Combos incredibly with any of the Ravnica bouncelands and any landfall ability, hence EDH bannage. Example: Turn one: any Mox/Sol Ring, Forest, Fastbond, Ornithopter/Memnite/Phy Walker/Kobolds/free whatever, Adventuring Gear. Turn two: Equip Gear to free creature, then play the bounceland (bouncing itself) 19 times, then swing for the win.
Still not vintage material, but that took me two minutes to figure out. If you put some effort into it, you could do a lot better. And that's Fastbond.
ChampionofSquee
★★★★☆ (4.8/5.0)(3 votes)
grazing gladeheart takes away this drawback. I built a deck that allowed me to use this + the gladeheart and future sight to play my entire deck once all the pieces of the combo got out.
Gush and Crucible of Worlds make this card outrageously good
Superllama12
★★★★☆ (4.9/5.0)(6 votes)
Broken beyond belief!
land_comment
★★★☆☆ (3.5/5.0)(4 votes)
THIS IS SO BROKEN!!!!!!!!!!!
I'm gonna look up the price on starcity games...
SlackWareWolf
☆☆☆☆☆ (0.9/5.0)(7 votes)
I'm looking forward to when the DCI finally takes this off the Restricted list for Type 1 and the banned list for Type 1.5. God it's annoying to see people whine about how broken it is... You want broken? When I FIRST started playing, one of the first times I went to a tournament, I had an opponent with 12 Time Walks in their deck. TWELVE. And then he had about 10 Balance and 10 Jade Statues. I literally got to take 2 turns before he used a Prodigal Sorcerer to whack me for 20 points of Damage. He had all Moxes and no land so I couldn't have Land in play from Balance, and he'd play his whole hand in one shot except two cards, so I couldn't have cards in my hand, and since Jade Statue isn't a Creature until you pay for it, I couldn't have those in play either.
And guess what? We STILL had fun. And NO ONE whined about a card being over powered or broken. I can't stand how sissy they have made this game anymore. We all survived just fine without a banned or restricted list, and though I DO agree that today it just isn't a good idea with the number of combos people can use to win in one shot, I DO still think the whole "OMG this card is broken" thing is stupid. I've yet to see even one card that wins any game where someone hasn't at ;east once went "Counterspell... Done yet?" I mean come on!
scumbling1
★★★★☆ (4.8/5.0)(7 votes)
"We all survived just fine without a banned or restricted list, and though I DO agree that today it just isn't a good idea with the number of combos people can use to win in one shot, I DO still think the whole "OMG this card is broken" thing is stupid"
Unrestrict Fastbond, and you are going to see "combos people can use to win in one shot". One will always follow the other.
JsGiant
★★★★★ (5.0/5.0)(3 votes)
For example, a 1 turn kill with this card is possible with hedron crab, crucible of worlds, scorched ruin, claws of grix, and a forest and an island.
Feralsymphony
★★★★☆ (4.2/5.0)(3 votes)
As of this comment, this is the highest spell on gatherer.
HolyCause
★★★★★ (5.0/5.0)(1 vote)
This + Worship + any Ravnica bounce land = indefinite (infinite) landfall providing you control a creature.
The best part is once Fastbond hits the table, there's no way to respond to the landfall. Dirty, but amusing.
Macsen
★★★★★ (5.0/5.0)(1 vote)
Selective memory, hedron crab, treasure hunt, this evil thing. Just one of a million possible cheaseball combos...
Dragonmaster3.0
★★★★★ (5.0/5.0)(1 vote)
Um, FORTUNE THEIF? NEAR-DEATH EXPERIENCE? Just saying...
MisterAction
★★★★☆ (4.9/5.0)(8 votes)
I combined this with two Lifegifts and Meloku, the Clouded Mirror to get infinite 1/1 fliers and infinite life. At that point my giant Ageless Entity was superfluous.
I swung for twenty million, only to have my friend chump-block the Entity and play, of all things, Marsh Gas. I laughed at him, because that only bought him a turn. What could he possibly do to come back from this?
