The art looks like a bad acid trip, but the card is fairly good. As a bonus: if you have enough mana, it can save all of your creatures from a Comet Storm by tossing the proper amount of 1/1 counters on each creature. For hilarity. Can't help you getting hit, though.
It's fairly good pump. They stick around, and it can get some cheap counters on your guys. Obnoxiously obvious synergy with Joraga Warcaller.
wolfv
★☆☆☆☆ (1.5/5.0)(2 votes)
i personally am not a huge fan of this card, but i think its better then it looks
coyotemoon722
★★★★☆ (4.1/5.0)(5 votes)
This card is amazing in Elves. Picture this:
You have Joraga, the Warcaller on the board with a bunch of other elves, and currently they're all at about 2/2.
It's your opponent's attack turn and he's getting ready to attack with his creatures. You're running green so you're not hurting for mana at all. You block with the elves, and then throw 6 mana into this thing and give Joraga, and all of your elves +4/+4. Their creatures go bye bye.
The fact that this thing is instant is incredible. It's like permanent multikicker Giant Growth for the whole team.
Tobinator
★★★★☆ (4.9/5.0)(8 votes)
Correct me if I'm wrong,
But that huge guy is in the background right?
As in... He's like, a billion times the size of the chick in the bottom-right?
Wraique
★★★★☆ (4.9/5.0)(13 votes)
I'm fairly sure that that's the case Tobi. Now, replace the hedron he is holding with an electric guitar, and you have the best card ever.
grayseeroly
★★★☆☆ (3.8/5.0)(2 votes)
This is great fun in a green ramp deck. Anti alpha strike tech that makes all there attacks bad without them even knowing it. This card would be funny at sorcery, but at instant its just crazy lolz. MVP of my WWK prerelease (with a little help from vampire nighthawk)
Hmmm, reminds me on decree of savagery. And I think the decree is better. Why?
Well, one example: Late game, I have one creature in play and want to buff it. I could cycle the decree, draw a card and give the creature four +1/+1 counters (not counterable by normal counterspells since I cycle the decree instead of playing it). With this card, the strength tajaru thingy, I can give the creature a single +1/+1 counter (unless I also want to put counters on opponents creature).
Second: decree doesnt target if you hardcast it. It can also put counters on your creatures if they have shroud, or protection of green or anything like that.
This thing is just too narrow. It's only good when I have a lot of creatures in play and a lot of mana. And if that's the case, why didn't I win? If it would say "put X +1/+1 counters on up to X creatures", then it would be really strong. But it doesn't. It's like a green version of hex. Strong but only in certain situations.
JaxsonBateman
☆☆☆☆☆ (0.0/5.0)
While it has good synergy with Joraga Wallcaller as has been mentioned, I would melt over seeing this card combo'd with Mycoloth in an Eldrazi Green deck (especially if you're also running Omnath and have stored a huge pile of mana).
End of opponents turn: Strength of the Tajuru on Mycoloth for about 10 counters. Upkeep: 9 more Saprolings than before (if you include the 1 you're likely to sacrifice). Not to mention Myc is swinging for at least 15 if you have an Eldrazi up.
If this was a sorcery it would still be decent. The fact that it's instant is downright awesome. I don't know if it will feature in competitive play yet, but at the very least it has the potential to be in there.
in any heavy ramp ally deck (harabaz druid x3 + mana reflection x3) with about four allies out already gives you +161/161 graypelt hunters and 161/161 druids.
It doesn't matter how much of a swarm the other players have, you still win. grossly.
Controlled_Khaos
★★★★★ (5.0/5.0)(1 vote)
im gonna use this to give 1/1 counters to infect creatures in a black/blue/green proliferate deck
dberry02
★★★★☆ (4.2/5.0)(2 votes)
I love how Wizards is using multikicker correctly with this card and Comet Storm. Even though I loved cards like Fireball for their flavor, it just wasn't mana efficient enough. Good Job Wizards!
Tezz
★★★★☆ (4.7/5.0)(3 votes)
Strenght of the tajuru XYGG Put X +1/+1 counters on Y+1 target creatures.
TPmanW
★★★★★ (5.0/5.0)(1 vote)
I checked the rulings on precursor golem and the spell will be copied for each golem retaining the X value. same is true with all X spells. So make X 2 and kick it twice and each golem you control gets 4 +1/+1s. Or maybe just try Thrive for a total which would get the same results for 3 total mana.
Seriously? The spellchecker doesn't recognize golem as a word, really?
Mycoloth has been mentioned twice now, and yet no mention of utopia mycon to help it be even bigger overkill. Utopia Mycon + This Essentially gives any creature Redevour 1 for GG (if redevour was a thing)
feedbacker
☆☆☆☆☆ (0.0/5.0)
I wonder how big a gyre sage could make this hahaha
limitsofmagic
☆☆☆☆☆ (0.0/5.0)
There was a time when Untamed Might seemed like a pretty good spell.... *sighs wistfully*
Comments (24)
It's fairly good pump. They stick around, and it can get some cheap counters on your guys. Obnoxiously obvious synergy with Joraga Warcaller.
You have Joraga, the Warcaller on the board with a bunch of other elves, and currently they're all at about 2/2.
It's your opponent's attack turn and he's getting ready to attack with his creatures. You're running green so you're not hurting for mana at all. You block with the elves, and then throw 6 mana into this thing and give Joraga, and all of your elves +4/+4. Their creatures go bye bye.
The fact that this thing is instant is incredible. It's like permanent multikicker Giant Growth for the whole team.
But that huge guy is in the background right?
As in... He's like, a billion times the size of the chick in the bottom-right?
Well, one example:
Late game, I have one creature in play and want to buff it. I could cycle the decree, draw a card and give the creature four +1/+1 counters (not counterable by normal counterspells since I cycle the decree instead of playing it). With this card, the strength tajaru thingy, I can give the creature a single +1/+1 counter (unless I also want to put counters on opponents creature).
Second: decree doesnt target if you hardcast it. It can also put counters on your creatures if they have shroud, or protection of green or anything like that.
This thing is just too narrow. It's only good when I have a lot of creatures in play and a lot of mana. And if that's the case, why didn't I win? If it would say "put X +1/+1 counters on up to X creatures", then it would be really strong. But it doesn't. It's like a green version of hex. Strong but only in certain situations.
End of opponents turn: Strength of the Tajuru on Mycoloth for about 10 counters.
Upkeep: 9 more Saprolings than before (if you include the 1 you're likely to sacrifice). Not to mention Myc is swinging for at least 15 if you have an Eldrazi up.
If this was a sorcery it would still be decent. The fact that it's instant is downright awesome. I don't know if it will feature in competitive play yet, but at the very least it has the potential to be in there.
This is to Giant Growth, what Comet Storm is to Lightning Bolt.
Which is pretty freaking sweet.
Especially with any number of creatures that do awesome things with counters
Joraga Warcaller
Ulasht, the Hate Seed
Apocalypse Hydra
oh wait there's a giant tiger in the background punching a drake out of the sky.
It doesn't matter how much of a swarm the other players have, you still win. grossly.
Put X +1/+1 counters on Y+1 target creatures.
Seriously? The spellchecker doesn't recognize golem as a word, really?
Kruphix, God of Horizons likes this card.