Yo Dawg, I heard you like flashback, so we put flashback in your flashback so you can cast, then flashback, then cast, then flashback again.
Prizrak
★★★★☆ (4.9/5.0)(5 votes)
Spellweaver Helix with this and any sorcery with flashback.
Every time you flashback a sorcery with that name, it returns to your hand.
And if you don't find another copy of it, just cast another copy of this: Not only do you get a free copy of its "imprint-twin", you also get to return the copy spellweaver imprinted to your hand!
I feel like there's an infinite combo waiting to be discovered with this card. The fact that it can't fetch an exiled copy of itself makes things hard.
Tommy9898
★★★★★ (5.0/5.0)(11 votes)
I know it would completely break the card but it just FEELS like it should have flashback.
Gabriel422
★★★☆☆ (3.5/5.0)(3 votes)
Yup, this plus Past in Flames means you'll never run out of gas, ever. You'll only be limited by how much mana you have.
Nins_cupholder
★★★☆☆ (3.8/5.0)(6 votes)
The development points to Exiled 2.0 arriving soon. Extra-Exiled, Post-exiled, Extra-dead-zone. etc.
Probably not a very good combo, but I'd like to see someone turn Distant Memories into a blue Demonic Tutor (for 2 cards and 7 mana). Yeah, about that...
Mode
★★★★☆ (4.5/5.0)(4 votes)
Looks like we're going to need an AWOL for instants and sorceries.
Enemy_Tricolor
★★★★★ (5.0/5.0)(1 vote)
The prospect of pairing this with Ancient Grudge and running into someone's Tempered Steel deck has inspired me to make a RUG deck.
EndGamer
★★★★★ (5.0/5.0)(1 vote)
Combos nicely with Memory's Journey.
BlueRock
★☆☆☆☆ (1.5/5.0)(2 votes)
2/5 - It FEELS good, and it looks good at first glance, "hey, an extra spell that has flashback!" but it's not, heres why:
it's a dead draw until you've actually played, and flashbacked a spell, even then, it's only as useful as the card you've flashbacked. and 3 mana at sorcery speed, really? no tricky combat tricks, no card advantage (lose a card in your hand to gain a card)
at the time of writing (after my rating) this card is 4/5 on 30 votes, never disagreed with a gatherer rating so much before.
just a final quick note on combos previously mentioned:
@lordranndomness, 17 mana and 3 cards for 18 mill. @gabriel, past in flames costs 5 to flashback, meaning even a good solid sorcery for 3 will be a total of 8 to play. adding runic repitition increases the mana cost-effectiveness ratio exponentially, and it requires specific cards in hand AND graveyard. @lyoncet, probably the best combo mentioned... given sorcery speed it relies on your opponent letting you draw 3, and you deciding to pick a flashback card over something potentially more useful.
sorry for soapboxing... but someone needed to tell you guys that you're wrong XD
CuriousThing
★★★★★ (5.0/5.0)(8 votes)
So let's say you have 4x Runic Repetition, 4x Snapcaster Mage, and 4x any flashback card. You can cast that flashback card 24 times in a game. If you do that with Army of the Damned, that's 312 zombie tokens -- quite a few for a combo that's not even infinite.
...not that that's practical.
Salient
☆☆☆☆☆ (0.0/5.0)
This will join Riftsweeper in the "hundreds of players will expend thousands of hours trying to craft a broken combo with this card" pile.
The first person to successfully daisy-chain Yawgmoth's Will in a tournament with this card wins a free lifetime subscription to Johnny Magazine. No seriously. Please. Somebody. Make it happen.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
So...Dream Twist. Flashback. Runic Repetition. Dream Twist. Flashback. Snapcaster Mage flashbacking Runic Repetition. Dream Twist. Flashback. 18 mill for three cards, none of which cost more than 3 to cast. I'm sure there are much better applications, but this + Snapcaster is way too hilarious to pass up, given that it gives you SIX casts of a flashback spell, plus the snapcaster body.
Followed, of course, by Pull from Eternity and Call to Mind twice each and something to bounce the Snapcaster. At which point you do it all again, then use a pair of Snapcasters to duplicate the Pull and Call. (First paragraph works in standard or even Innistrad block though, which is kind of amusing)
...I'd make this deck just for the sheer hilarity, but Snapcaster Mage is expensive =(
Mike-C
☆☆☆☆☆ (0.0/5.0)
This is really interesting. If the opposition uses a spell to exile a card that has flashback right after you play/summon it, this actually lets you pull it out of exile. Maybe you never even got to use the flashback ability or the main ability for that matter and this cards lets you bring it back, that's pretty legit. Provided you have some flashback cards that make a big enough impact on the game.
