My girlfriend got one of these and a Shriekhorn in a pack wars game we were playing (my favorite way to open fat packs) and milled me to death. I was in a bit of shock.
The mana cost of {3}{U} really hurts this card... I think even as a 0/2 or 0/3 for {1}{U}{U}, he might've been more playable but investing {4} for a mechanic that is just flat-out done better by other cards is subpar...
Glunders
☆☆☆☆☆ (0.0/5.0)
Tried running this in my standard proliferate/charge-heavy deck, and the reality is that it's just too slow. Not a bad idea, though.
kashonismw
☆☆☆☆☆ (0.0/5.0)
@NinjaFish: Exactly! that's why his staff has a 'hook' at the end, to pull out the batteries! :)
Comments (16)
Drop an Eternity Vessel. It'll come into play with 0 charge counters no matter how much negative life you have.
Play this card. Put a counter on the Eternity Vessel.
Play Near-Death Experience and drop a land for the Vessel's trigger.
INCREDIBLY CONVOLUTED COMBOS FOR THE WIN
Can't see much other use for this overcosted card.