Shahrazad in planeswalker form. who needs to play a match when we can just play three games in one??
stilllwaiting
★☆☆☆☆ (1.4/5.0)(8 votes)
The art is amazing!
His +4 ability is flexible and fun, and the fact that it's +4 is amazing!
His -3 ability is amazing!
The fact that he's colorless is amazing!
His -14 ability is perhaps the most annoying and unfun concept in the history of the game, and it's a quick way to get your playgroup to refuse play whatever deck you put him in.
Rumblin-Slumm
★★★☆☆ (3.2/5.0)(4 votes)
As awesome as Karn in PW form is (how did that happen again?), the really kills him. If you play ramp to get him out early, you likely lose the ability to protect him. If you play him in a control deck, you would be better off building up Jace, the Mind Sculptor, since both will trigger the ultimate on the same turn (assumming no ramp for Karn).
Of course the {7} kills him. I knew all along if they made him a colorless planeswalker he'd have to be {7}, otherwise too many decks would be willing to use him. If seeing so many Jace, the Mind Sculptors annoys you, this would be in 75+ % of decks if it was much cheaper.
roguepariah
★★☆☆☆ (2.4/5.0)(9 votes)
And suddenly, first turn kills just don't carry the same prestige they used to.
scumbling1
★☆☆☆☆ (1.4/5.0)(8 votes)
So Jason Chan can do wrong...
BarryOgg
★★★★☆ (4.1/5.0)(25 votes)
Hey may be a silver golem, but just look at him. He's got balls of steel.
Volcre
★☆☆☆☆ (1.5/5.0)(1 vote)
Accelerating into Karn, exiling a Blightsteel from your hand anything from theirs and then restarting the game just seems glorious...
PhyrexianFailure
★★★☆☆ (3.9/5.0)(6 votes)
his -14 really isn't that bad. even if by some miracle it goes off, the new game should end very quickly unless something goes terribly wrong...
MyrBattlecube
★★★☆☆ (3.0/5.0)(1 vote)
@Rumblin-Slumm It goes over that(him being a Planeswalker again) in the Scars book. Kinda. You have to assume a bit.
Tetsu_tora
☆☆☆☆☆ (0.5/5.0)(6 votes)
Mirror gallery and Karn = Start a new game w/ Karn in play!
Andon_A
★★★☆☆ (3.5/5.0)(10 votes)
OK, so you build a deck around Karn. Sure, that's not surprising. Best thing to do, though, is exile your own cards with it - First pick is, of course, Another Karn. Because nothing quite says "I hate you" like exiling their first permanents. Second pick can be something simple like Thrummingbird so, with some other proliferate effects, you can continue to exile their permanents (Just need to proliferate three times per turn). Or, alternately, you can of course go for Blightsteel. But that's just overkill.
Leonidus78
★★★☆☆ (3.6/5.0)(17 votes)
This is one of those few cards that can kill them self. Karn can exile himself, utterly useless of course but pretty funny.
.Blaze.
★★☆☆☆ (2.8/5.0)(6 votes)
It says he's colorless but I don't think he'll see play in a deck that doesn't run green.
LordDarkseid
★★★☆☆ (3.6/5.0)(10 votes)
finally a colorless planeswalker this card is perfect
Petrified_Treefolk
★★★☆☆ (3.7/5.0)(12 votes)
"I'm Not here to play, In fact, I'm here to make you hate playing"
TreeTrunkMaster
★★★★☆ (4.3/5.0)(13 votes)
@Combolulz: Geosurge cannot be used, since this card is neither artifact nor creature. This card is colorless, but not artifact. (if there was any doubt just look at the collector number, it's 1, not somewhere in the artifacts) This card looks like a lot of fun, glad to see Karn back.
Power aside, this is Karn, a staple character since long before the first Phyrexia invasion. As stated in the WotC article his ability is meant to exemplify his experience with time and his significance in history of Magic.
Also my favorite Magic character :D He went through hardship and remain a hero!
MrBarrelRoll
★★★☆☆ (3.6/5.0)(9 votes)
This will be expensive only cause every EDH deck forever is gonna want one
bigdeezy88
★★☆☆☆ (2.1/5.0)(7 votes)
here is hoping that he will bring jace 2.0 price down.
Atali
★★☆☆☆ (2.9/5.0)(5 votes)
He won't be competitive, even in green. 7 is too much of an investment. His -14 will never go off in a competitive setting, he'll be flayed alive if you even hint that you're trying to pull it off. If the -14 is out of the question, then he's 7 mana for a Vindicate, we've got one of those already, and it's not used.
Guest86730340
☆☆☆☆☆ (0.5/5.0)(1 vote)
So, this may be an impractical use in anything but casual, but what kind of madness would ensue if you exiled some of the new NPH CHancellors then pulled out his ultimate...just sayin'... "U MaD BrO?!? Now go back to Yu-gi-oh..."
MasterOfEtherium
★★☆☆☆ (2.4/5.0)(5 votes)
i go into every deck. Yeah i know im COOL
Kryptnyt
★★☆☆☆ (2.8/5.0)(9 votes)
This design of karn bothers me because its so reactionary. I always felt Karn would have been a creator, not a destroyer. He's only worried about what your opponent plays. He will anger all of your opponents in multiplayer. He's gone a long way from "Without investment in others, life serves no purpose." And i'm really hating that. WOTC got lazy.
NocteMundi
★☆☆☆☆ (1.0/5.0)(2 votes)
Even if you don't get to pull off his ultimate (shouldnt be too hard to do. You can do it in as little as 2 turns.), just the simple act of forcing them to exile cards and keeping them exiled is pretty awesome.
I think also not many people would be using things like Hex Parasiteor Beast Within on him so much as they would on Jace. At least not at first.
There's a tweet out: mtgaaron Aaron Forsythe @Dr_Jeebus @maro254 You could concede in response, get your exiled stuff back, then come back in the game. Lame.
I wonder how true this is though.
Nayban
★☆☆☆☆ (1.2/5.0)(2 votes)
It says "Karn Liberated" and there was the book "The Search for Karn" and the many cards hinting that Karn was remembering who he was(Distant Memories), and all the other hints(video calling him the Savior). So am I right in assuming that he is Mirran?
Polychromatic
☆☆☆☆☆ (0.9/5.0)(4 votes)
Easily the most badass Planeswalker yet. Even more badass than Nicol Bolas.
Man, I wish Karn and Bolas would slug it out.
qwertycrap
★★☆☆☆ (2.0/5.0)(6 votes)
This confuses me. A SILVER golem isn't an artifact?
beatmick
☆☆☆☆☆ (0.7/5.0)(3 votes)
@Nayban & Kryptnyt: He's Mirran. @Kryptnyt: Why you hating? He's not only worried about what your opponent plays, you can exile cards in your hand and under your control as well. I've built a deck with Karn and Blightsteel Colossus, and a bunch of U/B/W control to control the pace of the game until I can get Karn out and restart the game with a Blightsteel already on the field. Swing and win! I <3 Karn!
scorpiolegend
★☆☆☆☆ (1.4/5.0)(4 votes)
CMC 7 seems pretty high for a planeswalker.
land_comment
★☆☆☆☆ (1.7/5.0)(8 votes)
Wizards realized they had a problem after Jace came out. He was just too good.
They couldn't ban him because people spent so much money getting them.
Their solution?
Make better cards.
ridiculousricky
★★☆☆☆ (2.2/5.0)(2 votes)
There's something else that most people seem to be forgetting- that his +4 is +4. That, in addition to the fact that he starts with 6 loyalty, makes him the hardest planeswalker to deal with. Even tougher than Nicol Bolas, and playable in any color deck. I wouldn't say broken, but he's pretty close.
SgtSwaggr
★★☆☆☆ (2.2/5.0)(5 votes)
Wow, $40 bucks for this bad boy. Karn won't be the only thing liberated: your wallet will be liberated of cash after you buy him.
elonilo
★★★☆☆ (3.1/5.0)(5 votes)
I really like this design. I think it is very flavoursome. Some say that it is not "cooperative" enough, killing stuff. I'd rather think that Karn wins those things over in various ways and brings them to a new plane that his is creating, a bit like he created Mirrodin. Once he is ready, he can take you and your opponent to fight in this new virgin plane, but with the advantage that Karn, the plane's creator is on your side.
I think 7 is a fair price. Considering how many decks Jace is in, I think it is better that WotC be a bit more careful with PW pricing in the future. PWs are fun, but perhaps just a tad too good right now. Colourless for an artifact-like PW is great lfavour. Also +4 for the first ability is nice, helping keep your investment alive.
Perhaps Karn won't see a lot of top-level tournament play, but I don't think that is how you should judge the design of a card in the first place. Making something too cheap mana-cost-wise is going to make even the most boring design a tournament staple. Competitiveness has very little to do with good design.
Karn is good enough to make me want to design a deck for it, despite the high cost. Even if I don't bring that Karn deck to PTQs, that to me is a sign of good, appealing design. And the cost is not so high that I wouldn't even bother trying to make him work. I think Karn is just competitive enough to make me itch to try it out. Perhaps he will survive into high-level tournaments as an occasional sighting, perhaps not, but I don't think this is really what matters here.
