Absolutely insane. On T1 I see thier hand to determine my next play, or decide which discard spell I should use-AND-I get to draw a card. As mentioned by several members at my local card shop, this may make Pyromancer Ascension more viable. Plus, the art looks awesome. And a little like my doctor's office...
AnTzero
★★★★☆ (4.8/5.0)(32 votes)
So, this is the guy that spoiled the entire New Phyrexia set.
PhyrexianFailure
★★★★☆ (4.8/5.0)(8 votes)
good for storm too, up the count, reload your hand, no mana investment!
Chamale
★★★★☆ (4.2/5.0)(3 votes)
Remember Street Wraith? People played it in any colour of deck just for the draw ability. This card will definitely see play, as it makes a nice preview before you cast Duress, Despise or Inquisition of Kozilek.
Historically, blue has gotten the best zero-mana spells. They pervade Legacy. While I don't think this will do quite the same thing, I know that this will easily find a home in almost every blue deck in standard.
In limited, I certainly wouldn't take this early, but it cycles for (n)one, and can potentially affect how you play your opening and sometimes even late game spells. So...if you knew you're gonna be blue, 7th pick. Otherwise, 9th.
kajillion
★★☆☆☆ (2.6/5.0)(5 votes)
Lose 8 life.
Your minimum deck size is 4 less.
chinkeeyong
★☆☆☆☆ (1.1/5.0)(7 votes)
Honestly I don't really get what all the fuss is about. It's a good cycling card, but life can be more valuable than you think.
Studoku
★★★☆☆ (3.5/5.0)(1 vote)
I like this for the looking at my opponents hand effect. The free cantrip makes this even nicer.
Atali
★★★★☆ (4.4/5.0)(7 votes)
@chinkeeyong Life is an abundant and replaceable resource, card filtering is a useful effect and well worth a small investment of resources, the added knowledge of your opponent's status is gravy. And that's in a normal situation: with infect running rampant, extra life is less useful than ever.
Feralsymphony
★★★★☆ (4.0/5.0)(5 votes)
Free card draw. They could've removed the Telepathy effect and it would still see play.
Urabrask_the_Hidden
★★☆☆☆ (2.5/5.0)(1 vote)
When i look at this, I think of Erayo, Soratami Essence...
This card is broken, and I will attempt to explain why.
I cannot think of a single reason why I would not play one of these in every deck I own. It isn't even there, it replaces itself and doesn't effect your mana curve at all. That is insane. Honestly, for one mana and a cantrip that is an incredibly powerful effect, but being able to play it for free is absolutely off the wall incredible. It allows green red and white to experience a very powerful effect with having to splash and without having to sacrifice card advantage or space. In control decks, this card is absolutely nuts, especially against other control decks. allowing yourself to run 56 cards whilst seeing vital information all at the expense of resources enemy control decks care very little about is an incredible advantage and this is just about my favorite card from the set. I will be playing one in every single deck I own.
Gabriel422
★★☆☆☆ (2.0/5.0)(2 votes)
Will I run this in my green aggro deck?
Pros: now I know when they don't have DoJ and I should overcommit. (not that this info helps me much when they show me two DoJs + a Baneslayer...)
Cons: matchups against red decks just got much worse.
I would say I'm not sure! Probably not... In a deck with discard / Memoricides or a blue deck, maybe.
Though, this will certainly be very playable in those Storm decks.
beatmick
★★★☆☆ (3.1/5.0)(4 votes)
@ theSwarm: Ditto! This card is nut's! First turn, play this before even playing a land, see what your opponent has to see if there's anything in their hand that is critical to their deck. If so, thrown down a swamp, play Despise or Inquisition of K., and then pay another 2 life to play Surgical Extraction! If not, you know what they got, you drew an extra card, and you didn't waste any spells. I love this set, I'm going to find reasons to put these in every one of my decks. I've made a U/W Knight Clones deck just to have a reason to have some blue spells so I can validate my decision to use a full play set of these in it. It's actually testing pretty well too, it's pretty valuable in a deck like a knights deck to see if you're opponent is holding any counter/bounce/removal spells.
VINCRISTIANO
★★★☆☆ (3.3/5.0)(10 votes)
IT SAYS LOOK AT PLAYER'S HAND
it just make sure that the player wash his/her hand before playing
Jake1991
★☆☆☆☆ (1.0/5.0)(1 vote)
"Look at target player's hand."
