It scales exponentially with the amount of turns it's out for. after 5 turns, you'd have 144 saprolings. Which are also forests, meaning they can all be tapped to gain 144 life, or used to attack.
Lexew
★★★★☆ (4.0/5.0)(3 votes)
Blachwood Armor adds +1 to both power and toughness, it doesn't add "counters" the card would have to say add "+1/+1 counter" - but you probably could trick most of your friends, not a tournament though
If you really want stronger token though, this is a better solution. Add a Sigil Captain - your 1/1 token forests would be 3/3 token forests. Not too shabby either, and less squishy.
jeff-heikkinen
★★★★☆ (4.6/5.0)(18 votes)
Some of these comments are good examples of why it's important not to just look at the best-case scenario when evaluating a card. Simply put, who cares what this card does with four Doubling Seasons? That situation will basically never happen.
Nor is this a Verdant Force, since to get any token generation going, you must sacrifice at least one creature. It is certainly possible - not even that difficult - to design a deck where this is relatively painless, but it is still a different dynamic than Verdant Force, which is all upside.
Still, there is no question that this card can be overwhelming if not dealt with quickly and decisively.
Studoku
★★★★☆ (4.5/5.0)(5 votes)
If it can devour tokens and stay in play until your next turn, it's fairly likely to win the game for you. Unfortunately, it's a fairly big risk since it'll probably get hit by removal.
Personally, I prefer the devour creatures with a 'comes into play' ability. Skullmulcher is my current favourite.
mattlohkamp
★★★★☆ (4.0/5.0)(8 votes)
This card is almost never not good - it forces your opponent to either use up some removal on it, or resign themselves to losing. The amount of aggro it generates can even work in your favor - if you're holding something good but you're unwilling to risk a counterspell, send out the mycoloth to test the waters. Never not good.
The_Amaster
★★★★☆ (4.6/5.0)(8 votes)
In a regular game, I have at least five Saprolings out already before this guy drops. Sac them all, he's a 14/14 making ten tokens a turn. Even one turn later, I can usually swing for the win with an Overrun or an Echoing courage.
trancebam
★★★☆☆ (3.5/5.0)(3 votes)
This card is just really good, hands down. Even without doubling seasons or Gilder Bairn. I play him in my fungus deck, and every game I've played, as soon as he hits the field, it's a win.
Bought Primordial Jund Theme deck for my first. Got my second in a booster. Then next booster, AJani vengant PLUS a foil one of these babies. I'm loving these 2 in my Jund deck. on average 3 saps a turn.
Trigvi
★★★★☆ (4.4/5.0)(8 votes)
I like to play this with Mayael's Aria now in my Naya deck.
Talshor
★★★☆☆ (3.7/5.0)(3 votes)
I had it in my Jund deck. It didn't make it to the next upkeep. Not once. Well, maybe once, but then it was hit by a WoG.
Arachibutyrophobia
★★★☆☆ (3.7/5.0)(3 votes)
I just eat everything (including lands with a Life and Limb) and win the game the next turn. :D
I once did that, and then an opponent used a Persuasion on him. :(
Joseph_Leito
★★★☆☆ (3.7/5.0)(3 votes)
What people forget is this is still a 4/4 with Devour 2 for 5cc. Devour is a wonderful keyword in itself, the token gen is a bonus.
Love this card. If you can put shroud on it first turn out, thats great. i don't have a doubling season, but i made just as much an out of control mess with one Paradox Haze but two makes even more a mess. Creakwood Liege makes them strong just incase someone deals one damage to all creatures or plays an Engineered Plague. I use this card with Marrow Chomper and Brion Stoutarm or make it unblockable. my back up plan is to throw down a Titanic Ultimatum and overrun with 50+ 6/6 spore monsters }:)
ToidiDiPuts
★★★☆☆ (3.0/5.0)(3 votes)
I agree with neruka's idea of Gilder Bairn. I wish I had one of those. my Mycoloth is currently in an untap/antilockdown deck with two copies of Mark of Eviction, which is four mana cheaper than Doubling Season, but is blue instead of green.
I still love the combo:
Mycoloth + Mark of Eviction = A Modest Proposal.
Osmodius
★☆☆☆☆ (1.8/5.0)(3 votes)
Amazing card for a saproling deck, you play him and sacrifice 20 saprolings you will get 40 saprolings per turn. Then play Primal Rage and Coat of Arms.
darkfury
★★☆☆☆ (2.0/5.0)(2 votes)
while thalids are good, this is pretty much the god of a fungus deck. devourer all non-essential creatures and tokens, then replace them all. doubling season is still the best friend of this dude after himself. while Followed Footsteps works as an enchant for this dude, i dont think it actually would duplicate the tokens on him. this means he has to eat all the saprolings he made the previous turn
MightyMortox
★★★☆☆ (3.6/5.0)(4 votes)
This card is incredible. Also if you can't afford to Devour anything with him the turn he comes into play, you can always use a Jund Charm to add two +1/+1 counters (which most Jund decks should have), or a Soul's Might which would make him an 8/8 with four +1/+1 counters.