Others say that the -14 ability is dull, leading to long games. I really don't think so. The reason why the original moxes from alpha are so expensive is that acceleration is really good. Starting with a two mana and two card advantage (via two exiled lands, just an example) should be quite enough to win the next game rather quickly more often than not. Think of it as moxes with a cantrip. There's a reason they cost a lot even without cantripping.
Unless a counter or removal hits Karn, the next worse thing that might happen is that you exile a permanent and semi-fog a turn. Not too bad. Yes, expensive, but you should pay for flexibility. If you don't, then expect it to show up in every deck, which ain't fun.
tibour
☆☆☆☆☆ (0.5/5.0)(2 votes)
40 day and 40 nights all over again.....
A card that should be banned before it is even legal! IMHO
Riki1232
★★☆☆☆ (2.8/5.0)(3 votes)
@qwertycrap He's a planeswalker they work differently
made4ipod
★★☆☆☆ (2.0/5.0)(4 votes)
Dear Players, Think of this as a new green planeswalker.
Love, WotC
WateryMind
★★☆☆☆ (2.8/5.0)(2 votes)
Karn the Restarter.
That is all.
Wizard-of-the-Toast
☆☆☆☆☆ (0.0/5.0)
It's good to see Karn back in action. I always enjoyed using him as a creature and I think we all wanted him back as a planeswalker.
jlowther
★★★☆☆ (3.6/5.0)(6 votes)
KARN SMASH!! KARN EXILE!! KARN RESTART GAME!!!
hedronMatrix
☆☆☆☆☆ (0.0/5.0)
So, question for everyone...what exactly does the term Restart the game mean? Does it mean shuffle in all cards on the field, graveyard, exile (minus the ones exiled by Karn), etc. and bring everyone's health is back to 20, and have it literally a brand new game....then bring in the exiled cards by karn? I am just kind of confused.
Wraique
☆☆☆☆☆ (0.0/5.0)
Does Karn actually travel through time? I haven't read the literature.
kothsapprentice
☆☆☆☆☆ (0.0/5.0)
If you made a Blue/Green deck around him, blue being for some draw speed and green being for some slight mana accel and creatures, I can see him actually being a big threat. All you'd need to do is green to have him hit the field and blue to cycle your deck for the right cards you want exiled by Karn. This way, you never use his -3 and he'll only go up. Blue can also protect him with counters.
A lot more playable than people seem to think, but I also don't think he'll see much competitive play since he doesn't really work to any exact win condition other then himself.
VarteDod
★★★★☆ (4.2/5.0)(16 votes)
You gotta love the flavor regarding Karn's time travelling.
First ability: It affects cards in hands, spells that are still yet to come, the future. Second ability: It affects permanents that exist in the battlefield right now, the present. Third ability: It restarts the whole battle from the very beginning, going back to the past.
EDIT: @Wraique As a matter of fact, he did, so he could save Jhoira from being killed by a Phyrexian agent. Heck, the only reason Urza ever made Karn out of silver was because it's the only thing that can go through temporal energies unscratched.
Rikiaz
☆☆☆☆☆ (0.6/5.0)(5 votes)
.5/5
No card should ever be able to restart the game. Me and my friends have banned Karn's Ultimate in everything except standard duals, and even in duals when you pop his ultimate you can only do it once per game so there is no game that takes forever just to be restarted over and over.
auriscope
★★★☆☆ (3.5/5.0)(6 votes)
WotC has ruled that this does not resurrect dead players in EDH (ffa formats etc).
Not that my group will acknowledge that ruling, it's the coolest interaction with his ultimate.
blindthrall
★☆☆☆☆ (1.3/5.0)(3 votes)
I just realized something, forgive me if everyone else already knew this and I'm being retarded.
Infect is a damage replacement ability, in that creatures with infect don't actually do any damage to a player, they just get poison counters. To damage a planeswalker, damage must go through the player. But planeswalkers can't get poison counters, and -1/-1 counters wouldn't matter either. Are infect decks incapable of damaging planeswalkers?
Not bad, certainly, but... I don't know, there's something seriously lacking to it. Maybe I've become to accustomed to tasting hate on my tongue from the rest of Phyrexia.
Studoku
★★☆☆☆ (2.5/5.0)(2 votes)
Too expensive for constructed play, but seriously good in EDH.
Even better when combined with rings of brighthearth- his abilities alone kept two players under control at once.
unknownwarrior33
★★☆☆☆ (2.2/5.0)(2 votes)
I'm running a battle cry deck with Koth, and although it might not be the first choice, I can see Karn working well there. Use Koth to get the mana required for Karn, exile a number of battle cry guys from your hand, then use the -14 to start over, using the battle cry guys to do upwards of 10 damage on turn 1 of the new game.
Redeemer707
★★☆☆☆ (2.8/5.0)(3 votes)
This card will fit very well in my "super mana/turn taking" deck with big guys like Emrakul, Ulamog, Kozilek, and Blightsteel Colossus. I can see it now... Drop Karn, exile Blightsteel from hand, take extra turn, exile some other card in hand, take extra turn. Restart game, swing for 11 trample infect, GG
Hand_Bannana
★★★☆☆ (3.9/5.0)(7 votes)
its about time they made a planeswalker like a effin tank. karn is not afraid to be hit. hell, if ur not hitting him for at least four per turn, ur wasting ur time really. no other planeswalker can boast that
Aun
★★☆☆☆ (2.0/5.0)(2 votes)
This is the best trollcard ever. I´m going to make a deck which could restart the game easily 6 times or something.
BlueOneironaut
★☆☆☆☆ (1.9/5.0)(5 votes)
KARN. I HAVE NEVER PRAYED TO YOU BEFORE...I HAVE NO TONGUE FOR IT. NO ONE, NOT EVEN YOU WILL REMEMBER, WHY WE FOUGHT, WHY WE DIED...NO. ALL THAT MATTERS IS THAT FEW STOOD AGAINST MANY. THAT'S WHAT'S IMPORTANT! VALOR PLEASES YOU KARN, SO GRANT ME ONE REQUEST: GRANT ME REVENGE! AND IF YOU DO NOT LISTEN ... THEN TO HELL WITH YOU!
prolifFTW
★☆☆☆☆ (1.2/5.0)(3 votes)
@gamma_guy his ability says you start the game with it on the battlefield so you never played it from somewhere else and he one shots u with phages player deathouch
BDragon123
★☆☆☆☆ (1.1/5.0)(5 votes)
This card is way overhyped, and will drop in price. Why? Because while he is undeniably powerful, he also paints an ENORMOUS crosshair on his forehead the instant he enters the battlefield. The only time he's going to survive is when you already have board advantage, and if that's the case, why would you want to restart the game? You have board advantage. He doesn't have a huge effect on game state in most situations. In MOST cases, he's going to be either a very expensive vindicate, or a very expensive discard then MAYBE vindicate if your opponent doesn't kill him off right away. Watch for his price to drop. A lot.
Gamma_Guy
★★★☆☆ (3.2/5.0)(4 votes)
@ProlifFTW: No, his ability says you restart the game, then the permanents enter the battlefield under your control. If he has exiled Phage, you will die.
Artan
★★☆☆☆ (2.0/5.0)(1 vote)
Not useful or a good idea for standard or competitive or anything, but when I picture playing with Karn I picture the following scenario.
You're playing against elves. You manage to hold ground and cast Karn. Get his ultimate by exiling lands(from your hand if needed). Restart game with 3 lands on the table.
HOW DO YOU LIKE THE OPPONENTS RAMPING FOR A CHANGE, EH, ELVES?
grimmrain616
★★☆☆☆ (2.5/5.0)(2 votes)
i have a question i have 2 coppies of karn in my deck i play one and i want to get close to his ultimate im running artifacts and so is my opponent karns +3 ability says target player exiles a card from his/her hand. can i use this if my opponent does not have any cards in his hand? i know house rules says whatever i want but official rules say?... again artifact deck that he plays many spells at a time so he has run out of a hand on my turn... does karn still get +3? and yes i know i could allways target myself... if anyone could please email me the official ruling for such an ability id greatly apreciate it himheadforlife@yahoo.com
ph4ntom.lance
★★☆☆☆ (2.2/5.0)(2 votes)
at worse he's a 7 colorless CMC vindicate
SeiberTross
★☆☆☆☆ (1.2/5.0)(2 votes)
I agree its a bit overhyped in that you're not likely to see T2 decks running 4 Karn's. However, he is a fantastic tool for Eldrazi ramp decks, Valakut, Compliment to venser...you can go on. It's a very fun card and should have some slots in decks in the future.
But yes you should have more field control in your deck and not crutch on getting Karn out. Especially in response to turn 2 Glistener elf deadliness.
Guest328481109
★★★★☆ (4.3/5.0)(30 votes)
If you ever get targeted by this guy, just flash a Phage the Untouchable from your hand and say, "Problem, Karn?" /trollface
psyklone
☆☆☆☆☆ (0.5/5.0)(2 votes)
Exiled face up or face down?
