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Magic: The Gathering Card Comments Archive

Dimir Charm

Multiverse ID: 366473

Dimir Charm

Comments (41)

ThisisSakon
★★★★☆ (4.7/5.0) (9 votes)
I like how the Dimir charm is just an alignment of random objects. Like you could walk under it unaware, and then look up. Suddenly AJDOFINIJVJSKMGN
Dabok
★★★★★ (5.0/5.0) (4 votes)
The abilities are only slightly narrow and are never useless to say the least. A pretty decent card really. I mean it's hard not to compare it to the other charms, since they're part of the same cycle and all, but really, this is probably better than it looks.
lorendorky
★★★☆☆ (3.5/5.0) (3 votes)
Dat third ability! This is the card that will make Duskmantle Seer much less symmetrical.
SyntheticDreamer
★★★★☆ (4.8/5.0) (4 votes)
I like the utility here. This can do A LOT to mess up your opponent's tempo.
Kryptnyt
★★★★★ (5.0/5.0) (3 votes)
Generally speaking, worse than Izzet Charm, but has enough merit to stand on its own.
Towers76
★★★★★ (5.0/5.0) (3 votes)
Nice twist on Fateseal with the third ability. I'm glad to see WoTC hasn't completely ditched that mechanic.
Pope_Smotage
★★★★★ (5.0/5.0) (1 vote)
Fantastic card! So many uses:
1. Miracles
2. Modern
2a - Jund: Dark Confidant/Deathrite Shaman
2b. Exarch: Kiki Jiki/Exarch/Pestermite
2c. Spellskite
3. Standard Delver
4. Great card advantage
5. Counter Sorcery - probably the weakest aspect of this card, but lets be honest... it will be used as that to win games here and there.

This and Azorius charm are probably my two favourite... All three of their abilities are aplicable and useful in so many different formats. 5/5 for me. Love it.
Purplerooster
★★★☆☆ (3.8/5.0) (2 votes)
Rakdos's Return- I'll just discard one card.
Silverblade Paladin- Nobody gets Double Strike.
Index- Let me get a peek at those cards sir.
Oatbran
☆☆☆☆☆ (0.0/5.0)
Its a cool card, but why could it not have target creature is unblockable? That's a blue effect that could replace the counter target sorcery, because let's face it, izzet charm does that better and cipher looks like it lacks decent targets.
rollinsclone
☆☆☆☆☆ (0.0/5.0)
Mess with your opponent's draw, destroy their utility creatures..... So many ways to screw with your opponents....
DarthParallax
★☆☆☆☆ (1.3/5.0) (3 votes)
Gatecrash is clearly out to Fanservice everyone who PARTICULARLY liked the flavor of the guilds. I mean Return to Ravnica SORT OF did this, but Gatecrash REALLY FREAKING DOES IT.
If you liked the Guild the first time, you'll like it this time. And by 'like' we mean 'ZOMGSH THIS IS LIKE THE AVENGERS OR DARK KNIGHT RISES OR THE HOBBIT' fangasm -.-
If you didn't like the Guild the first time, you have 50/50 chance of still liking the Guild this time.
If you don't have a Ravnica card in your Top 100 Arts in the Game, you probably will hate this whole block.

Orzhov is very tailored for people who especially like Deathless Angel.

Boros is Agrus Kos to the Extreme. The Call of Duty nerds are going to eat this like crack.

Gruul...well, Red-Green has pretty much had consistent flavor in every block. Gruul is SLIGHTLY Eco-terroristic, but let's face it: You are playing this for the Giants and the Rocks that your Giants throw at Dragons' heads, not so much for the Shamans. Shamans make good rocks to throw too, though. :)

Simic is for people who like Science-Fiction, or people who just like Elegant Design, the Melvin-Vorthoses, people who like Godzilla....okay, I gotta admit, not entirely loving the Simic cards as much, gamewise, but their FLAVOR is FANTASTIC. (And I only have trouble liking Simic gamewise because they have stiff competition).

Dimir? Well, in the Original Ravnica Block, Glimpse the Unthinkable and Szadek Lord of Secrets were the Babe-Ruth-just-hit-Jupiter outta the park MOST POPULAR FREAKIN CARDS FREAKIN EVER. Since then, Nicolas Cage movies about Ancient Treasure, Political Scandals, and Conspiracy Plots that Span Centuries have been made. It's entirely possible Dimir's cards were designed before they'd thought of actually Returning to Ravnica, because frankly, they do write themselves, don't they? x)
handoflazav_414
☆☆☆☆☆ (0.0/5.0)
Sweet. Gonna help Duskmantle Seer, Consuming Abberation, and Lazav, himself.
Ferlord
★★★★★ (5.0/5.0) (1 vote)
Out of the charms, this one probably has the most diverse abilities, but they aren't equal in strength to Boros Charm.
It's either a more restrictive Negate, a better-costed Swat without Cycle, or a reverse Ponder.

