Definitely not the best charm but its quite good if there is a reasonable target for the unearth effect.
marmaris74
★★★★☆ (4.8/5.0)(6 votes)
It's a two mana removal spell. With other modes. That's very good.
lorendorky
★★★☆☆ (3.6/5.0)(4 votes)
The last ability is just waiting to be broken with something like Phyrexian Dreadnaught. An easy trick would be to unearth Loyal Sentry.
j_mindfingerpainter
★★★★☆ (4.7/5.0)(5 votes)
@ auhosj877: How's Death's Shadow for reasonable? Also, the spot removal is sick with Death's Shadow. I'm not a huge fan of auras but you could bounce Death's Shadow to dodge removal if it had a Spirit Mantle or something on it.
jealkeja
★☆☆☆☆ (1.7/5.0)(3 votes)
Might as well bring Urbis Protector back again, or or some removal whose life loss penalty isn't so bad when you're extorting anyway.
hot4boys
☆☆☆☆☆ (0.6/5.0)(9 votes)
the le reddit r/mtg army and its leejun loves this card! 5 stars if you agree!
Perfectly suited for my ethereal armor aggro deck, where removal was one of the only ways I'd lose. Now try exiling my scary 10/11 vampire nighthawk or even a beefed up shadow alley denizen, but I get to keep all my auras instead! Ha!
Losing life for creature removal is fine by me, at least its equal to its toughness and not the cmc. That last ability works wonders with the shadow alley denizen and especially thrull parasite. Straight to the battlefield is the phrase i like to see :D
thanks orzhov, for breaking the mold constantly, but especially with this charm. 5/5 for art and utility!!
Purplerooster
★★☆☆☆ (2.2/5.0)(2 votes)
CMC 1 or less? Another card built specifically for Ornathopter.
.Blaze.
★★★★★ (5.0/5.0)(2 votes)
Because a 2 mana removal spell that gets everything always has a catch. Personally though I'm more interested in returning Restoration Angel to my hand to get another spin at blinking.
blindthrall
★★★★☆ (4.4/5.0)(8 votes)
Not on topic, but can we ban hot4boys? I'm all for creative trolling, but copypasting the same thing on almost every card is not that.
RiftenBlack
★★☆☆☆ (2.2/5.0)(3 votes)
I don't think this card is that powerful.
Someone said they like the effect of returning a creature to your hand to reuse ETB effects, but why not just use Cloudshift for that? Sure, Cloudshift is not as flexible, but it's 1 mana less to cast, and on top of that, you don't have to recast a 4-mana spell.
Destroying a creature is a good effect, and but the downside is pretty harsh. It may not seem so bad some of the time, but if mono red/boros is going to be as popular as I think it will be, this is the removal spell you will absolutely not want to have in your hand. Even losing 2 or 3 life could be 50% of your remaining life in some cases.
Returning cards from your graveyard to play is not too bad, but the 1 mana casting cost is very restrictive. This effect is better the more blocks you have access to I guess, but in standard, there just aren't that many 1-drops that are relevant later on in the game besides Deathrite Shaman.
Overall, the charm is very weak because all 3 of its effects are mediocre. Yes, you get a choice between them, but compared to some other charms where the effects are just bonkers at any stage in the game and don't have downsides, I'd have to rate this one pretty low.
Mode
★★★★☆ (4.8/5.0)(2 votes)
I love this charm a lot! I can think of decks where one can make good use of every single one of these abilities.
Consider splashing red for Vexing Devil to, you know, vex your opponents even more!
Frenzy13
☆☆☆☆☆ (0.0/5.0)
For when someone actually manages to kill Norin the Wary
Diachronos
★★★★★ (5.0/5.0)(1 vote)
I like the "save my creature AND Auras" effect, but having to recast them all could be a hassle. Or you could use it as a chance to put the Auras on something else.
The last effect is really limited, but it's nice for the really useful 1-drops that tend to die quick. Like Vexing Devil, Deathrite Shaman, Doomed Traveller, Tormented Soul... Do I need to go on?
And the second effect... a cheap kill spell that isn't a rare. Don't care that I lose life when it kills something, it kills things and I don't have to trade or spend several dollars on a single removal card for my deck.
mdakw576
★☆☆☆☆ (1.0/5.0)(2 votes)
holy crap this charm has a giant wall of text.
Reebak
★★★★★ (5.0/5.0)(1 vote)
This card suits orzhov perfectly in my opinion.
1st ability is ok. Some opponents may wait for u to swing with Obzedat, Ghost Council and then instant kill it. U just bounce it and start machine going again the same or next turn. Restoration Angel is another good target if u build deck using it.
2nd is with no doubt the best. If u manage to get some extra life, its price wont be that bad. And as i see it, it just rapes spark trooper+silverblade paladin combo (and i think this combo will see a lot of play). 12+12 hp life swing for 4 mana? Make it 1 hp for 2 mana. Orzhov LOVE that kind of deal;) Also use this before gruuls creature starts attacking, as their creatures may grow with bloodrush
A friend of mine is building a modern deck using this, Serra Ascendant, and Vizkopa Guildmage.
dustypoo90
★★★★★ (5.0/5.0)(6 votes)
The first mode of this card is worded perfectly to combo with Soul Ransom. Because the ability of Soul Ransom is Discard two cards: blah blah blah, when they discard the two cards the ability has to resolve for Soul Ransom to be sacrificed. Orzhov Charm in response, now the guy goes to their hand instead of them getting him back on the battlefield, they are down two cards, and you just got Soul Ransom back to recast as soon as they put a guy out.