And "restart the game" is a really horrible way to word this. A better way would be "each player shuffles their hand, gyard, permanents, and any exiled cards not exiled by Karn in their library. Each player draws 7 cards, then return cards exiled with Karn to play under your control".
Do I get mulligans? Do we roll to see who goes first? Does my life incease/decrease back to 20 or is it a 'reset'?
All questions your local judge will make the answer up to on the spot.
Worldwalker1
★★☆☆☆ (2.0/5.0)(1 vote)
Phyrexians beware! Daddy's angry!
I like to imagine him saying "I'm back, baby" like Bender from Futurama.
Bazzoka
★★★☆☆ (3.0/5.0)(1 vote)
@psyklone If it doesn't specifically say "face down," it's face up.
Since restarting a game is new, WotC put up an FAQ on Karn's game restarting ultimate. Search it up and all your questions will be answered(hopefully). Also, if they worded it like that, we'd have micro-micro-text. Restart is just fine. I understood what "restart the game" meant except for the "who goes first," deal. The person who activated Karn's ultimate goes first according to the FAQ.
PhyrexianFryCook
★☆☆☆☆ (1.8/5.0)(4 votes)
His ultimate looks really unfun and his abilities aren't particularly interesting for a 7 drop. Not my kind of card really.
RATZGobbler
★★★☆☆ (3.8/5.0)(8 votes)
I'm still shaking with amazement from the fact I got this today. If this thing had a flavor text I bet it would be something like, "Lend me your ears, and your Mind Sculptors, and your Tezzerets, and your swords, and your obliterators, lands, legends, as well as anything else I pretty much sniped out of existence."
Sironos
☆☆☆☆☆ (0.8/5.0)(4 votes)
I have a feeling this will be one of those cards not generally accepted in EDH. Restarting EDH games sounds very annoying.
Restart the game... sounds like sloppy card wording to me, more like something an unhinged card would say. Glad that it at least got a high CMC, will possiblysee play in elf decks, eldrazi ramp (especially eldrazi ramp, restart the game with an emrakul on your side...) and valakut.
Overall, I don't like this card.
Ninjazilla
☆☆☆☆☆ (0.5/5.0)(1 vote)
combine this with Venser. Pull Karn, beef him up 'til you can use his final. Blink Venser, Nuke with Karn. Hello exiled permanents +Venser on turn uno, how are you today?
Delixu
★★★☆☆ (3.7/5.0)(12 votes)
Fits pretty much any deck as support, can have countless styles of decks built around him... He's back, and he's got balls of silver.
Combolulz
★★☆☆☆ (2.5/5.0)(1 vote)
Remember , Venser GAVE him his heart
You can see a little bit of Venser in Karn now :)
Henrietta
★★☆☆☆ (2.0/5.0)(2 votes)
Unfortunately Karn Liberated doesn't have a place in the current standard metagame, I'd like to use him as exile-vindicate seems like a lot of fun. The only competitive decks he fits in are ramp decks, and given that he's a Planeswalker, there's a conflict of interest with any of the current competitive ramp decks, which run Summoning Trap. Summoning Trap can't be triggered when he's countered, and it can't put him on to the battlefield when it does resolve. Such a shame.
Ferlord: You can get this for $20 easily from online stores, check out Channel Fireball or something. It should only cost anywhere near $50 if you're getting a foil copy. Your local stores are ripping you off.
Richochet_Shaman
★☆☆☆☆ (1.2/5.0)(2 votes)
For everyone who has requested Karn come with flavor text, I have the perfect flavor text for you.
Picture Karn. Imagine Karn has the voice of Michael Clarke Duncan. Are you ready?
"Gimme your lands, Boss."
GracefulInferno
★☆☆☆☆ (1.2/5.0)(3 votes)
Karn - He lifts things up and he puts them down. Also he restarts the game.
Ricster24
☆☆☆☆☆ (0.6/5.0)(4 votes)
im confused tho... if target player exiles an instant, and you restart the game, then does it go to your hand or do you play it?
divine_exodus
★★★☆☆ (3.9/5.0)(4 votes)
Great idea for a new planeswalker. I was wondering who it could be, but I never expected Karn. Well played, Wizards! Well played!
Agent1103
★★★★☆ (4.3/5.0)(22 votes)
I feel it's necessary to post this here until they update the Gatherer for the card:
* Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
* A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
* In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn's ability won't be involved in the new game.
* The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: -- Each player shuffles his or her deck (except the cards left in exile by Karn's ability). -- Each player's life total becomes 20 (or the starting life total for whatever format you're playing). -- Players draw a hand of seven cards. Players may take mulligans. -- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.
* After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
* Creatures put onto the battlefield due to Karn's ability will have been under their controller's control continuously since the beginning of the first turn. They can attack and their activated abilities with {T} in the cost can be activated.
* Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
* Players won't have any poison counters or emblems they had in the original game.
* In a Commander game, players put their commanders into the command zone before shuffling their deck.
* The number of times a player has cast his or her commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.
* If a player's commander was exiled with Karn as the game restarted, that commander won't be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn's ability finishes resolving.
* In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability's controller.
JLEV
★★★☆☆ (3.4/5.0)(8 votes)
Amazing Karn (to the tune of Amazing Horse)
Look at my Karn, my Karn is amazing! Check it on Gatherer (Wow... its rating is blazing!)
With the points it can hoard, it removes cards from the board Then it brings them back again when I RESTART the GAME! (What... that's sucky!)
Do you think so? Well, I guess I better not tell you Where the exiles go Sweet exiles! Mmm sweet exiles! Sweet exiles! Yeah, sweet exiles!
Play me with Karn, I'll take all your cards And your rares and your mythics too (I think you'll find that all my cards pretty much covers everything) Shut up noob, play me with Karn!
kor6sic6
★☆☆☆☆ (1.6/5.0)(6 votes)
Thank you Agent1103 so much for that. Big help with him in play, I've had one argument already about the summoning sickness issue. My only question is this: if you + him up twice, you've got him at 14. Then you pull off his ultimate and he drops to zero. Planeswalkers with 0 loyalty counters die, so what happens to Karn when the game restarts? Does he go back to 6, or is he dead? That's my biggest issue with Karn here. I mean, unless you + him up three times instead of two, or proliferate one or two more counters, he should be dead, right?
shadmed
★★★☆☆ (3.7/5.0)(7 votes)
@kor6sic6 Does it matter? You're restarting the game, so you shuffle it into your deck along all your cards (except for the ones, if any, you exiled). There's not way you can +4 Karn targeting itself then -14 on the same turn because you can only use one pw ability per turn. The card never says anything about it being on the board when the game starts.
Read the card and do what it says. It doesn't say anywhere in the Karn that it stays in play after restarting the game, so he goes back to your deck. You shuffle, go back to 20 life and 0 poison, take mulligans then start the game with whatever cards you exile (not Karn because he can't exiled himself to then be reset.)
Also, yes, he would be dead because you remove the loyalty counters, then place the ability on the stack. The ability still resolves because it's on the stack. So technically, he goes to the graveyard then restart the game.
TheLionsMane
★★☆☆☆ (2.6/5.0)(5 votes)
I imagine the only thing worse than having your Karn killed by someone else is having your Karn killed by every single other Planswalker ultimate. Smashing him to pieces with Garruk's Overrun ability, having him burned to death by Ablaze's ultimate, punched in the face by Chandra's ultimate, having the player who cast him Mindslavered by Sorin, and being forced to use his own exile ability on himself, exiled by anything with Venser's ultimate, the list goes on. Payback for being a Planeswalker, I guess.
mike_stubbs1
☆☆☆☆☆ (0.5/5.0)(1 vote)
Would be fairly amusing to exile an Emrakul, either from your hand or from their side of the board. It may not have the extra turn or have haste, but there's not really anything they can play with one land that can stop him, and that land would then be annihilated when you attack.
Knight_of_Light
☆☆☆☆☆ (0.6/5.0)(4 votes)
I wonder whats hapenning to the non-permanent spells that cannot come into play per say.
like what would happen if an opponent or yourself exiles a tezzeret's gambit with the first ability ?
my guess is it can't come into play as it is a spell thus it will stay removed... but nowhere does it says it. i think the card should be oracled for better wording about it. it should say non-aura and non-instant or sorceries.
zerosavant
★★★☆☆ (3.2/5.0)(2 votes)
@Knight_of_Light
What part of "Restart the game..." and "non-permanent" do you not understand?
Droidwhisperer
★★★☆☆ (3.0/5.0)(1 vote)
I pulled him in my work draft, and built and control deck around him. Simply devastating. I won the tournament handily, only losing one game that I got him on the table for (I think I got him out 11 of 20 times or so).
Surprisingly I only used the restart once. I'd Numbing Dose or Enslave what I couldn't get with spell cancellation until I got Karn out, then just start exiling anything effective my opponent put out, or exile lands or what ever from my hand to charge up. He has potential in standard with control decks.