Generally speaking, during the prerelease, this was decently useful, probably more-so than Gruul Charm or Orzhov Charm. Some of the most troublesome creatures had (or was going to have) less than 3 power, like Deathcult Rogue.

Just make sure, like with Killing Glare, that your opponent doesn't have open mana, just in case they want to Bloodrush.
MisterAction
☆☆☆☆☆ (0.0/5.0)
I thought this was one of the worst charms until I pulled two at the prerelease. I cast it over a dozen times, but I never did anything but kill a two-power creature. So many juicy targets in limited, especially against Simic.
shotoku64
★★★★☆ (4.0/5.0) (1 vote)
My opponent was playing a naya deck and was missing their red. I used the third ability and dropped two mountains into the yard. Needless to say they never played a red spell that game.

None of the abilites are really amazing compared to what some other charms have, but unlike some other charms, none of these abilities are bad or weak, making the average power of this one higher than some other charms. This could be a possible mainboard in control decks
Vandarringa
★★★★☆ (4.0/5.0) (1 vote)
This is too similar to Izzet Charm in my opinion. First mode, conditional counter, but the conditions are different. Second mode, conditional creature removal, but the conditions are different. Third mode, spend a card to improve your card quality, but the method is different, and can also be used to hose the opponent's next draw. I was hoping for something a little more differentiated; this seems like Izzet Charm part two. On the plus side, best art of all the charms.
hot4boys
☆☆☆☆☆ (0.5/5.0) (3 votes)
THE LE REDDIT MEME ARMY LEEJUN LOVES THIS CARD! 5 STARS IF YOU AGREE LOL XD!
wholelottalove
★★★★★ (5.0/5.0) (1 vote)
Instant tutor screw.
eddned
☆☆☆☆☆ (0.0/5.0)
This is rated higher than duskmantle seer.
Equinox523
★★★★★ (5.0/5.0) (2 votes)
In addition to it's great, if narrow, disruption and utility, this charm's art is fantastic use of light, shadow and positioning to show the Dimir symbol. It's just pure brilliance - a secretive guild would not want to put its iconography all over the place for people to see. However, standing at just the right angle, maybe a trained eye could make it out while hundreds of others pass right by, completely oblivious.

I love this guild's flavor so much.
Kaleidostorm
★★★☆☆ (3.5/5.0) (1 vote)
Choose one,

1. Counter sorcery
2. Kill a plinker
3. Ruin opponent's day.
Killme304
★★★★★ (5.0/5.0) (6 votes)
Wizards, I love this card. I wrote it off at first as being rather narrow, not doing enough things. Then I played it in a BUG delver (standard) deck. I instantly wanted to bump it up to 4. It is never dead in that deck. And its even flavorful, because of all the things you can do with the card are subtle and not actually printed on the card, which fits perfectly with what dimir is all about.

Opponent stuck on low mana/mana flood/missing color? Dimir Charm to keep it that way.

Opponent rocking huntmaster, mana dorks, deathrite shamans, ect? Dimir charm to the rescue.

If you don't draw a land you die to your own Duskmantle Seer? Fix my deck to draw a land.

Opponent on low life? Dimir charm them to put that angel of serenity/thragtusk on top so they die to duskmantle seer.

Counter miracles.

The only thing it doesn't do is stop sphinx's revelation, but you can play other cards for that.

It does other things too, and it never feels dead, because you can sculpt your hand with it at worst.

I'd probably say this is the single best designed card in all of gatecrash, even if it isn't the most powerful card in the set.
ThinkOriginal
★★★★☆ (4.5/5.0) (2 votes)
The countering ability is nice...good for Miracles and board-sweepers not named Supreme Verdict, in particular...

The destruction ability is nicer...great for mana-dorks/utility creatures like Deathrite Shaman and beaters like Vampire Nighthawk and Ash Zealot...