PaladinOfSunhome
★☆☆☆☆ (1.0/5.0)(2 votes)
This card is so strong. You only need a few cheap cards to sacrifice to this beast and it spits out more.
4.0
cajackson
☆☆☆☆☆ (0.0/5.0)
ah, this card my friend sac'd 6 creatures, including a few pro-blacks in return he had a 16/16 mycoloth and the means to quite a few tokens in response he was promptly doom bladed and killed with a sage owl chaos game ftw
JPRaptor
☆☆☆☆☆ (0.0/5.0)
i use it with ant queen, try to get couple of ants out then devour them.
Behalter
☆☆☆☆☆ (0.0/5.0)
Essential for any and all saproling decks, if you use it with paradox haze, doubling season and soul/essence warden you bassically have unlimited life =) Oh right also use it with mark of eviction to be able to double it (or quadruple with doubling season) each turn for one extra mana =)
SocialExperiment
☆☆☆☆☆ (0.0/5.0)
He can be devastating in a deck with lots of Overrun effects--an army of 4/4 Tramplers is something to be concerned about. I always enjoy playing him against my friends BG Landfall deck, because he has to decide if he wants to Maelstrom Pulse the legion of tokens or the source of those tokens, and either choice could easily backfire.
richter25
☆☆☆☆☆ (0.0/5.0)
Even just sacing one creature makes it a 6/6 fatty and 1 token a turn. In removal heavy standard it wont last long espescially after game one when it gets its own personal removal slot in the hand but its still nasty. Would work great with Bloodghast and World Queller amongst others.
kittyspit
☆☆☆☆☆ (0.0/5.0)
i LOVE this card in a jund awesome token deck :D
i just have one teensy tiny problem EVERY time i summon him. JOURNEY TO FING NOWHERE ><"
Mr.Fungus
☆☆☆☆☆ (0.0/5.0)
I have three and pulled ridiculous amounts of saporlings with them. Then overrun and dealt 900,000 damage. Awesome in a fungus deck with Doubling Season.
BrilliantIdiot
☆☆☆☆☆ (0.0/5.0)
Only one time have I played this card and it not been immediately countered, to be honest, in a chaos, I've had 3 people counter it at once. But the one time I did drop it... 5200 saprolings (5 turns thx to a Doubling Season or two)the results were awe-inspiring to say the least.
DarkZaix
☆☆☆☆☆ (0.0/5.0)
asking for clafification... as this card comes into play can i shock or lightning bolt this card before it devours anything?
Donovan_Fabian
★★★☆☆ (3.9/5.0)(4 votes)
Alright, like half these comments are things like gilder bairn and double season suggestions, but that isn't really all that likely. Also, neither naya or jund play blue mana, and even playing gilder bairn with green he has to be tapped to untap him somehow, and without the mycoloth in play wouldn't do very much. I'll try to run down the pro's and con's of this card without getting into crazy stuff like if he became a 100 power with 100 saprolings in play.
The first thing is the sacrifice effect is easy to pull off with either sprouting thrinax, creakwood liege, or any token producer such as rhys the redeemed. It's true you lose your token, but if your token is a 1/1 elf then it's not extremely critical, which might also be true of a birds of paradise since by the time you have 5 mana you don't need to mana accel anymore. Once it hits play however, it's definitely a huge removal target, that you can keep alive with vines of vastwood. It also does obviously combo very well with essence warden, and mayael's aria, which is a much simpler way to both increase the mycoloth's power and simultaneously increase the tokens power, because the enchantment adds counters to each creature at upkeep. As mentioned in other comments it's more than possible to play mycoloth and have it devour nothing, either by playing jund charm, soul's might, or a creakwood liege in play with mayael's aria making it a 5/5 from the start, or with a thoctar already in play. It is possible to play followed footsteps and make it work since each mycoloth would produce 2 saprolings for each 1 devoured, but it's also incredibly slow, and countered by a simple maelstrom pulse or other mass removal. Another good strategy is use madrush cyclops, and have the mycoloth devour several creatures when it enters play and run straight for your opponents life points, perhaps paired with whispersilk cloak or behemoth sledge. Beastmasters ascension also is amazing with mycoloth because you can easily rack up the counters to make all your tokens 6/6. Eldrazi monument can also make all your saprolings 2/2 and indestructible.
If it were me I would never play life and limb with this card because you would lose all your creatures and lands to a simple jund charm/lavalanche.