Kaizeischi
★★★☆☆ (3.0/5.0)(2 votes)
Definitely the BEST Planeswalker to do the Infinite-Ability trick with... Turn him into a creature? Exile everything from the field and hand, then start the game with everyone's permanents under your control. :3
NuckChorris
★★★☆☆ (3.7/5.0)(5 votes)
One doesn't have to exile Eldrazi and Blightsteels with Karn to win. Getting one or two extra lands is often enough to win you the restarted game. It is also more fun because the opponent will have a fighting chance, but the player who restarted has quite an edge.
Khavrion
★★★☆☆ (3.0/5.0)(5 votes)
Mindslaver, then have Karn use his ability to exile himself? :P
TheMurderousKitten
★★★☆☆ (3.3/5.0)(6 votes)
Nice to see Karn getting ahead in the world. Of course, they also just reprinted Karn Incarcerated, so maybe he's not doing as well as it seems.
SorianSadaskan
★★☆☆☆ (2.2/5.0)(3 votes)
I sincerely believe his mechanic is the way to show him as one of the most anciet/devastating planeswalker in game, and storyline.
Consider the fact he ensures you and your opponents that nothing is safe from him, that he can wreck your opponents plans (hand), crack their field (permanents), and if all else fails which he doent like, he pushes the restart button to your advantge.
Of course, th cost is high for him to do so, but as long as the option is there, the possibility of you controlling the battlefield to your advantage is assured, just don't be careless.
Hell, even the Eldrazi brothers would be useless if they got out late only to be removed, either by hand or more luckily, on the field.
PlanswalkerMyr
☆☆☆☆☆ (0.5/5.0)(1 vote)
Sorry guy, but Karn is way to powerful. look at the abilitycost only two turns after getting karn out he can restart the game. In 2 Turns! What are the other players supoussed to do against that? And because he is colouless he is much easier to get out than, e.g. Nicol Bolas. And to be fair: Karn would totally kick Bolas' ass.
SniperJolly
★★☆☆☆ (2.7/5.0)(3 votes)
I remember reading a "spoof" magic card that someone printed out. It was Dr. Who as a planeswalker. It had the cost and abilitys of Karn. When I pointed that out, he said, "thats the joke"
LOL Time Traveling Karn, you so crazy.
V0ltaire
★★★★☆ (4.3/5.0)(9 votes)
If you have two Hero of Bladeholds in your hand exile both of them with Karn then use ultimate. Swing for the win, I like it.
tworainclouds
★☆☆☆☆ (1.0/5.0)(2 votes)
what is a non-aura permanent?
kiseki
☆☆☆☆☆ (0.0/5.0)
@tworainclouds: 110.1 - A permanent is a card or token on the battlefield. 303.4 - Some enchantments have the subtype "Aura." An Aura enters the battlefield attached to an object or player. Thus, a non-aura permanent will be any of the cards exiled that can exist on the battlefield in and of themselves without requiring a host.
One of the few planeswalkers that can take Nicol Bolas head to head, but the victory goes to he who strikes first.
Ultimately, the naysayers who predicted a price drop were exactly correct, as it is down to about 1/3 of its pre-release price on coolstuffinc.
Nucleon
☆☆☆☆☆ (0.0/5.0)
Here's a synopsis of what led to Karn becoming a planeswalker, for the curious.
Okay, we all know (or darn well should) about his involvement in the Legacy Weapon. That led to Karn either developing his own spark or inheriting Urza's, sources differ. Years later in the Time Spiral block, Karn sacrificed his spark to close up a time rift over Tolaria. However, the planeswalker spark was what had been protecting him from the Phyrexian contagion he carried in his heartstone. So Karn used the last of his planeswalker powers to fling himself through the multiverse, eventually winding up on Mirrodin.
Cue Scars of Mirrodin block.
Once that had all been resolved for the worse, Phyrexia dominating the plane and all, Venser, Elspeth, Melira and Koth managed to find poor Karn as the surrogate Father of Machines. Melira attempted to purify Karn, but could only clean his body, not his heart. Venser, who was dying, used his teleportation skills to transfer his heart and spark into Karn, freeing him from the Phyrexians and granting him a new spark.
JanusAurelius
☆☆☆☆☆ (0.0/5.0)
Okay, a couple things. Why does everyone hate his final so much? Most planeswalkers final ability reads win the game anyway, at least if you use it right. All the people talking about games getting restarted over and over that's just ridiculous. If they don't win after restarting the game then their doing something very very wrong... Also why are so many people complaining about the restart the game wording but people weren't complaining about Progenitus "Protection from everything" wording,which I think is way more gimmicky? And I'm kind of disappointed that no one has pointed out that his mana cost is (most likely in my opinion) a reference to the Urzatron.
JFM2796
★★★★☆ (4.3/5.0)(13 votes)
I like how they used the colorless planeswalker frame that Magic Set Editor has had since Rise of the Eldrazi.
nightmare_zombie
★★★★☆ (4.2/5.0)(5 votes)
Karn's final= you restart and win the game.
Superllama12
☆☆☆☆☆ (0.0/5.0)
The best part is, you can exile your own hand, and not risk the opponent dumping some instant! The biggest problem with doing that, though, is massive card disadvantage when the opponent removes Karn...
infinight
☆☆☆☆☆ (0.0/5.0)
I agree with it being very sloppy wording... nobody will know what "restart the game" means... it should have been something more like "all players reshuffle their hands, graveyards and all cards on the battle field in to their library draw 7 cards, every player's health becomes 20 and all counters on players are removed. each player can perform a mulligan at this time." there now that's better right??? *totally sarcastic*
Aistadar
☆☆☆☆☆ (0.5/5.0)(1 vote)
Im running 4 of these in a deck. i will play karn and use his +4 to exile karn, when i restart the game, i instantly have karn, and i will use his +4 AGAIN to exile another karn. you will NEVA WIN
BlackAlbino
★★★★☆ (4.3/5.0)(10 votes)
Love how everyone said karn wouldn't be a planeswalker because he lost his spark.. Despite this block taking place on mirrodin, ya know the plane that was repurposed to transfer planeswalker sparks...
axiobeta
☆☆☆☆☆ (0.0/5.0)
Karn is an suitably epic planeswalker, and ever since Ghostfire (which happens to look fantastic in Knights vs. Dragons) I've been interested in colorless stuff. The frames always look awesome, and they make sense because the only way to represent it is with nothing. All the colorless Eldrazi spells look amazing, and the tokens too. Things like Steel Hellkite fascinate me too, the white glow in its mouth and the colorless firebreathing ability. Cards such as that and All is Dust represent pure, massive power and that's really cool. Anyone who's ever seen a spirit token from Champions knows how much of a shame it is ): I guess I just like the aesthetics of things 4.5/5
Tori_Rofocale
☆☆☆☆☆ (0.0/5.0)
I love how his first ability is kind of like his mental cap but using it on others, his second ability is the Legacy Weapon and his third is time travel! Awesome! That's pretty much everything.
Paleopaladin
★★★★☆ (4.0/5.0)(10 votes)
Am I the only one who wishes he were an "ARTIFACT planeswalker"? I know that giving him that supertype could open the door to waaaay too many shenanigans, but c'mon, it's Karn! He's made of metal!
BTW, I want to make a deck that has four of these and four Shahrazad and sing "This is the song that doesn't end!" the whole time I'm playing. Nah, on second thought, I don't want to get beaten up...
pedrodyl
☆☆☆☆☆ (0.0/5.0)
I run Karn in a land destruction/discard deck, and he fits perfectly. Also one time, I -3'd the threeempireartifacts, and then used his final. It was epic.
Anathame
★☆☆☆☆ (1.6/5.0)(4 votes)
I choose to exile Justin Bieber
OmegaSerris
★★★★☆ (4.4/5.0)(6 votes)
I agree that, flavor-wise, he should have been an artifact. I mean, he is the "Father of the Machines" for god's sake. But as a player, I know that would have broken him to probably "Flash-Hulk" status. I give kudos to R&D for resisting the temptation of putting flavor over game mechanics in this case.
No planeswalker should be able to be Master Transmuter-ed or any other tutor/put on the battlefield/enchanted/regenerated/whatever that a normal artifact could. Yes, it would have opened him up to Shatters and Naturalizes but that is far outweighed by the amount of degeneracy that could be put in a deck to abuse the hell out of him.
BrightOrangePants
★★★★☆ (4.8/5.0)(78 votes)
That's IT I HAVE HAD IT WITH THESE MOTHERF*CKING PHYREXIANS ON THIS MOTHERF*CKING PLANE
Qoios-Mauryn
☆☆☆☆☆ (0.0/5.0)
@TheLionsMane: While it is true that virtually any other planeswalker's ultimate can kill Karn with a relative degree of ease, Karn's -2 can exile any of those planeswalkers even more easily, and his ultimate can give you control of any of them that he has exiled on an otherwise empty board. I'd say the balance is still in his favor for any Planeswalker vs. Planeswalker bout, save for Nicol Bolas, whose other-planeswalker destruction effect is slightly nicer in that it adds loyalty, rather than removing it.
Kura-san
☆☆☆☆☆ (0.0/5.0)
Is able to exile Emrakul
Lord_of_Tresserhorn
☆☆☆☆☆ (0.0/5.0)
Karn, Karn, Karn... You cheap sell-out. :P
I remember this card going for over 50$ just before New Phyrexia hit the shelves, now he's like 14$...
