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Magic: The Gathering Card Comments Archive

Nomads' Assembly

Multiverse ID: 198180

Nomads' Assembly

Comments (35)

AngelxLegna
★★★★☆ (4.3/5.0) (7 votes)
This card after a Turn 5 Conqueror's Pledge is just bananas.
Amsjex
★★☆☆☆ (2.5/5.0) (2 votes)
this and an equiped Armament Master out is very very bad
Vedalken_Arbiter
☆☆☆☆☆ (0.5/5.0) (1 vote)
Whoa, that's Quadruple your soldiers.
HippyRei
☆☆☆☆☆ (0.0/5.0)
Holy-

Just hope there's no Pyroclasm!
SleetFox
★☆☆☆☆ (1.3/5.0) (3 votes)
I'm thinking Panoptic Mirror. Put those in a deck with Conqueror's Pledge, Doubling Season, Sound the Alarm, maybe Master of the Wild Hunt, and you've got an obnoxious token deck! It'd be expensive and extremely vulnerable to mass removal, but it would be more than enough fun to play. Assuming you have enough tokens!

Let's see some perfect scenarios that would never happen, especially because if you can manage to get even part of it in play you've probably won anyway.

-4 Panoptic Mirrors imprinted with Nomads' Assembly
-4 Masters of the Wild Hunt
-4 Doubling Seasons

Hasty math: every turn you would get 64 wolves, then you'd multiply your creatures by 9 from the Nomad's Assemblies, then multiply by 9 again when the last turn's Nomad's Assemblies rebound.

Number of creatures each turn (including the Masters), assuming you haven't been making tokens:
4
612
54,756
4,440,420
359,679,204
29,134,020,708
shawnr3150
★★★★☆ (4.1/5.0) (5 votes)
@sleetfox
it wouldnt rebound if it was cast from panoptic mirror, it only rebounds when its played from hand. still crazy anyway though
sir_dwar
☆☆☆☆☆ (0.0/5.0)
Very Potent, but the rebound is a bit... risky, since it really encourages your opponents to wipe your board, and suddenly you're left with the rebound doing nothing. The solution? Dauntless Escort.
MrPink343
☆☆☆☆☆ (0.0/5.0)
Turn four Sigil Captain, turn five Conqueror's Pledge, turn six Nomad's Assembly, turn seven rebound=28 3/3 Kor soldiers. And that's assuming you've played no other creatures prior. Like Armament Masters.
PEVE_O
☆☆☆☆☆ (0.0/5.0)
Hello WG token deck
Gaussgoat
☆☆☆☆☆ (0.0/5.0)
Ummm.... wow. That is a LOT of dudes that are going to get cranked out by this thing. If your opponent can not clear your board by the time this rebounds, you can basically say good game.

The fact that they are soldiers just makes this silly. Soldiers are a pretty solid clan to begin with, so the ability to make a zillion more for 6CC is pretty nice.

I keep thinking that an Eldrazi Monument would be an incredible pairing with this.

5/5
Cheza
☆☆☆☆☆ (0.0/5.0)
White shouldn't be the color of creature masses. Although they build armies, usually black mages, red mages and green insect masses should easily outnumber white armies. And tokens do not create individuality. Therefore Ranger of Eos is a much better card for white.
Man-in-the-Hat
☆☆☆☆☆ (0.0/5.0)
I just got this card in my first Rise of the Eldrazi booster pack I bought. I play it in my Mono White Soldier deck. :)

I've only used it for casual but play this with a few cards that get a nice synergy going for soldiers and you really quickly get a sizable force that can be particulary hard to make go away.
RikerBlake
☆☆☆☆☆ (0.0/5.0)
Better than Conquerer's pledge in my opinion...really good for any Kor deck. now Pennon blade is worth it!
BlameBot
☆☆☆☆☆ (0.0/5.0)
This card does very well with Conqueror's Pledge and Eldrazi Monument. I think the largest amount of tokens I've been able to field at one time (in a multiplayer game) was 138. Pyroclasm and board wipers are a vulnerability, as always, if you don't have an Eldrazi Monument out.
RowanKeltizar
☆☆☆☆☆ (0.0/5.0)
very nice artwork. With just three creatures out at first, you'll get a total of 9 1/1 tokens by the upkeep. Combos well with Soul Warden. You can then mass buff them with things like Honor of the Pure, and Castle. However, Martial Coup is probably better. Following Conqueror's Pledge will give you quite an army.
Eved
☆☆☆☆☆ (0.0/5.0)
In memory of Nomads en-Kor.
brunsbr103
☆☆☆☆☆ (0.0/5.0)
Reminds me of Saproling Symbiosis, which I personally like better. Personally.

