I'm not really sure this will get much attention in standard. Could be useful in an EDH deck. I'd also use this in a landfall deck as well.
MrMonday
★★☆☆☆ (2.3/5.0)(6 votes)
Not a fan of this. If you're at five mana in a W/G, you probably aren't terribly concerned about getting more.
It's not... terrible. But it's not that great either.
Hunter06
★★★★☆ (4.2/5.0)(10 votes)
Wow, I want her... Erm, I mean, for my EDH decks... yeah...
In EDH, this parred with Knight, of the Reliquary sends your mana fixing to 11
4/5 Stars
Lord_of_Tresserhorn
★★★★☆ (4.2/5.0)(2 votes)
I really want to know what beast she is riding on. It looks like a weasel that could eat New York!
itsmeyouidiot
★★★☆☆ (3.1/5.0)(8 votes)
Why are the G/W cards always so disappointing? I mean, it's no Emmara Tandris, but come on.
Pigfish99
★☆☆☆☆ (1.6/5.0)(4 votes)
and so continues the cycle of sylenysa legends BEING UTTER SHIT.
At least this isn't as bad as tandris, And can combo with knife of the reliquary. still. not too good.
EvilDarkVoid
★★★☆☆ (3.2/5.0)(5 votes)
Its okay, Selesnya fans. Dimir feels your pain.
SpaceMagic
☆☆☆☆☆ (0.0/5.0)
I don't care what her color combination is, a minor god should not have a larger combined power / toughness than Nylea, the GIANT GOD OF GREEN.
MageofVoid
★★★★☆ (4.2/5.0)(6 votes)
I'm not sure why everyone is so disappointed here, maybe someone can respond and explain it? Even if she wasn't everything you were hoping for, a 6/7 for 5 with indestructible and a decent ramping ability simply isn't a bad card. I wouldn't even care if it was rated the lowest among minor gods, but really, 2.7? Playing her in a deck would mean you're probably ramping anyways, and with all of the great creatures with loads of green in their mana costs, green should even be one of the easiest colors to get devotion up to 7.
Ferlord
★★★★☆ (4.3/5.0)(3 votes)
This can provide Primeval Titan-levels of land ramp when in EDH. They thankfully didn't put "search for a land", or else it'd be silly.
Otherwise, it's a fine God that encourages you to make her a creature... Hmm... when you think about it, that means its ability forces it closer to becoming target-able by "exile creature" spells, where a few fly around in EDH.
Chrysemys
★★★★☆ (4.4/5.0)(4 votes)
@MageofVoid I think that the reason everyone is disappointed is because she doesn't really do what Selesnya players want to be doing, at least in Standard. Right now Selesnya beatdown is a pretty quick deck and five mana is usually about when the Boon Satyrs start getting deployed and the Fleecemane Lions start getting popped and your hand is next to empty after releasing all those efficient threats, not when the need for more mana arises. Sure, she seems fine for a deck that wants to crank out seven and eight-drops to finish out a game but she really doesn't fit in as a finisher, as far as her godly land-fetching ability is concerned, with a deck primarily run by three and four-drops.
Kanra777
★☆☆☆☆ (1.8/5.0)(2 votes)
3/5 stars With five lands already, land shouldn't be too big of an issue unless you are running stuff like Hydras or really high cmc creatures. Would have preferred it to have costed 3 cmc or 4 cmc. Not great, but not terrible either. If nothing else, it thins out your deck so each draw matters more.
anotherfan321
★★★★☆ (4.4/5.0)(5 votes)
Oh, for people curious about her pet, that thing is a sable. Sable is a creature type that's new to Theros. Here's the only Sable in the game, Bronze Sable. Notice it had a bit of Karametra association then too.
Anyway, I like her, but that's because I like the idea of a God of Harvests flavorwise.
RAV0004
★★★★☆ (4.8/5.0)(6 votes)
I want her Legendary weapon, SO bad. You guys have no fracking clue. The g/w god's weapon is a SCYTHE.
James_Kernaghan
★★★★☆ (4.2/5.0)(2 votes)
This card is not going to warp any formats. It isn't going to dominate the secondary market. But at the same time things could be worse. It has its applications and there are neat ways you can build around it, and every EDH deck under the sun in those colours will run one. Not too bad.