Angrypossum
☆☆☆☆☆ (0.0/5.0)
Rocks as a win-condition in a control deck. Seven mana is steep, but a control deck should stretch the game to reach it. He's the toughest Planeswalker to kill with raw damage, and will instantly take out an opponents card when he hits play, maintaining card advantage even if he immediately eats a Maelstrom Pulse or similar removal. Should be rated higher.
BlackFlameAshura
★★★☆☆ (3.0/5.0)(4 votes)
One does not simply restart The Game.
Shadoflaam
★★☆☆☆ (2.8/5.0)(3 votes)
KAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHN! I mean, KAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARN! I mean, KAAAAA-shit you were at 2! Is that a Blightsteel Colossus?
Sesquame
★★★☆☆ (3.0/5.0)(2 votes)
I just used Karn's ultimate for the first time today. Got 3 lands, and the opponent's Mirran Crusader and Silver-Inlaid Dagger. Won on Turn 2 of the new game.
Gareth32
☆☆☆☆☆ (0.0/5.0)
About the time I was learning the player types, this card came out, and it really helped to illustrate the division. Timmy: Wow, ten loyalty on his first turn, his first two abilities alone are bombs, and his final essentially reads "GG." Johnny: Just once, if I could exile a Barren Glory and then pop his ultimate, the looks on my opponent's face would be priceless. Spike: Even though it's colorless, CMC of 7 means it will never see competitive play outside green. Vorthos: I knew Karn would never submit to the Phyrexians. It's payback time!
DarthParallax
☆☆☆☆☆ (0.0/5.0)
Karn seems to be trying one up Mr. Bolas....can't have that now can we?
Imagine what Bolas must have been like Pre-Mending......0.0
Planeswalker- Bolas NB, SPP costs 1 less to cast for each Dual Land you control. +4: Destroy target land. Add 3 mana of any color to your mana pool.
-10: Blink Nicol Bolas, then Time Stretch. Blink him back afterwards.
-20: Your opponents LOSE.
There ^_^ Bolas is once again the Planeswalker with the most retarded set of abilities to read ever.
Guest1381794618
☆☆☆☆☆ (0.0/5.0)
Honestly, I'm really suprised this didn't take off. I mean he may as well be called Karn, the Griefwalker. Green's even got some of the best greifing engines in the game, I mean look at Primal Command and Plow Under. With ultra powerful ramp like Rofellos, Llanowar Emissary and and a reclaim engine...
Hey wait a minnit, theres a deck to be had here.
I dunno, maybe its the mana cost, but if people would give him a chance, he's a game changer.
TherealphatMatt
☆☆☆☆☆ (0.0/5.0)
one of the few planeswalkers that can tangle with Nicol Bolas, Planeswalker and come out of it unscathed.
umumwhatshisname
☆☆☆☆☆ (0.0/5.0)
i love this card
adrian.malacoda
☆☆☆☆☆ (0.0/5.0)
For 7 mana you can get something that exiles target permanent, or something that exiles target permanent and goes back in time too, taking that permanent with him.
whiteheadedkid93
★★★☆☆ (3.5/5.0)(3 votes)
so this guy with venser is amazing.
use karns -3 exile anything
then use venser +2 to bounce karn and he comes back with 6 loyalty
then once you have venser all the way, you can exile ALL THE THINGS
CuChulain01
☆☆☆☆☆ (0.5/5.0)(1 vote)
I'm still working on my Karn's crafts deck...had to put the big guy in, despite the fact that it's an artifact deck and he barely fits...after a good amount of forcing and kicking...but still he's seen the field and his ultimate has gone off. I love his abilities, as has been pointed out he is an altered Legacy Weapon so kudos to the developers for that. I can't wait to see what Karn ends up doing story wise, since bolas apparently is playing chess with every living being in the multiverse at this point...but karn's got this folks no more crying over squashed moggs...TIN MAN'S GOT A NEW HEART!!!
agentvirgo
★★☆☆☆ (2.8/5.0)(4 votes)
I like how there's 13 different erratas on this card. Maybe R&D didn't think this one through.
SyntheticDreamer
★★★★☆ (4.6/5.0)(6 votes)
This thing is a beast in a Modern Urzatron deck.
KokoshoForPresident
★★☆☆☆ (2.0/5.0)(3 votes)
Finally, a use for my Barren Glory! Exile that and an aura, restart game, mull to zero, and win!
steinburger1109
☆☆☆☆☆ (0.5/5.0)(1 vote)
If I exile things with this, then he dies, then I bring another Karn down and get the ultimate, do I get the cards exiled with the first Karn?
Frostraven
★☆☆☆☆ (1.8/5.0)(2 votes)
Vindicate on a stick.
...
forumbrowser
★★★☆☆ (3.8/5.0)(3 votes)
@steinburger1109 No, although the cards you exiled with the first Karn remain in exile, only the cards you exile with the second Karn come back if you use the 2nd Karn's game restart; the cards you exiled with the first Karn get shuffled back into whatever deck they started out in. The Karns count as two totally different cards. For example, say you Swords to Plowshares'd something then used Karn's ultimate, you wouldn't expect to start the game with that when you restarted the game either.
@Frostraven Well...Vindicate only destroys and so reanimation or whatever is possible, Karn EXILES woo!
On Karn himself, there are several things I like about Karn besides the obvious board and hand control potential and the first is the fact that he is VERY beefy since he builds loyalty counters so fast, it's difficult to take out 10 loyalty in the first turn you see it. Second is that he's colorless so he can target a lot of prot: whatever things that are out right now (all the Swords etc.) Third is that...he's colorless, can technically fit into any deck that has room for a late game changer. Fourth, I think it's been mentioned before, but he's pretty solid in EDH...and being colorless, he can go into any EDH deck. Come to think of it...I should put one into my EDH deck.
Dream_Twist
★★★★☆ (4.0/5.0)(2 votes)
So very hard to use, but so totally my 1st and favorite planeswalker.
Gcrudaplaneswalker
★★★☆☆ (3.5/5.0)(4 votes)
"I'm not liking your Misthollow Griffin-" "I wouldn't do that if I were you."
Eluem
☆☆☆☆☆ (0.0/5.0)
Have an extra Karn in hand? Well target yourself with his first ability.... and then use his ult... and start with him in play. GG
Bandswithother
★★★★☆ (4.1/5.0)(4 votes)
"I like how there's 13 different erratas on this card. Maybe R&D didn't think this one through." - agentvirgo
There are no erratas on this card. The oracle text matches the printed text.
The rulings do not indicate a lack of foresight on R&D's part either as they are only clarifying how the card works; not changing it.
TheWrathofShane
★★★☆☆ (3.0/5.0)(2 votes)
cheaper then Nicol Bolas, Planeswalker. No color limitations and a much tougher body. Karn can exile any threat and mess with your hand, while Nicol can only destroy, but has a mind control. Both ults are devastating, and will win you the game.
He is better then Nicol for good reasons, but I am glad they reprinted Nicol just in time to see this powerhouse rotate. And I am glad my Nicol blew up someone else Karn in a match, it made me feel liberated.
Crackmore
★★★★☆ (4.1/5.0)(10 votes)
Just use a Willbender to let karn exile himself XD "i've faild master, it was to tempting to exile myself"
Arachibutyrophobia
☆☆☆☆☆ (0.0/5.0)
since Urza merged with the rest of the Legacy to form Karn Planeswalker, this guy is the closest thing we'll ever get to an Urza card. sure, he's not omnipotent, but Karn Liberated does not disappoint.
Tossed this in my Goblin deck the other day... It's insane how much it helps. If I get off to a bad start and it goes lategame, it only takes two turns for me to simply restart (with a a card or two, maybe!). Amd mind you, this was at FNM.
snickerpuss
★★★★☆ (4.9/5.0)(6 votes)
He's very good against decks with permanents.
zomboss
★☆☆☆☆ (1.5/5.0)(4 votes)
me and friend on kitchen tables me: Ok, +4. now you exile a card from your hand. (he discards his random evolving wilds) my next turn + 4 now I'm just gonna exile this card from my hand face down. friend: what is it? tell me me: nah, it ok you dont have to know turn after me: ok now I restart the game. with evolving wilds and this face down card on battlefield under my control. friend: just flip it. me: Ok. flips the card. Nicol Bolas, Planeswalker. I'll let you go first :D freind: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Nagoragama
☆☆☆☆☆ (0.0/5.0)
I always thought it was strange that Karn does nothing with artifacts, considering that was his deal as Karn, Silver Golem and he built the entire freaking plane of Mirrodin, a plane made of artifacts.
That said, I do love the card he got. It's such a threat that your opponent must devote resources to destroy it immediately, otherwise they'll quickly lose.
tanglestasis
★★☆☆☆ (2.5/5.0)(1 vote)
i don't get it why is this allowed and Shahrazad is not it seems to me Shahrazad is a little fairer
azure_drake222222
★☆☆☆☆ (1.0/5.0)(2 votes)
Infinite game {7}
Tribal Enchantment — Eldrazi
At the beginning of each upkeep, restart the game, and put this onto the battlefield.
