Pointed Discussion

Magic: The Gathering Card Comments Archive

Mana Reflection

Multiverse ID: 146750

Mana Reflection

Comments (38)

Weebo126
★★★★☆ (4.7/5.0) (5 votes)
Warp World → 4x this + Ant Queen + 16 lands. 128 1/1 ant tokens.

Edit: Multiples of this stack.One is x2, two is x4, three is x8, four is x16.
Spideredd
★★★★★ (5.0/5.0) (3 votes)
Expensive to get out, but worth the efforth with Apocalypse Hydra.
The only issue i have is what happens with multiples on the battlefield?

Edit: Cheers.
Laguz
★★☆☆☆ (2.8/5.0) (2 votes)
I think mana acceleration is much more important in the early game and I can't see much benefit in this card becoming effective on turn 7.
Waffle_of_Bolas
★★★★★ (5.0/5.0) (6 votes)
A staple in any EDH deck running green. Love it.
Lege
★★★★★ (5.0/5.0) (3 votes)
Laguz you're dead wrong, this card is absolutely killer in token decks (pardon the pun).
Bibliophile
★★★★★ (5.0/5.0) (3 votes)
Oh boy, another manaflare wannabe. Oh well, I like this ones wording better than manaflare. Now instead of just adding 1 additional mana of the same type like manaflare, it doubles it, so just imagine having 2-3 in play then dropping a fireball.
izzet_guild_mage
★★★★★ (5.0/5.0) (1 vote)
Pick any signet...this card triples its output. Works with Urza-Tron and Cloudpost...I'd say it blows Mana Flare out of the water.
danth78
★★★★★ (5.0/5.0) (11 votes)
This plus Basalt Monolith = infinite mana.
A3Kitsune
☆☆☆☆☆ (0.0/5.0)
Great, especially if you have Heartbeat of Spring and/or Sasaya's Essence out and lands that produce more than 1 mana. And considering the art has elves on it, you should run mana creatures that make 2 or more mana per tap, such as Rofellos, Llanowar Emissary, and enchant them with Freed From the Real. Mana ramp FTW.
roy99699
☆☆☆☆☆ (0.0/5.0)
Please help.We are playing teams my partner has mana reflection out,I want to bring out a creature or cast a spell so if my partner taps the mana considering the card states you tap a permanent to double mana should not that double mana on my turn.
Tommy9898
★★★★★ (5.0/5.0) (1 vote)
Its such a fun card, it makes my Rosheen Meanderer tap for 8.
XTwistedsoulX
★★★★★ (5.0/5.0) (1 vote)
Savage artwork.
Shinigami2099
★★★★★ (5.0/5.0) (1 vote)
Falgorn
★★★☆☆ (3.2/5.0) (3 votes)
Eldrazi approve of this.

Turn five, hard-casting Emrakul, the Aeons Torn.
On the extra turn, Eldrazi Con***ion and Hedron Matrix.
40/40 with annihilator 8, protection from coloured spells, flying, trample. And you were happy that you had just cast a Baneslayer Angel....

Seriously, with just a bit of acceleration it can easily be cast as soon as turn 4. After that, every X-spell that you cast is essentially overkill.
NecroticNobody
★★★★★ (5.0/5.0) (1 vote)
I think they need spell check on their cards. "Doesn't want for growth"? Anyway, now that I finished my grammar spaz, this is a great card in an Elf deck, with Everflowing Chalice, Grand Arhitect's mana tap ability or any other mega mana ramp deck.
Dr34m0f7hi5
★★★★★ (5.0/5.0) (1 vote)
bijart_dauth
★★★★★ (5.0/5.0) (1 vote)
i think that this is in fact much better than mana flare, as this double ALL mana produced, not just land, look at priest of titantia, thats a whole lot of mana
Motion2Dismiss
★★★★★ (5.0/5.0) (2 votes)
This card is neither better nor worse than Mana Flare. It's just different. Moreover, it's effect is complementary to those type of effects.

I use this card in my Omnath EDH deck alongside every Mana Flare-type effect available to mono-green: Vernal Bloom, Gauntlet of Power, Extraplanar Lens, and Keeper of Progenitus. Having Mana Reflection with just one of these other cards in play allows me to tap each Forest for GGGG; having two of them allows each Forest to tap for GGGGGGGG. Further, Mana Reflection doubles the output of powerful nonbasic lands, like Gaea's Cradle, and mana-producing creatures, like Rofellos. And it's just insane with Doubling Cube, allowing you to essentially triple the mana in your mana pool (add 2X, where X is the mana currently in your mana pool).
divine_exodus
★★★★★ (5.0/5.0) (1 vote)
@TwistedSoul:

Looking at the artists, and then the art, who do you think is who?
Dr.Pingas
★★★★★ (5.0/5.0) (1 vote)
While at first glance better than Mana Flare; doubles instead of +1, and it doesn't have the risk of boosting your opponent's mana, woo! Right?
WRONG. I've seen games with 2,3 Mana Flares and Heartbeats of Spring out, all at half the cost(at first, anyway), and they stay on the field and whoever has them uses them as a political maneuver; "Kill me, lose the extra mana you need to kill everyone else"; while the moment this card ever hits play, it AND it's controller are instant targets, and let's face it, double mana just isn't enough to compensate. Great card, but not the best move unless your ready to get aggressive

Also, NecroticNobody, 'doesn't want for growth' is perfectly proper, albeit a touch poetic, english.
sonorhC
☆☆☆☆☆ (0.0/5.0)
This card doesn't combo well with other Mana Flare-type effects, since those don't actually change the amount of mana produced by the land. Rather, when the land adds mana, the mana flare effect triggers and also adds mana. But that extra mana isn't mana produced by tapping a permanent; it's mana produced by a triggered ability.