Cyberium
★★★★☆ (4.2/5.0)(2 votes)
It's a 6/7 indestructible creature for 5 mana, and thins your library as the game goes on, search for dual lands and their elks. Not the most powerful card out there, but certainly deserves at least 3.5/5.
She looks surprisingly dark for a goddess of grain and apples. In Greek myth Demeter had a dark side for she holds the life and death of mortals in her hands and carries the seeds of each in her womb, I'm curious as to whether Wizards is evoking that on purpose.
But wow - yeah, give me zero cost creatures! Between a couple Eiganjo free-riders and some Ornithopters I can see a this deck ramping fast.
Goatllama
★★★★☆ (4.5/5.0)(3 votes)
Pictured: Karametra and her Kuramatra
Petrified_Treefolk
★★★☆☆ (3.7/5.0)(5 votes)
What the hell is wrong with you people? How is this not 4 stars? Did everyone forget it's five for 6/7 indestructible? With one of easiest conditions to fulfill ever? Plus it has a hyper landfall ability?
This is getting ridiculous, disappointment doesn't make a card bad.
Tiggurix
☆☆☆☆☆ (0.0/5.0)
I think she's awesome. Cast a bunch of small dorks on the turn after her, and then cast a huge game ending fatty on the turn after that. And she's obviously even better in multiplayer and EDH!
Shivan_Raptor
★★★★☆ (4.2/5.0)(2 votes)
I do believe the criticism is grounded in many players understanding of the speed of the game from the last few sets. You have to admit by the time you're casting our great god of G/W here, your opponent probably has all the mana he'll need to win. Granted I'm not a great player or anything, but land ramping at 5 CMC seems kinda redundant. Then again Primeval Titan is considered good, but hes a creature all the time. I suppose one could acknowledge the fact the game is being forced to slow down, which if true is great as I'd love to get a Worldspine Wurm and use it competitively some day.
My biggest gripe with it, though, is the requirement to have it be a creature. Seven is big number and there aren't many solid options for this guy to team up with. Selensya colors hurt it a bit too, as thats more about the tokens right now, and they don't have any devotion to give.
Over all landfall decks might use this god to great effect, while the general playerbase shuns in for other more straightforward choices.
Very poor and conflicting design. You want to hold on to your mana dorks in your hand until turn 6 so you can actually use Karametra's effect to ramp. But by doing that, you sacrifice your ability to ramp with the dorks in the first place. Plus the lands come in tapped, so you play your creatures turn 6 and can't even use that extra mana until turn 7!
The casuals saying this is a 4/5 card are living in a magical Christmas land in which the opponent doesn't play aggro and kill you before turn 5, or doesn't play control and Dissolve or Detention Sphere the god. GW players should stick to turn 1 Elvish Mystic, turn 2 Loxodon Smiter if they want to win games.
Toraka
☆☆☆☆☆ (0.0/5.0)
So... The Acolytes that my R/G/U deck has been tapping for 10 mana each for months now actually belong to a G/W god?
Huh. Card, right. Well, she IS rather narrow, but she brings you past those cursed missing land draws when you just cast her and are holding your big 6 drop. (For instance, a Ravager.) I suppose my deck is as good a place for her as any. That deck generates whatever mana it wants anyway and there's never too much mana.
Actually, interesting combo: Prophet of Kruphix + Garruk's Horde + Karametra + an abundant mana base (which I have). You can instant speed cast off the top card of your library, then keep stacking creatures until you hit a land or a creature you don't want. Then, let Karametra's trigger resolve, shuffle up, and continue. Also, you can peek at the top card in between shuffles, so you can decline shuffling if you hit a nice creature without the mana to cast it.
4/5. The potential for this card is nuts -- especially since you can pretty easily get this out --EVEN IN MONO-GREEN -- on turn 3 with an Elvish Mystic followed by a Sylvan Caryatid. From there, starting on turn 4 the ramp potential is incredible. Especially since this grabs a total of SEVEN different shocklands on top of the basics.
This card is not as blatantly powerful as some of the other gods, but I think the place it will truly shine is in an otherwise Mono-Green deck.
