This card is really horrible you only get a bennefit when you have seven lands and even then it is only one extra mana. it doesnt even give you any color! Argh!
PaladinOfSunhome
★☆☆☆☆ (1.3/5.0)(3 votes)
I don't understand what you mean, MrJosher. It does not say that there is any miniuim amount of mana required and it's still handy for small things. And of course it gives you a colour, it doubles the amount of each type, meaning you would have colour to start with. I think you read the card wrong. It's a good card overall.
3.5
Skybreaker
★☆☆☆☆ (1.3/5.0)(3 votes)
One doubling cube ... shit Two ... good Three ... Excellent Four ... Awesome ...
Dragek
★★★★☆ (4.7/5.0)(9 votes)
He means that unless you have 7 mana, the fact that it costs 3 mana to use makes it a loss of mana or an equal trade off. Y= Mana post cube, X=Mana Precube. Y=2(X-3)
I have to agree, it doesn't seem that great seeing as it takes so much mana to do
Mattmedia
★★☆☆☆ (2.2/5.0)(2 votes)
not really as good as i first though, three mana to double the rest you have, so yeah you would need at least 7 to make any use out of it, unless you have a Knotvine mystic on the field, then this would make this card very usable in a multicolored deck.
AlphaNumerical
★★☆☆☆ (2.8/5.0)(4 votes)
Excellent in Urzatron. One of my friends managed to have this out with Mana Reflection & Rings of Brighthearth & Mishra's Helix out all at the same time. We were playing a variation of Two-Headed Giant (basically three headed giant) and it is astonishing how one person can tap out a whole team every turn for the entire game. With no response, we conceded in short time.
bbdude
☆☆☆☆☆ (0.8/5.0)(5 votes)
What are all of oyu talking about...boudling cube is an artifact therefor if u spent the 2 mana to play and 3 to activate it one turn (that meens u have at least 5 mana or you could do it with 3 mana and 2 turns) your next turn you can have 10 mana and you will have 10 mana untill u add more land or the other player has a card that can end the effect.
Silverware
★★★☆☆ (3.0/5.0)(4 votes)
A powerfull card in decks that use X casting costs and have very high cost spells.
Elysiume
★★★☆☆ (3.5/5.0)(2 votes)
bbdude, I don't think you understand the card. The doubling isn't permanent, it just lasts that turn. So on turn 5, if you were to play and double, you would get 0 mana. Turn 6 (assuming one land per turn) you break even. Turn 7, you get 8 mana. Turn 8, 10. Turn 9, 12. Etc etc. So while it may not be great in two player, in multiplayer games that often run long, use it with Fireball, Banefire, Consume Spirit, Protean Hydra, ...pretty much most cards with X in the cost. Hitting someone for a 20 damage Consume Spirit is pretty harsh. If you were to have two doubling cubes in on turn 10, you could hit for 22 damage, assuming one land per turn. If you were to have Magus of the Coffers, you begin to see rediculous damage.
Pretty much it's a nice card in casual for things with X in the cost, or just for playing around with.
ZioKai
★★★☆☆ (3.0/5.0)(2 votes)
While this card is useful in X spells and decks that use those spell, the real power of this card was in Fifth Dawn it was suppose to be used to generate m-a-s-s-ive amounts of multi colored mana for five color decks, but saw little use. In an Urzaton/Artifact/Tolarian Academy or any deck that generates m-a-s-s-ive mana this card is very useful. 4/5
Ga ha ha ha ha! NO MANA BURN NOW!!! YES!!! This can now be used to it's TRUE potential, allowing an over-surplus amount of mana WITH NO RISKS!
Large-cost cards have a friend in the Mana Business.
Progenitus, Door to Nothingness, FIREBALL, etc. Oooh... the love has only started... (Even if I'm saying this a bit late, relatively. ^_^; )
hunted_front
☆☆☆☆☆ (0.0/5.0)
I see this card working really well with Upwelling and Omnath, Locus of Mana . With mana pools that never empty, you could end up with tons of mana really fast.