OK, I'll look at my own hand, lol.
EvilCartographer
★★★★☆ (4.0/5.0)(1 vote)
Still new to the game, but I do not understand why this guy isn't rated higher. Being able to see what your opponent can do/plans to do for zero mana? I understand that the point of the game is to kill the other guy's life total, and this doesn't directly contribute to that, but how does this not find a place in every deck?
Nekeno
☆☆☆☆☆ (0.8/5.0)(3 votes)
In my opinion this card isn't as great as most people are saying. I would rather play Spy Network for one mana cost, i have more control over what i'm going to draw the next four turns and still know what my opponent has.
NextSureThing
★★★★☆ (4.0/5.0)(2 votes)
Yo dog I heard you like tired memes, so I put a tired meme in this tired meme, so you could enjoy a tired meme while you're enjoyin' this tired meme.
Seriously though, potentially free and off-color card draw is very nice, will see play in standard, great blue hope for pyromancer's ascension, etc.
borgiey
★☆☆☆☆ (1.5/5.0)(1 vote)
clairyvoyance t2 :)
Aun
★★★★☆ (4.9/5.0)(7 votes)
So a year or two ago blue was considered very weak compared to the other colors. Now we got Jace and this. How things change...
Oh, yeah, PhyrexiaFailure said it already, Storm will go all crazy.
WateryMind
★★★★☆ (4.8/5.0)(15 votes)
This card would be broken if it cost zer-
Oh, wait.
Hayw00d0909
☆☆☆☆☆ (0.5/5.0)(3 votes)
Nice, but I prefer Pre-ordain to this.
Splizer
★★★★☆ (4.7/5.0)(5 votes)
I wouldn't mind seeing lots of these in my Fat Pack, the art is cool enough without the scouting deck-thinner card attached.
This would still be PERFECT without the "Look at target player's hand". Actually, that clause makes this spell worse than the alternative because the additional action that the spell requires soaks precious time needed to combo off and win. It already takes enough time to decrement the life counter.
The really cool part about this spell is that you don't have to pay life if you happen to have the extra mane. This is now the standard in cantrips.
SoulShatterer
★★☆☆☆ (2.5/5.0)(1 vote)
Very useful in the cutthroat wold of Control decks, and it doesn't cost you anything card-wise since it replaces itself on the way out.
PolskiSuzeren
★☆☆☆☆ (1.5/5.0)(6 votes)
I can't believe so many people think this is good. Ok, so you get to see the other player's hand.... so what? That does absolutely no good for you. Oh, it lets you know what you're going to hit when you hit them with targeted discard! targeted discard that makes them..reveal.. their.. um. Oops.
This is a perfect example of a card that LOOKS good, but really isn't. Your average storm deck won't play it because while life IS a resource, it's used so much better by ad nauseam, which is a storm staple. Oh, but you can just play it with a blue mana, right? Then what's the point of this over brainstorm, ponder, or preordain?
Donovan_Fabian
★★☆☆☆ (2.0/5.0)(1 vote)
I think this card is awesome, but I am also going to show the pro and cons here.
Pro: Free hand "peek" at your opponent and replaces itself. Can be played in other colors, and disrupts combos because you see what they have before they play it (including that deciever exarch and splinter twin).
Con: It's not like a preordain, you can't re-order your library to fix your draw step. Potential combos with this card aren't particularly realistic. For example, if you use gitaxian probe, then despise, then surgical extraction, you may have got rid of one card out of their hand for good but the rest were in their library/graveyard and you used up 3 cards getting rid of it (although you gain 1 back). At that point it's closer to mill, you aren't garaunteed to disrupt their deck unless it's all combo and you take away the one piece they need.
I still give it a 3/5, because it's great for being a 1 mana blue draw spell, with cool art. Ponder and preordain might be better overall, but then they aren't as flexible as gitaxian probe, so it depends on what your deck is trying to do.
Magnor_Criol
★★★★☆ (4.0/5.0)(1 vote)
@PolskiSuzeren - being able to see your opponent's hand is actually really helpful to quite a few decks. Some don't care, but more reactive decks love knowing what's coming. And being able to know whether your opponent has a counter in their hand - and how many, if they do - makes it a lot easier to know when to play your bombs.
It's not a useful ability for all decks, but there's far more than you apparently think that can make use of the information. A lot also depends on who's playing - a skilled player will get more value out of knowing what's next than a newer one.