My jaw dropped when he played Mesmeric Orb. That's the worst I've ever been humiliated in a game of Magic, but I totally deserved it for abusing such a broken card.
Oblio
★★★★★ (5.0/5.0)(1 vote)
This would make an awesome mana combo with Crucible of Worlds and Terramorphic Expanse. This would make it possible to put out up to 19 lands first turn.
This card is a little bit too silly. At least it has a little bit of a draw-back... no matter how pitiful it is.
Justice1337
★★★☆☆ (3.2/5.0)(5 votes)
@SlackWareWolf
Advocating for removing the restriction of this card is a joke. You honestly think that the competitive tournament scene would even exist if people were allowed to use these kinds of cards, unrestricted? The price of Moxen, Lotus, Fastbond, Timewalk etc. would precisely quadruple, then the players with the biggest pocketbooks would show up to the PT with a deck that wins on turn 1 90% of its games, then just flip coins for the $30,000 prize. You expect new timmies to show up after the tournies, read play-by-plays of decks that don't interact with each other at all, then say, "Wow, sounds like they had tons of fun. I'm going to drop the cost of a new car for the deck they're running and give it a shot at my local shop."
This card is a big laugh riot. The only reason this isn't included in the traditional lists of "Power 9" is because it isn't blue. You don't even have to think up of fishy combos to exploit it. Just shuffle it in, draw it, and boom, every land in your deck becomes a Mox. Turn 1, you just gained an insurmountable advantage against your opponent provided the rest of your decks are equal in strength. It's not clever, it's not fun, it's not entertaining. It's just imbalanced.
Not even your mother will want to play with you anymore.
Psychrates
★★☆☆☆ (2.5/5.0)(1 vote)
this card is like drugs: You get that first turn hit, wipe your opponent in 1-2 turns and all of a sudden that's all you wanna do anymore, look for that 1/60 hit to get you over.
One of my friends pulled off that combo once. I thought he was kidding when he said he'd end up with 3 trillion life...but after he played a Taste of Paradise and attacked me with Carrion Ants that he'd inflated to ungodly proportions, he was feeling much better than I was.
DrJack
★★★☆☆ (3.5/5.0)(2 votes)
"This card is a big laugh riot. The only reason this isn't included in the traditional lists of "Power 9" is because it isn't blue." - Justice1337
Aw, a Blue mage is pouting because Green actually had a powerful card, that didn't involve mindless, stampeding hordes or 1/1 squirrel tokens. I've always loved Fastbond. It's great fun to have in your opening hand and cements Green in its rightful place as the king of fast mana. It's one of the few green mana-related spells that is decisively more powerful than Dark Ritual. I guess that irks some people. By the way, I was playing back before Fastbond was restricted to 1 per deck, and it was common to face guys who had 2 or 3 in their deck. Contrary to what "Justice1337" says, this card doesn't automatically make you win the game. Neither does Dark Ritual, and we've faced that one quite a few times, haven't we, boys?
Fastbond! Enjoy a green powerhouse without fungus, squirrels, or ugly, stinky quadrupeds!
Exclaimer999
☆☆☆☆☆ (0.0/5.0)
So... you can play as much lands as you want for only 1 damage for each?
I would abuse this card... if I had one.
Lord_Seth_02
☆☆☆☆☆ (0.0/5.0)
I wonder how much damage it would have to deal to you to make it a fair card...
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Its restricted so you most likely will not get it T1, but you can tutor and break it all you want. Also, back when this card came out it was pretty terrible. You could just run x20 Mox Emerald instead of Forest.
MaRonade
☆☆☆☆☆ (0.5/5.0)(1 vote)
Shouldn't this card at least cost {G}{B}? Actually more like {G}{B}{4}.
"So we need a new card. How 'bout an enchantment that let's you play as many lands as you want every turn?" "No bro, too OP. Needs a limiting factor." "It'll do a damage to you for each land you play." "Close...but it's too much of a downside. How bout the first land doesn't do damage to you?" "That's perfect! Get it to print!"
