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Magic: The Gathering Card Comments Archive

Cast Through Time

Multiverse ID: 198301

Cast Through Time

Comments (59)

LeoKula
★☆☆☆☆ (1.3/5.0) (3 votes)
Would this work with replicate?
izzet_guild_mage
★★★★☆ (4.5/5.0) (2 votes)
Yes. Sort of. The original will be cast again next turn, and when you do the second cast, you can replicate then, too. The original replicate copies, though, not being cast from hand (or even cast at all), will not be cast through time, as it were.
In other news, this is win. As though extra turn effects weren't abusive enough on their own :P
chrishocker
★★☆☆☆ (2.0/5.0) (1 vote)
Way too expensive for Standard. EDH is gets a cool card, though.
AngelxLegna
★★★★☆ (4.2/5.0) (2 votes)
Time Warp, or Time Stretch would be ideal rebound targets
Amsjex
☆☆☆☆☆ (0.5/5.0) (1 vote)
hmm this could have some interesting combonations with buyback. all fear the double wrath of god though :)
HairlessThoctar
★★★★☆ (4.9/5.0) (9 votes)
Eye of the Storm
Hive Mind

That numb feeling you're experiencing is you having an aneurysm, you should probably call 911.
Johnald
★★★☆☆ (3.5/5.0) (2 votes)
I would have preferred this if it affected ALL players. Much more fun in a multiplayer setting for something that costs this much.
alman
★★☆☆☆ (2.8/5.0) (2 votes)
cascade. think about it. :)
sir_dwar
★★★★☆ (4.4/5.0) (8 votes)
Ugh. This plus Eye of the Storm and Hive Mind makes my head hurt indeed.

Just for laughs, play Time Stretch with all that stuff out. That's going to take a while to figure out what on earth just happened, and then some more time to resolve all those turns.
Havens
★★★★★ (5.0/5.0) (4 votes)
Warpworld anyone?

eye of the storm wouldnt quite work though, because as soon as you cast the spell, EotS exiles it and you only cast copies there after

unless you cast a bunch of spells while cast through time is there, then play EotS, it would work.



this would be fun in a casual milling deck.


Id like to cast Glimpse the unthinkable with this on the field, so they get a glimpse twice
Donovan_Fabian
★★★★★ (5.0/5.0) (2 votes)
So.. basically, any brutal sorcery and cast through time for instant wins? Cruel ultimatum, violent ultimatum just.. ouch.. paired with mnemonic wall.
Demonic_Angel13
★★★★☆ (4.8/5.0) (2 votes)
The cost is a bit high, but I find it fun to copy the original spell twice (once before rebound, once after) either with Echo Mage or another 7-mana enchantment called Cloven Casting. This is really fun (as long as the spells aren't burning or milling you) with removal (double Path to Exile or Terminate), mill (Archive Trap or Glimpse the Unthinkable), token generators (Conquerers Pledge), life gain (Angel's Mercy) and almost anything else.
commandoman
★☆☆☆☆ (1.0/5.0) (1 vote)
wrexial the risen deep loves rebound. swing cast bolt from their graveyard, upkeep rebound, 11 damage total. wash rinse repeat for game.
Zefaris
★★★★★ (5.0/5.0) (1 vote)
@ commandoman; it won't work with Wrexial because Wrexial doesn't let you play the card from your hand.
Pramxnim
★★★★★ (5.0/5.0) (2 votes)
Use this with Sphinx-Bone Wand and some nasty mana accel for more fun in a casual setting! I built a U/B deck that runs few creatures and lots of removal/cheap sorceries + Signets to accel into the Artifact and Enchantment (Using Diabolic Tutor to find them if necessary). Again this is just a casual build, but it's been pretty fun so far :P
Osmodius
★★★★★ (5.0/5.0) (2 votes)
Better throw in some green land gaining power if your gonna last long enough to play this.
Azure_Dreamer
★★★★★ (5.0/5.0) (2 votes)
Traumatize: double time! >:3
Guest348217692
★★☆☆☆ (2.0/5.0) (1 vote)
I have a question with Buyback If I play a spell and pay its buyback cost is it exiled or returned to my hand and can I pay the buyback when I cast it from Exile to return it to my hand
Diachronos
★★★★★ (5.0/5.0) (2 votes)
I think Buyback would overwrite the Rebound effect, so you'd only be able to do one or the other.
Fortunefriend
★★★☆☆ (3.0/5.0) (1 vote)
does the rebound set of Mindmoil?
A3Kitsune
☆☆☆☆☆ (0.0/5.0)
Shahrazad, anyone?
SocialExperiment
☆☆☆☆☆ (0.0/5.0)
This could be fun with Maelstrom Nexus in a Cascade deck that used lots of burn--you could cast a LOT of free Blightenings, certainly.
zaftula
☆☆☆☆☆ (0.0/5.0)
Sup dawg. I herd you liked spells, so I put some spells in your spells so you can cast while you cast.
12345morgan
☆☆☆☆☆ (0.0/5.0)
I got into a huge argument with my friend about this card and Capsize. What do you do if you want to buy it back?
IshubarashI
★★★★☆ (4.5/5.0) (1 vote)
Doesn't deserve mythic status, only rare. Now if it cost like 4, it could be a mythic, otherwise it's just lame as hell. I pulled two of these from a fat pack and was kind of disappointed that they were the only mythics I got
Gwafa_Hazid
☆☆☆☆☆ (0.0/5.0)
Okay, how to make Cast Through Time work with the buyback mechanic. Cast your buyback card (for the purposes of this example, let's assume it's Capsize) and don't pay the buyback cost. Your spell exiles, and rebounds your next upkeep. When your spell rebounds on your upkeep, pay the buyback cost. Because it is technically cast when Rebounded, you can buy it back then. Otherwise, you'd just have to return it to your hand when you bought it back.
ChippyForever
★★★★★ (5.0/5.0) (1 vote)
So is it just me, or is that guy using the power of time to... hit himself in the back of the head with a rock?

