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Magic: The Gathering Card Comments Archive

Wormfang Crab

Multiverse ID: 34927

Wormfang Crab

Comments (13)

Crabby
★★★☆☆ (3.7/5.0) (3 votes)
A nice creauture. But you have to reflect twice playing it in a game, especially if you have strong cards on the battlefield.
EternalLurker
★★★★☆ (4.2/5.0) (6 votes)
...What the...... o_O An opponent can just choose Wormfang Crab itself. This is terrible. How was this ever printed?

EDIT: Okay, they errata'd it. Still can't believe they didn't print it right the first time.
skew
★★★★☆ (4.8/5.0) (6 votes)
A nightmare crab ? O_o
CharnelhoardWurm
★☆☆☆☆ (1.0/5.0) (1 vote)
combo with storm crow
DarthMohawk1
★★★☆☆ (3.5/5.0) (3 votes)
Actually, if your opponent chooses Wormfang Crab for its own effect, as soon as it goes 'foof' it brings itself back, which lets your opponent choose again. They added the "other than Wormfang Crab" clause to prevent an infinite loop if you control no other permanents.
A3Kitsune
★★★★★ (5.0/5.0) (1 vote)
What we have here is Magic's largest example of a Giant Enemy Crab. King Crab has a higher power, though.
Kryptnyt
★★★★★ (5.0/5.0) (2 votes)
Play Kaervek's spite in response to casting this and he has no drawback.
Superllama12
★★★★★ (5.0/5.0) (2 votes)
Without errata, would removing itself from the game cause an infinite loop? Cuz when it leaves, you return the removed card, itself, to play, but then it enters, so you remove it
desolation_masticore
★★★★☆ (4.3/5.0) (3 votes)
With vigilance this would have been very, very playable.
thesilverpaladin
★★★★★ (5.0/5.0) (3 votes)
Guys, guys, Torpor Orb turns this into an unblockable 3/6 for 3U. I think that is totally friggin worth it.
NoobOfLore
★★★★★ (5.0/5.0) (1 vote)
The clock in your crab tribal deck.
Atali
☆☆☆☆☆ (0.0/5.0)
@Superllama

Yes and no. The loop has an optional component. It would loop continuously until the opponent chose something other than the crab. If there was possible choice other than the crab, it would be an immediate draw. That's the reason for the errata, Wizard's doesn't want there to be a spell that says: "The game ends in a draw."