Well, so much for aura's innate card disadvantage, Theros has smashed that out of the park. Bestow, the cantrip auras, and this. And we thought Theros couldn't make auras playable...
Doaj
★★★★★ (5.0/5.0)(2 votes)
Auras have a lot more room to be good. But this does a very good job of making them good. But cantripping and returning to the hand are also things that could've been used more. The only cantripping auras were at common, and all of them but the red one sucked.
Lol, Thank god they left that small opening to kill it. And that end step part keeps it from being broken as fast as it probably will be anyways. Awesome card.
I love this card so much, but I haven't tested it once without my creature just getting killed twice on the next turn. Great way to draw out removal, though!
OrgasmandTea
★★★★☆ (4.8/5.0)(2 votes)
IMMORTALITY.
TAKE IT.
IT'S YOURS.
SyntheticDreamer
★★★★★ (5.0/5.0)(1 vote)
Best aura in the set. Barring exile or enchantment removal, this is a most excellent way to abuse ETB or "dies" triggers. This could be abused with a sacrifice outlet...Cartel Aristocrat? Shame Blood Artist is rotating.
Purplerooster
☆☆☆☆☆ (0.0/5.0)
This'll probably work in standard against me but Voice with a Sac outlet.
Nucleon
★★★★★ (5.0/5.0)(1 vote)
Oh my god, the sac outlets. Melira Pod might see this, Orzhov Aristocrat decks might see it too. But I'm particularly looking forward to Phyrexian Carriers and other sac-this-thing-for-something-hefty creatures, might brew up a WB EDH deck along those lines. Plenty of enchantment fetching in White after all.
In limited it can be especially great. A great number of games I was able to: Turn 1: Island Turn 2: Island, Omenspeaker (scry 2) Turn 3: Plains, Gift of Immortality I've either shut down your Fleecemane Lion, or you let me scry 2 every turn.
BloodCrank
☆☆☆☆☆ (0.0/5.0)
This and Voice mean elementals are coming out of your ears.
Flash01
☆☆☆☆☆ (0.0/5.0)
Although somewhat of a double-edged sword, because it can force you to kill your own stuff eventually, this is sick with Shadowborn Demon. Endless removal ain't bad.
Synesthetic
★★★★☆ (4.0/5.0)(1 vote)
@MadMethod, unfortunately with that last thought: you aren't casting Gift of Immortality when it becomes reattached to Agent of the Fates, so it won't re-trigger Heroic.
Seems that Wizards took great care to leave out when an ability targets a creature with Heroic.
The_Somnambulist
☆☆☆☆☆ (0.0/5.0)
I would put this onto Polukranos, World Eater and use it's monstrous ability to slaughter creatures repeatedly.
BroskigeeAirmen
☆☆☆☆☆ (0.0/5.0)
"take off sunglasses" Holy crap
Tearthesky
☆☆☆☆☆ (0.0/5.0)
Yo, just thought everyone should know, This on Yosei, the Morning Star with a sac outlet locks your opponents out of the game. Yikes.
I just want to put Archaomancer this and supreme verdict out there for a board wipe every turn.
- It should also be possible with Planar Cleansing (the creature and aura leave at the same time, but it should check back and bring them both back as per gift of immortality's text) and Mnemonic wall to make the combo run more smoothly.
Can I Gift of Immortality something like azorius arrester then infinite sac it during end phase for infinite detains? or does beginning of end step make that not work?
CaptainNV
☆☆☆☆☆ (0.0/5.0)
The card is good, but there are plenty of ways to deal with it (exile, bounce, enchantment removal). Also, the end of turn step gives people an extra chance to get rid of the underlying creature. The creature hits the board again, but the Gift of Immortality doesn't return until the end of the turn.
Cards don't even need to be powerhouses for this to be useful. Try putting it on a Festering Newt with a Bubbling Cauldron out. You gain four life, your opponent loses four life, and you get a chump blocker back before the end of your turn that just won't die.
Polyphemos
☆☆☆☆☆ (0.0/5.0)
When I saw the "its owner's control" bit, my mind instantly went to Zedruu EDH. Gift a creature to an opponent, then when it dies you get it back. Or, alternatively, stick this on a Bronze Bombshell for repeatable face-burning. I think I like this card.
