Yeah, awesome card. It's copy abilty is not too exspensive either.
BFW_AOK_C_CHANEL
★☆☆☆☆ (1.8/5.0)(5 votes)
can you keep paying 2 mana to have multiple copies of the ability or can you only do the copy once?
iondragonx
★★★★☆ (4.3/5.0)(6 votes)
Any Guildmage or Planeswalker loves this card. Remember that the ability is copied but NOT its cost. Therefore, if you have to sacrifice, tap or unsummon something for the original ability, you do NOT for the copy.
@BFW_AOK_C_CHANEL You only get one copy at a time. If you have additional rings in play, you can get an additional copy for each.
Mode
★★★★☆ (4.6/5.0)(7 votes)
This card is great with so many cards. Planeswalkers in particular, but copying strong abilities from permanents with tough cost (which require saccing or similar) are often also very effective. Fetchlands for instance are a great thing as well since it gives you an additional land for (or only after tapping the second fetched land) without card disadvantage. Magosi, the Waterveil also does a good job since this card allows additional turns despite all the restrictions it has. Use with Garruk Wildspeaker to circumvent being forced to skip a turn at first and get an infinite amount of turns immediately.
Jokergius
☆☆☆☆☆ (0.5/5.0)(3 votes)
You know, Allies love this thing. d^-^b Though not all that useful, at times...
Belz_
★★★☆☆ (3.5/5.0)(3 votes)
Will be very useful with Level Up (at least those who cost 3 or more).
Speaking of planeswalkers, doubling Jace, the Mind Sculptor's ultimate would exile everything completely. Even the cards that were then made the library. 100% you win no questions asked.
Doubling Ajani Goldmane will give you 4 life or, in a more enticing way, 2 +1/+1's or in a very lolsy way, 2 avatars that each have P/T = your life.
Double Jace Beleran to draw twice, or to mill 40, which should end it.
Double Lilliana Vess to +1 Mind Rot every turn, or search for your next 2 draws. Doing it to her ult would be rather pointless.
Double Sarkhan the Mad to pop 2 permanents into dragons, then next turn have them both deal 5 damage, twice, for 20 damage. Similar to the Chandra Nalaar ultimate idea, but slightly more feasible.
What happens when you copy Mayael, the Anima's ability? Do you get two creatures from the same set of 5 cards, or does the ability completely resolve once, and then you use it again?
Question: "none mana abilities" obviously this means abilities that generate mana, but includes ones that use mana? Tower of Calamities for example.
djflo
★★☆☆☆ (2.0/5.0)(1 vote)
Use on a fully levelled Echomage to do four copies of any sorcery/instant- say, anything that does four damage. Cool way to win the game out of nowhere.
saphireblade
★☆☆☆☆ (1.6/5.0)(4 votes)
Guys, This thing is so overpowered it's not even funny. It's underrated, underused, and underestimated so often that people fail to think of it as a threat. You can double every tap effect, plansewalker ability, or other activated ability as long as its not a mana ability. My 2 favorite uses for it are prototype portal and making infinite mana but its got so many uses its a wonder its not banned. I once usedGilder Barin and Jace Beleren with 2 of these to get his loyalty to 40 the turn after I brought him out against 2 players and the next turn I milled one player for 20 cards and the other for 40. They conceded right there.
Magnor_Criol
★☆☆☆☆ (1.8/5.0)(2 votes)
Haha, Door to Nothingness - "You lose so hard, you lose twice." Style points in a duel, actually practical in multiplayer.
How is this not rated higher? This thing is bonkers. So many activated abilities that are so very, very excellent when doubled - especially since, as it's been pointed out, when you copy it you don't have to pay additional costs. Planeswalker abilities, people. This is one of the very few cards that will let you abuse planeswalkers.
Sorin Markov - Control your opponent's next two turns. Venser, the Sojourner - Exile two permanents with each spell you cast. (Warning: Could get dangerous for you, since it's mandatory) Koth of the Hammer - Add RR to your mana pool for each mountain to superpower an X spell. Gideon Jura - Destroy two creatures. (Not as flashy as the others, but still brutal.) Elspeth Tirel - Putting six creature tokens on the field at once is an incredibly - and deceptively - strong way to impact the board.
