled and in my hand at the same time? Do the Staggershocks off rebound get me other things (more Staggershocks and/or Capsize #1) out of the Eye? -
agentvirgo
☆☆☆☆☆ (0.0/5.0)
If I ever see this card come out and I don't have a way to get rid of it, I'm just scooping up. I don't need the extra mental gymnastics.
leomistico
★★★★★ (5.0/5.0)(1 vote)
@Quoi & Osuasheuatl: you can't cast two counterspell targeting each other, because you have to cast the first counterspell targeting something (that isn't itself) and without legal target you can't cast a spell. The legal targets are checked both at the casting and the resolution of the spell.
Totally agree with JackofAntioch, and second everything Guest1515099206 said! This is so much fun and chaos card that I think is my favourite card of the whole game, maybe second only to Djinn Illuminatus. I would love to see it as a UR card, maybe at a CMC6, because 7 is a little too much. However, again, I love it!
5/5
@ridiculousricky That's how it works: 1) I play Eye of the Storm. 2) I play Staggershock. -Staggershock gets exiled because of Eye of the Storm -The rebound ability doesn' works, because it happens as Staggershock resolves. -I get a free copy of it from Eye of the Storm (note that, since this copy of the Staggershock wasn't played from my hand, I haven't any copy next turn) 3) I play Capsize, with the buyback. -Again, Buyback makes me return the card to my hand as the spell resolves, so the Eye ability works before it. -Capsize goes into the Eye -I get a free Staggershock from the Eye (again, since this copy of the Staggershock wasn't played from my hand, I haven't any copy next turn) -I get a Capsize from the Eye, and I bounce a thing. 4) Next turn: I don't have any rebounded Staggershock because it never get exiled by its rebound ability. 5) I can't cast Capsize anymore, since it didn't return to my hand...
So, with Rebound and Buyback, the Eye works quite badly...
@sonorhC: Not a totally bad idea, but thereafter, you don't have spells anymore apart from the Epic copies, but since they weren't casted, you don't activate the Eye. Moreover, you can't cast spells, so you don't activate the Eye anymore for the rest of the game, becoming totally useless... However, 100% Epic!
Dumbledore and the Eye of Sauron get together to strike some poses.
fearMYhunger
★★★★★ (5.0/5.0)(1 vote)
OK so I have built a deck which abuses this card in a VERY sick way and I thought I'd share it here. The deck utilizes the new cards from innistrad "runic repetition" and "Bump in the night" and well as several other cards with flashback. Just to be evil I also threw in a Dark ritual to make the combo infinite. It works similarly to the "Burning wish" combo but it runs a lot more smoothly as a black/blue deck thanks to cards like tutor and the black "Increasing" card from Dark Ascension that does the same thing. Basicly you play "eye of the storm" first then you need to play "bump in the night" and "runic repetition" eye of the Storm will exile Bump in the night when it is cast and then put a copy on the stack, then runic repetition gets the copy of bump in the night back for you but you still exiled a copy so a copy of bump in the night still gets added to the stack. (Eye says copy every spell exiled with eye of the storm it doesn't say the spell still has to be exiled in order to copy it) then you can play Bump in the night (which only costs a single black mana and causes an opponent to lose 3 life) as many times as you have the mana for, increasing the number of copies on the stack with every play. Then if you play dark ritual the combo becomes an infinite loop with ritual being repeatedly cast to give you all the black mana you could ever need and then some. Probably the best part of this combo is that all you really need to get it started it eye of the storm and tutor. Since tutor goes and gets all the other pieces of the combo for you playing tutor with eye of the storm in play is an instant win in almost every situation. (basicly you can tutor for bump in the night for example then when you play Bump it recasts tutor, then you can go get ritual or Repetition, whichever the situation calls for after that you can go get other cards you might want like "Memory's Journey" which can help save your Eye of the storm after someone has destroyed it.) I have played this in both multiplayer and one on one and have won with it. For creatures just in case you were wondering I don't play with any creature spells in the deck I use "Moan of the unhallowed" and "Reap the Seagraf" to put zombies into play which will usually buy me the time to get an eye into play and of course they work pretty well with the combo I outlined earlier. (Infinite Zombie tokens anyone?) Who says you can't outrace endless ranks of the dead? :P
Averyck
★★★★★ (5.0/5.0)(3 votes)
Shahrazad, Knowledge Pool, and Hive Mind in combo with this. you'll spend the next 10 years playing magic, and never buy a single new card.
