I like the card, but with this whole "X can't be zero" thing, I'm a little bothered. Am I not allowed to cast it "without paying its mana cost" at all? I can't pull it out of someone's hand with a Mindclaw Shaman? It's a little bothersome to me because of that.
flavioal28
★★★★☆ (4.8/5.0)(5 votes)
Better than a Mind Funeral late game, but I still prefer the funeral
Superllama12
★★★★☆ (4.8/5.0)(3 votes)
A good card that adds the multiplayer reach mill decks lack
martianshark
★★★★☆ (4.7/5.0)(3 votes)
This will be great for mill decks, and even more insane in multiplayer.
lorendorky
☆☆☆☆☆ (0.0/5.0)
I agree with Milez. Is there some sort of broken combo with playing this card for nothing? The art reminds me a bit of the album art for Lateralus by TOOL.
Totema
★★★☆☆ (3.0/5.0)(2 votes)
Ehh, I dunno. Seems good in multiplayer, but I'd rather have had a Mind Funeral reprint...
SyntheticDreamer
★★★★☆ (4.5/5.0)(3 votes)
Welp, time to go build a mill deck.
Excaelezar
★★☆☆☆ (2.8/5.0)(2 votes)
Good card, easy late game finisher for mill decks or just a way to freak someone out when you almost deck someone. Early game though Mind Funerals still better but them with this can deck someone pretty fast.
@milez0 All cards cast for free with X in their cost has the X auto set to 0. In this case they just put that so you can't cast it for free period. As to any combos, I can't think of any.
enjoy
★★★☆☆ (3.5/5.0)(3 votes)
EDH =D
LordOfTheFlies87
★★★☆☆ (3.5/5.0)(3 votes)
Underestimated. This is powerful.
Cyberium
★★★★☆ (4.5/5.0)(3 votes)
On single opponent, a good mill with different function from Psychic Drain. In multi-player and EDH, likely very golden.
Purplerooster
☆☆☆☆☆ (0.0/5.0)
Thinking is overrated anyway.
Oatbran
☆☆☆☆☆ (0.0/5.0)
I'd think that x cannot be zero because revealing 0 lands is undefined. how would you tell if you will reveal no land if it doesn't stop because it has to check whether 0 is revealed. The other way I would see it is it will mill nothing due to the fact it reached 0 land before revealing land. Oh, and how do you reveal nothing?
Smoke_Stack
☆☆☆☆☆ (0.0/5.0)
"So, how many lands do you run in your deck?"
handoflazav_414
☆☆☆☆☆ (0.0/5.0)
Somehow integrate this into a copy/mana-ramp deck... Nahhhh, just stick with typical Dimir.
DarthParallax
☆☆☆☆☆ (0.5/5.0)(1 vote)
Well, I think "Big Mill" spells are going to be difficult to see ''New" versions of, but I wouldn't say they're "uninteresting" :) I just think they'll be 'neat- more Mill stuff!' :)
JadedTemplar
☆☆☆☆☆ (0.0/5.0)
This is going to find a nice little home in my Ally mill deck. Dropping this on T3 with infinite mana from Harabaz Druid and Freed From The Real is going to be ridiculous. Instantly deck the entire table.
Arachibutyrophobia
☆☆☆☆☆ (0.0/5.0)
even if X could be zero it wouldn't matter because they would just reveal zero cards.
pedrodyl
☆☆☆☆☆ (0.0/5.0)
When everyone's playing fetchlands and Terramorphic Expanses. And you play this. O the joy!
mdakw576
☆☆☆☆☆ (0.0/5.0)
Calling it now, this will be a sleeper hit in the set. not because it'll see play in standard, not even because of EDH implications. it's because casual players love mill and this has the potential to mill a lot.
The weak version of Mind Funeral. You'd have to pay 4 for X just to be equal to Mind Funeral. That's why I run three of each along with 4 Glimpse the Unthinkable in my modern mill deck. Mind Grind is better than Funeral in the late game if you have the mana to burn and nothing else to play. In standard though, stick with what you're given. This and Paranoid Delusions are good for what they are.
