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Magic: The Gathering Card Comments Archive

Turn to Mist

Multiverse ID: 158752

Turn to Mist

Comments (24)

davidhuman
★★☆☆☆ (2.3/5.0) (6 votes)
I love fliker effects so maybe 3.5 is too high for this card, i'm changing my rating to a 3. if i could i'd give it a 3.25
grayseeroly
★★★★☆ (4.3/5.0) (3 votes)
A card that has yet to be abused to the fullest extent possible i feel
Joseph_Leito
★★★★☆ (4.2/5.0) (3 votes)
This on Phyrexian Dreadnought produces lulz.
Vinifera7
★★★★☆ (4.2/5.0) (3 votes)
Compared to Momentary Blink, the hybrid cost makes Turn to Mist easier to play and the fact that it can target any creature makes it more versatile. It can be used to regain control of a creature that has been stolen, as well as temporarily remove an opponent's blocker, which is something that Momentary Blink doesn't offer.
Silverware
★★★★☆ (4.5/5.0) (3 votes)
Lots of combo power here. Lots of cards have extra costs when they enter play, uses this on opponents creatures. Also there are plenty of cards that give you nice chunks of life or tokens when they enter play use this on your own creatures that have such abilitys.
Mode
★★★★★ (5.0/5.0) (6 votes)
Otherworldly Journey is preferable in a mono-white deck most of the time since you won't be using this card just for hoping to flicker some of your opponent's creatures which have a disadvantageous cip/etb ability and use it on yours instead.
As opposed to Momentary Blink, both Otherworldly Journey and Turn to Mist can also be used to prevent your creature from removal effects or just to fizzle any spell or ability that tries to target it.
In some cases you might be even consider running both the Journey and this card.
Oh, and it can aside from triggering cip effects also be used to trigger those effects which trigger when the creature leaves the battlefield, such as several creatures with Evoke.
It's also somewhat useful with Vanishing and Fading creatures. Aven Rif-LOLCENCORED-cher for instance might not be the most impressive creature to combine with flicker effects, but a good one. He will provide 2 life both for leaving and entering, and his time counters will be set back to 3.
Aside from that i think the hybrid mana goes great with this effect, seeing that it suits best both to blue and white.
(By the way, this ridiculous censorship makes me find cusswords in names i would never think of...)
Etregan
★★★★☆ (4.2/5.0) (3 votes)
Correct me if I'm wrong, but when you exile a morph creature, it comes back into play face-up, right?
Wyldblayde
★★★★★ (5.0/5.0) (2 votes)
@ Etregan Yes, a morph creature will be returned to the battlefield face-up as though it had been played that way, even if it was face-down when it left the battlefield. Any morph effects for turning it face-up will NOT trigger since it wasn't morphed. So for example, a face-down Maelstrom Djinn is exiled by a flicker effect, it returns to the battlefield face-up without any counters and does not have Vanishing.
klauth
★★☆☆☆ (2.2/5.0) (4 votes)
this on Phage the Untouchable produces lotsa lulz
Guest57443454
☆☆☆☆☆ (0.0/5.0)
A great card, although as mentioned above Momentary Blink and Otherworldly Journey are better, however the hybrid cost makes this available to blue mages. This has it uses, since flicker effects can be abused quite easily...
Chamale
☆☆☆☆☆ (0.0/5.0)
This comboes very well with Twilight Shepherd.
Baconradar
☆☆☆☆☆ (0.0/5.0)
I actually prefer this to both momentary blink and otherworldly journey, because it is more flexible.
Bobmacambob
★★★★☆ (4.1/5.0) (5 votes)
WOAH!!!
I decided to try out this card after years of having it just sit there..
I was amazed by it's versatility. Simply amazed....

It does everything from kill your opponent's Marit Lage from Dark Depth. "I sac Hexmage and get a 20/20. -thrust-" "Stuff you, Turn to Mist. Bye bye Indestructible 20/20."
"Minus 6 loyalty points!" Makes a ginormous Ajani Goldmane token "=) Turn to Mist the token =)"

"Mind Control" "Turn to Mist"
"Doomblade" "Turn to Mist"
"Journey to Nowhere" "Turn to Mist"
"Phage the Untouchable" "Uhhh.... LOLLL...... "Turn to Mist you just Lost The Game ;)"
"Pacifism" "Turn to Mist"

Or maybe your opponent chucked an expensive Aura onto their creature.
"Eldrazi Con***ion ATTACK!!!!!" "Oh lol. BEFORE you attack Turn to Mist"
Congrats.You just prevented like a 10+/10+ trampler from eating you up and saved yourself saccing 2 permanents
or more normal Auras of course =)