I would've loved if they gave it Cycling - Pay 2 life for redundancy (yes I understand that would make it nigh-uncounterable draw, although under most circumstances it basically has the same effect)
Gormaol
★★☆☆☆ (2.8/5.0)(4 votes)
It's not as good as you people think. Looking at this from a Legacy perspective, if you're playing combo, which is the only deck type where this would be better than having some other situational card, already you're in very dicey waters against most decks, as I would say 80%+ of decks focus on control, and the majority of the time the height of control defeats the height of combo. This takes meta play testing for you to see. Next, think of what your deck is. It has a number of elements which work together to reach a desired effect, with each element allocated to the desired degree. When you play this without its mana cost, in a way you could think of it as reseting that general order in which you have this combination of effects you use in your deck. While you may get what you want, more likely than not, you'll get something that doesn't really help you that much, like another land or a card that you don't need or can't play right now, or something that would have done what you needed and could have taken the place you reserved in your deck for Gitaxian Probe, except now you've lost 2 life, which definitely can be a determinative factor in who wins in a match of control vs control.
blugrn1989
☆☆☆☆☆ (0.0/5.0)
I put 4 of these in my counterburn. For people who don't understand this card's power, my new turn one looks like this:
I get to lower the ceiling to me being up one point (or at least equal), I get to see his hand, and cantrip... TURN 1. It's not broken though... it needs to be an instant to do that. It would be INSANE at that point.
I highly recommend this card - I might be buying another few sets for my other decks.
I put this in my mono red budget gobbo storm / kiln fiend deck. I get to see if Kiln fiend is safe; check for pyroclasms or spot removal and decide if you will cast empty the warrens or storm entity.
WokeUpDead
☆☆☆☆☆ (0.0/5.0)
Funnily enough, -Red- gets to know your entire hand for a couple of turns.
T1: Probe, Goblin Guide. You now have all the information in the world with which to navigate around your opponent. If you wouldn't value a whole hand of information over 2 life and land lookup in quick aggro decks where you're fighting like mad to get in before control elements start to take over the board, I honestly don't know what to say.
This card will be an all-star in many, many decks and it'll be amusing to see it pop up in decks it seemingly doesn't belong.
Laguz
☆☆☆☆☆ (0.0/5.0)
My favorite use: play it right before meddling mage. Love this ugly thing. It should really be a creature though.
NuckChorris
☆☆☆☆☆ (0.0/5.0)
I do not think this card is broken because of the 2 life clause. Sure, against some decks it is literally meaningless (Infect, all out mill, etc.) but against fast Goblin Guide type decks, it could be quite negative, especially in decks that don't play blue. Plus against those aggro-beatdown decks, looking at their hands may not really help you that much, it still definitely helps though. I can see this being a main deck card for lots of decks, but players will prboably sideboard cards that take advantage of that life loss. However, losing 2 life for this effect should not be underestimated and I would consider this one of the most powerful cards out there, close to Ancestral Recall in sheer power. But I have to thank Wizards for making it a common.
SleetFox
★★☆☆☆ (2.3/5.0)(6 votes)
To my knowledge this is the only card in existence that costs neither mana nor card advantage.
Of course, you could push it even further, with 4 Serum Visions, 4 ponders, 4 preordains, 4 brainstorms and you've got only 28 cards left, less than half of an ordinary deck.
Comparable to Street Wraith, with a mild extra benefit. (It's not like anyone intends to cast or reanimate Street Wraith.)
I'd say Probe is strictly better (because it adds to Storm count), but Street Wraith fuels Ichorid and can't be countered, so... run both?
CptStormCrow
☆☆☆☆☆ (0.0/5.0)
I'm putting this little sucker in the Ichorid/dredge deck I'm currently building.
Obviously being a mana/card free card is excellent in itself, but being able to check out your opponent's hand with 4 Cabal Therapy in the deck makes hand desctruction exceptionally viable.
Also, the card draw fuels dredge allowing for a first turn dredge, unlike Breakthrough or Careful Study.
And they're so easy to get your hands on!