Doghealer
☆☆☆☆☆ (0.0/5.0)
I swear, Wizards is determined to ensure mill is NEVER viable in Standard.
Mind Funeral is this for less, just without . Mind Funeral was also uncommon, and this is rare.
Fast mill clearly won't work. Control mill it is.
jealkeja
★★☆☆☆ (2.0/5.0)(3 votes)
@NoIHavent RTFC! X can't = 0
NoIHavent
★★★☆☆ (3.9/5.0)(4 votes)
Ok, say you cast it with X=0. Then the card says "reveal cards off the top of your library until 0 lands are revealed. Put all revealed cards into their owners graveyard" they reveal the top card of their library, and it's a land. Well they keep revealing until the number of lands is 0, but since it is already one, they mill indefinitely. I don't know if that's how the rules work or not, but I can see a newer player thinking that, and thus they made it impossible to cast it trivially to avoid that potential confusion.
@jealkeja
RTFP! The phrases such as "thus they made it impossible to cast it trivially to avoid that potential confusion." and "say you cast it" should tip you off, that, hey, maybe I'm not illiterate, not an idiot, and am trying to offer some kind of explanation to people who are curious as to why they included that part of the rule. So, in short, read things over once or twice before being an ass.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
I don't think this is designed for mill decks, frankly. If you cast it lategame when you and your opponent both have about half your lands in play, it can potentially just mill them out by itself. You put it into long-haul control as an alternate win condition.
Amazing card that people are overlooking. If you're sitting on a stack of mana and your opponent is running down the cards in his library, especially with fetch lands grabbing additional lands out, you'll mill them easily or get within a turn or two.
Frenzy13
★★★★★ (5.0/5.0)(1 vote)
Collective Voyage is insane with this. It makes the x in this giant and shrinks the number of lands in their deck. That aside, this card is some what similar to a fireball that targets only players in terms of mana spent towards ending the game. Decks typically have 24 lands, so this is somewhat similar to a starting life total when using the "grind" mechanic. They play these lands thereby lowering the number to at least twenty. This card is somewhat impractical, but very fun to play.
swords_to_exile
☆☆☆☆☆ (0.0/5.0)
Well, it's an all star in drafts. You can't forget that if you're trying to draft control, cards like this can be the finisher you need in place of a powerful creature.
AndrewJacobs
★★★★★ (5.0/5.0)(1 vote)
I wish I could love this card. I see it in draft, limited, or maybe standard, maybe, but it doesn't hold a candle next to Mind Funeral the mana inefficiency make it such a downgrade, and mill is so different in Multi-way games.
psychichobo
☆☆☆☆☆ (0.0/5.0)
I got hit by this a few times in a Dimir mill deck and frequently lost about 6-15 cards to it on average. Very effective.
Then, one time, a guy running a defender mana ramp deck with multiple wincons hit me with it, where X was 16.
I lived and won next turn! TWO CARDS LEFT IN MY LIBRARY!
Seriously, screw dedicated mill. Chuck this in a mana ramp and hit them hard.
SnackyNorph
★★★★★ (5.0/5.0)(1 vote)
Control mill bomb. Great late game mana-sink. You can go from being behind to devastating your opponent's library. And in this Standard, there is so much graveyard hate that you shouldn't worry, even against something janky like Reanimator. Cremate, Tormod's Crypt, Rest in Peace, Beckon Apparition, the list goes on.
Silence9
☆☆☆☆☆ (0.0/5.0)
That artwork is so badass! 4 of in my UB mill deck. 4/5
Toraka
☆☆☆☆☆ (0.0/5.0)
@NolHavent: I know that you understand the card, but let me clear up this question. At least I'm fairly certain that's how it works. When Magic says a number like this, it means X or more. If it means an exact amount, it says "exactly." This is an almost unknown interaction because all cards where it could be relevant either state it directly through "or less," "exactly," or "or more," or prevent confusion like this one does. So you'd reveal the top card, find a land, check if 0 land cards have been revealed, which they have (Revealing one is also a way of revealing none or more), and drop Mind Grind into the 'yard. Congratulations, you just milled 1 for the cost of a Glimpse.
cmccue48
☆☆☆☆☆ (0.5/5.0)(1 vote)
Not to sound stupid but to be corrected on this please the card states that "each opponent" so if I were to cast this card does it apply to me as well or just other players because technically I'm an opponent to the other player and it says each opponent?