TheDoomknight
★☆☆☆☆ (1.0/5.0)(1 vote)
The god's are great, although I must admit that I'm a little disappointed that wizards have yet to release a god, or even legendary creature that makes devotion based EDH a worthwhile option. Fingers crossed for Journey into Nyx.
MCcreator
☆☆☆☆☆ (0.0/5.0)
Elesh Norn, is that you?
GordonFreechmen
★★★★★ (5.0/5.0)(1 vote)
I really don't think she is deserving of such a low rating. If you can get her devotion the she is a 6/7 indestructible for 5 which also nets you mana. And you can met that requirement on turn three with mana dorks. So maybe its not the beat god out there, but it deserves definitely more than 3.3 stars.
Sanctuary_Cat
★★★★★ (5.0/5.0)(7 votes)
Her artwork is beautiful, but for some reason I can't unsee her sitting at a salon getting her hair done. Karametra, God of Fabulous Hair, about to hit up the clubs with her homegurl Ephara...
...Anyway, she makes a fun EDH general. Landfall cards have obvious synergy with her, and all of your critters become super value town when you get to Rampant Growth every time they're cast, especially if they have any enter the battlefield effects. Green and white have a lot of double and triple mana symbols, so it's not very hard to turn her into a creature and start beating face with your Indestructible 6/7 either.
Brawler_1337
★★★★★ (5.0/5.0)(2 votes)
I suspect the lower ratings for Karametra are due to her relative unplayability in Standard. I think when she gets some more play in EDH, her rating will go up. I think her effect is pretty useful, and I'm considering running her in Karador since Sylvan Primordial is now gone.
So close to being playable, if it was fetch any land I could see it being good, even if they added another colorless for the ability to get any land. This is one of those cards that will always make me think, what if...
Purplerooster
★★★★★ (5.0/5.0)(2 votes)
Even if the excess land is not needed at this point you are still thining your deck of the land and improving your chances for a better quality draw.
Xeraphale
☆☆☆☆☆ (0.0/5.0)
Along with Ephera, God of the Polis and Prophet of Kruphix she becomes a monster. The ramping, drawing, land dropping and casting all of this on both yours and your opponent's turn becomes out of control if not checked.
Welcome to mtg 2014, where an indestructible 6/7 creature (usually) rates at 3.4
I mean, I know this ain't the best god out there, but dayum it's still totally sweeet.
steev
☆☆☆☆☆ (0.0/5.0)
Prophet of Kruphix into Karametra turn four is easily one of the most underrated interactions in Commander right now. You start laying down lands so fast that suddenly almost all of your draws are useful (and you can play them Right Now).
Syrtees
☆☆☆☆☆ (0.0/5.0)
I think the intention was to use her with mana ramping creatures. 1 Elvish Mystic nets you 2 additional mana to play with. In an ideal match with ramping creatures you could ramp into her by turn 3, and then ramp some more for, I don't know, maybe a huge Savageborn Hydra if you're in the mood for running .
Coolclaytony
☆☆☆☆☆ (0.0/5.0)
Well THIS is dissapointing. Oh don't get me wrong, Big Mamma here is a hell of a general and worthy god and W/W legend. But the other gods (that have so far been revealed as I am writing this) have abilities that are accidently synergistic with one another or at the very least can work together really well. But then karametra comes in and pretty refuses to be in any deck that isn't G/W. She effectivley becomes the vannilla card of the god tribal standard deck I am building. Unless there's a card that can turn all my temples in my library into forests and/or plains.
Raynfal
☆☆☆☆☆ (0.0/5.0)
Something worth noting for anyone using her with Landfall: Since her ability is triggered on creature cast--rather than creature ETB--casting a Landfall creature, like Rampaging Baloths, will have you fetch a Forest or Plains while the creature is still on the stack and not yet on the battlefield. Casting the creature won't end up causing its own Landfall ability to trigger off of itself through Karametra. It'll have to wait for another creature to be cast afterward.
TheWallinator74
☆☆☆☆☆ (0.0/5.0)
The sable continues to fascinate me more than Karametra herself. What kind of devastatingly powerful enchantment creature could it have been?
Comments (47)
It's not... terrible. But it's not that great either.