Does it stack with the doubling effect of Mana Reflection?
I play non-standard with friends with a formerly standard elf deck that uses Doubling Cube, Sculpting Steel , Mana Reflection, and Chameleon Colossus. With the combo as is, I can net a Colossus with an attack up to 2,251,799,813,685,248, before any other mods, off 6 land. Now, that same combo off 6 land AND Mana Reflection effecting every Doubling Cube/ Sculpting Steel would give Chameleon Colossus a grand total of 2,535,301,200,456,458,802,993,406,410,752 before mods. I know it seems rediculous but i've been fighting slivers and need something that can contend.
Nagazel
☆☆☆☆☆ (0.0/5.0)
Doubling Cube has great utility in a mana acceleration deck as well as within its own set. The doubling can be used for the obvious burn spells like Death Grasp or Fireball but it also has some pretty fun uses with a Composite Golem and a Door to Nothingness. It becomes a turn 7 or so win if you've avoided removal or complications. Another fun thing to do is pair it with untap cards to quadruple your mana pool.
nammertime
☆☆☆☆☆ (0.0/5.0)
For anyone who doesn't want to think, the absolute cutoff point, not considering color of mana, is 6 mana in your pool. If you have 6 mana and one Cube, you're breaking even. If you have 7 mana, you're making a profit by doubling 4 remaining mana after activating the Cube. So remember, people, if you can somehow produce 7 mana and you have one Cube in play, you're doing well.
An expensive combo, yes, but you get unlimited mana.
ubii
★★★★☆ (4.3/5.0)(8 votes)
see Omnath
channelblaze
☆☆☆☆☆ (0.0/5.0)
It's not great, but it's a silly little combo with filigree sages. Two card combo>three card combo
Motion2Dismiss
★★★★★ (5.0/5.0)(1 vote)
This card is absolutely insane in my Omnath EDH deck, regularly pumping my mana pool into the triple-digit range. With Seedborn Muse in play, I've gotten up to over 600 floating mana in just a single go around the table with only 12 lands on my board.
Aun
★★★★★ (5.0/5.0)(2 votes)
Monogreen manaaccelleration can use that pretty well. Especially with Omnath.
vh_2k
★★★★★ (5.0/5.0)(3 votes)
He are the Borg, lower your shields and... oh wait...
sorin688
☆☆☆☆☆ (0.0/5.0)
i love this card it allows you to cast big mana spells early in the game allso you can cast multiple large spells once i got 35 mana in one turn this card is amazing put all four in if you can
Kryptnyt
★★★☆☆ (3.5/5.0)(2 votes)
Makes it easy to cast two emrakuls, just to see them die, and tutor up another all in one turn
mrhardy12
☆☆☆☆☆ (0.0/5.0)
Am I the only one that sees a combo on this with Joiner Adept and Vorinclex, Voice of Hunger? No? Good. Those three (and a few Arbor Elf cards thrown in for kicks) combine for a shortest time of turn four = 12 mana WITHOUT Arbor Elf activations. Then use 3 of that to double it. Find some way to untap this after that. Even better: Using Arbor Elf * 4. Um, let's see... Turn four... Four forests, four able to untap. 12 mana usable. To Arms! Tap four forests, four able to untap. 22 mana.... Use 3 for this... 38 mana.... Untap this.... 70 mana.... Fireball, anyone? :D
spirit_of_blue
☆☆☆☆☆ (0.0/5.0)
To 001010011100101110:
And then before combat damage is dealt, opponent discards 2x Elvish Spirit Guides and casts Respite and both you and opponent are sitting there and counting and counting and counting ... and counting happily ever after. :-)
drpvfx
★★★★★ (5.0/5.0)(1 vote)
To 001010011100101110:
Awesome job, but Black Lotus and Lion's Eye Diamond don't work like that- you can only get three mana of a single color, not three in any combination you please.