@cmccue48 "Not to sound stupid but to be corrected on this please the card states that "each opponent" so if I were to cast this card does it apply to me as well or just other players because technically I'm an opponent to the other player and it says each opponent?"
That's nonsensical. The word "opponent" has the same meaning in Magic as it does in English; that is, an "opponent" is any player that is: a) not you b) not one of your teammates
But here's the entry from the comprehensive rules to back this up anyway: 102.2. In a two-player game, a player's opponent is the other player. 102.3. In a multiplayer game between teams, a player's teammates are the other players on his or her team, and the player's opponents are all players not on his or her team.
danialjames
☆☆☆☆☆ (0.0/5.0)
So today I was playing this edh game and one guy had a mana flare out, and another guy had a crypt ghastand 2 copies of it then drew this. Lets just say he won with an x=44.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
At 7 mana and up, this is much stronger then mind funeral. But mind funeral is so much more mana efficient. As a side note, this card is amazing in multiplayer.
charobsae
☆☆☆☆☆ (0.0/5.0)
this card paired with Duskmantle Guildmage is a deadly combo. duskmantle guildmage says "1ub: whenever a card goes into an opponents graveyard from anywhere this turn that player loses 1 life.
Manite
★★★☆☆ (3.0/5.0)(1 vote)
Hilarious with Hive Mind. Also, "Hive Mind Grind" sounds like a DKC level. Full of Zingers.
Pair with Crypt Incursion. The life gain is nice, plus the milling and the creature removal combined. Golgari can eat it. Sanguine Bond seals it, although it's a bit expensive and it's a long combo. Still, it's sexy when it works.
SebastianH
☆☆☆☆☆ (0.0/5.0)
Pro combo: Play Realmwright, say all Islands are Swamps in addition to their other types, play Crypt Ghast, tap 1 island for the paying cost of Mind Grind and tap every other land you have for a sweet double-the-amount-of-land-that-you-have mill, which is usually 14-22 depending how late/early you play the spell.
Petertracy
☆☆☆☆☆ (0.0/5.0)
So check it out, this is my dream wincon in EDH:
Mimeoplasm becomes a copy of Fertilid and exiles, let's say, a Consuming Aberration for 16 +1/+1 counters. Have target poor sap search their library for all their basic lands and put all of them onto the field. "Thanks dude!" Play that Mind Grind you've been saving all game for X = 4-10 after they totally annihilate the rest of the table, depending on how many nonbasic lands they're probably running and how long the game has gone on. ROFL as your former ally shovels their whole library into the graveyard and DIES BAHAHAHAAH
thePROJECTION
☆☆☆☆☆ (0.0/5.0)
This is my end bomb in my mill deck for multiplayer. Combine with Consuming Abberation and suddenly it's looking like gg
Ligerman30
☆☆☆☆☆ (0.0/5.0)
mondo combo w/ rise of the dark realms :)
Enelysios
☆☆☆☆☆ (0.0/5.0)
This is a tough card to like, I think the only nice thing I can say is about the art. The effect feels generic and a bit lazy for an X spell. The bigger issue is how weak it is! I appreciate putting 'opponents' instead of 'target player', but the card is so weak it is practically useless. As others have said, Mind Funeral is really good mill. (Why didn't dimir get that? They have its effect as a whole theme) At one fourth the power for the same mana, and twice as costly for the same power, this card is never the better option. By the time you have a lot of mana, your opponent shouldn't have 10 lands in their deck. Here we have a card that is only powerful when it doesn't need to be.
I imagine this deck might be borderline playable in EDH. There are few mill spells that hit everyone, so I guess this does its job late-game? Even at 10 mana though, I don't know that I would feel good. I don't think this effect should be on an X costed card, the fun of mind funeral was how unpredictable it was. I milled pople for 30 with it, and I milled people for 4. The larger the number you put on the effect though, the more consistent it becomes.