KikiJikiTiki
★★★★★ (5.0/5.0)(6 votes)
Interestingly enough, the no mana abilities restriction doesn't stop this from easily providing infinite mana when you copy voltaic key's ability to untap itself in addition to untapping something such as everflowing chalice that taps for at least 4 mana.
The most impressive aspect of this card, however, is it its utility. Even without intentionally building a deck around comboing with this, it likely provides many opportunities for use. Stonehewer Giant is another favorite complement of mine.
Delixu
★★★★☆ (4.8/5.0)(4 votes)
I cannot understand how this card is not a 5/5. It's ten times better than Mirari as it works with planeswalkers, with a ton of creatures... It's always fun using this with Elvish Piper for two Eldrazi... :p
AssKickingBoots
☆☆☆☆☆ (0.0/5.0)
I have an odd question. According to the rulings on Choking Tethers:
"Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling."
How would this card interact with Choking Tethers if I cycled it? Would I tap a creature? Draw a card? Both?
Ava_Adore
★★☆☆☆ (2.0/5.0)(2 votes)
This is one of those cards that are hard to use without completely breaking the game, reminds me of freed from the reel.
Best use is for sacrifice abilities, as the sacrifice is part of the cost you can get twice the effect for just a lil bit of mana.
its even better with legendary creatures as you can effectively have two of them out in play if its sole use is a tap ability, Arcum anyone?
Also gives multicolored decks a mana sink for intensive spell costs,
also if an ability has x in its cost you can copy that value for 2 mana, making you effectively save a heap of mana on blaze like abilities. e.g. Flameblast Dragon's ability
if you pay 4R for its blaze for an extra 2 mana with this you can deal another 4 damage and save yourself 4 mana, and it will let you target a new player/creature
rinoh20
☆☆☆☆☆ (0.0/5.0)
my pprrrreeeeeecccccciiiiiioooouuusssss
tcollins
★★★★★ (5.0/5.0)(2 votes)
Door To Nothingness for style points, works great with flashy cards and not-so-flashy cards alike. Planeswalkers (as mentioned by others) and simpler cards, a perfect example is Tumble Magnet, sure the ability is functional (not very flashy or game winning) but it can lock down a card when you need it to. Throw in Rings of Brighthearth and it can lock down 2 permanents with each activation for a measly investment of {2}
TomYoung
★★★★★ (5.0/5.0)(10 votes)
Use this card to double Karn Liberated's Ultimatel, and proceed to watch the universe collapse on itself.
XTwistedsoulX
☆☆☆☆☆ (0.0/5.0)
Can anyone tell me if this works with Isochron Scepter. Just not sure if rings notice whats imprinted.
Max_Glycine
☆☆☆☆☆ (0.0/5.0)
My favorite part about this card is that nobody notices it doesn't work on mana abilities.
Also, Ava_Adore, what's the legendary creature you mention? It's bleeped out...
NeoKoda
★☆☆☆☆ (1.5/5.0)(1 vote)
Planeswalkers use Loyalty Abilities, not activated abilities. But this is the Mirari of abilities.
An_thrax
★★★☆☆ (3.5/5.0)(1 vote)
Mixing it with the isochron could work provided you can untap the isochron each time To ALL, just remember to read the rules for what an ''activated ability'' is before you get any crazy ideas. With most copy card spells you can only do it once or twice excludes ''storm'. In my opinion its not a super card, just a helper.' Try it with ''Time Vault''
EternalPhi
★★★★☆ (4.2/5.0)(3 votes)
@NeoKoda
Planeswalkers' "Loyalty" abilities are still abilities, and since you choose when to cast them and pay a cost to do so, they count as activated abilities and can be copied with the Rings.
Mr.Wimples
★★★★☆ (4.5/5.0)(10 votes)
Golden Funyuns of Doubling, IMO
Tynansdtm
☆☆☆☆☆ (0.0/5.0)
@igniteice: Costs are not copied, only the effect. @AssKickingBoots: The tap is a triggered ability that results from Choking Tethers being cycled. The card is only cycled once even if the effect is copied, because it's only cycled when you pay its Cycling cost. So you'll only tap one permanent. @Ave_Adore: Flameblast Dragon's ability is triggered. Try Cinder Elemental. @Max_Glycine: The card is Arcüm Dagsson
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Technically this works with Lightning Storm, which is kinda funny. It's handy in a lot of decks for augmenting the kill condition (Seismic Assault, Goblin Charbelcher, etc). Would be hilarious to see this used with the Herald cycle from Shards (Sphinx's Herald et al.)