tstorm823
★★★★★ (5.0/5.0)(1 vote)
@averyck
This actually interacts with Knowledge Pool in an awesome way. They both have triggered exile effects controlled by you (assuming you played them both) and since a spell cannot be exiled by two effects, only one of them resolves. Thus, you can have your own personal eye of the storm while everyone else fiddles around in the knowledge pool (or vice versa).
OpeeFomenom
☆☆☆☆☆ (0.0/5.0)
Eye of the Storm+Stolen Goods against a deck with nothing but instants and sorceries. Even if it's not, you can get pretty lucky and cast a lot of spells. Just imagine the size of that stack. That would be a big stack.
This + a sufficent amount of time and spells exiled + Mind's Desire = Play your entire deck at once.
Doom_Lich
☆☆☆☆☆ (0.0/5.0)
Combo with spell shift. Your welcome.
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
This is why I run Dispeller's Capsule. The concept is orthogonality; being able to attack other decks from multiple angles. The Sunforger that my EDH deck is optimized for would be utter chaff against this card. The Trinket Mage, however, has a field day against this card.
Dr.NoFace
☆☆☆☆☆ (0.0/5.0)
All I can say is, if you run this with Army of the Damned , you might need to get slapped, quite a bit actually.
Pretty fun getting High Tide and Time Spiral stuck in the Eye. Only the copy of Time Spiral gets exiled, so you can cast it as many time as you like, while High Tide ramps your mana more with each iteration.
Get all of your lands out of your deck with Rite of Replication on Solemn Simulacrum and a cloned Stone-Seeder Hierophant to end up with so much mana you're better off saying you're sorry to your friends as they leave you to pack back up your calculator.
I have made a deck concept with this, Possibility Storm, High Tide, storm cards (Mind's Desire is my favourite), urza's untap spells (like Frantic Research) and Gelectrode. You rapidly lost track of what's happening... http://www.mtgdeckbuilder.net/Decks/ViewDeck/storming-1221797
CriticalMiss
☆☆☆☆☆ (0.0/5.0)
I had a rather entertaining edh 1v1 with my friend killing time one day, he with his Bant enchantments he built (academy rector + omniscience= broken) and had been using my thrown together Keranos deck with this in it. I play EotS and nothing gets put on it for about 6 turns, he plays Jin-Gitaxias, Core Augur, I get away with having a Dictate of Kruphix, start my turn with plenty of mana, and a Blatant Thievery and Steam Augury in hand, took the Omniscience and by the end of my next turn I had taken all nonland permanents on his field and dealt about 30-some damage to him from a combination of Lightning Bolt, Lava Axe, Sudden Shock, and Searing Spear copies I got from repeated Auguries. The best part was he discarded his Krosan Grip on turn 3 since he didn't draw enough land early
Comments (61)
Manamorphose is a great aid (to have in EotS) Draw+Mana, its... fun... :D
The decks I built:
-enchantment mayhem with cards like topsy turvy, confusion in the ranks, burning cinder fury of crimson chaos fire (I love silverbordered:D) and additional cards like thieves' auction, warp world
-an EDH deck with al kind of cute combat tricks that would be really devastating if I am able to play them over and over again (with intet, the dreamer as my general they were generally free too). And it even won once! (there was a huge stack, with 4 players playing draw spells. Everybody gave up, probably because they thought it would last forever. It probably was, with draw spells, untap land/gain mana spells, and token producers. And a twincast.)
-a regular boring mill deck that was just tutoring for EotS, then used high tide, cunning wish, twincast and brain freeze to mill you out.
-a blue multiplayer deck with all kinds of walls and draw spells (and EotS to keep using them), that could potentially (but of course never did) win the game by braingeysering everybody (after bouncing the Eye)
-I probably also threw it in some random blue multiplayer decks that I had.