I think this card and Burnished Hart is the most hilarious combo in the whole set. 2 free lands every turn means you get ALL YOUR LANDS on the field in maybe 9 turns or so, if you figure in the lands you draw and play, not to mention that from that point on, you will be drawing ONLY spells that you WILL have enough mana to play. Add in some draw power with Fate Foretold or Divination and you have some real silliness going on. This is one of the few cards that beats Desecration Demon very well. Play it on a creature with an ETB effect, and use Desecration Demon as a sac engine for happy-fun-times.
bhart
☆☆☆☆☆ (0.0/5.0)
So what happens if i play this on a creature, the some one plays unhallowed pack who gets control of it?
canadiantuxedo
☆☆☆☆☆ (0.0/5.0)
Put Aura Shards on the battlefield, then play Qasali Pridemage. Right away you get to destroy an enchantment or artifact. Next, enchant the Pridemage with Gift of Immortality and now you've got the power to easily remove two enchantments or artifacts per turn. Fun combo. Great card!
blurrymadness
☆☆☆☆☆ (0.0/5.0)
This really does a good job of creating a nigh impossible to get rid of creature. It's weak to white removal and green enchant removal. That's about it before you talk about spending 2+ removal.
ok, so lets say I use whip of erebos to bring back an ashen rider, put gift of immortality on it, then use cartel aristocrat to sac it. does it come back to the battlefield?
The_Hittite
☆☆☆☆☆ (0.0/5.0)
@orzhov20: No. The whip specifically states that it'll get exiled instead of going anywhere else.
IdrA
☆☆☆☆☆ (0.0/5.0)
This card Is insane on Sakura-tribe elder, gets you a land every turn, yes even your opponents turns!
Get this combo set up on turn 3 at a 5 player table and have 8 lands out for turn 4,13 land on t5, 18 on t6... with no other cards needed.. crazy!
I found this out while testing my saffi eriksdotter EDH deck. It works so well because the creature has self-sac so its also great on Qasali pridemageKarmic guide and of course saffi eriksdotter herself. Any good Saffi deck will have loads of sac outlets so enjoy bouncing all your other huge drops every single turn.
"Pimpin'" is the most succinct way I can think of to describe this. Make any of your little sacrifice guys feel like Squee.
"Hey, Qasali Pridemage, here's the thing... You know how I said that last time was 'the last time'. Well, buddy over there just played (insert: 'Jerkhole* artifact or enchantment' of choice). Dick move, am I right? And I thought to myself, I did give you this aura that brings you back from the dead whenever you're killed, so...yeah. I'm going to have to ask you if you wouldn't mind stepping back over to the altar over here. I'll make it quick, we'll finish this guy off, and I'll take you out for ice cream after. You're the best."
This card has style points coming out the wazoo. 5/5
(*Seriously? You can't say ***hole? People learn that one by 8. I guess that's what you get when you hire the Association of Prissy, Over-the-hill Schoolmarms of America to consult on the censorship guidelines. Sing it with me, 'A!' (clap, clap!) 'ESS, ESS!' (clap, clap!) 'AITCH, OH' (clap, clap!), 'EL, EE!') And with that, it looks like it's time for bed.
JaxsonBateman
☆☆☆☆☆ (0.0/5.0)
Love this alongside Burnished Hart. Playing it in a mono-white midrange deck, with an Emeria engine. I'm happy to put off the Hart until turn 5 if it means that I can get this on it, as the combo of the two allows for massive card advantage if left unchecked - not to mention, that card advantage actually allows you to pay for the activations, and then some.
Plus, both those cards are recurable by Sun Titan if anything goes wrong. Not to mention that Sun Titan is great in the deck as Emeria insurance (can get it back out if it gets Wastelanded), and is also a great target for the Gift.
Just a little tip though - make sure you're saccing any creatures that have a sac ability in the second main phase of whatever turn it is, especially if the coast is clear (ie. your opponent is tapped out). That way you get the Gift back in the very next phase, allowing for a little extra safety.
Kanra777
☆☆☆☆☆ (0.0/5.0)
4/5 stars I actually prefer this over indestructibility most of the time. Triggers etb and is cheaper.
Rayenous
★★★★★ (5.0/5.0)(1 vote)
I made a fairly strong Standard deck using this with some fairly janky commons/uncommons....
4 life and a 4/4 Angel token on EACH players turn. And extremely hard to get rid of.
For those who are thinking that Enchantment removal or Exile is the best way to get rid of the creature this is on... it doesn't work if they have a sac outlet (like the boars built in one). - Just sac in response, and their spell fizzles.
Board wipes...? Don't sac in response, and you get the combo back.
In Standard at the moment, they either use 2 removal, or they use one of 2 cards... Anger of the Gods, or Merciless Eviction. - Non-targeting exile effects are the only easy removal... and even then, Anger of the Gods only hits 3 power or less creatures.
It only triggers your Heroic ability once since it specifically needs to be "cast" to trigger it. But thankfully, Journey into Nyx introduced Constellation, which this will happily trigger every time!
thevegetable
☆☆☆☆☆ (0.0/5.0)
ifn i gift this to my serra avatar and it somehow should take lethal damage, which ability would resolve first?
