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Magic: The Gathering Card Comments Archive

Recurring Insight

Multiverse ID: 194936

Recurring Insight

Comments (22)

Tommy9898
★★★★☆ (4.7/5.0) (3 votes)
Art reminds me of prophecy
chrishocker
★★★★★ (5.0/5.0) (4 votes)
At its worst, its one card for 6 mana (presuming you don't play it when your opponent has an empty hand). At best, 14 cards. Odds are, by the time you hit six mana, you'll probably end up drawing four cards, or you'll encourage your opponent to dump his hand.
AngelxLegna
★★★★★ (5.0/5.0) (5 votes)
This card is great in EDH.
Tezz
★★★★☆ (4.3/5.0) (3 votes)
ppl forget rebound
SleetFox
★★★☆☆ (3.8/5.0) (2 votes)
Howling Mine and Forced Fruition come to mind. Too bad Owling Mine is pretty much nothing more than a memory. This would work really well.
Pramxnim
★★★★★ (5.0/5.0) (3 votes)
Too expensive for my tastes. I'd rather Mind Spring for 4, unless playing a mirror control match.

EDIT: The Rebound effect eluded me the first time I glanced at the card. Admittedly, with Rebound, it's much better than I originally thought.
coyotemoon722
★★★★★ (5.0/5.0) (1 vote)
Works great in G/U where you can get to the 6 mana cost fairly quickly. Seems like Blue and White don't have eldrazi for ramp, so you're going with Everflowing Chalice to ramp to 6. Excellent draw spell if you've got a decent lock position late game. 3/5
blindthrall
★★☆☆☆ (2.8/5.0) (2 votes)
Overcosted by one. In most situations, it's a Mind Spring you have to wait to get half of. Late game, if your opponent has 4 or more cards in their hand, one's probably a counter, so congratulations. It would work in a Winter Orb deck, except for the cost.
Cheza
★★★☆☆ (3.5/5.0) (3 votes)
Should read: "target player draws cards equal to the number of cards in target players hand" and it should be an instant. The first suggestion would make rebound a bit more funny and enables things like Underworld Dreams
HairlessThoctar
★★★★★ (5.0/5.0) (2 votes)
Oh my god this is nuts.

This is cardboard Jesus in a control mirror.
They spring for four.
So do you.
Two turns in a row.
GG
Ava_Adore
★★★★★ (5.0/5.0) (3 votes)
multiplayer this card kiks ass,
ive seen people draw 14 cards with this before
powerdude
★★★★★ (5.0/5.0) (1 vote)
love how the name explanes the artwork.
Recurring - has rebound
Insight - guy climbes In the eye, which deals with sight.
metalevolence
★★★★★ (5.0/5.0) (3 votes)
Arguably the best draw spell in EDH.
RegalFantom
★★★★★ (5.0/5.0) (3 votes)
I've drawn 16 cards off of this before in EDH. Yes, 16, due to multiple Temple Bells being in play.
Mudbutt_on
★★★★★ (5.0/5.0) (2 votes)
I went crazy drawing cards with a Spellbook on the board during an EDH game. I was pretty proud of my 20+ card hand.

Then my friend played this ><
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Pretty good with high tide even without untap-shenanigans. Turn 4, draw 3-4 cards and do 2-3 cards on the beginning of next upkeep. Is probably efficient.

Mind you WITH untap shenanigans this is godly. You'll basically draw 5-7 cards and kill the enemy that turn.
JahnuB
☆☆☆☆☆ (0.0/5.0)
It's expensive, sure, but it's good against Spellbook, or Relinquary Tower and a ton's of drawing power deck. Actually, unless you can find some quick way to use up your hand when you do cast, this, Recurring Insight is actually ... not so good against Jin-Gitaxias, Core Aguar.
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
I'm snapping up a copy for my Numot EDH. If they want to dump their hand prior to rebound, I'll happily Wrath the board :D
Doom_Lich
☆☆☆☆☆ (0.0/5.0)
To give you a sense of the power of this card in EDH: It's generally considered as good of an include if not better than Fact or Fiction in the format.

It draws a lotta cards.
RowanKeltizar
☆☆☆☆☆ (0.0/5.0)
Great in a Commander deck that can abuse it. i.e. Niv-Mizzet, the Firemind or Nekusar, the Mindrazer. Like others have said, Forced Fruition, Windfall or Prosperity are some good options to make the most use out of this. If you can cast Insight at instant speed with a Quicken or Leyline of Anticipation you have all but won the game. Add in a Twincast or Reverberate and things really get crazy.

This is a good card to combat such ridiculous draw strategies as well. Most competitive commander decks are capable of drawing way too many cards.