Than with the addition of mind's desires, I found that EotS was not the card to build the deck around. The deck I currently have that wins 90% of the time (duel or multi player) is basicly a modified storm deck that uses EotS to stablize. And with cascade spells triggering even when they were copied (because you are stil casting them do to that last line on EotS), the spells would keep on coming, and with most the spells being 2 or less cmc, Vilant Outburst only had to hit 1 Lightning bolt sense it would cycle thro the deck pulling out all the 1 and 2 cmc spells (all 18) and would toast even the most life gainy decks at the table.
One of my most successful (equals most hated) decks is made up of 4x Eye of the Storm & 4x Dream Halls.
It's a 60-Card-Deck with 20 lands (among them Ravnica's double lands).
The entire rest of the deck consists exclusively of U/B instants (and one or the other sorcery).
Recommended are Dark Ritual and Dream Grip (for mana acceleration at the beginning) some tutors, lots of carddraw and some quality discard spells to hinder opponents from interfering with their own instants.
I also recommend a high percentage of U/B mixed spells (like Consult the Necrosages) since they can be discarded to pay for both U and/or B spells.
My current finishers are two Brain Freeze cards. They can easily take out around 3000 opponents (no exaggeration) in about the fourth turn. Until then, prevent major damage with boomerang/terror or similar.
Thanks to Dream Halls, extremely high casting costs are no big deal.
(usually) instant wins (and LOTS of fun):
Mind's Desire
Sins Of The Past
Cunning Wish
Knowledge Exploitation
Memory Plunder
and so forth ...
Mfg, Dexter
PS: Beware the Crosan Grip!
this way you can play all instants and sorceries from your deck and when you put the Research//Development card in, also from your Sideboard. love this card :D:D:D:D:D
Fun combos:
* Teferi, Mage of Zhalfir - basically no opponents can play instants & sorceries while the two are out.
* (Broken with M10 :( ): Cunning Wish & Burning Wish - use these to take a card that has been removed by Eye of the Storm & put it back in your hand. Since you are only playing a copy of Wish spell, you can keep doing this (and constantly have an instant/sorcery in your hand) as the copy of the spell is what you end out playing.
* Gather Specimens - By itself, this card is just okay. With Eye of the Storm & the above 2 cards, you now have a lock-down on sorceries, instants, and creatures.
* Split Cards - You can use either half of a split card that has been removed with EotS. In particular, if using RU, the "Research" half of Research // Development can come in handy to recover from an earlier destroyed EotS (or it used to be before the M10 Rules change). So you play Development to remove it, but use the Research half when in need.
* Cards with Replicate (like "Train of Thought") - as the rulings mention, you can replicate spells with EotS.
* Tibor and Lumia: This duo's abilities trigger off of spells played from EotS (and it is included in the Izzet Guild theme deck along with a bunch of replicate spells).
Watch out for:
* Enchantment Removal - EotS puts a lot of eggs in 1 basket.
* X Spells - If this is the basis of your deck, you don't want to bother including any X CC spells in it, as they'll just end up being 0 when EotS is out.
* Mana Acceleration - You'll need it to be able to effectively use a 7 CC card.
I'd probably suggest playing this card with something to discourage your opponents from playing spells, as that'd prevent them from messing things up by making more use of it than you. Besides, those kinds of enchantments/whatever act like a removal-magnet, making them waste their naturalises/disenchants before you get out eye of the storm.
This is, of course, unless you run infinite combos like cascade that can only hit instants or sorceries (deckbuilding choice) or spellshift.
When you first cast a spell (of the instant and sorcery variety) with this in play, it gets exiled. That's step one. Imagine it floating around in this big swirly storm (a big ball of timey-wimey stuff, if you will). Now, right away, you get a copy of that spell you just played! For free! Isn't that nice? So it's sort of like if you just played it straight up.
The fun starts when you start casting more spells, though. The second spell you play gets- guess what-exiled. It's now floating around up there with the first spell. Then, you get to cast the first spell again, for free! And then, you get to cast the second spell! For free!
