Great artifact, especially with the new Proliferate ability.
Mosqueous
☆☆☆☆☆ (0.0/5.0)
I used it in prelease, better than you might think
kittyspit
☆☆☆☆☆ (0.0/5.0)
damn good card at the prerelease
JenBroness
★★★★☆ (4.5/5.0)(4 votes)
Compare to it's older cousin, Icy Manipulator. With proliferate this is nearly the same effect with a much lower cost. I hope it plays well against Primeval Titan and the like.
hugemanatee
☆☆☆☆☆ (0.0/5.0)
This is such a life saver against infect! In pre release it was absolutely essential for survival and still is! LOVE LOVE LOVE!
fingermouse
★★★★☆ (4.9/5.0)(4 votes)
This card is, of course, for limited. Its REALLY good. I didn't pull one at pre-release, but it slowed me right down when I played against it. Draft it, thank me later!
crimson149
☆☆☆☆☆ (0.0/5.0)
7th or 8th pick for sure. I might even 5th or 6th it next time.
SorianSadaskan
★★☆☆☆ (2.8/5.0)(2 votes)
Downright annoying but effective.
Lord of the Pit becomes a free-loader at your opponent's face, if he's down this stupid to even put him in the deck.
Gavrilo
★★★★★ (5.0/5.0)(6 votes)
Previous comments are indeed true, it saves your ass. Just be sure you have something to sacrifice it with, once it runs out of gas.
Aen3ma
☆☆☆☆☆ (0.0/5.0)
absolutely filthy in proliferate-based control decks
Nikeyeia
★★★★☆ (4.7/5.0)(16 votes)
At the prerelease, this guy had a Thrummingbird and three of those out at the same time.
Worst. Game. Ever.
Zenzei
☆☆☆☆☆ (0.0/5.0)
Talk about seriously underrated card. Tumble Magnet > Standard.
Pwnsaw
☆☆☆☆☆ (0.0/5.0)
This is one of the defining cards of scars limited. Every deck can use this card, its offensive, defensive, an artifact, uses counters, but not built to last. The fact that this card has limited charge makes for interesting choices for the user. Its very hard to play against this card, since you cant effectively attack or block as long as its active.
Sweet limited card, probably not a constructed card.
iandustrial
★★★★★ (5.0/5.0)(19 votes)
Tumble Magnets, how do they work?
Carnophage_4ever
☆☆☆☆☆ (0.0/5.0)
I seldom leave the draft table without my trusty tumble magnet. This is part of the "winner's" toolbox in Limited with Rust Tick and Contagion Clasp.
Phobophile89
☆☆☆☆☆ (0.0/5.0)
Can tumble magnet tap a creature before it attack after it has been declared ???
SteelPaladin97
★★★★★ (5.0/5.0)(2 votes)
@Phobophile89
You would have to tap it at the start of the opponent's Declare Attackers step, before you actually know which creatures are going to be attacking. Once a creature has been declared as an attacker, tapping/untaping it will not remove it from combat.
Trizeam
☆☆☆☆☆ (0.0/5.0)
Very , very good card especially with a thrummingbird
Shadoflaam
★★★☆☆ (3.5/5.0)(1 vote)
Plains, Island, Mountain, Forest. F**king tumble magnets, how do they work? Btw in a limited game, imprinted on a prototype portal and tied the game from lockdown. Unfortunately i was 0/1 that game.
Mudbutt_on
☆☆☆☆☆ (0.0/5.0)
My most favorite trigon. I find that by the time the counters run out I'm already winning.
Also, brings back memories of the trusty ol' Icy Manipulator :)
http404error
☆☆☆☆☆ (0.0/5.0)
Extremely useful for so many things. And in colorless. And in Standard. I wouldn't complain if this was limited to 2 charge counters (for 2 maybe), as it's very potent.
Magnor_Criol
☆☆☆☆☆ (0.0/5.0)
Being played in a surprising number of pro decks at Pro Tour Paris - I'd say it's made it as a Constructed card.
coyotemoon722
☆☆☆☆☆ (0.0/5.0)
It's good. 4 of in a sideboard, and could be run as a few of in main.
SeiberTross
☆☆☆☆☆ (0.0/5.0)
There should be a severely annoying deck floating around based on these and Vedalken Cetrach. Actually Sounds like a good idea for complete & utter Caw Blade suppression.
And for everyone that keeps saying this is a limited only card hasn't been paying much attention to standard. This is showing up in top 8's of most major tournaments.
bfugitive
☆☆☆☆☆ (0.0/5.0)
The little common that could…this guy is shaping Standard and I'm loving it. Colorless removal/stalling, enough for aggro decks to tap down ugly blockers and for control decks to stabilize, and midrange to do, well, whatever the hell it is that midrange does. I've had friends scoop to multiples, even without proliferate. It's just fun.
lolcats
☆☆☆☆☆ (0.0/5.0)
If a creatures or artifacts ability includes tap. Can you respond to them activating that ability by tapping it with Tumble Magnet? If not I don't understand the card because if you tap something before they activate the ability then can't they just respond by activating the tap ability? Therefore making your Magnet do nothing?
djflo
★★★★★ (5.0/5.0)(2 votes)
@lolcats, you usually can't stop an activated ability with tap as a cost because, as you say, they can tap in response to or preemptively (because tapping is a cost). What this is mostly good for is stopping attackers/blockers (tap them before the declare attackers/blockers phases).