Continue
☆☆☆☆☆ (0.0/5.0)
Eventually fixed (!) after five years with Exploration which, while not degenerate, is still far stronger than it needs to be.
With Zuran Orb and Crucible of Worlds, you can have infinite life and mana on turn one
1. Drop the orb and a forest
2. Play Fastbond
3. Play 2 forests and a mountain taking three
4. Play Crucible of Worlds
5. Sacrifice the three for six life
6. Play those same lands and take three, tap for three, sac for six life
7. Rinse and repeat
Then play that Banefire you drew in.
When I first saw this I thought it was a sorcery like Explore, and I still thought it was broken.
MCcreator
☆☆☆☆☆ (0.0/5.0)
My magic christmas land:
1) On the Draw.
2) On your first turn play a forest.
3) On your second turn play fastbond, forest, black lotus, amulet of vigor, amulet of vigor, amulet of vigor, amulet of vigor, maze's end.
4) ???
5) PROFIT
mrchuckmorris
☆☆☆☆☆ (0.0/5.0)
Just a plain old hilariously broken old card that should not exist in any decks built today. Best counterspell is a slap in the owner's face.
Furnace_Fanatic
☆☆☆☆☆ (0.0/5.0)
infinite combos in the loop loosing my friends they scoop and scoop
Buderus
☆☆☆☆☆ (0.0/5.0)
#1 on the community Enchantment list... and for a good reason
Majora_13
☆☆☆☆☆ (0.0/5.0)
What, no love for the turn 1 mill combo?
Forest, Fastbond, Island, Hedron Crab, SImic Growth chamber x 18 (Just keep bouncing it back).
Congratulations, you're on 1 life and your opponent doesn't have a deck anymore.
There's only one card that you need to make fastbond one of the best draw engines in the game, Gush It makes gush read "pay 2 life, add 2 mana of any color a land you control could produce to your mana pool, draw 2 cards" In case you were wondering, that's a very good thing.
EGarrett01
☆☆☆☆☆ (0.0/5.0)
This card is like a crazy old uncle who your family hasn't talked to in years. You've never actually met him in person, just heard all kinds of insane stories.
Comments (46)
Example: Turn one: any Mox/Sol Ring, Forest, Fastbond, Ornithopter/Memnite/Phy Walker/Kobolds/free whatever, Adventuring Gear.
Turn two: Equip Gear to free creature, then play the bounceland (bouncing itself) 19 times, then swing for the win.
Still not vintage material, but that took me two minutes to figure out. If you put some effort into it, you could do a lot better. And that's Fastbond.
I'm gonna look up the price on starcity games...
And guess what? We STILL had fun. And NO ONE whined about a card being over powered or broken. I can't stand how sissy they have made this game anymore. We all survived just fine without a banned or restricted list, and though I DO agree that today it just isn't a good idea with the number of combos people can use to win in one shot, I DO still think the whole "OMG this card is broken" thing is stupid. I've yet to see even one card that wins any game where someone hasn't at ;east once went "Counterspell... Done yet?" I mean come on!
Unrestrict Fastbond, and you are going to see "combos people can use to win in one shot". One will always follow the other.
Some worthwhile cards for Landfall abuse:
Admonition Angel (Exile everything but lands)
Adventuring Gear (Equipped creature buff)
Caustic Crawler (Sweeper - ignores indestructable too)
Cosi's Ravager (Damage to player/planeswalker)
Emeria Angel (Tokens)
Grazing Gladehart (Life) - Can also use this instead of Worship.
Hedron Crab (Mill)
Lotus Cobra (Mana of any colour)
Ob Nixilis, the Fallen (Life loss and +1/+1 counters)
Rampaging Baloth (Tokens)
Scrib Nibblers (Library exile + some life gain)
Steppe Lynx (RAWR kitty!)