This is the game that never ends...
Moxxy
★★★★☆ (4.0/5.0)(1 vote)
@tanglestasis
Because Shahrazad costs only 2 and can be copied easily making dozens of subgames within subgames within subgames. This takes 7 mana and at least 3 turns to pull off.
Well okay in all actuality the stack empties on a new game so the game would only restart once...a guy can dream though.
Lifegainwithbite
★★★☆☆ (3.0/5.0)(1 vote)
I think Karn is the only planeswalker that cannot survive his own ultimate. There is no way that Karn can remain on the field after he uses his ultimate.
Possibly the best Planeswalker ever. Rivalled only by Jace, the Mind Sculptor. He's tough. He has reusable, direct, indiscriminate removal for anything on the battlefield. And the ultimate is bonkers.
TheChort
☆☆☆☆☆ (0.0/5.0)
How to cast ALL DA SPELLZ; a "fun" combo from my EDH deck!
Then restart the game; proceed to create infinite mana with the sages, training grounds and lotus. Then proliferate your planeswalkers up to 8. Use Tamiyo's ultimate, then use Jace's ultimate. Thanks to the Tamiyo emblem add Jace back to your hand, cast him again, proliferate up to 8, ult again. Rinse and repeat.
Proceed to cast every spell in your deck and your opponents' decks.
Not good enough for you? Cast Temporal Cascade from your hand or deck if you'd like the contents of their hands as well.
Manite
★★★★☆ (4.0/5.0)(1 vote)
The perfect Planeswalker for an Urzatron deck.
SAUS3
★☆☆☆☆ (1.5/5.0)(2 votes)
Stupid card. Why the hell did they make his first ability +4?
It makes him almost unkillable even when there is nothing to block for him. If something too strong comes out, he just exiles it. Really stupid.
Planeswalkers should not start at 10 loyalty (after their first ability).
Continue
★★★★☆ (4.0/5.0)(1 vote)
Urzatron Urzatron Urzatron URZATRON. Turn 3 Karn is a play I've had the pleasure of making more than a few times.
ShatterPalm
★★★★☆ (5.0/5.0)(10 votes)
In terms of raw usability, we all know Jace, the Mind Sculptor is the most powerful planeswalker. In terms of flavor though, Karn here is the strongest planeswalker alive. Why? Because he's what remains of the old generation of planeswalkers.
Think about it for a sec. Urza could destroy entire continents by snapping his finger. If memory serves Karn has urzas spark, and it shows. What can the wallet raper do? Exile your library, i.e. remove your memory. Karn can remove things from your mind. He can also remove things from existence. Look at his ultimate: IT RESETS TIME. He can wipe the floor with any other planeswalker alive with one hand behind his back. Jace has NOTHING on Karn.
Is he the best as a card? No, he's a bit restricted by that mana cost and needs good targets for exile. And he needs to live. But in terms of magics history, of its flavor, Karn is the greatest planeswalker since his creator.
4.75/5.
AmericanVigor
☆☆☆☆☆ (0.0/5.0)
Unique abilities that are thematically appropriate for Karn's character development throughout the history of Magic, plus his ability through his colorlessness to provide exiling effects for colors that do not traditionally have the ability to directly confront certain types of permanents (e.g., Red can use Karn to overcome enchantments) enable Karn Liberated to be among the game's most simultaneously well-designed and versatile cards.
If it doesn't explicitly say to exile it face down, you can't exile it face down.
@tanglestasis The problem with shahrazad is just wasting time at tournaments.
Lumovanis
☆☆☆☆☆ (0.0/5.0)
The undisputed king of modern Tron decks. T3 Karn and knock a card out of their hand, T4 knock Emrakul, the Aeons Torn or another Karn out of your hand, T5 game reset.
mdakw576
☆☆☆☆☆ (0.0/5.0)
In terms of power level, he's strong but fair. 7 mana is a lot; only urzatron will rush him out quickly, and since he's not an artifact (very good for balance but is still a total flavor fail) he can't be rushed out with mishra's workshop. He's somewhat unfair in urzatron, but in other decks, you get what you pay for.
While he is hard to kill after a +4, he's just one bolt away from dying after a -3. The +4 also has a much weaker effect than the -3 especially when considering you are paying 7 mana and something that much has to affect the board. Playing and using the -3 is "similar" to playing an angel of despair, another fair but good card, which points towards a well-balanced card.
In EDH he is still powerful and fair. 7 mana is much easier to obtain in EDH than in other formats, and he's colorless so every deck can have access to this easy repeatable removal. But at only one activation per turn he can't run wild, as there are more players around to keep him in check.
In terms of flavor, he's nearly perfect. His abilities affecting the past, present, and future all come through very cleanly, "restart the game" is an incredible line to put on a card box, and it's MFing Karn being a badass. The only problem was not making him an artifact, which wizards could not do for power level reasons unless they wanted to break the game in half.
Swag_Crow
☆☆☆☆☆ (0.5/5.0)(6 votes)
Why is he Karn "Liberated"? Liberated from what? One word: RACIST.
-Swag_Crow
Mr.Freshness-Timmy
☆☆☆☆☆ (0.5/5.0)(1 vote)
I wish his last ability didn't restart the game...maybe if they made it allow him to use 2 planeswalker abilities a turn it would be cooler
cactido
★★★☆☆ (3.5/5.0)(3 votes)
@Swag_Crow: You're like the new DarthParallax in terms of the annoying guy who makes a comment on way too many cards and never actually has something useful or remotely clever to say.
SirLibraryEater
☆☆☆☆☆ (0.0/5.0)
Karn is the best card I've ever seen. He goes in any deck, no color weight restrictions at all, and he goes fairly well with most deck types. He gets 4 loyalty a turn, and so it's immensely difficult to kill him, and his ultimate gives you the exact, textbook definition of card advantage. You get a bunch of your opponent's cards, and a planeswalker to boot, while your opponent is stuck trying to get his tempo back up again. I just wish there was a Nicol Bolas vs. Karn duel decks.
Drake326
☆☆☆☆☆ (0.0/5.0)
Karn is a great card and plainswalker all together, make yourself excile amazing cards and get them right back! And also get +4! Then -3 and excile someone's jace mind sculpter, win again! That's a 2/2! Then boost him to 18, use his overload finishing move and get them all for free! The one thing that I fear when playing Kard, is for someone to (for some unknown reason) play heros downfall! What's up with that!
Tiggurix
☆☆☆☆☆ (0.0/5.0)
You know, it's kind of interesting, and confusing, that you can have this card, Karn, Silver Golem and Legacy Weapon on the battlefield at the same time.
My head-canon for that? Karn is using some very advanced and confusing temporalmanipulation.
Mike-C
☆☆☆☆☆ (0.0/5.0)
Worst case, he's an over priced yet non color restricted Vindicateish with an added bonus and still FAR better than Spine of Ish Sah in almost any scenario! But at best, well.. at best he's Karn, and IF you're Karn, that makes you, straight. F'in. BRUTAL! O_O But you're not Karn. You're not even a Silver Golem.. In fact, you're not EVEN Silver OR Golem.. You're just liberated. But you shouldn't be. Cause you don't appreciate it. No, no you dont.. Not REALLY.. It was WASTED on you.. you ungrateful little.. Just kidding, I love you! :D
CapnEvander
☆☆☆☆☆ (0.0/5.0)
Is... is it bad to run him as an alternative Spine of Ish-Sah? Same mana cost for getting rid of a permanent, with other upsides and downsides for each... I think it's humorous if nothing else.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
The game dies to him.
Huh. Also, this guy and Nicol Bolas, both have brutal effect when they hit. Vraska nearly kills herself to sort-of do the same thing.
Theevbomb
★★☆☆☆ (2.5/5.0)(1 vote)
Reminder planeswalkers are permanent
AnnoyingFogGuy
★★☆☆☆ (2.5/5.0)(1 vote)
What the heck?
TheWallinator74
☆☆☆☆☆ (0.0/5.0)
He's not a seven-drop, he's a three-drop. Urza makes it so.
Galgus
☆☆☆☆☆ (0.0/5.0)
There is a strong future/present/past theme with his abilities, but his finisher has some interesting implications.
Is his ability to reset the game a hint that he may be able to reset Mirrodin: redeeming those corrupted by New Phyrexia?
The Vorthos in me wonders if there is hope for Mirrodin yet.
Comments (186)
His +4 ability is flexible and fun, and the fact that it's +4 is amazing!
His -3 ability is amazing!
The fact that he's colorless is amazing!
His -14 ability is perhaps the most annoying and unfun concept in the history of the game, and it's a quick way to get your playgroup to refuse play whatever deck you put him in.
If you pull one, you would probably win more if you traded it for 2 Sword of Feast and Famine.
This card is colorless, but not artifact. (if there was any doubt just look at the collector number, it's 1, not somewhere in the artifacts)
This card looks like a lot of fun, glad to see Karn back.
A super awesome planeswalker!