5/5
supafly13
☆☆☆☆☆ (0.0/5.0)
It's difficult NOT to give this a 5... I mean, really, what drawbacks does it have...??? So, I pulled one today(wow, I know lol) immediately after tinkering w a SI storm deck...then it occured to e..this card has virtually no drawback, especially in Storm decks. @Sleetfox, you're absolutely right. As of yet anyway. Tho it's hard NOT to, not a 5 star card. But certainly no less than a 4. In Storm-style decks a 4-of, blue or no blue. ("Yes, it IS devastating w Cabal Therapy.")
i put 4 of these and 4 street wraiths in every combo deck i build. the consistency is amazing
Lord_Seth_02
★★★★☆ (4.7/5.0)(3 votes)
@ igniteice
"Why exactly would it see play if the telepathy effect was removed? You'd be playing a card to draw a card, which is effectively the worst thing you could do, because instead of carrying this around in your deck, you could replace it with anything else, and instead of drawing this, you'd draw anything else."
This is not entirely true. There is a reason to play Gitaxian Probe even if it was simply draw a card: Because you can play it with no mana, it essentially allows you to have 56 cards in your deck, which is an advantage in that you have a higher chance of drawing cards you want (this is the whole reason Urza's Bauble only gave you the card in the next turn: Otherwise it essentially would allow you to play only 56 cards). If you were to put four other cards in its place, it's true you'd be drawing those cards instead of this, but it would mean you'd have a lower chance at drawing your OTHER cards.
I am uncertain as to whether this advantage is actually worth the loss of 2 life required to use it, but there certainly is merit to the card even without the ability to look at an opponent's card.
rspitzy
★★☆☆☆ (2.5/5.0)(1 vote)
this would have been one of the best cards ever if it was an instant, but other than that its still not bad
OWNdizzaled
★★★☆☆ (3.0/5.0)(1 vote)
There are very few cases where I would not pay 2 life to peak into my opponents hand. Having the ability to play it for U isn't bad either.
Enchurito.
★★☆☆☆ (2.0/5.0)(1 vote)
I wonder how many new players see a card like this, and literally offer their palm to the opponent to see, not their cards?
Cygore
★★☆☆☆ (2.0/5.0)(1 vote)
This has worked great for me on turns like this:
Island+Ponder/Preordain 2 Life+Gitaxian Probe
I say that because for one mana, you've gotten rid of the downside of not drawing on your first turn (if you went first) and you got to see your next few draws, put them back in the order you want, and already have drawn two of those three cards. Now you also know what's in your opponents hand and can have an idea of how the game will go and you can save those Mana Leaks for something useful. Very fast, very cheap, and very good in a deck that can utilize it.
Marlo12345
★★★☆☆ (3.0/5.0)(1 vote)
@ Gormaol this card is amazing for more reasons then you can see. pretend your playing poker and you can see your opponents hand. That is not an advantage? keeping an eye out for counterspell so you can drop your bomb. Storm abilities work well too since you can cast for no mana.
Gitaxian Probe can also go for deck thinning effects since as you said a deck has a number of elements which work together to reach a desired effect, with each element allocated to the desired degree. If this draw effect is bringing you cards that are essentially dead weight maybe you need to reconsider what is in your deck.
Anzu-chan
★★★★★ (5.0/5.0)(3 votes)
Phyrexian GLaDOS
limitededition
★★★☆☆ (3.0/5.0)(1 vote)
@Asmodi0000
This deck is all durdle, and no gas. How do you win? Silly blue mages...
Villainous1
☆☆☆☆☆ (0.0/5.0)
Oh cool, free card advantage!
Gako
☆☆☆☆☆ (0.0/5.0)
Snapcaster Mage now reads: "When this creature enters the battlefield, lose 2 life, draw a card, and laugh at your opponents hand."
Dream_Twist
★★★★☆ (4.7/5.0)(9 votes)
This is one of my favorite black cards of all time. As it happens, it's also one of my favorite green cards as well. And red...
Lifegainwithbite
☆☆☆☆☆ (0.0/5.0)
Even if it just drew you a card for 2 life, I'd play it. The looking at opponent's hand just makes it amazing.
Awesome Card, possible to put this in ANY Deck, always has a sort of Value.
igniteice
★★★★☆ (4.5/5.0)(1 vote)
@Villainous1: Card advantage would imply that you gain cards over what you spent to get them. This isn't card advantage. It's not card disadvantage either. You're trading 1 for 1 to see your opponent's hand and draw a card you've set up or up your storm count.
j_mindfingerpainter
☆☆☆☆☆ (0.0/5.0)
Right when you weren't sure if that Cabal Therapy would hit.