Bbone37
☆☆☆☆☆ (0.0/5.0)
"ifn i gift this to my serra avatar and it somehow should take lethal damage, which ability would resolve first? "
Which ever you put onto the stack last. Last In, First Out.
whitedefender
☆☆☆☆☆ (0.0/5.0)
This seems like a fine card, and I have it in my U/W Heroic Deck. But I'm not really sure if that's where it shines. Any suggestions?
Comments (54)
This though. Aura of the set, imho. 5/5.
Or for the more ridiculous option, Agent of the Fates. And then you kill it. And again. And again.
4/5 Stars
TAKE IT.
IT'S YOURS.
Thank Nylea for Scavenging Ooze, at any rate.
Sun Titan and Altar of Dementia in legacy
Turn 1: Island
Turn 2: Island, Omenspeaker (scry 2)
Turn 3: Plains, Gift of Immortality
I've either shut down your Fleecemane Lion, or you let me scry 2 every turn.
Seems that Wizards took great care to leave out when an ability targets a creature with Heroic.
I love card.
- It should also be possible with Planar Cleansing (the creature and aura leave at the same time, but it should check back and bring them both back as per gift of immortality's text) and Mnemonic wall to make the combo run more smoothly.
IT LIVES
Cards don't even need to be powerhouses for this to be useful. Try putting it on a Festering Newt with a Bubbling Cauldron out. You gain four life, your opponent loses four life, and you get a chump blocker back before the end of your turn that just won't die.
This is one of the few cards that beats Desecration Demon very well. Play it on a creature with an ETB effect, and use Desecration Demon as a sac engine for happy-fun-times.
It's weak to white removal and green enchant removal. That's about it before you talk about spending 2+ removal.
Get this combo set up on turn 3 at a 5 player table and have 8 lands out for turn 4,13 land on t5, 18 on t6... with no other cards needed.. crazy!
I found this out while testing my saffi eriksdotter EDH deck. It works so well because the creature has self-sac so its also great on Qasali pridemage Karmic guide and of course saffi eriksdotter herself. Any good Saffi deck will have loads of sac outlets so enjoy bouncing all your other huge drops every single turn.
sylvan primordial
pelakka wurm
Yosei, the Morning Star
avenger of zendikar
eternal witness
archon of justice
reveillark
false prophet
"Hey, Qasali Pridemage, here's the thing... You know how I said that last time was 'the last time'. Well, buddy over there just played (insert: 'Jerkhole* artifact or enchantment' of choice). Dick move, am I right? And I thought to myself, I did give you this aura that brings you back from the dead whenever you're killed, so...yeah. I'm going to have to ask you if you wouldn't mind stepping back over to the altar over here. I'll make it quick, we'll finish this guy off, and I'll take you out for ice cream after. You're the best."
This card has style points coming out the wazoo. 5/5
(*Seriously? You can't say ***hole? People learn that one by 8. I guess that's what you get when you hire the Association of Prissy, Over-the-hill Schoolmarms of America to consult on the censorship guidelines. Sing it with me, 'A!' (clap, clap!) 'ESS, ESS!' (clap, clap!) 'AITCH, OH' (clap, clap!), 'EL, EE!') And with that, it looks like it's time for bed.
Plus, both those cards are recurable by Sun Titan if anything goes wrong. Not to mention that Sun Titan is great in the deck as Emeria insurance (can get it back out if it gets Wastelanded), and is also a great target for the Gift.
Just a little tip though - make sure you're saccing any creatures that have a sac ability in the second main phase of whatever turn it is, especially if the coast is clear (ie. your opponent is tapped out). That way you get the Gift back in the very next phase, allowing for a little extra safety.
I actually prefer this over indestructibility most of the time. Triggers etb and is cheaper.
T1: Forest, Elvish Mystic
T2: Plains, Brindle Boar
T3: Forest, Gift of Immortality
T4: Angelic Accord
4 life and a 4/4 Angel token on EACH players turn. And extremely hard to get rid of.
For those who are thinking that Enchantment removal or Exile is the best way to get rid of the creature this is on... it doesn't work if they have a sac outlet (like the boars built in one). - Just sac in response, and their spell fizzles.
Board wipes...? Don't sac in response, and you get the combo back.
In Standard at the moment, they either use 2 removal, or they use one of 2 cards... Anger of the Gods, or Merciless Eviction. - Non-targeting exile effects are the only easy removal... and even then, Anger of the Gods only hits 3 power or less creatures.
Which ever you put onto the stack last. Last In, First Out.