C :
Turn 2: Mountain, Everflowing Chalice
Turn 3: Mountain, Koth of The Hammer
Turn 4: Karn Liberated + 2 Red Floating
Also my favorite Magic character :D He went through hardship and remain a hero!
He's gone a long way from "Without investment in others, life serves no purpose." And i'm really hating that. WOTC got lazy.
I think also not many people would be using things like Hex Parasiteor Beast Within on him so much as they would on Jace. At least not at first.
mtgaaron Aaron Forsythe
@Dr_Jeebus @maro254 You could concede in response, get your exiled stuff back, then come back in the game. Lame.
I wonder how true this is though.
Man, I wish Karn and Bolas would slug it out.
@Kryptnyt: Why you hating? He's not only worried about what your opponent plays, you can exile cards in your hand and under your control as well. I've built a deck with Karn and Blightsteel Colossus, and a bunch of U/B/W control to control the pace of the game until I can get Karn out and restart the game with a Blightsteel already on the field. Swing and win! I <3 Karn!
They couldn't ban him because people spent so much money getting them.
Their solution?
Make better cards.
I think 7 is a fair price. Considering how many decks Jace is in, I think it is better that WotC be a bit more careful with PW pricing in the future. PWs are fun, but perhaps just a tad too good right now. Colourless for an artifact-like PW is great lfavour. Also +4 for the first ability is nice, helping keep your investment alive.
Perhaps Karn won't see a lot of top-level tournament play, but I don't think that is how you should judge the design of a card in the first place. Making something too cheap mana-cost-wise is going to make even the most boring design a tournament staple. Competitiveness has very little to do with good design.
Karn is good enough to make me want to design a deck for it, despite the high cost. Even if I don't bring that Karn deck to PTQs, that to me is a sign of good, appealing design. And the cost is not so high that I wouldn't even bother trying to make him work. I think Karn is just competitive enough to make me itch to try it out. Perhaps he will survive into high-level tournaments as an occasional sighting, perhaps not, but I don't think this is really what matters here.
Others say that the -14 ability is dull, leading to long games. I really don't think so. The reason why the original moxes from alpha are so expensive is that acceleration is really good. Starting with a two mana and two card advantage (via two exiled lands, just an example) should be quite enough to win the next game rather quickly more often than not. Think of it as moxes with a cantrip. There's a reason they cost a lot even without cantripping.
Unless a counter or removal hits Karn, the next worse thing that might happen is that you exile a permanent and semi-fog a turn. Not too bad. Yes, expensive, but you should pay for flexibility. If you don't, then expect it to show up in every deck, which ain't fun.
A card that should be banned before it is even legal! IMHO
Think of this as a new green planeswalker.
Love,
WotC
That is all.
KARN EXILE!!
KARN RESTART GAME!!!
A lot more playable than people seem to think, but I also don't think he'll see much competitive play since he doesn't really work to any exact win condition other then himself.
First ability: It affects cards in hands, spells that are still yet to come, the future.
Second ability: It affects permanents that exist in the battlefield right now, the present.
Third ability: It restarts the whole battle from the very beginning, going back to the past.
EDIT: @Wraique As a matter of fact, he did, so he could save Jhoira from being killed by a Phyrexian agent. Heck, the only reason Urza ever made Karn out of silver was because it's the only thing that can go through temporal energies unscratched.
No card should ever be able to restart the game. Me and my friends have banned Karn's Ultimate in everything except standard duals, and even in duals when you pop his ultimate you can only do it once per game so there is no game that takes forever just to be restarted over and over.
Not that my group will acknowledge that ruling, it's the coolest interaction with his ultimate.
Infect is a damage replacement ability, in that creatures with infect don't actually do any damage to a player, they just get poison counters. To damage a planeswalker, damage must go through the player. But planeswalkers can't get poison counters, and -1/-1 counters wouldn't matter either. Are infect decks incapable of damaging planeswalkers?
Even better when combined with rings of brighthearth- his abilities alone kept two players under control at once.
You're playing against elves. You manage to hold ground and cast Karn. Get his ultimate by exiling lands(from your hand if needed). Restart game with 3 lands on the table.
HOW DO YOU LIKE THE OPPONENTS RAMPING FOR A CHANGE, EH, ELVES?
But yes you should have more field control in your deck and not crutch on getting Karn out. Especially in response to turn 2 Glistener elf deadliness.
And "restart the game" is a really horrible way to word this. A better way would be "each player shuffles their hand, gyard, permanents, and any exiled cards not exiled by Karn in their library. Each player draws 7 cards, then return cards exiled with Karn to play under your control".
Do I get mulligans? Do we roll to see who goes first? Does my life incease/decrease back to 20 or is it a 'reset'?
All questions your local judge will make the answer up to on the spot.
I like to imagine him saying "I'm back, baby" like Bender from Futurama.
Since restarting a game is new, WotC put up an FAQ on Karn's game restarting ultimate. Search it up and all your questions will be answered(hopefully). Also, if they worded it like that, we'd have micro-micro-text. Restart is just fine. I understood what "restart the game" meant except for the "who goes first," deal. The person who activated Karn's ultimate goes first according to the FAQ.
Restart the game... sounds like sloppy card wording to me, more like something an unhinged card would say. Glad that it at least got a high CMC, will possiblysee play in elf decks, eldrazi ramp (especially eldrazi ramp, restart the game with an emrakul on your side...) and valakut.
Overall, I don't like this card.
You can see a little bit of Venser in Karn now :)
Ferlord: You can get this for $20 easily from online stores, check out Channel Fireball or something. It should only cost anywhere near $50 if you're getting a foil copy. Your local stores are ripping you off.
Picture Karn. Imagine Karn has the voice of Michael Clarke Duncan. Are you ready?
"Gimme your lands, Boss."
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/140
* Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
* A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
* In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn's ability won't be involved in the new game.
* The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles his or her deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.
* After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
* Creatures put onto the battlefield due to Karn's ability will have been under their controller's control continuously since the beginning of the first turn. They can attack and their activated abilities with {T} in the cost can be activated.
* Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
* Players won't have any poison counters or emblems they had in the original game.
* In a Commander game, players put their commanders into the command zone before shuffling their deck.
* The number of times a player has cast his or her commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.
* If a player's commander was exiled with Karn as the game restarted, that commander won't be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn's ability finishes resolving.
* In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability's controller.
Look at my Karn, my Karn is amazing!
Check it on Gatherer
(Wow... its rating is blazing!)
With the points it can hoard, it removes cards from the board
Then it brings them back again when I RESTART the GAME!
(What... that's sucky!)
Do you think so?
Well, I guess I better not tell you
Where the exiles go
Sweet exiles!
Mmm sweet exiles!
Sweet exiles!
Yeah, sweet exiles!
Play me with Karn, I'll take all your cards
And your rares and your mythics too
(I think you'll find that all my cards pretty much covers everything)
Shut up noob, play me with Karn!
My only question is this: if you + him up twice, you've got him at 14. Then you pull off his ultimate and he drops to zero. Planeswalkers with 0 loyalty counters die, so what happens to Karn when the game restarts? Does he go back to 6, or is he dead? That's my biggest issue with Karn here. I mean, unless you + him up three times instead of two, or proliferate one or two more counters, he should be dead, right?
Read the card and do what it says. It doesn't say anywhere in the Karn that it stays in play after restarting the game, so he goes back to your deck. You shuffle, go back to 20 life and 0 poison, take mulligans then start the game with whatever cards you exile (not Karn because he can't exiled himself to then be reset.)
Also, yes, he would be dead because you remove the loyalty counters, then place the ability on the stack. The ability still resolves because it's on the stack. So technically, he goes to the graveyard then restart the game.
like what would happen if an opponent or yourself exiles a tezzeret's gambit with the first ability ?
my guess is it can't come into play as it is a spell thus it will stay removed... but nowhere does it says it. i think the card should be oracled for better wording about it. it should say non-aura and non-instant or sorceries.
What part of "Restart the game..." and "non-permanent" do you not understand?
Surprisingly I only used the restart once. I'd Numbing Dose or Enslave what I couldn't get with spell cancellation until I got Karn out, then just start exiling anything effective my opponent put out, or exile lands or what ever from my hand to charge up. He has potential in standard with control decks.
Consider the fact he ensures you and your opponents that nothing is safe from him, that he can wreck your opponents plans (hand), crack their field (permanents), and if all else fails which he doent like, he pushes the restart button to your advantge.
Of course, th cost is high for him to do so, but as long as the option is there, the possibility of you controlling the battlefield to your advantage is assured, just don't be careless.
Hell, even the Eldrazi brothers would be useless if they got out late only to be removed, either by hand or more luckily, on the field.
LOL Time Traveling Karn, you so crazy.
110.1 - A permanent is a card or token on the battlefield.
303.4 - Some enchantments have the subtype "Aura." An Aura enters the battlefield attached to an object or player.
Thus, a non-aura permanent will be any of the cards exiled that can exist on the battlefield in and of themselves without requiring a host.
One of the few planeswalkers that can take Nicol Bolas head to head, but the victory goes to he who strikes first.
Ultimately, the naysayers who predicted a price drop were exactly correct, as it is down to about 1/3 of its pre-release price on coolstuffinc.