However, that doesn't matter. Your combo still works and is still insane.
Now calculate the odds of drawing these things in this order ;-)
blurrymadness
★★☆☆☆ (2.5/5.0)(1 vote)
It should be noted that it can shine really well on turn 4 if you combine with a mana vault, basalt monolith, or grim monolith. For a 3-4 mana investment you'll get to double a later turns mana for nothing. I.E. Turn 4 you tap out and double to have 8 mana. Yes, Mana vault or the others could have put you at 7, but this doubles each *type* of mana as well. This means a HARDCASTED Progenitus turn 5, no shenanigans required.
While still not super powerful (after all, you're using super powerful cards to utilize it) it probably has neat uses even in two player if used right. Keep in mind that it also filter mana efficiently, combines well with extra land drops, and could easily be abused with any high mana output.
Further Power artifact (for whatever reason not mentioned yet) will make this thing HIGHLY abusable. Also, cards like Cathodian work to power this guy as well. Using Ashnod's altar, Cathodian and this you generate 4 mana on their own (2 from this) and if you have any other mana in your pool from the lands you had been using, you generate a bunch there too.
Still, using it in an blue artifact deck is the smartest way to go, especially because you can use the same shenanigans to super-power grim monolith, mana vault, etc. Combine with Urzatron and any other mass colorless generator and this will not disappoint you.
Zacklar
☆☆☆☆☆ (0.0/5.0)
@001010011100101110 you could also cast some Nomads' Assembly to make loads of Kor Soldier tokens too, with rebound too
Shredmonster
☆☆☆☆☆ (0.0/5.0)
Works well in EDH, but otherwise too slow.
001010011100101110
★★★★☆ (4.5/5.0)(12 votes)
The ultimate, turn 1 overkill (Vintage) EDITED:
Swamp - 1 Mana Dark Ritual - 3 Mana Dark Ritual - 5 Mana Dark Ritual - 7 Dark Ritual - 9 Black Lotus - 12 Yawgmoth's Bargain, bargain for 1 draw - 6 Lion's Eye Diamond, then bargain for 18 - 9 Mana Crypt - 11 Mana Vault - 13 Sol Ring - 14 5 Moxens - 19 Grim Monolith - 20 Doubling Cube - 30 Doubling Cube - 50 Doubling Cube - 90 Doubling Cube - 170 Voltaic Key - 330 Voltaic Key - 650 Voltaic Key - 1,290 Voltaic Key - 2,570 Ancestral Recall - 2,569 Hurkyl's Recall - 2,567 4x Doubling Cube - 40,922 4x Voltaic Key - 654,602 Hurkyl's Recall, replaying everything - 167,575,050 Prosperity for 31 (entire deck) - 167,575,018 Hurkyl's Recall - 85,798,404,106 Hurkyl's Recall - 1,372,774,465,546 Opalescence Riku of Two Reflections Mirror Gallery 3x Riku of Two Reflections, copying for each one, netting 15 Rikus in total Precursor Golem Xenograft naming Golem 4x Doubling Season, Riku into 64 4x Hive Mind, Riku into 64, Doubling Season for an unimaginably large amount Djinn Illuminatus Rite of Replication, kicked, targeting everything, copied 15 times for Riku, many times for Hive Mind, getting an enormous amount of Rikus, and even more Hive Minds and Doubling Seasons Rite of Replication, kicked, targeting everything, copied more than a billion to the billionth times for Riku, 2 billion to the billionth for Hive Mind and Doubling Season, getting a number with an absolute shitload of zeros after it for everything Rite of Replication... copied for 1-with-a-sextillion-zeroes-after-it times, getting 1-with-a-sextillion-zeroes-after-it times six to the power of 1-with-a-sextillion-zeroes-after-it everything Rite of Replication...... copied for 1-with-a-number-of-zeroes-after-it-equal-to-1-with-a-quintillion-zeroes-after-it times, but you Twincast this 4 times, which is replicated an infinite amount of times for each one, and everyone has to cast this an infinite amount of times also. But you're not done, you replicate it a million times with Djinn, and also Reverberate this 2 times copying it an infinite amount of times and everyone copies it blah blah blah...