It could be used to to force someone to use an activated tap ability before they really wanted to - e.g. forcing Serendib Sorcerer to choose one of your creatures so you know what not to attack with, or else forgoe using the ability altogether for that turn.
You could stop someone using an ability if it's not useful at the time when you tap them. E.g. you're going to attack your opponent, so you tap his Royal Assassin before you attack so he can't kill something when your guys tap to attack.
Jokergius
☆☆☆☆☆ (0.0/5.0)
Why let it run out of gas??? Why not proliferate it with Contagion Clasp??? Hell, why not use Grand Architect's ability to get it EVERY time???
brunsbr103
★☆☆☆☆ (1.0/5.0)(2 votes)
Well landustrial, I have the answer to that you see, magnets are made of metal, right? and metal comes from the ground They work because there are still pieces of gravity from the ground in them
Kami_Kira12485
★★★★★ (5.0/5.0)(1 vote)
Surge Node anyone? T Especially in sealed or in draft? Can we say, your opponent scoops and you win.
BaldEmotions
☆☆☆☆☆ (0.8/5.0)(2 votes)
I think I am wrong on keeping the clasp and engine under control. I think you can only use this during your turn. So at least you could tap potential blockers.
Mindbend
★★★★★ (5.0/5.0)(4 votes)
it's brilliant and i don't quite understand why, i replaced my go for the throats for these and I win more despite go for the throat being ....well better. basically this card is so good i don't understand whys it's good.
Just alternate between bouncing Gideon, Tumble Magnet, and, say, a Wall of Omens while you wait for Venser to go ultimate. It's a beautiful feeling. :D
Proliferate? We don't need no stinkin' proliferate.
DacenOctavio
★★★★★ (5.0/5.0)(1 vote)
I just let this resolve, burn their dorks, and keep bashing. Lol Neurok Commando burn deck.
So simple, yet so versatile. Also works wonders with Royal Assassin.
DoragonShinzui
★★★★★ (5.0/5.0)(1 vote)
Pretty effective, and like all of the Mirran charge-counter-as-fuel artifacts, works well with both Metalcraft and Proliferate.
neongecko06
☆☆☆☆☆ (0.0/5.0)
@iandustrial They introduce golems with lots of spare time to Tumblr.
Reeds13
☆☆☆☆☆ (0.0/5.0)
This would be very useful in conjunction with Stuffy Doll for some extra damage.
Aquillion
☆☆☆☆☆ (0.0/5.0)
Reminiscent of Serrated Arrows, and good for many of the same reasons.
Also. Combos with Miracle Worker, since he's the only guy who understands how it works.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
This can save your butt until lategame, and then you can do something funny like kicked into the roil @ end of their turn, and cast this your next turn with 3 fresh counters.
MCcreator
☆☆☆☆☆ (0.0/5.0)
I never though of this name's 'tumble' as in "tumble to the ground" I always thought of it more like tumbleweed and pictured a horseshoe magnet blowing across the metallic landscape.
Comments (44)
Lord of the Pit becomes a free-loader at your opponent's face, if he's down this stupid to even put him in the deck.
Worst. Game. Ever.
Sweet limited card, probably not a constructed card.
You would have to tap it at the start of the opponent's Declare Attackers step, before you actually know which creatures are going to be attacking. Once a creature has been declared as an attacker, tapping/untaping it will not remove it from combat.
Btw in a limited game, imprinted on a prototype portal and tied the game from lockdown. Unfortunately i was 0/1 that game.
Also, brings back memories of the trusty ol' Icy Manipulator :)
And for everyone that keeps saying this is a limited only card hasn't been paying much attention to standard. This is showing up in top 8's of most major tournaments.
If not I don't understand the card because if you tap something before they activate the ability then can't they just respond by activating the tap ability? Therefore making your Magnet do nothing?
It could be used to to force someone to use an activated tap ability before they really wanted to - e.g. forcing Serendib Sorcerer to choose one of your creatures so you know what not to attack with, or else forgoe using the ability altogether for that turn.
You could stop someone using an ability if it's not useful at the time when you tap them. E.g. you're going to attack your opponent, so you tap his Royal Assassin before you attack so he can't kill something when your guys tap to attack.
Why not proliferate it with Contagion Clasp???
Hell, why not use Grand Architect's ability to get it EVERY time???
you see, magnets are made of metal, right?
and metal comes from the ground
They work because there are still pieces of gravity from the ground in them
Incidentally, so does Venser, the Sojourner. In fact, so does Gideon Jura.
Just alternate between bouncing Gideon, Tumble Magnet, and, say, a Wall of Omens while you wait for Venser to go ultimate. It's a beautiful feeling. :D
Proliferate? We don't need no stinkin' proliferate.
They introduce golems with lots of spare time to Tumblr.
Also. Combos with Miracle Worker, since he's the only guy who understands how it works.
I always thought of it more like tumbleweed and pictured a horseshoe magnet blowing across the metallic landscape.