If you're up for some Retro I found the Card that BREAKS this, Eye of the storm from Ravinca. Even though Eye has a high casting cost it breaks this card bad. For more details check out my post on the Discussion for "Eye of the Storm"
@Saikuba: You're welcome
@Salient: Sorry it wasn't Yawgmoth's will and it may not be legal in all that many tournaments :P
LordDaiggsta
★★★★★ (5.0/5.0)(1 vote)
I really don't like this card. Not for the card itself, it's functional and useful, but for what it does - the exile zone is a zone of finality, complete eradication from the game. Seeing things that bring things back, including themselves (that leaked AR griffin), just makes me cringe a little. Exiling should be final, not just another level of graveyard. At least it's only flashback spells. This time.
I feel like there's an infinite combo waiting to be discovered with this card. The fact that it can't fetch an exiled copy of itself makes things hard.
temporal mastery, mystic retrieval
Frenzy13
☆☆☆☆☆ (0.0/5.0)
Good memories from this card. I was at the prerelease (my first one) and I had created some odd dredge deck that almost killed me every time but would somehow succeed. I had typhoid rats and cast Reliquary Angel. My opponent killed it before I could do anything. I had 2 unburial rites in my hand, as well as this. He killed it every turn but I managed to return it to the field 6 times, and by that point he was out of removal. I'm fairly certain that this guy was raging pretty hard after that.
So in short, this card can cause some pretty hilarious situations. 5/5
NoobOfLore
☆☆☆☆☆ (0.0/5.0)
Along with Mystic Retrieval, blue/red has indefinite spell recursion for their mana.
Kamishini
★★★☆☆ (3.5/5.0)(1 vote)
@LordDaiggsta
Sorry to inform, this isn't a new effect, nor is it even the most flexible in retrieval.
I prefer Pull, even though its original function was stopping suspend. Regardless, if you really want a card that you can't retrieve, grab AWOL, lol.
tcollins
☆☆☆☆☆ (0.0/5.0)
Y'know, with this and Selective Memory you can give yourself a pretty big toolbox of exiled cards with flashback. There are more practical ways of using it though.
Comments (25)
Every time you flashback a sorcery with that name, it returns to your hand.
And if you don't find another copy of it, just cast another copy of this: Not only do you get a free copy of its "imprint-twin", you also get to return the copy spellweaver imprinted to your hand!
Extra-Exiled, Post-exiled, Extra-dead-zone. etc.
Probably not a very good combo, but I'd like to see someone turn Distant Memories into a blue Demonic Tutor (for 2 cards and 7 mana). Yeah, about that...
it's a dead draw until you've actually played, and flashbacked a spell, even then, it's only as useful as the card you've flashbacked. and 3 mana at sorcery speed, really? no tricky combat tricks, no card advantage (lose a card in your hand to gain a card)
at the time of writing (after my rating) this card is 4/5 on 30 votes, never disagreed with a gatherer rating so much before.
just a final quick note on combos previously mentioned:
@lordranndomness, 17 mana and 3 cards for 18 mill.
@gabriel, past in flames costs 5 to flashback, meaning even a good solid sorcery for 3 will be a total of 8 to play. adding runic repitition increases the mana cost-effectiveness ratio exponentially, and it requires specific cards in hand AND graveyard.
@lyoncet, probably the best combo mentioned... given sorcery speed it relies on your opponent letting you draw 3, and you deciding to pick a flashback card over something potentially more useful.
sorry for soapboxing... but someone needed to tell you guys that you're wrong XD
...not that that's practical.
The first person to successfully daisy-chain Yawgmoth's Will in a tournament with this card wins a free lifetime subscription to Johnny Magazine. No seriously. Please. Somebody. Make it happen.
Followed, of course, by Pull from Eternity and Call to Mind twice each and something to bounce the Snapcaster. At which point you do it all again, then use a pair of Snapcasters to duplicate the Pull and Call. (First paragraph works in standard or even Innistrad block though, which is kind of amusing)
...I'd make this deck just for the sheer hilarity, but Snapcaster Mage is expensive =(
@Saikuba: You're welcome
@Salient: Sorry it wasn't Yawgmoth's will and it may not be legal in all that many tournaments :P
temporal mastery, mystic retrieval
So in short, this card can cause some pretty hilarious situations. 5/5
Sorry to inform, this isn't a new effect, nor is it even the most flexible in retrieval.
Pull from Eternity, and Riftsweeper.
I prefer Pull, even though its original function was stopping suspend. Regardless, if you really want a card that you can't retrieve, grab AWOL, lol.