On the verdant force debate, it's not even comparable to verdant force. Verdant force has a much higher mana cost, and works in a different way. In my opinion mycoloth is the obviously better choice for no other reason than it only costs 5 even if your sacrificing something to it, but even better if you have excess things to sacrifice to make it huge. I can imagine older cards like jugan being pretty good with mycoloth too because if the dragon dies it provides 5 counters to your mycoloth.
Hokeymon
★★★☆☆ (3.8/5.0)(2 votes)
The only drawback on this card is that it would take about 10 turns or somewhat there to generate enough in a saproling deck (type 2). But since the saproling have their own abilities to help each other out I think it's possible in a game if only your opponent doesn't grow his army faster than your. Removals or destroyers are no problems for me cause the fungus have a lot of others cards that is also a threatening as this say for example Thelon of Havenwood which is more threatening that this or Vigor and this card appears on the mid game so don't expect to much destroy spells. Maybe 1 or 2 but your opponent has a card limit and with the build up of tokens creatures will also be no problems with the help of Deathspore Thallid which even indestructible and regeneration is no match.
iOSIRISi
☆☆☆☆☆ (0.0/5.0)
A very ideal but also unnecessary situation for this would be to have a double seasoning and maybe Wort, the Raidmother, then play a card like one dozen eyes and use conspire from the Raidmother, which gives you 20 tokens with double seasoning. Next play this card and devour all the tokens to make Mycloth 80/80. And if thats not enough, next turn you'll be getting 160 tokkens to use. But yeah, this scenario is ideal and not very likely...
vrihet
☆☆☆☆☆ (0.0/5.0)
Ant Queen feeds mycoloth. Its as simple as that.
Diachronos
☆☆☆☆☆ (0.0/5.0)
I thought of a combo using Mycoloth and Stampeding Wildebeests.
1. Get Wildebeests out. Bring back a Green on your next turn. 2. Send Mycoloth out and Devour some creatures (preferably tokens that were already out). 3. Next turn, put the Saproling tokens into play and pull Mycoloth back via Wildebeests. 4. Put Mycoloth back onto the field (ideally on the same turn) and Devour the tokens you just made. 5. Repeat steps 3 and 4 ad nauseam to beef up Mycoloth and get a lot of fodder for other Devourers.
Mycoloth's ability goes off even though you bounced him back.
I suggest having cards that let you pull creatures back from the graveyard (like Eternal Witness), though, just in case they decide to counter him or use a "Destroy creature" card.
__Silence__
☆☆☆☆☆ (0.7/5.0)(3 votes)
Ok this card is the best I just used it in a landfall deck I have that has roil elemental and a bunch of land spells it made me laugh so hard when I played 6 lands stole all of there creatures then sacrificed one to get 2 more lands then played Mycoloth devoured all of there creatures next turn I put in 12 1/1 creatures then stole the 2 creatures they put down and just started messing with them till they pretty much gave up and finished off with doing 20 damage in one turn sadly... It never worked like that again ... instead he wasted me for the next 6 games lol
Edit: LOL just used it I got 12 +1/+1 counters on it for four turns got it back to my hand used it again got it back to my hand and did that for four turns it was then a 244/244 and there was 240 1/1 creatures in not counting my other creatures I stole all his creatures then attacked with him once
Edit: would this work if I layed it down then used mark of eviction on it so the creatures come in next turn and he is back in my hand (if so I can get an unlimited amount of creatures as long as it doesnt die)
Beekhead
☆☆☆☆☆ (0.0/5.0)
I love thinking of the possibilities of having Mycoloth and Savage Thallid on the battlefield at the same time.
Go ahead. Try and kill Mycoloth. I've got a Savage Thallid and 46 Saprolings that say you don't do jack.
DlCK
☆☆☆☆☆ (0.0/5.0)
he should really be legendary in my opinion.
...just about as broken as vigor...
go ahead, combine vigor and mycoloth.
i'm not playing you.
Deathtol
☆☆☆☆☆ (0.0/5.0)
Love this dude. The last time I played him I had Doubling Season out and got 40 +1/+1 counters on him, then the next turn I got 80 Saprolings. It was awesome. Sadly my opponet played a Wrath of God and killed it all.
VoidedNote
☆☆☆☆☆ (0.0/5.0)
This + Followed Footsteps = 0_0
Followed Footsteps put a copy of this creature into play, then you can consume all the tokens the first mycoloth brought out. Then the next turn you consume all the tokens the second mycoloth made (which is DOUBLE that of the first one PLUS the ones the first one made)... rinse and repeat until you have so many tokens you lose count.
MagicNovice
☆☆☆☆☆ (0.0/5.0)
STANDARD: Combined with Avenger of Zendikar, Eldrazi Monument and Overrun, your green "Mycoloth" decks can wreck your opponent! A lot of +4/+4 creatures with Trampling, Flying and Indestructible is a very strong armada!