Okay, we all know (or darn well should) about his involvement in the Legacy Weapon. That led to Karn either developing his own spark or inheriting Urza's, sources differ. Years later in the Time Spiral block, Karn sacrificed his spark to close up a time rift over Tolaria. However, the planeswalker spark was what had been protecting him from the Phyrexian contagion he carried in his heartstone. So Karn used the last of his planeswalker powers to fling himself through the multiverse, eventually winding up on Mirrodin.
Cue Scars of Mirrodin block.
Once that had all been resolved for the worse, Phyrexia dominating the plane and all, Venser, Elspeth, Melira and Koth managed to find poor Karn as the surrogate Father of Machines. Melira attempted to purify Karn, but could only clean his body, not his heart. Venser, who was dying, used his teleportation skills to transfer his heart and spark into Karn, freeing him from the Phyrexians and granting him a new spark.
Things like Steel Hellkite fascinate me too, the white glow in its mouth and the colorless firebreathing ability. Cards such as that and All is Dust represent pure, massive power and that's really cool.
Anyone who's ever seen a spirit token from Champions knows how much of a shame it is ):
I guess I just like the aesthetics of things
4.5/5
BTW, I want to make a deck that has four of these and four Shahrazad and sing "This is the song that doesn't end!" the whole time I'm playing. Nah, on second thought, I don't want to get beaten up...
Also one time, I -3'd the three empire artifacts, and then used his final. It was epic.
No planeswalker should be able to be Master Transmuter-ed or any other tutor/put on the battlefield/enchanted/regenerated/whatever that a normal artifact could. Yes, it would have opened him up to Shatters and Naturalizes but that is far outweighed by the amount of degeneracy that could be put in a deck to abuse the hell out of him.
I HAVE HAD IT WITH THESE MOTHERF*CKING PHYREXIANS
ON THIS MOTHERF*CKING PLANE
While it is true that virtually any other planeswalker's ultimate can kill Karn with a relative degree of ease, Karn's -2 can exile any of those planeswalkers even more easily, and his ultimate can give you control of any of them that he has exiled on an otherwise empty board. I'd say the balance is still in his favor for any Planeswalker vs. Planeswalker bout, save for Nicol Bolas, whose other-planeswalker destruction effect is slightly nicer in that it adds loyalty, rather than removing it.
I remember this card going for over 50$ just before New Phyrexia hit the shelves, now he's like 14$...
I mean,
KAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARN!
I mean,
KAAAAA-shit you were at 2! Is that a Blightsteel Colossus?
Timmy: Wow, ten loyalty on his first turn, his first two abilities alone are bombs, and his final essentially reads "GG."
Johnny: Just once, if I could exile a Barren Glory and then pop his ultimate, the looks on my opponent's face would be priceless.
Spike: Even though it's colorless, CMC of 7 means it will never see competitive play outside green.
Vorthos: I knew Karn would never submit to the Phyrexians. It's payback time!
Imagine what Bolas must have been like Pre-Mending......0.0
Nicol Bolas,Stupidly Powerful Planeswalker: 20WUBRG
Planeswalker- Bolas
NB, SPP costs 1 less to cast for each Dual Land you control.
+4: Destroy target land. Add 3 mana of any color to your mana pool.
-10: Blink Nicol Bolas, then Time Stretch. Blink him back afterwards.
-20: Your opponents LOSE.
There ^_^ Bolas is once again the Planeswalker with the most retarded set of abilities to read ever.
Hey wait a minnit, theres a deck to be had here.
I dunno, maybe its the mana cost, but if people would give him a chance, he's a game changer.
use karns -3 exile anything
then use venser +2 to bounce karn and he comes back with 6 loyalty
then once you have venser all the way, you can exile ALL THE THINGS
...
No, although the cards you exiled with the first Karn remain in exile, only the cards you exile with the second Karn come back if you use the 2nd Karn's game restart; the cards you exiled with the first Karn get shuffled back into whatever deck they started out in. The Karns count as two totally different cards. For example, say you Swords to Plowshares'd something then used Karn's ultimate, you wouldn't expect to start the game with that when you restarted the game either.
@Frostraven
Well...Vindicate only destroys and so reanimation or whatever is possible, Karn EXILES woo!
On Karn himself, there are several things I like about Karn besides the obvious board and hand control potential and the first is the fact that he is VERY beefy since he builds loyalty counters so fast, it's difficult to take out 10 loyalty in the first turn you see it. Second is that he's colorless so he can target a lot of prot: whatever things that are out right now (all the Swords etc.) Third is that...he's colorless,
There are no erratas on this card. The oracle text matches the printed text.
The rulings do not indicate a lack of foresight on R&D's part either as they are only clarifying how the card works; not changing it.
He is better then Nicol for good reasons, but I am glad they reprinted Nicol just in time to see this powerhouse rotate. And I am glad my Nicol blew up someone else Karn in a match, it made me feel liberated.
"i've faild master, it was to tempting to exile myself"
Player 2: Throws down Phage.
Player 1: "FFFFUUUUU!"
Also you get to his ultimate very fast. +4 is insane.
me: Ok, +4. now you exile a card from your hand. (he discards his random evolving wilds)
my next turn
+ 4 now I'm just gonna exile this card from my hand face down.
friend: what is it? tell me
me: nah, it ok you dont have to know
turn after
me: ok now I restart the game. with evolving wilds and this face down card on battlefield under my control.
friend: just flip it.
me: Ok. flips the card. Nicol Bolas, Planeswalker. I'll let you go first :D
freind: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
That said, I do love the card he got. It's such a threat that your opponent must devote resources to destroy it immediately, otherwise they'll quickly lose.
Tribal Enchantment — Eldrazi
At the beginning of each upkeep, restart the game, and put this onto the battlefield.
This is the game that never ends...
Because Shahrazad costs only 2 and can be copied easily making dozens of subgames within subgames within subgames. This takes 7 mana and at least 3 turns to pull off.
...AND THEN SOME
Liquimetal Coating...
Karn, Silver Golem ...
Illusionist's bracers...
Karn's ultimate...
Rings of Brighthearth...
Magic divides by zero...?
Well okay in all actuality the stack empties on a new game so the game would only restart once...a guy can dream though.
Topdeck battle for the ages.
Exile the following:
Jace, Architect of Thought
Tamiyo, the Moon Sage
Viral Drake
Filigree Sages
Training Grounds
Gilded Lotus
Then restart the game; proceed to create infinite mana with the sages, training grounds and lotus. Then proliferate your planeswalkers up to 8. Use Tamiyo's ultimate, then use Jace's ultimate. Thanks to the Tamiyo emblem add Jace back to your hand, cast him again, proliferate up to 8, ult again. Rinse and repeat.
Proceed to cast every spell in your deck and your opponents' decks.
Not good enough for you? Cast Temporal Cascade from your hand or deck if you'd like the contents of their hands as well.
It makes him almost unkillable even when there is nothing to block for him. If something too strong comes out, he just exiles it. Really stupid.
Planeswalkers should not start at 10 loyalty (after their first ability).
Think about it for a sec. Urza could destroy entire continents by snapping his finger. If memory serves Karn has urzas spark, and it shows. What can the wallet raper do? Exile your library, i.e. remove your memory. Karn can remove things from your mind. He can also remove things from existence. Look at his ultimate: IT RESETS TIME. He can wipe the floor with any other planeswalker alive with one hand behind his back. Jace has NOTHING on Karn.
Is he the best as a card? No, he's a bit restricted by that mana cost and needs good targets for exile. And he needs to live. But in terms of magics history, of its flavor, Karn is the greatest planeswalker since his creator.
4.75/5.
That's called "cheating".
If it doesn't explicitly say to exile it face down, you can't exile it face down.
@tanglestasis
The problem with shahrazad is just wasting time at tournaments.
While he is hard to kill after a +4, he's just one bolt away from dying after a -3. The +4 also has a much weaker effect than the -3 especially when considering you are paying 7 mana and something that much has to affect the board. Playing and using the -3 is "similar" to playing an angel of despair, another fair but good card, which points towards a well-balanced card.
In EDH he is still powerful and fair. 7 mana is much easier to obtain in EDH than in other formats, and he's colorless so every deck can have access to this easy repeatable removal. But at only one activation per turn he can't run wild, as there are more players around to keep him in check.
In terms of flavor, he's nearly perfect. His abilities affecting the past, present, and future all come through very cleanly, "restart the game" is an incredible line to put on a card box, and it's MFing Karn being a badass. The only problem was not making him an artifact, which wizards could not do for power level reasons unless they wanted to break the game in half.
-Swag_Crow
I just wish there was a Nicol Bolas vs. Karn duel decks.
My head-canon for that? Karn is using some very advanced and confusing temporal manipulation.
Huh.
Also, this guy and Nicol Bolas, both have brutal effect when they hit. Vraska nearly kills herself to sort-of do the same thing.
Is his ability to reset the game a hint that he may be able to reset Mirrodin: redeeming those corrupted by New Phyrexia?
The Vorthos in me wonders if there is hope for Mirrodin yet.