Not sure if this should be mythic though. I can see it working as a rare just fine, and I don't see any particularly flavorful reason for it to be mythic. Still an awesome, extremely useful card.
VoidedNote
★★★★★ (5.0/5.0) (1 vote)
Not very useful in a mill deck. By the time you get this mana, your opponent SHOULD be running out of options and about to deck.
Luke_BPC
☆☆☆☆☆ (0.0/5.0)
Actually, Buyback would work very well with this. The spell is cast indeed, you just don't pay it's mana cost again, but you may pay aditional costs. Buybacking on the first time you play would return the spell to your hand instead of removing it from play, so you would have nothing to rebound, but the second time, the spell would be put into a graveyard as normal, so you can pay just the buyback cost to put it on your hand once more. For example, you could cast two Capsize, bounce two permanents, then pay the buyback cost when they are rebounded to put them back on your hand. Next turn you could do it again, and again... It saves you having to pay both the mana cost and buyback on the same turn.
Eric1618
★★★★☆ (4.5/5.0) (1 vote)
This card is a just a tragic mistake.

It should have cost 2 generic, 1 red, and 1 blue.
Enchantment_Removal
☆☆☆☆☆ (0.0/5.0)
Hmmmm..... seems at first like a good late game emergency plan, but when I think of it, it requires too much extra support for a top deck. You play this, wait a turn, draw something and play it, then the next turn you get a free spell. Also, this is not too friendly toward instants, which tend to rely on timing in my opinion.

The only plus side I see is that it is much more possible to burn out an opponent off of top deck burn spells. (unfortunately not including X spells)
McThor
☆☆☆☆☆ (0.5/5.0) (1 vote)
|_O_|
..| |..
ToanDaxland
★★★★★ (5.0/5.0) (1 vote)
Ok, so I've been playing around with this card a bit.

It's not the best card, nor is it a card that does anything when it comes out. But for 7 mana, you get a lovely enchantment, which is redundant in multiples, and yet, doesn't need many other cards to function. It does not, for instance need echo mage, which is an expensive liability. Though, I've been working on a deck which ramps up mana with harrow, plays this card, has red splashed for Kiln Fiend, Pyromancer's Ascension.

The amount of spells you can play, and the damage you can deal with those three cards is quite fun to play with IMO. Except, that this card costs 7, so you'd be seeing this on turn 5 at the earliest (reasonably). Then countermagic and such.

Granted, this card shoved into just *a* deck, is a "win-more" card. But, what if you build a deck around it?

And remember, everyone once thought Donate and Recycle was rubbish.
Leonidus78
☆☆☆☆☆ (0.0/5.0)
I use this in my Jhoria of the Ghitu commander deck. Works wonders
lufia22
☆☆☆☆☆ (0.0/5.0)
A win more card.
DoctorKenneth
☆☆☆☆☆ (0.0/5.0)
Well, you get an extra use out of your Eternal Dominion, anyway.

Again, this is one of the standard "Give everything (or at least one thing) the new, sexy mechanic" cards. It's pretty much a must in every set with a new, sexy mechanic (barring Alaras individual plane mechanics/Ravnicas guild mechanics, which could not be shared so as to have a feeling of distinctness among facitons). See also: Maelstrom Nexus, Eldrazi Con***ion, Phyresis, Blight Sickle (or Neverending Torment), Jhoira of the Ghitu, and others.