Oh and Mycoloth and Strength of the Tajuru can be a very good combo to put more +1/+1 counters on Mycoloth to create more Saprolings creature tokens!
trowa_barton03
☆☆☆☆☆ (0.0/5.0)
7 mana, at least two creatures to devour, vexing shusher already in play and two cards in your hand ( mycoloth and vines of vastwood) to let mycoloth resolve. it's hard to get those cards but thats the only way it can't be countered and doom bladed the turn you cast it, it just need to survive 1 turn to get the tokens, then garruk will do the job
Gilder_Bairn
☆☆☆☆☆ (0.0/5.0)
It's fun to cast a second Mycoloth that eats all of the previous Mycoloth's babies.
Sir_Kaeru
☆☆☆☆☆ (0.0/5.0)
use stampeding wildebeest to return this, then devour all the tokens you made previously
trochy
☆☆☆☆☆ (0.0/5.0)
Ok so you play skittering invasion then Mycoloth wait a couple turns play another one wait a little play another one repeat 2 then play sigil of the nayan gods on the strongest one wait one turn then nomads' assembly then your # doubles then quadruples then quads again
Sironos
☆☆☆☆☆ (0.5/5.0)(1 vote)
Broken as hell, should cost 2 more mana and be only devour 1, this is simply just horribly broken. The very fact that the only bad part people can come up with is that he can be countered or removed kinda says it all. I have a fungus deck, but i don't want one of these, as it will discourage all my friends from playing against it.
5 CMC COME ON! I can only think of 1 5CMC that is better than this... chimney imp! :D
GruesomeGoo
☆☆☆☆☆ (0.0/5.0)
Easiliy the best Devour creature. Eats all your creatures, then pays you back double for it!
Boday1
☆☆☆☆☆ (0.0/5.0)
This would be awesome in a token deck with might of the masses, with some mana ramp. Also, you could use many of the new eldrazi spawn cards to your advantage.
surewhynot
☆☆☆☆☆ (0.0/5.0)
Does Doubling Season trigger twice with this guy?
Allric
☆☆☆☆☆ (0.0/5.0)
I am playing this guy in a deck based around life gain (a few black cards but thats very few but its because of the way the deck works) This guy plus a Cradle of Vitality is great. and even If I can't get that combo off the deck still works to keep me alive not only by that point would i be able to have the creatures to sac for him (not caring about htem and wanting to have more creatures to block with) combined with the idea that its a life gaining deck and most everything in there has lifelink somehow
Gezus82
★★★☆☆ (3.8/5.0)(4 votes)
this is great not for its power but for token generation, this is the card you play first so you can gat 10+ tokens a turn for your Marrow Chomper or skullmulcher to devour
ok so I just had a ridiculous game with this thing. basically I kept using this with spitting image and paradox haze. I ended up getting one that was roughly about a 6 000 000 / 6 000 000. that produced twice that many tokens. too bad one of my opponents had an essence warden. the game was mildly ridiculous.
Well, Devour is a pretty crappy mechanic overall, which is why all the standard Jund decks completely ignore it. It creates vulnerability and card disadvantage, and there aren't really enough early-game token producers in the set to support a deck built around it. That said, Dragon Fodder and Necrogenesis do a decent job of paving the way for the first one. Just hope you can get him out early enough for his ability to actually matter. If your opponent has a Terra Stomper or Rampaging Baloths out, this guy and his tokens won't be much help.
DooDooBrown
☆☆☆☆☆ (0.0/5.0)
In my opinion, this is a must have for any green weenie token deck. Be prepared to overwhelm everyone, including yourself! 5 of 5
Im not sure what they were thinking when they made this one. If you sacrifice ooooone creature this is a 6/6 that makes 2 saprolings a turn for 5 mana. if you sacrifice 12 its a 28/28 popping out 24 guys a turn and then you sac those to another mycoloth popping out between the two 108 saprolings (roughly) whilst a wall of reverence nets you 88 life per turn.
Soul Foundry, anyone? I actually had someone use that combo against me, but then when he was about to bring out 64 1/1 tokens, I flashed out a Blood Seeker. The look on his face was priceless.
MithosFall
★★★☆☆ (3.9/5.0)(4 votes)
This is the main focus of my Saproling deck. With 4 of these guys, I produced over 100,000 Saproling tokens in one game.
funkadoobius
★★★☆☆ (3.5/5.0)(3 votes)
my brother uses dragon fodder to spur mycoloth, then feeds those to the offspring of a dragon brood mother, making i massive dragon each turn for free.
devour 5 creatures, and have doubling season out. 20 saps come into play next turn, grazing gladeheart hits, you gain 40 life, cosi's hits, you burn them for 20. hedron crab hits, you mill them for 60. if their still alive you gained 20 mana with lotus cobra...spend it wisely :D
Demonic_Math_Tutor
★★★☆☆ (3.9/5.0)(4 votes)
Paradise mantle, Gilder Bairn, Training Grounds and this. Prepare for infinite 1/1 Saprolings on your next turn.