Tolarus
☆☆☆☆☆ (0.0/5.0)
It's a good thing they limited this to non-mana abilities. This card would have been stupid powerful.
Oh, wait...
Guest632579153
☆☆☆☆☆ (0.0/5.0)
Mangara of Corondor is slightly silly with this card, especially if you can bounce the mangara with the ability on the stack.
training grounds anybody? even though it only works on creatures, imagine using sliver overlord's tutor ability twice for the cost of one!
strider24seven
★★☆☆☆ (2.5/5.0)(1 vote)
@ Slagoon No, you cannot normally use a single Rings of Brighthearth to copy any activated more than once. It is a triggered ability which is put on the stack whenever you use an activated ability. You can either pay the mana for Rings once or not at all, which will either get you one copy or no copies. If you had more than one copy of Rings, though, you would get more than one trigger.
@DarthParallax Kaalia of the Vast's ability doesn't work with Rings. Her ability is a triggered ability that goes on the stack when she attacks. Rings only works on activated abilities.
@Averyck The stack will look like this: --RIngs Trigger --Rhys the Redeemed's 2nd ability
Rings trigger resolves putting a copy of every token you control into play (2x original # of tokens). Rhys ability resolves puttinga copy of every token you control into play (4x original # of tokens).
Rings only cares if the ability is activated- targeting is irrelevant.
Shadowcaster3975
☆☆☆☆☆ (0.0/5.0)
Rings of ONION! Pass the ranch dressing please.
Ligerman30
☆☆☆☆☆ (0.0/5.0)
@Averyck The activated ability checks how many tokens you have and doubles them. So if you have two on the stack, it checks then doubles then checks then doubles again. So essentially, it would quadruple your tokens.
Works well with any of the "bribe" ability for walkers. Example, Liliana of the Dark Realms -3 to get a massive pump strive or remove 2 things.
Aquillion
★★☆☆☆ (2.2/5.0)(2 votes)
@TomYoung: Doubling Karn's ultimate doesn't do anything. As soon as the first copy resolves, it ends the game, which means the second copy never gets a chance to resolve.
Megadog
☆☆☆☆☆ (0.0/5.0)
Effectively turns Jace, the Mind Sculptor into Door to Nothingness, though that's not too hard...
Combos well with most planeswalkers actually, along with a tonne of other cards. Activated abilities are rife...
Continue
☆☆☆☆☆ (0.0/5.0)
Infinite with Basalt Monolith as long as you have from other sources. Tap the Monolith for , tap other things for , untap the Monolith, copy the untap, tap it for while the second untap is still on the stack. You now have ; lather, rinse, repeat.
Knightaru
★★★★☆ (4.2/5.0)(6 votes)
So guys, Strionic Resonator is going to be a thing real shortly. As such, I'd like to point out that Rings of Brighthearth is a triggered ability, while Strionic Resonator is an activated ability. You're welcome, Johnnies.
Unfortunately, since you have to pay for every Rings trigger to get an activated ability copy, it's more efficient to triple your triggers than your activations. But still.
JaxsonBateman
☆☆☆☆☆ (0.5/5.0)(1 vote)
Quite a good card that can be used in a variety of decks. Personally, I've been having some success with in in a casual esper artifacts deck - it works well alongside quite a few artifacts, but in particular Kuldotha Forgemaster (saccing 3 arts for repeatable tinker is already good enough, but double tinkering is just silly).
I had this incident come up in my latest game:
I'm playing the esper artifacts against a black/green sacrifice sort of deck. He swept my awesome boardstate of 2 Mother of Runes, a Baleful Strix and a Master Transmuter, so I'm not doing well. On turn 5 I play my fifth land and Kuldotha Forgemaster. On his turn 5 he hits me with an Abyssal Persecutor backed up by 2 Homicidal Seclusion, for a massive hit. Post combat he plays Demonic Taskmaster, so I know I'm dead next turn unless I can kill a creature (or both for safety), or win. Fortunately he's tapped out, so I know that the ball is almost certainly entirely in my court.