Thus, if you have this, a Heartbeat of Spring, and a forest out, then tapping the forest will give you a total of GreenGreenGreen, not GreenGreenGreenGreen.

The advantages of this over most similar effects are, first, that it only helps you, not your opponents, second, that it works with all permanents, not just lands, and third, it works better with sources that produce multiple mana (such as Elvish Archdruid, Ravnica bouncelands, and Basalt Monolith, or just ordinary lands with another one of these in play).
jaskin
☆☆☆☆☆ (0.0/5.0)
Quick question - how would this work with Miari's Wake. Got into a big discussion about how much mana a land would produce. Using a basic plains - Is it 3 mana ( Mana Reflection activates first giving you two and then one for Wake) or is it 4 (Wake activates first giving you two and then Mana Reflections doubles it).
adrian.malacoda
☆☆☆☆☆ (0.0/5.0)
@jaskin

Mirari's Wake says that if you tap a land for mana, add one mana of that color to your mana pool. When you tap your plains, Reflection doubles your white mana, and then Wake's effect fires once you tap your plains, for a total of WhiteWhiteWhite. The effect of Mirari's Wake, Heartbeat of Spring, Vorinclex etc is that those cards produce your extra mana, whereas this causes your land to produce the extra mana. If that Mirari's Wake were a second Mana Reflection then you would get WhiteWhiteWhiteWhite
Pigfish99
☆☆☆☆☆ (0.0/5.0)
this is like the holy grail of green mana acceleration. but by the time you get it... all its really good for is X spells.

but hey, if you have OM NOM NOM Omnath, this becomes a pumping machine for it/him/whatever it is.
Phage123
☆☆☆☆☆ (0.0/5.0)
Basalt Monolith
Okuu-chan
☆☆☆☆☆ (0.0/5.0)
@divine_exodus: Since Terese Nielsen is female and Ron Spencer is male (they're siblings, BTW), I don't think the art is supposed to represent either of them as both figures are female.

The art seems more dominated by Ron Spencer's style, but it seems softer in tones compared to his other artworks.

Anyway, I'd love to get hold of one of these for my Karrthus EDH. The deck already has Mana Flare, Caged Sun and Vorinclex; this card would be a fantastic addition/replacement for Caged Sun. I want to see just how many times I can make Dragonstorm trigger. So far the record is twice (usually that's enough for the deck to win), but emptying my entire deck of dragons and having them all hit the board with Haste and an additional attack phase via Hellkite Charger would be a game worthy of its own epic.

DrJack
☆☆☆☆☆ (0.0/5.0)
Ron Spencer has the amazing ability to make anything depicted in his artwork to look ugly.
mail9991
☆☆☆☆☆ (0.0/5.0)
10/5
Dyoll
☆☆☆☆☆ (0.0/5.0)
Turn 1 Llanowar Elves

Turn 2 Quirion Ranger, tap the Llanowar, activate the Ranger, untap the Llanowar, if you haven't played a land yet, play the forest you just returned, tap the forest and the Llanowar again for 3 mana, play Priest of Titania and Crop Rotation, get Gaea's Cradle, tap the Cradle for 3, play Elvish Archdruid.

Turn 3 Hope you have played or drawn into a 2nd forest card! Tap forest, Llanowar, Archdruid for 6 mana, play Mana Reflection. Tap priest for 8, return forest, untap Priest, tap Priest, now 16 green in your pool, use 4 for Natural Order, sac Llanowar, get Nemata, Grove Guardian, make 4 Saprolings. Tap the Cradle for 16 mana, make 5 Saprolings. You now have 13 creatures.

Turn 4 . . . GO CRAZY! or get really confused lol (especially if you draw into a Parallel Lives!!!!!!

If my math is correct you could attack on turn 4 with 9 saprolings, sac all the saprolings you make on turn 4 and those 9 would be 64/64 . . . someone else can do the math to throw Over in the mix lol.
DeviousPie
☆☆☆☆☆ (0.0/5.0)
Every green EDH deck should run four.
wyump
☆☆☆☆☆ (0.0/5.0)
Getting this out often spells what your forests now tap for.
Saraneth888
☆☆☆☆☆ (0.0/5.0)
I know it's a fairly minor synergy when compared with a lot of the other combos being talked about, but ramping into Mana Reflection with the Ravnican signets (i.e. Azorious Signet) is stronger than ramping into this with most land. The signets still cost 1 to activate, but they produce 4, which is a net-increase of 2 mana more than normal in comparison to a net-increase of 1 mana from most land (anything that taps for a single mana).
YerpyMoose
☆☆☆☆☆ (0.0/5.0)
Sasaya, Orochi Ascendant says hello.
blazened13
☆☆☆☆☆ (0.0/5.0)
Why has nobody figured out to abuse Nykthos, Shrine to Nyx with this