BuffJittePLZ
★★★★☆ (4.0/5.0)(3 votes)
This was a bomb in limited, to the point I wonder if it should have been printed as is, or perhaps should have been given the mythic rarity.
Archindar
☆☆☆☆☆ (0.0/5.0)
Heres my plan for this card, Playing Simic Devour 2 creatures for instance, 8/8 popping out 4 tokens each turn, next turn play an Avenger of Zendikar should have a good amount of land, say 7 thats 7 0/1 plant tokens. Next turn play Eldrazi Monument. Wait a few turns say another 2, play an unsummon on mycoloth then play it again devour the 21 tokens left over Mycoloth is now 46/46 and creating 42 tokens each turn who are 2/2 with Flying and Indestructible. Bit of a Zerg Rush there xD All theoretical but would be a great play :D
rinoh20
☆☆☆☆☆ (0.0/5.0)
i first say this and went " eh its okay". my friend got one and has slaughtered me enough so that i learned a health respect and a bitter harted for this card.
Kindulas
☆☆☆☆☆ (0.0/5.0)
This thing rarely stays on the field, it's one of the biggest targets in EVER. But, if you can protect it... Theres a reason I don't build green decks without Asceticism anymore... ever... If you can protect it, it changes games instantly. Hell, it makes Magmaw a powerhouse.
@dedshaw... did you forget to mention Life and Limb, or did you really mix lands a tokens up?
Mr.Wimples
☆☆☆☆☆ (0.0/5.0)
Wanna eat this thing with mimeoplasm along with a Death's Shadow all the while feeding it the rest of my creatures to the Mimeodeatholoth.
CrazyLou
☆☆☆☆☆ (0.0/5.0)
Favorite card ever. This is the card that invokes my inner Timmy and I love it for it.
orisiti
☆☆☆☆☆ (0.0/5.0)
I really want to see him with overwhelming stampede.
Selez
★★★★★ (5.0/5.0)(2 votes)
Chord of Calling this guy out on your opponent's end step (thereby forcing an instant speed response, if any exists), devour the creatures that you tapped for the Chord, and maybe keep one green mana up for Vines of Vastwood insurance. Win.
TrueBloodWolf
☆☆☆☆☆ (0.0/5.0)
It would be cool for them to play with Devour cards a little, like have them "If there are X number of +1/+1 counters on this card, give to this card"
ICEFANG13
★★★☆☆ (3.7/5.0)(11 votes)
I hate this card.
Oh yes, downvote my comment, but let me tell you why I hate it too
I don't hate it because it's bad, its a great card! I don't hate it because it's too good, I don't usually play against it, and usually have enough removal for him. I don't hate it, for art, or set or any of its abilities.
Its a 5/5, easy
I hate it, because its so damn boring.
Haha, you can only click the .5 button so many times.
Ah, now that I'm done with that, I can talk about why I really don't like it.
I use a fungus deck, at one point, it was 130 cards, and extended back to Time Spiral and to Zendikar (around the time I made it). And he would always win.
No I didn't cheat, but man, I usually could stall a game and get him out in time (I also had some tutors, not a ton).
So here it goes, I would usually stall until I got this card, and then play it, either winning or losing (actually it was just winning, in the couple nights I played it, no one had the answer they needed), and I never just won, I WON, it wasn't close.
In my extended decks, against friends, it was OP (and we are pretty removal heavy too), although so was just playing extended against friends, that was something I fixed shortly after.
When it comes to playing this card, in casual, its just boring, either you win because you played it, or you lose because they killed it, even eating one creature makes it pretty scary.
That's it, I don't like it, because its boring to me, getting a ridiculous amount of tokens, with no thought involved has no appeal to me. My current deck, Saprolings are a resource, just like cards in hand, and life totals. I have to use them wisely and build up slowly, or I muss up and loss too many. This card, and please don't get what I'm saying here is a bad thing, doesn't really require a lot of thought to it, and for that reason, I don't like it.
Its a 5/5, I voted it a 5/5, I just don't like it
Also, since this comment, is likely to be voted WAY down, I also just want to say shame on you fellas for making some ridiculous 'combos' (mostly with the same cards) seeing how many saps you can make, why are you even doing that? Other than being unlikely, and probably not too much fun for your friends, and ineffective in tournaments that you can use all the cards in, its pretty pointless, you don't need a lot of support for him, he is good by himself. And what's up with this, ~'making X saps' a turn stuff? 4 is usually great enough.
If this is a contest to see who can get the most saps a turn, just go infinite, most of the cards you are naming are parts of infinite combos anyway.