That sounds like some kind of {U}{B} control deck. Throw in some Delvers, Cliques, Jaces, and Lim-Dûl's Vault and call it Legacy-worthy.
TheWrathofShane
★★☆☆☆ (2.8/5.0)(2 votes)
Green card draw, I like.
Aquillion
☆☆☆☆☆ (0.0/5.0)
Pay 2 life: Increase your Storm count by one.
Awesome.
MisterAction
★★★★★ (5.0/5.0)(1 vote)
I have a friend who always plays this turn 1 and has never once asked to see my hand. I'm honestly not sure he even remembers that this card can do that. I, of course, am content to snicker as I imagine he's just targeting himself.
Swag_Crow
☆☆☆☆☆ (0.5/5.0)(1 vote)
Deck thinning, especially here, is really useless, because if you have a bad hand, then it's your fault for making a bad deck. Also, looking at your opponent's hand is quite useless, as you'll find out anyways over the course of the game.
-Swag_Crow
mattrva77
★★★☆☆ (3.5/5.0)(1 vote)
it's funny how this is effectively a blue Thoughtseize (and thusly, with the card-advantage effect inverted).
Please do not move while THE NOZZLE is engaging. Moving will disrupt calibration of THE NOZZLE. Please wait while we calibrate THE NOZZLE. Please do not look away from THE NOZZLE. THE NOZZLE is now calibrating. THE NOZZLE is still calibrating. THE NOZZLE has completed calibration. Thank you.
Syrtees
☆☆☆☆☆ (0.0/5.0)
Hey, that's cool. I guess Gatherer does know how to make a Phyrexian mana symbol.
MostlyLost
☆☆☆☆☆ (0.0/5.0)
Currently the 6th most played card or so in Legacy, and for good reason. So much information for just 2 life.
Comments (81)
In limited, I certainly wouldn't take this early, but it cycles for (n)one, and can potentially affect how you play your opening and sometimes even late game spells. So...if you knew you're gonna be blue, 7th pick. Otherwise, 9th.
Your minimum deck size is 4 less.
Life is an abundant and replaceable resource, card filtering is a useful effect and well worth a small investment of resources, the added knowledge of your opponent's status is gravy. And that's in a normal situation: with infect running rampant, extra life is less useful than ever.
I cannot think of a single reason why I would not play one of these in every deck I own. It isn't even there, it replaces itself and doesn't effect your mana curve at all. That is insane. Honestly, for one mana and a cantrip that is an incredibly powerful effect, but being able to play it for free is absolutely off the wall incredible. It allows green red and white to experience a very powerful effect with having to splash and without having to sacrifice card advantage or space. In control decks, this card is absolutely nuts, especially against other control decks. allowing yourself to run 56 cards whilst seeing vital information all at the expense of resources enemy control decks care very little about is an incredible advantage and this is just about my favorite card from the set. I will be playing one in every single deck I own.
Pros: now I know when they don't have DoJ and I should overcommit. (not that this info helps me much when they show me two DoJs + a Baneslayer...)
Cons: matchups against red decks just got much worse.
I would say I'm not sure! Probably not... In a deck with discard / Memoricides or a blue deck, maybe.
Though, this will certainly be very playable in those Storm decks.
it just make sure that the player wash his/her hand before playing
OK, I'll look at my own hand, lol.
Seriously though, potentially free and off-color card draw is very nice, will see play in standard, great blue hope for pyromancer's ascension, etc.
Oh, yeah, PhyrexiaFailure said it already, Storm will go all crazy.
Oh, wait.
Eh?
The really cool part about this spell is that you don't have to pay life if you happen to have the extra mane. This is now the standard in cantrips.
This is a perfect example of a card that LOOKS good, but really isn't. Your average storm deck won't play it because while life IS a resource, it's used so much better by ad nauseam, which is a storm staple. Oh, but you can just play it with a blue mana, right? Then what's the point of this over brainstorm, ponder, or preordain?
Pro: Free hand "peek" at your opponent and replaces itself. Can be played in other colors, and disrupts combos because you see what they have before they play it (including that deciever exarch and splinter twin).
Con: It's not like a preordain, you can't re-order your library to fix your draw step. Potential combos with this card aren't particularly realistic. For example, if you use gitaxian probe, then despise, then surgical extraction, you may have got rid of one card out of their hand for good but the rest were in their library/graveyard and you used up 3 cards getting rid of it (although you gain 1 back). At that point it's closer to mill, you aren't garaunteed to disrupt their deck unless it's all combo and you take away the one piece they need.