On my turn 6 I play my sixth land and a Time Sieve. My boardstate is 6 lands (including 3 artifact lands), Rings of Brighthearth, Time Sieve and Kuldotha Forgemaster. I tap the 3 art lands for mana, floating WUB, and sacrifice them to activate Forgemaster. I copy Forgemaster's ability with the Rings, so I only have U floating. With my first fetch, I grab a Myr Battlesphere. With the second fetch still on the stack, I activate Time Sieve, sacrificing the Battlesphere and Myr tokens, and copy the ability with the Rings, so 2 extra turns await me. I then let the other fetch resolve and get out Sharuum, fishing me out my just-sacrificed Battlesphere. I then start my next turn.
On my first extra turn, I sac 3 of the Myr tokens I created thanks to Sharuum fetching Battlesphere, and I copy the ability with the Rings. With my first search I get out Blightsteel Colossus, and with my second search I get out Spine of Ish Sah to destroy his Taskmaster, his only creature capable of blocking. And of course, that yielded the concession as he knew the only way he could win is if I forgot to attack on my final extra turn.
Comments (54)
Rings of Brighthearth + Chandra Nalaar = Win.
@BFW_AOK_C_CHANEL
You only get one copy at a time. If you have additional rings in play, you can get an additional copy for each.
but copying strong abilities from permanents with tough cost (which require saccing or similar) are often also very effective.
Fetchlands for instance are a great thing as well since it gives you an additional land for
Magosi, the Waterveil also does a good job since this card allows additional turns despite all the restrictions it has. Use with Garruk Wildspeaker to circumvent being forced to skip a turn at first and get an infinite amount of turns immediately.
d^-^b
Though not all that useful, at times...
Also annoying with Keening Stone.
Most Ally abilities are triggered not activated.
Doubling the -1 on Garruk Wildspeaker = 2 3/3's for 2 mana
Doubling Ajani Goldmane will give you 4 life or, in a more enticing way, 2 +1/+1's or in a very lolsy way, 2 avatars that each have P/T = your life.
Double Jace Beleran to draw twice, or to mill 40, which should end it.
Double Lilliana Vess to +1 Mind Rot every turn, or search for your next 2 draws. Doing it to her ult would be rather pointless.
Double Sarkhan the Mad to pop 2 permanents into dragons, then next turn have them both deal 5 damage, twice, for 20 damage. Similar to the Chandra Nalaar ultimate idea, but slightly more feasible.
As my personal favorite, any of Nicol Bolas, Planeswalker's abilities would be amazing doubled.
How is this not rated higher? This thing is bonkers. So many activated abilities that are so very, very excellent when doubled - especially since, as it's been pointed out, when you copy it you don't have to pay additional costs. Planeswalker abilities, people. This is one of the very few cards that will let you abuse planeswalkers.
Sorin Markov - Control your opponent's next two turns.
Venser, the Sojourner - Exile two permanents with each spell you cast. (Warning: Could get dangerous for you, since it's mandatory)
Koth of the Hammer - Add RR to your mana pool for each mountain to superpower an X spell.
Gideon Jura - Destroy two creatures. (Not as flashy as the others, but still brutal.)
Elspeth Tirel - Putting six creature tokens on the field at once is an incredibly - and deceptively - strong way to impact the board.
The most impressive aspect of this card, however, is it its utility. Even without intentionally building a deck around comboing with this, it likely provides many opportunities for use. Stonehewer Giant is another favorite complement of mine.
"Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling."
How would this card interact with Choking Tethers if I cycled it? Would I tap a creature? Draw a card? Both?
Best use is for sacrifice abilities, as the sacrifice is part of the cost you can get twice the effect for just a lil bit of mana.
its even better with legendary creatures as you can effectively have two of them out in play if its sole use is a tap ability, Arcum anyone?
Also gives multicolored decks a mana sink for intensive spell costs,
also if an ability has x in its cost you can copy that value for 2 mana, making you effectively save a heap of mana on blaze like abilities. e.g. Flameblast Dragon's ability
if you pay 4R for its blaze for an extra 2 mana with this you can deal another 4 damage and save yourself 4 mana, and it will let you target a new player/creature
Also, Ava_Adore, what's the legendary creature you mention? It's bleeped out...