In this case, I think there may have been some fear of rebounding Ultimatums, perhaps, hence the cost/rarity.
Uarebiganfat
☆☆☆☆☆ (0.0/5.0)
LOL what happens if you have this out and you play another card that has rebound already?
thisisnotmyname
☆☆☆☆☆ (0.0/5.0)
Yawgmoth's Will, What happened? You seem awfully blue, and you seemed to have put on some wait.
Japicx
☆☆☆☆☆ (0.0/5.0)
In EDH, if someone uses something like Academy Rector, they'll usually use to get a Mirari's Wake or Mana Reflection. But this is just so much cooler! Demonic Tutor, plus a free one next turn? Thanks! How about a double Insurrection or double Bribery? All of your spells are better when they happen twice. Or use it with Echo Mage to make them happen six times!

This card isn't about practicality; it's about imagination.
Dreampanda
☆☆☆☆☆ (0.0/5.0)
Pretty much any Beacon card?
Xilinoc
☆☆☆☆☆ (0.0/5.0)
You know what's fun with this?

Buyback.
JFM2796
☆☆☆☆☆ (0.0/5.0)
I want to love this card but its just so... expensive.
Zoomba
★★★★★ (5.0/5.0) (4 votes)
Sigh, I dare Wizards to go more than two sets with printing a Mythic enchantment that gives everything that set's mechanic.
GengilOrbios
☆☆☆☆☆ (0.0/5.0)
That was made for EDH!
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
How does this interact with Burning Wish?
TheLionsMane
★★★★★ (5.0/5.0) (1 vote)
I just want to play this and then Time Warp, just so the next turn I can say, "Let's do the Time Warp again".

... It's just a step to the left!
Chocobonight
☆☆☆☆☆ (0.0/5.0)
Run this in an Elf Deck using Wirewood Channeler.
2x Regrowths + any card that gives you turns (Time Stretch anybody?)
Throw in an Elixer of Immortality if you truly wanna call it infinite turns.
Falgorn
☆☆☆☆☆ (0.0/5.0)
@Dreampanda:
No.

@DacenOctavio:
It doesn't.

In fact, any instant or sorcery that will move itself to a zone other than the graveyard as part of resolving will not interact with Cast Through Time.
Arachibutyrophobia
☆☆☆☆☆ (0.5/5.0) (1 vote)
Time Stretch = 4 turns after this one

that's five turns in a row

IF YOU CAN'T WIN IN FIVE TURNS THEN YOU NEVER WERE GOING TO WIN!
OmegaSerris
★★★★☆ (4.8/5.0) (2 votes)
Just what was the flavor of Rebound in Zendikar's block? I mean it seems like more of a Time Spiral mechanic (I'm really surprised they didn't have a future sight version of it) than a roiling plane hiding Cthulhu incarnates.

My best guess is that the plane is so mana rich that spells can become twice as effective. But even then, as chaotic as Zendikar is, it should had been more like cascade/ripple or something more based on chance with it able to backfire on you. Ah well, maybe it was just in the file of filler mechanics that didn't fit in other blocks.
TherealphatMatt
☆☆☆☆☆ (0.0/5.0)
Clearly the storm is a Dragonstorm.
phyrexiantrygon
★★☆☆☆ (2.8/5.0) (2 votes)
I WANT to make a deck with this and all those "screw with the spell-casting" cards, but I'm afraid of getting splattered by brains when my opponent calls a judge over or tries to figure it out him/herself... XD
Kryptnyt
★★★★★ (5.0/5.0) (2 votes)
DAT RULINGS
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
This plus kicked Rite of Replication. I had a GreenBlue deck that could Rite on turn 5 or 6, shouldve added this card.
Dr.NoFace
☆☆☆☆☆ (0.0/5.0)
I have a question:

Ok, so I start Farming LeD (Lion's Eye Diamond, for those who do not know; just in case) with Auriok Salvagers, and I were to have this out, but I sack Blue Sun's Zenith when I discard my hand. Could I use rebound to cast Blue Sun's Zenith? or no?
DarthParallax
☆☆☆☆☆ (0.0/5.0)
KNOWLEDGE POOL BECAUSE I'M A MADMAN! >:D
Wizymon
☆☆☆☆☆ (0.0/5.0)
When the appropriate spell resolves and in your opponent's next turn he/she destroys Cast Through Time, does the rebound effect still happen?
Megadog
☆☆☆☆☆ (0.0/5.0)
@ Wizymon:
I'd say so. Rebound says "Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost." so the ability is already in effect from the moment the spell is resolved. It would, however, be cast from exile as a spell that doesn't have rebound, which doesn't really change anything as far as I know, unless there is some card that mentions casting spells with rebound...