I think you can see where this is going. Eventually, you'll have stored up quite a stockpile of cards out
there, and assuming some of them are burn- or, say, Time Stretch (or, for a lesser punch, you can do the Time Warp again) it's pretty much game. Assuming you've been keeping your opponenet from doing much of anything.
But you wanted more specifics. Patience.
Here's an example to clarify littleteapot's thing, and to solidify your understanding of the card's interactions.
Turn Eight (yes, this turn exists, Spike). I cast this and follow up with a Lightning Bolt (as if it needed to be autocarded). The bolt gets exiled before it can do anything, then copied. I make the copy do 3 damage to your face. Your face has been harmed.
Eye Count: Bolt.
Turn Eight (you). You are up. You, wanting in on this action, cast a Forsee. It gets exiled, added to our Eye Count. Then, you can cast the two spells that are in the storm as you see fit. You choose to bolt MY face first, then cast your Forsee copy.
Eye count: Bolt, Forsee.
Turn Nine. I figure this is enough tomfoolery, and I cast myself up a Cruel Ultimatum. It's about to hop aboard the exile train, but you say stop! Don't get on that train! You slap a Negate on the stack. It gets exiled first, as my Ultimatum patiently waits for it. Then, you get dibs on the goodies in the storm. You play the negate copy, hitting my Ultimatum. When it resolves, I curse, then put the countered Cruel Ultimatum in my graveyard.You then bolt my face yet again, because for some strange reason, you're bitter about me playing Eye of the Storm. Then you Forsee. The Ultimatum is never exiled, and doesn't join the party in Eye Count-land. I then wonder why I built such a *** deck.
Eye count: Negate, Bolt, Forsee
Wizards, this effect confuses people, but don't stop printing cards like it. I mean, every once in awhile. They're fun and unique, and the extra effort put into understanding them is well worth the extra fun of
pulling out something unexpected and game changing. When your Vengevine and your opponent's Vengevine swing back and forth ad nauseum, even the excitement that power level grants tends to wear off. But fighting for control of an ever growing pool of spells? Fun. Getting hilarious use out of the Epic mechanic? Fun. Stuff like this? When it's done RIGHT? Is awesome.
I cast Violent Outburst. I could cascade right here before exiling it, but that's unnecessary at the moment. So I exile it with Eye Of The Storm. Then, I copy it with Eye Of The Storm, and, most importantly, I CAST it. When I cast my peculiar spell with cascade, it looks at my deck, wanders around a bit, and finds a Rampant Growth near the top. I exile Rampant Growth. I copy Rampant Growth and Violent Outburst. I then cast Rampant Growth, and then I cast Violent Outburst, again, cascading again, onward, degenerately, through the remainder of my deck, casting every instant and sorcery with CMC 2 or less, some of them being cast many, many times.
This may sound fun, but it is one of the worst kinds of combos. It could only be worse if its success wasn't guaranteed, and your opponent(s) had to wait to find out if you won. As is, you might as well explain what will happen, and say you're going to win unless someone acts immediately, because no one will want to wait 5 to 10 minutes for you to slowly complete your obscene combo, and no one will want to let you do it ever again.
TLDR: If you're thinking about using this card, or any card for shenanigans, don't make a game-ending combo that takes forever to finish.
Complexity.
One guy I played against was using a wall n' stall deck and said it was an unfun combo because it slowed down the game
he was serious too
The spell checks to see if the target is a legal target during the resolution of the spell. If the spell does not resolve, it does not get countered. Normally if you were to cast Counter Spell with an illegal target in mind, you would go through the normal steps for casting;
Spell onto stack
Pay mana costs
ability resolves
with Eye of the Storm, the first two are applied, and when Eye of the Storms' ability resolves you get a copy of coutner spell, as well as everything else exiled with that card. and because you can choose what soceries and instants are cast, you don't even need to apply Counter Spell.
Sources for this conclusion:
MagicCompRules_20110204.pdf section 608.2b
MagicCompRules_20110204.pdf section 608.2b first example
also
MagicCompRules_20110204.pdf section 601.2
MagicCompRules_20110204.pdf section 701.5
I remember pulling this card out during standard back in the day and making a flow chart during a tournament to keep track of everything.