But that third ability. The Fateseal one. Oh man is that a good one for control. Too often I see it used to dictate my opponent's own next draw. Honestly, this is one of the few instants that work better being used as a sorcery, per se. Not only do you know exactly what your opponent is about to draw, but you can dictate exactly what they draw. For example, look at their top three cards, and you see a Plains, a Boros Charm, and a Boros Reckoner. Guess which card my opponent is going draw next turn. Another example is your opponent misses their fourth land drop post-sideboard. You know they are playing Thragtusk from the first or second game. Cast Dimir Charm, look at their top three, you see a Temple Garden, a Cavern of Souls, and a Restoration Angel. Yes, you may have that Angel. No, you may not have that land I just tossed into your graveyard. Heck, that's better than land destruction, in this case.

Do not underestimate the power of choosing your opponents cards for them. As my personal U/B credo says: If you can't destroy it, counter it. If you can't counter it, make them discard it. If you can't make them discard it, keep them from ever drawing it in the first place.
Astronautic_Bullfrog
★☆☆☆☆ (1.5/5.0) (2 votes)
I just realized, this is basically a worse version of Izzet Charm. Most things with 2 power will have 2 or less toughness, conditional countering of noncreature spells is probably better than unconditional countering only sorceries, and double looting is certainly better than a pseudo-fateseal.
roguepariah
★★★★★ (5.0/5.0) (1 vote)
Not the best of the charms on its own, but I look forward to playing a casual deck with this Duskmantle Seer and Isochron Scepter.
If you get the scepter out early its insanely easy to mana screw your opponent, letting them draw cards that are either useless due to high CMC's, or will impact you the least.
AshToMoutHound
★★☆☆☆ (2.8/5.0) (2 votes)
Wow, it has numeric symbolism in it. Maybe a secret Dimir code? Check it out:

Counter ONE target sorcery spell;
or destroy target creature with power TWO or less;
or look at the top THREE cards of target player's library, then put one back and the rest into that player's graveyard.

O_o
Sonserf369
☆☆☆☆☆ (0.0/5.0)
My friends use the green 2013 Event Deck, and this thing always comes in time to counter their Lead the Stampede. Also, dictating an opponent's draw is no joke.
Burgertog
☆☆☆☆☆ (0.0/5.0)
That's a pretty nice Trostani you have there. Shame if anything happened to it.
kronos1225
☆☆☆☆☆ (0.0/5.0)
many manipulation possibilities,sweet taste of cruelty, and at fair level to let everyone enjoy the game. 5/5 from me
EdgarPoeAllen
☆☆☆☆☆ (0.0/5.0)
Tree of Redemption (and other walls) say: Whaaaaat?
FaceClaimer
☆☆☆☆☆ (0.0/5.0)
I play this thing in Bug zombies with gravecrawler and slitherhead and it is sooooo useful at getting the creatures you need to fix in your graveyard or just being utilitarian and allowing you to counter big wraths. Not to mention its a great way to get rid of their weaker creatures if you really want.
TexasDice
☆☆☆☆☆ (0.0/5.0)
After facing a lot of Boros Aggro, Gruul Aggro, Rakdos Aggro, Zoo Aggro and Jund Aggro lately, I must declare this being an awesome charm.

It's amazing, because you can destroy almost all of these nasty onedrops, favourable Ash Zealot, Legion Loyalist and sometimes even Champion of the Parish.
And once you stall the game out enough, most Aggro Decks will run out of steam, making them depending on topdecking. This is were the best thing about this charm kicks in: Manipulating the draw.

It's not that great against control, but blocking some sorceries and preventing Augur of Bolas and Sin Collector to chump you, is worth the mana.

Being in blue\black, makes it aviable to both Esper and Grixis, not that bad overall.

The worst thing is probably, that it sucks against Voice of Resurgence and Zombies. But seriously, what doesn't suck against Voice?
CogMonocle
☆☆☆☆☆ (0.5/5.0) (2 votes)
Tihs..is pretty bad compared to the rest of the charms, frankly. Narrow counter, narrow removal, decent tempo...usually would rather run existing better versions of the modes, unlike the other charms.
TowerDefender
☆☆☆☆☆ (0.0/5.0)
Bye bye Master of Waves and his token army.
Continue
☆☆☆☆☆ (0.0/5.0)
All three of these modes are great. Counter an Anger of the Gods, destroy a Nightveil Specter, or manipulate any library in your favor. 5/5
imakuni67
☆☆☆☆☆ (0.0/5.0)
If you opponent mulligans, playing this on turn 2 to land screw them can put you ahead. If they have to mulligan twice, even more so.
PopcornBunni
☆☆☆☆☆ (0.0/5.0)
One of the better Return charms. Seal 3 is incredible on its own at instant speed. The other two modes are icing that find surprisingly frequent use. Effects are overall a bit weaker than Golgari's, but definitely among the best of the guilds.