Corey_bayoudragonfly
★★★★★ (5.0/5.0)(2 votes)
Not that he needs anything else, but this guy + Ghave (plus of course Sporoloth and Sporesower, if you wish) is just reckless! Just pump the mana into putting more counters on him, and you're rewarded next turn with more saprolings. I'm a big fungus-lover, but this guy gets out more saps than all my thallids combined. Madness. 5/5.
Hmm... Seems to me most of these combos are unlikely. In a Bant color deck, however, I'd like to see this with Venser, the Sojourner. Using the blink, you could just double his counters each turn. Of course, you would need a creature to sac in the first place.
humor_love
☆☆☆☆☆ (0.0/5.0)
New Magic can be so boring and thoughtless sometimes. See: Lorwyn, Morningtide, Shadowmoor, Eventide.
Willieskyeyes
★★★★★ (5.0/5.0)(3 votes)
ICEFANG13: yes, it doesn't take all that much thought to play, but neither do the titans. This is just a smarter version of those. They just sit there and go " haha. I be smarticle! I can play a 6 cost and just sit back and watch u try and answer it and if u dont i crush you and if you do i just play my next one" with Mycoloth there's a risk just like every great threat of having it taken away very easily, and it doesnt bounce back quite as easily because you've already lost you sacing pool from playing him. You have to get timing right and know ur opponents deck, so at least it takes some skill.
Also its great to play them off each others saps the next turn. look i have huge threats that make WAVES of saprolings and most likely the last one will be automatically usable for a mayael's aria win, although you probably wont need that at all, just simply attack.
NoobOfLore
★★★★☆ (4.8/5.0)(2 votes)
Followed Footsteps for hilarious snowball effects. As long as you had a single +1 counter on the original, it will only spiral out of control within a couple turns.
PD2525
★★★★★ (5.0/5.0)(6 votes)
I can't wait till Cathars' Crusade can start wreaking havoc with this guy.
Produce X Saprolings , and it gains X +1 /+1 counters, so it makes 2 X Saprolings next turn. Repeat. Can anyone say exponential growth?
I just saw a sweet combo on Rith, the Awakener that would be fun with our friend the Mycoloth. Warstorm Surge + Coat of Arms. Props to that guy for some mad ETB damage. Every turn. For free.
TheWrathofShane
☆☆☆☆☆ (0.5/5.0)(4 votes)
The smart magic player combos with Duress. Hes going to win the game anyways if they dont have a removal. Anything else is just overkill.
Seems really powerful. Can get huge if you have any kind of an army to sac and will make lots of tokens to replace what you just lost. Seems like it would be really strong in a Ghave deck.
This + Requiem Angel + Venser, the Sojurner = Ever expanding army of spirits and saprolings.
Great card, especially with blink effects or creatures that gain value from dying. 5/5
mordecai17
☆☆☆☆☆ (0.0/5.0)
Dude this is the big boy in a deck i have with Corpsejack Menace and Varolz. Such awesome flavor!
O0oze
☆☆☆☆☆ (0.5/5.0)(1 vote)
languill: 1) with soul warden and cradle of vitality you have to pay 2 for each counter! 2) door of destinies works only when you cast a spell.
also, there are SO many ways to abuse it, making it a primordial hydra and getting infinite 1/1 tokens.
SO OVERPOWERED!!!!!
SirLibraryEater
☆☆☆☆☆ (0.0/5.0)
This could have still been broken at 1/1. Or without the second ability. Or at {4}{G}{G}{G}.
TheGigiBeast
☆☆☆☆☆ (0.0/5.0)
Another epic card for my Riku Endless Copies EDH deck (creatures that do copies of themselves). Simply devour some tokens to produce a big guy and two times mor tokens. Good synergy with doubling season.
Quantumbiologist
☆☆☆☆☆ (0.0/5.0)
One of my fav saproling cards by far. If you want to make good use of this guy in a green rush deck throw in some elves.
This is usually my out if a Fungus game goes too long. Sporesower and Sporoloth can often provide the beatdown with a hefty number of saps; but this guy is the "Alright.. I guess I need to attach Fists of Ironwood and go all in.." when the game hits about T20 and everyone's at a standstill.
Huge, quickly fills your board; and in a fungus deck a filled board becomes removal, pump, attackers, blockers, and cards all at the same time. Very good times.
Comments (97)
It scales exponentially with the amount of turns it's out for.
after 5 turns, you'd have 144 saprolings. Which are also forests, meaning they can all be tapped to gain 144 life, or used to attack.
If you really want stronger token though, this is a better solution. Add a Sigil Captain - your 1/1 token forests would be 3/3 token forests. Not too shabby either, and less squishy.
Nor is this a Verdant Force, since to get any token generation going, you must sacrifice at least one creature. It is certainly possible - not even that difficult - to design a deck where this is relatively painless, but it is still a different dynamic than Verdant Force, which is all upside.
