Such a fantastic card in EDH, or commander, whichever you prefer. How can you defend with no creatures, after all?
voyager1
★★★☆☆ (3.8/5.0)(3 votes)
My experience has been that it rarely wins multiplayer games out-right, but usually allows a player to take out an opponent or two (maybe my metagame is light on creatures?). What really puts it over the top is when it is paired with a cheap sacrifice outlet.
NeoKoda
★★★★☆ (4.1/5.0)(4 votes)
Use with Nantoku Husk.
Nukeleo
★☆☆☆☆ (1.3/5.0)(3 votes)
It can't be stated enough: this card was printed with EDH/Commander in mind. This is a game-winner for any deck running red. If it outright kills an opponent or not is largely irrelevant. What matters is that it grants you control of the entire field for at least that one brief moment. You could do anything with that and when you come clear outta nowhere with this swinging for throats... Well there's a reason people are supposed to poke and prod. Letting anybody build up like a powder keg is just asking for trouble.
mrhardy12
★★★★☆ (4.0/5.0)(5 votes)
This card ends games. Most hilarious thing that happened to me recently:
I was using Political Puppets pre-built. Last remaining opponent was using Counterpunch pre-built. I had Crescendo of War out for 20+ turns. I was saving this for when I felt like ending the game. They had 40 Life. They used Storm Herd. I looked at my friend sitting next to me, and said, "He just committed suicide...." I used this. I proceeded to laugh hysterically and maniacally.
Shadoflaam
★☆☆☆☆ (1.7/5.0)(3 votes)
AND START OVER AGAIN THIS INSURRECTION THE SAME REFLECTION PERPETUAL AND START OVER AGAIN AND AGAIN AND AGAIN AND AGAIN! THIS INSURRECTION!
SirZapdos
☆☆☆☆☆ (0.5/5.0)(1 vote)
Cast World at War the turn before this spell. If that doesn't win you the game, nothing will.
Paladin852
★★★★★ (5.0/5.0)(4 votes)
A six-way EDH game nearly ended with Insurrection. Sadly, someone else had a fog in hand.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Green///Red Ramp///Control I would throw a pair of these in a 1v1 deck!!
These guys are really weird looking, and don't even get me started on their sense of fashion. "Imma leave this one leg uncovered....... cuz it's hot!"
Ligerman30
☆☆☆☆☆ (0.5/5.0)(1 vote)
Jimmy: *Plays Army of the Damned* Yeah what now B****? *Ends turn* Jake: *Plays Insurrection* Jimmy: ... *BANG* Jake: OH! OH MY GOD, JIMMY WHY?!?!
Later that week there was a memorial for Jimmy.
Play safe kiddies, cards can be dangerous.
Admiral_Ferret
☆☆☆☆☆ (0.0/5.0)
I think the ruling is hilarious.. as it just repeats the card with less words.
Pinto331
★★★★★ (5.0/5.0)(2 votes)
@Negated
This card does not work with Sundial of the Infinite. Read Sundial's rule text.
Damage wears off, and "this turn" and "until end of turn" effects end.
Insurrection lasts until end of turn, so Sundial would end it. Sundial is used to stop triggered effects, mostly anything that says "at the beginning of the next end step".
This means that at the end of your turn, the trigger for everybody getting their things back goes on the stack, to which you respond with the Sundial. The trigger goes away and you get to keep all your cool dudes.
ConsoleCleric
☆☆☆☆☆ (0.0/5.0)
Can someone confirm what happens if you cast Insurrection when you have Teferi's Veil in the battlefield?
spunit262
☆☆☆☆☆ (0.0/5.0)
@KasaiAisu It's not a trigger, it's the end of a duration. What your trying to do is like preventing damage from being remove at end of turn.
It seems like there's still a bit of confusion on this card involving Sundial of the Infinite, unfortunately.
@ KasaiAisu: Insurrection would have to read something to the equivalent of: "Gain control of all creatures. Untap them. They gain haste until end of turn. At the beginnning of the next end step, return those creatures to their owners control," for you to end the return effect with Sundial. Pinto331 and spunit262 were correct, as this card says "until end of turn", and Sundial says "end of turn" effects end.
Continue
★★☆☆☆ (2.2/5.0)(2 votes)
Game over, fuckers.
Fealuinix
☆☆☆☆☆ (0.0/5.0)
So...say you're playing Commander and this is in your Zedruu deck. You play it, steal, attack, then before the end of your turn you start donating creatures to people other than their original controller (Don't ask me where all this mana is coming from...). Do they still go back to whoever controlled them at the beginning of the turn, or is that no longer in effect because you no longer control them?
blurrymadness
★★★★☆ (4.5/5.0)(1 vote)
Combo? T1: Mountain T2: Mountain (...) T8: Mountain, Insurrection! (and nod your head like you're a genius.)