I still give it a 3/5, because it's great for being a 1 mana blue draw spell, with cool art. Ponder and preordain might be better overall, but then they aren't as flexible as gitaxian probe, so it depends on what your deck is trying to do.
It's not a useful ability for all decks, but there's far more than you apparently think that can make use of the information. A lot also depends on who's playing - a skilled player will get more value out of knowing what's next than a newer one.
Mountain, Lightning Bolt (or Shock), this for its 2 life cost.
I get to lower the ceiling to me being up one point (or at least equal), I get to see his hand, and cantrip... TURN 1. It's not broken though... it needs to be an instant to do that. It would be INSANE at that point.
I highly recommend this card - I might be buying another few sets for my other decks.
Peek is an instant.
T1: Probe, Goblin Guide. You now have all the information in the world with which to navigate around your opponent. If you wouldn't value a whole hand of information over 2 life and land lookup in quick aggro decks where you're fighting like mad to get in before control elements start to take over the board, I honestly don't know what to say.
This card will be an all-star in many, many decks and it'll be amusing to see it pop up in decks it seemingly doesn't belong.
Mishra's Bauble
Street Wraith
Plus this, and 4 copies of each, and we've got a deck that virtually has only 44 cards.
Of course, you could push it even further, with 4 Serum Visions, 4 ponders, 4 preordains, 4 brainstorms and you've got only 28 cards left, less than half of an ordinary deck.
With 12 islands, that leaves 4 copies of your 4 favorite cards. My choices would probably be opt, peek, sorcerous sight, and visions of beyond.
There, a perfect 60 card deck.
I'd say Probe is strictly better (because it adds to Storm count), but Street Wraith fuels Ichorid and can't be countered, so... run both?
Obviously being a mana/card free card is excellent in itself, but being able to check out your opponent's hand with 4 Cabal Therapy in the deck makes hand desctruction exceptionally viable.
Also, the card draw fuels dredge allowing for a first turn dredge, unlike Breakthrough or Careful Study.
And they're so easy to get your hands on!
5/5
knew I recognized the art from somewhere. Wizards, you sly devils.
Quickening one.
"Why exactly would it see play if the telepathy effect was removed? You'd be playing a card to draw a card, which is effectively the worst thing you could do, because instead of carrying this around in your deck, you could replace it with anything else, and instead of drawing this, you'd draw anything else."
This is not entirely true. There is a reason to play Gitaxian Probe even if it was simply draw a card: Because you can play it with no mana, it essentially allows you to have 56 cards in your deck, which is an advantage in that you have a higher chance of drawing cards you want (this is the whole reason Urza's Bauble only gave you the card in the next turn: Otherwise it essentially would allow you to play only 56 cards). If you were to put four other cards in its place, it's true you'd be drawing those cards instead of this, but it would mean you'd have a lower chance at drawing your OTHER cards.
I am uncertain as to whether this advantage is actually worth the loss of 2 life required to use it, but there certainly is merit to the card even without the ability to look at an opponent's card.
Island+Ponder/Preordain
2 Life+Gitaxian Probe
I say that because for one mana, you've gotten rid of the downside of not drawing on your first turn (if you went first) and you got to see your next few draws, put them back in the order you want, and already have drawn two of those three cards. Now you also know what's in your opponents hand and can have an idea of how the game will go and you can save those Mana Leaks for something useful. Very fast, very cheap, and very good in a deck that can utilize it.
Storm abilities work well too since you can cast for no mana.
Gitaxian Probe can also go for deck thinning effects since as you said a deck has a number of elements which work together to reach a desired effect, with each element allocated to the desired degree. If this draw effect is bringing you cards that are essentially dead weight maybe you need to reconsider what is in your deck.
This deck is all durdle, and no gas. How do you win? Silly blue mages...
Awesome Card, possible to put this in ANY Deck, always has a sort of Value.
That sounds like some kind of {U}{B} control deck. Throw in some Delvers, Cliques, Jaces, and Lim-Dûl's Vault and call it Legacy-worthy.
Awesome.
-Swag_Crow
*EDIT*: a *free* ANY color Thoughtseize, really!
Hey, that's cool. I guess Gatherer does know how to make a Phyrexian mana symbol.