Still, there is no question that this card can be overwhelming if not dealt with quickly and decisively.
Personally, I prefer the devour creatures with a 'comes into play' ability. Skullmulcher is my current favourite.
It didn't make it to the next upkeep. Not once. Well, maybe once, but then it was hit by a WoG.
I once did that, and then an opponent used a Persuasion on him. :(
I still love the combo:
Mycoloth + Mark of Eviction = A Modest Proposal.
devourer all non-essential creatures and tokens, then replace them all.
doubling season is still the best friend of this dude after himself.
while Followed Footsteps works as an enchant for this dude, i dont think it actually would duplicate the tokens on him. this means he has to eat all the saprolings he made the previous turn
4.0
my friend sac'd 6 creatures, including a few pro-blacks
in return he had a 16/16 mycoloth and the means to quite a few tokens
in response he was promptly doom bladed and killed with a sage owl
chaos game ftw
i just have one teensy tiny problem EVERY time i summon him. JOURNEY TO FING NOWHERE ><"
The first thing is the sacrifice effect is easy to pull off with either sprouting thrinax, creakwood liege, or any token producer such as rhys the redeemed. It's true you lose your token, but if your token is a 1/1 elf then it's not extremely critical, which might also be true of a birds of paradise since by the time you have 5 mana you don't need to mana accel anymore. Once it hits play however, it's definitely a huge removal target, that you can keep alive with vines of vastwood. It also does obviously combo very well with essence warden, and mayael's aria, which is a much simpler way to both increase the mycoloth's power and simultaneously increase the tokens power, because the enchantment adds counters to each creature at upkeep. As mentioned in other comments it's more than possible to play mycoloth and have it devour nothing, either by playing jund charm, soul's might, or a creakwood liege in play with mayael's aria making it a 5/5 from the start, or with a thoctar already in play. It is possible to play followed footsteps and make it work since each mycoloth would produce 2 saprolings for each 1 devoured, but it's also incredibly slow, and countered by a simple maelstrom pulse or other mass removal. Another good strategy is use madrush cyclops, and have the mycoloth devour several creatures when it enters play and run straight for your opponents life points, perhaps paired with whispersilk cloak or behemoth sledge. Beastmasters ascension also is amazing with mycoloth because you can easily rack up the counters to make all your tokens 6/6. Eldrazi monument can also make all your saprolings 2/2 and indestructible.
If it were me I would never play life and limb with this card because you would lose all your creatures and lands to a simple jund charm/lavalanche.
On the verdant force debate, it's not even comparable to verdant force. Verdant force has a much higher mana cost, and works in a different way. In my opinion mycoloth is the obviously better choice for no other reason than it only costs 5 even if your sacrificing something to it, but even better if you have excess things to sacrifice to make it huge. I can imagine older cards like jugan being pretty good with mycoloth too because if the dragon dies it provides 5 counters to your mycoloth.
1. Get Wildebeests out. Bring back a Green on your next turn.
2. Send Mycoloth out and Devour some creatures (preferably tokens that were already out).
3. Next turn, put the Saproling tokens into play and pull Mycoloth back via Wildebeests.
4. Put Mycoloth back onto the field (ideally on the same turn) and Devour the tokens you just made.
5. Repeat steps 3 and 4 ad nauseam to beef up Mycoloth and get a lot of fodder for other Devourers.
Mycoloth's ability goes off even though you bounced him back.
I suggest having cards that let you pull creatures back from the graveyard (like Eternal Witness), though, just in case they decide to counter him or use a "Destroy creature" card.
Edit: LOL just used it I got 12 +1/+1 counters on it for four turns got it back to my hand used it again got it back to my hand and did that for four turns it was then a 244/244 and there was 240 1/1 creatures in not counting my other creatures I stole all his creatures then attacked with him once
Edit: would this work if I layed it down then used mark of eviction on it so the creatures come in next turn and he is back in my hand (if so I can get an unlimited amount of creatures as long as it doesnt die)
Go ahead. Try and kill Mycoloth. I've got a Savage Thallid and 46 Saprolings that say you don't do jack.
...just about as broken as vigor...
go ahead, combine vigor and mycoloth.
i'm not playing you.
Followed Footsteps put a copy of this creature into play, then you can consume all the tokens the first mycoloth brought out. Then the next turn you consume all the tokens the second mycoloth made (which is DOUBLE that of the first one PLUS the ones the first one made)... rinse and repeat until you have so many tokens you lose count.
I'd put in Beastmaster Ascension, but that would be overkill (+9/+9 creatures)...