Planeswalkers' "Loyalty" abilities are still abilities, and since you choose when to cast them and pay a cost to do so, they count as activated abilities and can be copied with the Rings.
@AssKickingBoots: The tap is a triggered ability that results from Choking Tethers being cycled. The card is only cycled once even if the effect is copied, because it's only cycled when you pay its Cycling cost. So you'll only tap one permanent.
@Ave_Adore: Flameblast Dragon's ability is triggered. Try Cinder Elemental.
@Max_Glycine: The card is Arcüm Dagsson
Oh, wait...
Nicol Bolas, Planeswalker + this really does make it feel like the One Ring. Er..Two Rings. :p
Do you wanna?
No, you cannot normally use a single Rings of Brighthearth to copy any activated more than once. It is a triggered ability which is put on the stack whenever you use an activated ability. You can either pay the mana for Rings once or not at all, which will either get you one copy or no copies. If you had more than one copy of Rings, though, you would get more than one trigger.
@DarthParallax
Kaalia of the Vast's ability doesn't work with Rings. Her ability is a triggered ability that goes on the stack when she attacks. Rings only works on activated abilities.
@Averyck
The stack will look like this:
--RIngs Trigger
--Rhys the Redeemed's 2nd ability
Rings trigger resolves putting a copy of every token you control into play (2x original # of tokens).
Rhys ability resolves puttinga copy of every token you control into play (4x original # of tokens).
Rings only cares if the ability is activated- targeting is irrelevant.
Anyways, this card is very very good. Works well w/ fetchlands, plainswalkers, creatures like Mad Prophet, Weathered Wayfarer, Kiki-Jiki, Mirror Breaker etc. etc. Any edh deck where you could trigger this more then once a game, you can probably get value out of it. Mainly because a lot of generals have important activated abilities like Rhys the Redeemed, Krenko, Mob Boss, Borborygmos Enraged, Brion Stoutarm, Azami, Lady of Scrolls, etc. this card is almost an auto-include.
Combos well with most planeswalkers actually, along with a tonne of other cards. Activated abilities are rife...
Unfortunately, since you have to pay for every Rings trigger to get an activated ability copy, it's more efficient to triple your triggers than your activations. But still.
I had this incident come up in my latest game:
I'm playing the esper artifacts against a black/green sacrifice sort of deck. He swept my awesome boardstate of 2 Mother of Runes, a Baleful Strix and a Master Transmuter, so I'm not doing well. On turn 5 I play my fifth land and Kuldotha Forgemaster. On his turn 5 he hits me with an Abyssal Persecutor backed up by 2 Homicidal Seclusion, for a massive hit. Post combat he plays Demonic Taskmaster, so I know I'm dead next turn unless I can kill a creature (or both for safety), or win. Fortunately he's tapped out, so I know that the ball is almost certainly entirely in my court.
On my turn 6 I play my sixth land and a Time Sieve. My boardstate is 6 lands (including 3 artifact lands), Rings of Brighthearth, Time Sieve and Kuldotha Forgemaster. I tap the 3 art lands for mana, floating WUB, and sacrifice them to activate Forgemaster. I copy Forgemaster's ability with the Rings, so I only have U floating. With my first fetch, I grab a Myr Battlesphere. With the second fetch still on the stack, I activate Time Sieve, sacrificing the Battlesphere and Myr tokens, and copy the ability with the Rings, so 2 extra turns await me. I then let the other fetch resolve and get out Sharuum, fishing me out my just-sacrificed Battlesphere. I then start my next turn.
On my first extra turn, I sac 3 of the Myr tokens I created thanks to Sharuum fetching Battlesphere, and I copy the ability with the Rings. With my first search I get out Blightsteel Colossus, and with my second search I get out Spine of Ish Sah to destroy his Taskmaster, his only creature capable of blocking. And of course, that yielded the concession as he knew the only way he could win is if I forgot to attack on my final extra turn.
2 PLANESWALKER EMBLEMS OF COURSE!!!
COOOOOOCCAAAAAAAAAIIIIIIINNNEEEEEEEEE.