My argument is that it costs two less, and is less mana intensive. It can also be used as an instant, but that gets rid of the whole "two less" thing.
Arguments for this card is, rebound, if you aren't playing green and you are playing white, and multiple useful creature types. Again, it's personal preference.
EvilCleavage
☆☆☆☆☆ (0.0/5.0)
I had the most epic game the other day, I had seven soldiers out, and I had Nomads' A$$embly in my hand. Then I pulled ANOTHER one! I played the first one, assembled a good seven more soldiers. Then next turn when it rebounded I gained fourteen. I played the second one, and gained twenty eight. Then it rebounded the next turn and I gained fifty six!! WOW, it was the most creatures I've ever had out. I definitely love this card now, and it can save your A$$! My brother had out Phyrexian Processor and had out 3 7/7 Horrors, but the 90 soldiers or so I had out kind of was able to get by them, and all the creatures my other two buddies were using. Needless to say, I won the game haha too bad I didn't have a Soul Warden in play!
Demonic_Angel13
★★☆☆☆ (2.0/5.0) (2 votes)
Echo Mage. Level up the mage and hopefully have at least 3 other creatures out (Soul's Attendant, Venerated Teacher and if you feel like running a bit of black Dread Drone) and copy this twice. It's pretty much a "You win the game unless your opponent has a Day of Judgement" card.
TheSwarm
★☆☆☆☆ (1.0/5.0) (1 vote)
oh damn Rebound! I thought elvish promenade was good, you get 6 creatures on the battlefield, drop this, then youve got 12 and then 24 thats not even right. Like seriously this COMPLETELY breaks overrun, an already immensly immensly powerful card. I threw 5 plains into my green deck simply for this card.
NecroticNobody
★★★☆☆ (3.0/5.0) (1 vote)
Powered out one of these and a Conquerer's Pledge by turn six with two Everflowing Chalices. Had 25 creatures out (Admontion Angel was number 25) turn seven. Do not underestimate this card, especially in a White Weenie deck.
Lyvyndyr
★★★☆☆ (3.0/5.0) (1 vote)
Amazing card for a green/white combo deck, I just used this in combination with Bramblesnap, Gelatinous Genesis, and Overwhelming Stampede. I ended up dealing 689 damage to the opponent, who was walled up behind a ton of defenders. Definitely one of the best cards from the expansion.
sandmanxi
☆☆☆☆☆ (0.5/5.0) (1 vote)
k i belive the way its written this will work k lvl 4 echo mage k that copys things twice and nomads assembly cots 6 so by round six you should have around 4 creatures including the echo mage so nomads assembly a total of 6 times with 4 creatures lets do the math
4=8
8=16
16=32
so after 8 mana you have 32 creatures and assuming that day of judgment or wrath was not played lets continue
32=64
64=128
128=256
so with one lvl 4 echo mage 3 other creatures and a nomads assembly you know have 256 creatures and i did the math with 4 echo mages lvl 4 and a nomads assembly you will need 14 mana and you will do nine total nomad assembly's and i did the math and you will have over a million creatures after duplicating just 4 creatures its pretty ridonkulous
BlueOmega
★★☆☆☆ (2.1/5.0) (7 votes)
For a card called "Nomad's Assembly" you would think it did something with the creature type: Nomad.
Way to fail WOTC.
divine_exodus
★★★★☆ (4.5/5.0) (4 votes)
Rebound made the card.
DacenOctavio
★★★☆☆ (3.8/5.0) (2 votes)
Elvish Promenade on steroids.
Jeikobu
★★☆☆☆ (2.8/5.0) (2 votes)
@BlueOmega
Kor's are nomad's. Way to fail.
DarthParallax
★★☆☆☆ (2.5/5.0) (1 vote)
How about just throw it away into a part-White EDH deck. 'roflol army. herp.'

or...I suppose...one could just start adding up all the 'White summons an army' cards and see how many Kithkin, Spirits, Humans, Soldiers and Kor you come up with. :p

kiseki
☆☆☆☆☆ (0.0/5.0)
Wow, I love Parallel Lives.
That is 8 more creatures for every creature you have in play, instead of 3 more.
Not that you need parallel lives. This card is plenty of fun whenever it resolves.
Enelysios
☆☆☆☆☆ (0.0/5.0)
I use this in a token generating EDH deck based around Elesh Norn, Grand Cenobite. The deck has been fairing very well, and playing this card is a blast. Sadly, there is a LOT of mass removal floating around my play group. (One deck has six cards for it I think?) when this resolves, one of those usually comes out and wipes the field, still, it forces that, because the army of 20-50 creatures it generates is always enough to kill off one of my opponents.

A very powerful and fun card for the Timmy in all our hearts. Its an army in a can. With a mere four creatures on the field, this will end with sixteen on the field. With Elesh Norn out or a Leonin Sun Standard, that army will basically guarantee a victory if it isn't answered.
Admiral_Ferret
☆☆☆☆☆ (0.0/5.0)
pft... Forgetting Catapult Master.
Frogmander
☆☆☆☆☆ (0.0/5.0)
Panoptic Mirror , how has no one mentioned the synergy? Double your creature every turn...Amazing.
BegleOne
☆☆☆☆☆ (0.0/5.0)
A very "win more" card.

If you have six mana and enough creatures to make this worthwhile, then there are far better cards available.
itsandycapp
☆☆☆☆☆ (0.0/5.0)
I don't understand why this is apparently a win more card.

Say you have 5 1/1 tokens in play turn 6. Unless somehow turn 6 is automatically a turn in which you should have won already, or having 5 tokens in play is paramount to a board position victory, it stands to reason that having 10 tokens instead is going to help win you the game, not to mention 20 in play turn 7, as it rebounds, especially if you drop an intangible virtue to seal the deal!