Oh and Mycoloth and Strength of the Tajuru can be a very good combo to put more +1/+1 counters on Mycoloth to create more Saprolings creature tokens!
it's hard to get those cards but thats the only way it can't be countered and doom bladed the turn you cast it, it just need to survive 1 turn to get the tokens, then garruk will do the job
5 CMC COME ON! I can only think of 1 5CMC that is better than this... chimney imp! :D
ok so I just had a ridiculous game with this thing. basically I kept using this with spitting image and paradox haze. I ended up getting one that was roughly about a 6 000 000 / 6 000 000. that produced twice that many tokens. too bad one of my opponents had an essence warden. the game was mildly ridiculous.
Somehow it almost feels like overkill...
Prepare for infinite 1/1 Saprolings on your next turn.
Playing Simic
Devour 2 creatures for instance, 8/8 popping out 4 tokens each turn, next turn play an Avenger of Zendikar should have a good amount of land, say 7 thats 7 0/1 plant tokens.
Next turn play Eldrazi Monument.
Wait a few turns say another 2, play an unsummon on mycoloth then play it again devour the 21 tokens left over Mycoloth is now 46/46 and creating 42 tokens each turn who are 2/2 with Flying and Indestructible.
Bit of a Zerg Rush there xD
All theoretical but would be a great play :D
@dedshaw... did you forget to mention Life and Limb, or did you really mix lands a tokens up?
Oh yes, downvote my comment, but let me tell you why I hate it too
I don't hate it because it's bad, its a great card!
I don't hate it because it's too good, I don't usually play against it, and usually have enough removal for him.
I don't hate it, for art, or set or any of its abilities.
Its a 5/5, easy
I hate it, because its so damn boring.
Haha, you can only click the .5 button so many times.
Ah, now that I'm done with that, I can talk about why I really don't like it.
I use a fungus deck, at one point, it was 130 cards, and extended back to Time Spiral and to Zendikar (around the time I made it). And he would always win.
No I didn't cheat, but man, I usually could stall a game and get him out in time (I also had some tutors, not a ton).
So here it goes, I would usually stall until I got this card, and then play it, either winning or losing (actually it was just winning, in the couple nights I played it, no one had the answer they needed), and I never just won, I WON, it wasn't close.
In my extended decks, against friends, it was OP (and we are pretty removal heavy too), although so was just playing extended against friends, that was something I fixed shortly after.
When it comes to playing this card, in casual, its just boring, either you win because you played it, or you lose because they killed it, even eating one creature makes it pretty scary.
That's it, I don't like it, because its boring to me, getting a ridiculous amount of tokens, with no thought involved has no appeal to me. My current deck, Saprolings are a resource, just like cards in hand, and life totals. I have to use them wisely and build up slowly, or I muss up and loss too many. This card, and please don't get what I'm saying here is a bad thing, doesn't really require a lot of thought to it, and for that reason, I don't like it.
Its a 5/5, I voted it a 5/5, I just don't like it
Also, since this comment, is likely to be voted WAY down, I also just want to say shame on you fellas for making some ridiculous 'combos' (mostly with the same cards) seeing how many saps you can make, why are you even doing that? Other than being unlikely, and probably not too much fun for your friends, and ineffective in tournaments that you can use all the cards in, its pretty pointless, you don't need a lot of support for him, he is good by himself. And what's up with this, ~'making X saps' a turn stuff? 4 is usually great enough.
If this is a contest to see who can get the most saps a turn, just go infinite, most of the cards you are naming are parts of infinite combos anyway.
Madness.
5/5.
Double the amount of counters each turn for 2 mana.
And of course if you are using Rhys the Redeemed and Door of Destinies with it, you will have an unstopable token army.
Also its great to play them off each others saps the next turn. look i have huge threats that make WAVES of saprolings and most likely the last one will be automatically usable for a mayael's aria win, although you probably wont need that at all, just simply attack.
Produce X Saprolings , and it gains X +1 /+1 counters, so it makes 2 X Saprolings next turn. Repeat. Can anyone say exponential growth?
don't forget doubling season as well. just remember, feed him before giving him stat altering cards.
Every turn.
For free.
This + Requiem Angel + Venser, the Sojurner = Ever expanding army of spirits and saprolings.
Great card, especially with blink effects or creatures that gain value from dying. 5/5
1) with soul warden and cradle of vitality you have to pay 2 for each counter!
2) door of destinies works only when you cast a spell.
also, there are SO many ways to abuse it, making it a primordial hydra and getting infinite 1/1 tokens.
SO OVERPOWERED!!!!!
T1: Forest, Llanowar Elves / Fyndhorn Druid
T2: Forest, Llanowar Elves / Fyndhorn Druid, Lightning Greaves
T3: Forest, Mycoloth devouring both elves for an extra 4 +1/+1 counters and equip Lightning Greaves and slam for 8.
Works well in my legacy Saproling deck (^_^)
Huge, quickly fills your board; and in a fungus deck a filled board becomes removal, pump, attackers, blockers, and cards all at the same time. Very good times.