I also love how anything cast with an x as a cost is 0 when played.
early harvest works to keep mana flowing and to help get the card cast by turn 4
and a decree of annihilation.
you're set for a VERY LONG game.
Of course, you'd have to find some way to make sure your opponent doesn't benefit from all those epic spells, too.
1) I play Eye of the Storm.
2) I play Staggershock.
-Staggershock gets exiled because of Eye of the Storm
-Staggershock gets exiled because of Rebound
-I get a free copy of it from Eye of the Storm
3) I play Capsize, with the buyback.
-Capsize gets put back into my hand because of the buyback
-Capsize goes into the Eye
-I get a free Staggershock from the Eye
-Staggershock #2 goes on rebound
-I get a Capsize from the Eye, and I bounce a thing.
4) Next turn: I get 2 free Staggershocks from Rebound
5) I play Capsize again for 6 with the buyback.
-Capsize goes back into my hand (The real one!)
-Capsize #2 goes on Eye of the Storm
-I get Staggershock, Capsize#1, and Capsize #2 out of the Eye.
6) Next turn, I get another free Staggershock.
What I'm iffy about is: Does Capsize actually go back to my hand or does it get exiled? Can I say a copy gets exiled so that it can be exiled and in my hand at the same time? Do the Staggershocks off rebound get me other things (more Staggershocks and/or Capsize #1) out of the Eye?
-
Totally agree with JackofAntioch, and second everything Guest1515099206 said! This is so much fun and chaos card that I think is my favourite card of the whole game, maybe second only to Djinn Illuminatus. I would love to see it as a UR card, maybe at a CMC6, because 7 is a little too much. However, again, I love it!
5/5
@ridiculousricky
That's how it works:
1) I play Eye of the Storm.
2) I play Staggershock.
-Staggershock gets exiled because of Eye of the Storm
-The rebound ability doesn' works, because it happens as Staggershock resolves.
-I get a free copy of it from Eye of the Storm (note that, since this copy of the Staggershock wasn't played from my hand, I haven't any copy next turn)
3) I play Capsize, with the buyback.
-Again, Buyback makes me return the card to my hand as the spell resolves, so the Eye ability works before it.
-Capsize goes into the Eye
-I get a free Staggershock from the Eye (again, since this copy of the Staggershock wasn't played from my hand, I haven't any copy next turn)
-I get a Capsize from the Eye, and I bounce a thing.
4) Next turn: I don't have any rebounded Staggershock because it never get exiled by its rebound ability.
5) I can't cast Capsize anymore, since it didn't return to my hand...
So, with Rebound and Buyback, the Eye works quite badly...
@sonorhC: Not a totally bad idea, but thereafter, you don't have spells anymore apart from the Epic copies, but since they weren't casted, you don't activate the Eye. Moreover, you can't cast spells, so you don't activate the Eye anymore for the rest of the game, becoming totally useless... However, 100% Epic!
Raise your hand if you like playing solitaire!
This actually interacts with Knowledge Pool in an awesome way. They both have triggered exile effects controlled by you (assuming you played them both) and since a spell cannot be exiled by two effects, only one of them resolves. Thus, you can have your own personal eye of the storm while everyone else fiddles around in the knowledge pool (or vice versa).
Endless Swarm
Enduring Ideal
or
Eternal Dominion
Have fun!
Follow it up with turnabout and recurring insight to draw enough flares to make your lands tap for 10. (3 with 2 ancients, 4 with mana flare, 5 with heartbeat of spring, 10 with mana reflection.)
Get all of your lands out of your deck with Rite of Replication on Solemn Simulacrum and a cloned Stone-Seeder Hierophant to end up with so much mana you're better off saying you're sorry to your friends as they leave you to pack back up your calculator.
But seriously, Turnabout IS NOT fair play here!
*cough Grapeshot Dragonstorm Brain Freeze Mind's Desire cough*
-Swag_Crow
This happened to me. I didn't leave naturalize up. QQ
http://www.mtgdeckbuilder.net/Decks/ViewDeck/storming-1221797