Turntimber Basilisk (Make everyone block him)
The best part is once Fastbond hits the table, there's no way to respond to the landfall. Dirty, but amusing.
I swung for twenty million, only to have my friend chump-block the Entity and play, of all things, Marsh Gas. I laughed at him, because that only bought him a turn. What could he possibly do to come back from this?
My jaw dropped when he played Mesmeric Orb. That's the worst I've ever been humiliated in a game of Magic, but I totally deserved it for abusing such a broken card.
Advocating for removing the restriction of this card is a joke. You honestly think that the competitive tournament scene would even exist if people were allowed to use these kinds of cards, unrestricted? The price of Moxen, Lotus, Fastbond, Timewalk etc. would precisely quadruple, then the players with the biggest pocketbooks would show up to the PT with a deck that wins on turn 1 90% of its games, then just flip coins for the $30,000 prize. You expect new timmies to show up after the tournies, read play-by-plays of decks that don't interact with each other at all, then say, "Wow, sounds like they had tons of fun. I'm going to drop the cost of a new car for the deck they're running and give it a shot at my local shop."
This card is a big laugh riot. The only reason this isn't included in the traditional lists of "Power 9" is because it isn't blue. You don't even have to think up of fishy combos to exploit it. Just shuffle it in, draw it, and boom, every land in your deck becomes a Mox. Turn 1, you just gained an insurmountable advantage against your opponent provided the rest of your decks are equal in strength. It's not clever, it's not fun, it's not entertaining. It's just imbalanced.
Not even your mother will want to play with you anymore.
One of my friends pulled off that combo once. I thought he was kidding when he said he'd end up with 3 trillion life...but after he played a Taste of Paradise and attacked me with Carrion Ants that he'd inflated to ungodly proportions, he was feeling much better than I was.
Aw, a Blue mage is pouting because Green actually had a powerful card, that didn't involve mindless, stampeding hordes or 1/1 squirrel tokens. I've always loved Fastbond. It's great fun to have in your opening hand and cements Green in its rightful place as the king of fast mana. It's one of the few green mana-related spells that is decisively more powerful than Dark Ritual. I guess that irks some people. By the way, I was playing back before Fastbond was restricted to 1 per deck, and it was common to face guys who had 2 or 3 in their deck. Contrary to what "Justice1337" says, this card doesn't automatically make you win the game. Neither does Dark Ritual, and we've faced that one quite a few times, haven't we, boys?
Fastbond! Enjoy a green powerhouse without fungus, squirrels, or ugly, stinky quadrupeds!
I would abuse this card... if I had one.
Also, back when this card came out it was pretty terrible. You could just run x20 Mox Emerald instead of Forest.
Fast Bond.
"So we need a new card. How 'bout an enchantment that let's you play as many lands as you want every turn?"
"No bro, too OP. Needs a limiting factor."
"It'll do a damage to you for each land you play."
"Close...but it's too much of a downside. How bout the first land doesn't do damage to you?"
"That's perfect! Get it to print!"
1. Drop the orb and a forest
2. Play Fastbond
3. Play 2 forests and a mountain taking three
4. Play Crucible of Worlds
5. Sacrifice the three for six life
6. Play those same lands and take three, tap for three, sac for six life
7. Rinse and repeat
Then play that Banefire you drew in.
Forest
Lotus Petal
Channel
It That Betrays
your turn :P
1) On the Draw.
2) On your first turn play a forest.
3) On your second turn play fastbond, forest, black lotus, amulet of vigor, amulet of vigor, amulet of vigor, amulet of vigor, maze's end.
4) ???
5) PROFIT
loosing my friends they scoop and scoop
Forest, Fastbond, Island, Hedron Crab, SImic Growth chamber x 18 (Just keep bouncing it back).
Congratulations, you're on 1 life and your opponent doesn't have a deck anymore.
-Swag_Crow
It makes gush read "pay 2 life, add 2 mana of any color a land you control could produce to your mana pool, draw 2 cards"
In case you were wondering, that's a very good thing.