Someday maybe they will make an interesting or good scaling mill card. This isn't that card.
Comments (51)
@milez0 All cards cast for free with X in their cost has the X auto set to 0. In this case they just put that so you can't cast it for free period. As to any combos, I can't think of any.
This is powerful.
Nahhhh, just stick with typical Dimir.
You'd have to pay 4 for X just to be equal to Mind Funeral. That's why I run three of each along with 4 Glimpse the Unthinkable in my modern mill deck. Mind Grind is better than Funeral in the late game if you have the mana to burn and nothing else to play. In standard though, stick with what you're given. This and Paranoid Delusions are good for what they are.
Mind Funeral is this for
Fast mill clearly won't work. Control mill it is.
RTFC! X can't = 0
@jealkeja
RTFP! The phrases such as "thus they made it impossible to cast it trivially to avoid that potential confusion." and "say you cast it" should tip you off, that, hey, maybe I'm not illiterate, not an idiot, and am trying to offer some kind of explanation to people who are curious as to why they included that part of the rule. So, in short, read things over once or twice before being an ass.
That aside, this card is some what similar to a fireball that targets only players in terms of mana spent towards ending the game. Decks typically have 24 lands, so this is somewhat similar to a starting life total when using the "grind" mechanic. They play these lands thereby lowering the number to at least twenty.
This card is somewhat impractical, but very fun to play.
Then, one time, a guy running a defender mana ramp deck with multiple wincons hit me with it, where X was 16.
I lived and won next turn! TWO CARDS LEFT IN MY LIBRARY!
Seriously, screw dedicated mill. Chuck this in a mana ramp and hit them hard.
When Magic says a number like this, it means X or more. If it means an exact amount, it says "exactly." This is an almost unknown interaction because all cards where it could be relevant either state it directly through "or less," "exactly," or "or more," or prevent confusion like this one does.
So you'd reveal the top card, find a land, check if 0 land cards have been revealed, which they have (Revealing one is also a way of revealing none or more), and drop Mind Grind into the 'yard. Congratulations, you just milled 1 for the cost of a Glimpse.
Oh you didn't? Uh, well.. run Spoils of evil.
"Not to sound stupid but to be corrected on this please the card states that "each opponent" so if I were to cast this card does it apply to me as well or just other players because technically I'm an opponent to the other player and it says each opponent?"
That's nonsensical. The word "opponent" has the same meaning in Magic as it does in English; that is, an "opponent" is any player that is:
a) not you
b) not one of your teammates
But here's the entry from the comprehensive rules to back this up anyway:
102.2. In a two-player game, a player's opponent is the other player.
102.3. In a multiplayer game between teams, a player's teammates are the other players on his or her team, and the player's opponents are all players not on his or her team.
Play Realmwright, say all Islands are Swamps in addition to their other types, play Crypt Ghast, tap 1 island for the paying cost of Mind Grind and tap every other land you have for a sweet double-the-amount-of-land-that-you-have mill, which is usually 14-22 depending how late/early you play the spell.
Mimeoplasm becomes a copy of Fertilid and exiles, let's say, a Consuming Aberration for 16 +1/+1 counters.
Have target poor sap search their library for all their basic lands and put all of them onto the field. "Thanks dude!"
Play that Mind Grind you've been saving all game for X = 4-10 after they totally annihilate the rest of the table, depending on how many nonbasic lands they're probably running and how long the game has gone on.
ROFL as your former ally shovels their whole library into the graveyard and DIES BAHAHAHAAH
I imagine this deck might be borderline playable in EDH. There are few mill spells that hit everyone, so I guess this does its job late-game? Even at 10 mana though, I don't know that I would feel good. I don't think this effect should be on an X costed card, the fun of mind funeral was how unpredictable it was. I milled pople for 30 with it, and I milled people for 4. The larger the number you put on the effect though, the more consistent it becomes.
Someday maybe they will make an interesting or good scaling mill card. This isn't that card.