Niche Reanimation (but very good), Devour in Shadow, and card abusage? Sign me up. 4.5/5 Also, I played the last ability in limited with Soul Ransom, on a Knight token with Madcap Skills when he attempted to discard. It was pretty disgusting and needless to say I won that game.
Rootkit9208
☆☆☆☆☆ (0.0/5.0)
Had the best moment in my R/W/B deck thanks to this card
Turn 3,3 mana out.
Me: "I play Vexing Devil" Opponent: "I take four, sac it" Me: "Okay, I'm going to play Orzhov Charm and bring my devil back" Opponent: -_-
Splizer
☆☆☆☆☆ (0.0/5.0)
First ability: "Meh, I guess it can be useful in this narrow place" Second Ability: "WHOALEY BUGGERATION THAT'S SWEET STUFF! INSTANT SPEED KILL EVERYTHING! ARGH, THE POWER BLINDS ME, I CANNOT SEE!" Third ability: "Meh, Champion Of The Parish or Doomed Traveller likes it I guess."
Yes, yes, I know, all the charms do. However, this covers new ground by being a resurrection effect that fits on the stick. Sure it's limited to CMC 1, but you can bring the creature back every single turn. It's like a Reassembling Skeleton only whichever creature you want.
absreim
☆☆☆☆☆ (0.0/5.0)
Fits very nicely in a Modern soul sisters deck, where all three modes are very relevant. Unconditional removal, reanimate any of your Serra Ascendants or soul sisters, or reuse your Ranger of Eos.
Comments (30)
Losing life for creature removal is fine by me, at least its equal to its toughness and not the cmc. That last ability works wonders with the shadow alley denizen and especially thrull parasite. Straight to the battlefield is the phrase i like to see :D
Throw in some blind obedience, gift of orzhova and exquisite blood (plus the vizkopa guildmage) and you've got a hurtful, beautiful enchantment deck thats faster than some aggro decks.
thanks orzhov, for breaking the mold constantly, but especially with this charm. 5/5 for art and utility!!
Someone said they like the effect of returning a creature to your hand to reuse ETB effects, but why not just use Cloudshift for that? Sure, Cloudshift is not as flexible, but it's 1 mana less to cast, and on top of that, you don't have to recast a 4-mana spell.
Destroying a creature is a good effect, and but the downside is pretty harsh. It may not seem so bad some of the time, but if mono red/boros is going to be as popular as I think it will be, this is the removal spell you will absolutely not want to have in your hand. Even losing 2 or 3 life could be 50% of your remaining life in some cases.
Returning cards from your graveyard to play is not too bad, but the 1 mana casting cost is very restrictive. This effect is better the more blocks you have access to I guess, but in standard, there just aren't that many 1-drops that are relevant later on in the game besides Deathrite Shaman.
Overall, the charm is very weak because all 3 of its effects are mediocre. Yes, you get a choice between them, but compared to some other charms where the effects are just bonkers at any stage in the game and don't have downsides, I'd have to rate this one pretty low.
Consider splashing red for Vexing Devil to, you know, vex your opponents even more!
The last effect is really limited, but it's nice for the really useful 1-drops that tend to die quick. Like Vexing Devil, Deathrite Shaman, Doomed Traveller, Tormented Soul... Do I need to go on?
And the second effect... a cheap kill spell that isn't a rare. Don't care that I lose life when it kills something, it kills things and I don't have to trade or spend several dollars on a single removal card for my deck.
1st ability is ok. Some opponents may wait for u to swing with Obzedat, Ghost Council and then instant kill it. U just bounce it and start machine going again the same or next turn. Restoration Angel is another good target if u build deck using it.
2nd is with no doubt the best. If u manage to get some extra life, its price wont be that bad. And as i see it, it just rapes spark trooper+silverblade paladin combo (and i think this combo will see a lot of play). 12+12 hp life swing for 4 mana? Make it 1 hp for 2 mana. Orzhov LOVE that kind of deal;) Also use this before gruuls creature starts attacking, as their creatures may grow with bloodrush
3rd ability is also nice. If you build Orzhov deck consider dead Cathedral Sanctifier or Doomed Traveler as main targets. 3rd color splash can make Deathrite Shaman or Vexing Devil resurrect targets.
Also, I played the last ability in limited with Soul Ransom, on a Knight token with Madcap Skills when he attempted to discard. It was pretty disgusting and needless to say I won that game.
Turn 3,3 mana out.
Me: "I play Vexing Devil"
Opponent: "I take four, sac it"
Me: "Okay, I'm going to play Orzhov Charm and bring my devil back"
Opponent: -_-
Second Ability: "WHOALEY BUGGERATION THAT'S SWEET STUFF! INSTANT SPEED KILL EVERYTHING! ARGH, THE POWER BLINDS ME, I CANNOT SEE!"
Third ability: "Meh, Champion Of The Parish or Doomed Traveller likes it I guess."
Yes, yes, I know, all the charms do. However, this covers new ground by being a resurrection effect that fits on the stick. Sure it's limited to CMC 1, but you can bring the creature back every single turn. It's like a Reassembling Skeleton only whichever creature you want.