Then of course, there are the things with comes into play abilities =)
Evoke + Turn to Mist (Yeah, Momentary Blink is better here but meh).
Evoke Mulldrifter and then Turn to Mist = 5 to cast uses 2 cards; You get to draw 4 card sand get a 2/2 flying =) AWESOME!!! =) Stuff like that, yeah. =)

You could even combine some the above together.
"YOU WANNA O' RING MY GRAVE TITAN?!?!?! Turn to Mist =) I get 2 more tokens =)"

Then there is preventing that Ball Lightning from killing you. Or stopping that Darksteel Collossus stomping on your face for one turn. c'mon 2 mana prevent 11 damage or even just 5 life is not tooo bad. Fog? Meh. Turn to Mist does more stuff. =)

soooooooooooooooo much stuff there were even the little tiny extras during Lorwyn-Shadowmoor where you get to remove -1/-1 counters. "Oooh! yay! I get to counter another spell with Glen Elendra Archmage! coool =)" Remove +1/+1 counters. Removes counters in general infact o.O

Sorry for the rant. Just so hyped after the first time I ever used this card.. omg........ takes like 3 days of casual playing and so many things.... all memories now =) Now when I get older, whenever I see a Turn to Mist I'm gonna start crying at it's epic versatility. =') soooo awesome.............................

That's my rant done =) Sorry.
iraah9
☆☆☆☆☆ (0.0/5.0)
strictly better than liberate
Discoduck
☆☆☆☆☆ (0.0/5.0)
I want to use it with a dragon, such as Bogardan Hellkite.
ObsessedAddict
☆☆☆☆☆ (0.0/5.0)
I'm thinking of making a Sundial of the Infinite deck. This would add a lot of flavor to the deck, as I can abuse the fact that I can end my turn before they can return and make opponents' creatures become removed permanently.
djflo
☆☆☆☆☆ (0.0/5.0)
@Mode: Momentary Blink can save your own creatures from removal. Even though they are returned to the battlefield before the spell can resolve, the creature is according to the game rules now an entirely different, unconnected entity to the one which left the battlefield.

So the spell's target, which has been exiled and is technically no longer on the battlefield, is illegal and the spell fizzles.
LordRandomness
☆☆☆☆☆ (0.5/5.0) (1 vote)
@irrah: Nope. This can be countered by Gainsay, Liberate can't.
yyukichigai
☆☆☆☆☆ (0.0/5.0)
Damn, I continue to find cards that I wished existed which actually exist and I was just unaware of.

I always thought that a non-player-specific Liberate would be killer, and indeed it was with Otherworldly Journey. But to remove the potentially bad (if used on your opponent's creatures) +1/+1 counter effect, and to make it dual-color? That's just overkill. Delicious, delicious overkill.

I could go into the numerous uses for this card, but I've been beaten to the punch already. Suffice to say that I was well aware of them back in the days of Phasing and Vanishing, and having that type of effect available at instant speed in white or blue is just great.
Cyberium
☆☆☆☆☆ (0.0/5.0)
Me: What are you trying to tell me? That I can dodge bullets?
Olka: No, I'm trying to tell you that when you're ready, you won't have to.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Sunblast angel.

Yours or your opponents. They're both funny (though cloudshift is better on your own.)
TheManakinTransfer
☆☆☆☆☆ (0.0/5.0)
I have never once felt bad about casting this card. From recurring etb effects to countering targeted spells. It's just a little pocket knife of a card.
jonrds
☆☆☆☆☆ (0.0/5.0)
I dont know why this is rated so low... Sure it costs 1 more than cloudshift and doesnt have the flashback that momentary blink has, but this can be run outside of white AND protects your creature from wrath effects. It can even remove a blocker for a turn in a pinch.

Besides, liberate is strictly worse and still rated higher than this. And the counter from otherworldly journey isnt always even wanted if you are using it offensively or playing undying.

P.s. to anyone who says this is not strictly better than liberate, you're not wrong, you're just an a***ole. Nothing in magic is strictly better than anything else (that lightning bolt can be redirected onto a phyrexian obliterator, but no one is going to run shock instead so that they only have to sacrifice 2 permanents instead of 3). That's why we use the term "strictly" when something is better in the overwhelming majority of cases.

Edit: just noticed something cloudshift does that this can't: it can make temporary "gain control" effects permanent. This has the opposite effect, sending back any card to its owner's control.