In EDH, this parred with Knight, of the Reliquary sends your mana fixing to 11
4/5 Stars
At least this isn't as bad as tandris, And can combo with knife of the reliquary. still. not too good.
Playing her in a deck would mean you're probably ramping anyways, and with all of the great creatures with loads of green in their mana costs, green should even be one of the easiest colors to get devotion up to 7.
Otherwise, it's a fine God that encourages you to make her a creature... Hmm... when you think about it, that means its ability forces it closer to becoming target-able by "exile creature" spells, where a few fly around in EDH.
With five lands already, land shouldn't be too big of an issue unless you are running stuff like Hydras or really high cmc creatures. Would have preferred it to have costed 3 cmc or 4 cmc. Not great, but not terrible either. If nothing else, it thins out your deck so each draw matters more.
Anyway, I like her, but that's because I like the idea of a God of Harvests flavorwise.
But wow - yeah, give me zero cost creatures! Between a couple Eiganjo free-riders and some Ornithopters I can see a this deck ramping fast.
This is getting ridiculous, disappointment doesn't make a card bad.
My biggest gripe with it, though, is the requirement to have it be a creature. Seven is big number and there aren't many solid options for this guy to team up with. Selensya colors hurt it a bit too, as thats more about the tokens right now, and they don't have any devotion to give.
Over all landfall decks might use this god to great effect, while the general playerbase shuns in for other more straightforward choices.
Plateau, Bayou, Savannah, Tropical Island, Tundra, Taiga, Scrubland, Overgrown Tomb, Hallowed Fountain, Godless Shrine, Breeding Pool, Stomping Ground, Sacred Foundry, Temple Garden, Mistveil Plains, Murmuring Bosk, Dryad Arbor, Sapseep Forest
and then
Avenger of Zendikar, Lotus Cobra, Rampaging Baloths, Emeria Angel, Seer's Sundial, Sylvan Primordial, Eternity Vessel, Knight of the Reliquary, Cloudstone Curio, Zuran Orb, Crucible of Worlds
also
Mayael the Anima, Idyllic Tutor, Academy Rector, Enlightened Tutor, Sterling Grove, Plea for Guidance, Lost Auramancers, Enduring Ideal, Green Sun's Zenith
I'm sure there's more...
i guess EDH isn't the only format, but come on guys!
The casuals saying this is a 4/5 card are living in a magical Christmas land in which the opponent doesn't play aggro and kill you before turn 5, or doesn't play control and Dissolve or Detention Sphere the god. GW players should stick to turn 1 Elvish Mystic, turn 2 Loxodon Smiter if they want to win games.
The Acolytes that my R/G/U deck has been tapping for 10 mana each for months now actually belong to a G/W god?
Huh.
Card, right. Well, she IS rather narrow, but she brings you past those cursed missing land draws when you just cast her and are holding your big 6 drop. (For instance, a Ravager.) I suppose my deck is as good a place for her as any. That deck generates whatever mana it wants anyway and there's never too much mana.
Actually, interesting combo: Prophet of Kruphix + Garruk's Horde + Karametra + an abundant mana base (which I have). You can instant speed cast off the top card of your library, then keep stacking creatures until you hit a land or a creature you don't want. Then, let Karametra's trigger resolve, shuffle up, and continue. Also, you can peek at the top card in between shuffles, so you can decline shuffling if you hit a nice creature without the mana to cast it.
This card is not as blatantly powerful as some of the other gods, but I think the place it will truly shine is in an otherwise Mono-Green deck.
...Anyway, she makes a fun EDH general. Landfall cards have obvious synergy with her, and all of your critters become super value town when you get to Rampant Growth every time they're cast, especially if they have any enter the battlefield effects. Green and white have a lot of double and triple mana symbols, so it's not very hard to turn her into a creature and start beating face with your Indestructible 6/7 either.
I mean, I know this ain't the best god out there, but dayum it's still totally sweeet.
Since her ability is triggered on creature cast--rather than creature ETB--casting a Landfall creature, like Rampaging Baloths, will have you fetch a Forest or Plains while the creature is still on the stack and not yet on the battlefield. Casting the creature won't end up causing its own Landfall ability to trigger off of itself through Karametra. It'll have to wait for another creature to be cast afterward.