We had a friend win a 7-way game where that's literally all he did. He never landed a creature or anything; and he swept an intense game like that. That became an immortal joke in our playgroup for the last *4 years.*
Also, please rate up Pinto. He's got the correct ruling for the correct reasons up, so let's prevent some ignorance eh?
Mr_McPippens
☆☆☆☆☆ (0.0/5.0)
At my local card shop's weekly EDH tournament, we do a round of pods of 4, then winners move on to a final pod with the winner being the winner of the tournament. In the first round we had 3 decks with red and 2 with blue. I was using a ghave deck, pumping out creatures. I played storm herd with Cathar's Crusade, beefing up the pegusi with my general. Then each turn after that, each player played insurrection and someone else prevented it in some way.
I play storm herd, do stuff, end turn. Guy plays insurrection, someone counters. Next guy plays insurrection, someone uses homeward land (w/e its called) to return all. Next guy plays an insurrection from the previous guys graveyard with something (dont remember what) and someone wipes the field. Comes back to me and i do practically nothing. Our game lasted 3 or 4 hours and the tournament was canceled because there was no clear winner, so each winner from each other pod got a small reward instead and we called our game a draw with the only reward being fun and epic moments in edh.
Alchemix
☆☆☆☆☆ (0.0/5.0)
Silly scrubs, paying 8 mana that could be had by a mere Tibalt ultimate.
infernox10
☆☆☆☆☆ (0.0/5.0)
I appreciate this card, but it's downright infuriating most times it resolves.
The flavor text made me laugh, even as a true Clippers fan
Syrtees
☆☆☆☆☆ (0.0/5.0)
If you're not winning the game when you cast this then either you're doing something wrong or you're playing against a control player (which is just doing something wrong in disguise).
NoFocus
☆☆☆☆☆ (0.0/5.0)
This plus Dracoplasm is a nice combo. Gain control of all creatures, sacrifice all creatures to Dracoplasm. Attack next turn ftw.
Comments (31)
I was using Political Puppets pre-built. Last remaining opponent was using Counterpunch pre-built. I had Crescendo of War out for 20+ turns. I was saving this for when I felt like ending the game. They had 40 Life. They used Storm Herd. I looked at my friend sitting next to me, and said, "He just committed suicide...." I used this. I proceeded to laugh hysterically and maniacally.
THIS INSURRECTION
THE SAME REFLECTION
PERPETUAL
AND START OVER AGAIN
AND AGAIN
AND AGAIN
AND AGAIN!
THIS INSURRECTION!
Ramp///Control
I would throw a pair of these in a 1v1 deck!!
Come on, gatherer, I'm the first one to say this?
"Imma leave this one leg uncovered....... cuz it's hot!"
Jake: *Plays Insurrection*
Jimmy: ...
*BANG*
Jake: OH! OH MY GOD, JIMMY WHY?!?!
Later that week there was a memorial for Jimmy.
Play safe kiddies, cards can be dangerous.
This card does not work with Sundial of the Infinite. Read Sundial's rule text.
Damage wears off, and "this turn" and "until end of turn" effects end.
Insurrection lasts until end of turn, so Sundial would end it. Sundial is used to stop triggered effects, mostly anything that says "at the beginning of the next end step".
You're reading the wrong part of Sundial of the Infinite. Look here:
"Exile all spells and abilities on the stack."
This means that at the end of your turn, the trigger for everybody getting their things back goes on the stack, to which you respond with the Sundial. The trigger goes away and you get to keep all your cool dudes.
It's not a trigger, it's the end of a duration. What your trying to do is like preventing damage from being remove at end of turn.
Casual deck ahoy.
@ KasaiAisu: Insurrection would have to read something to the equivalent of: "Gain control of all creatures. Untap them. They gain haste until end of turn. At the beginnning of the next end step, return those creatures to their owners control," for you to end the return effect with Sundial. Pinto331 and spunit262 were correct, as this card says "until end of turn", and Sundial says "end of turn" effects end.
T1: Mountain
T2: Mountain
(...)
T8: Mountain, Insurrection! (and nod your head like you're a genius.)
We had a friend win a 7-way game where that's literally all he did. He never landed a creature or anything; and he swept an intense game like that. That became an immortal joke in our playgroup for the last *4 years.*
Also, please rate up Pinto. He's got the correct ruling for the correct reasons up, so let's prevent some ignorance eh?
I play storm herd, do stuff, end turn.
Guy plays insurrection, someone counters.
Next guy plays insurrection, someone uses homeward land (w/e its called) to return all.
Next guy plays an insurrection from the previous guys graveyard with something (dont remember what) and someone wipes the field. Comes back to me and i do practically nothing. Our game lasted 3 or 4 hours and the tournament was canceled because there was no clear winner, so each winner from each other pod got a small reward instead and we called our game a draw with the only reward being fun and epic moments in edh.
What, did you think you were getting them back?