Yawgmoth's Will, replaying EVERYTHING from Dark Ritual to Hurkyl's Recall to Rite of Replication, for infinity to the power of infinity to the power of infinity
To cap it all off, you play Orochi Hatchery, using half your mana, which is duplicated an infinite amount of times by Riku, for about a trillion counters each, but the counters are also duplicated an infinite amount of times to the power of infinity to the power of...
You tap infinite amount of Hatcheries for... a bitchin amount of Snakes which will be duplicated and whatnot...
Attack with infinite amounts of creatures and each have P/Ts of Holy/Shit.
@drpvfx Calculating the odds of drawing these things in this order is quite easy: Since only the draws before Prosperity for 31 matters, the total number of possibilities is 60 permutations 29. The number of favorable outcomes can be calculated by the product of the factorials of the repeated, because the order of the starting hand doesn't matter, and neither does the order of Doubling Cubes you cast. So the equation is as follows:
(7!9!4!4!2!)/(60P29)
Or about 2.239E-39 probability. That's 0.0000000000000000000000000000000000002239% chance to pull this off.
LordRandomness
★★★☆☆ (3.8/5.0)(5 votes)
@001010011100101110: Your opponent, smiling sadly:
WHORY SHEET DUDE! How long did it take you to figure out that combo? I mean , are you a genuis with an IQ of like 225 or something ? I thought that I was super smart with an IQ of 143 but ,DAMN! Btw ,do you have these cards in real life or did you run it on a computer sim program such as Co ckatrice ?
So, basically, either its a late game tap for a few extra mana, a highly expensive mana fixer, or part of a combo. It has potential, but is fairly well balanced. This is one of those cards you really have to think about.
4/5
pedrodyl
☆☆☆☆☆ (0.0/5.0)
"Have fun.Omnath, Locus of Mana!!!" -chazashley. Five star comment. Outrageous deck play, followed by some decent math -Binary Guy. Only four stars.
Oh the card? Yeah it's good, but probably not as good as you think. You need A LOT of mana for this to work well.
dakotes22
★☆☆☆☆ (1.0/5.0)(1 vote)
I play magic but i haven't really done anything with selling rare cards does anybody know how much this card would be worth
DeckMechanic
☆☆☆☆☆ (0.0/5.0)
Try it in Eldrazi ramp or Elfball.
pjasco
★★★★☆ (4.0/5.0)(1 vote)
@001010011100101110 you should add Ink-Treader Nephilim to the combo for when you cast Might of the Masses
Also what would be even funnier, if during your declare attackers phase, they cast Gut Shot
Frenzy13
★★★★★ (5.0/5.0)(1 vote)
@001010011100101110
I like those odds! Builds deck
This combo is perhaps a pinacle of Johnny perfection.
Itrymehbest
★☆☆☆☆ (1.8/5.0)(2 votes)
Ok ok ok im a bit confused on this card. lets say i have three island and 3 forest i tap three forest to tap doubling cube. do i now have 6 islands and 6 forests?
Ferlord
★★★★★ (5.0/5.0)(1 vote)
@ Itrymehbest
No, that's not what happens. Here's your situation:
You have a Doubling Cube, 3 forests and 3 islands.
You can have in your mana pool from just the lands. If you used the 's for Doubling Cube's ability, you'd get from Doubling Cube. In the end, you'll have in your mana pool.
You can't double mana that you don't add to your mana pool. That's the problem with Doubling Cube: if you don't use it by the end of the current phase, it disappears.
@ Dakotes22
This card is worth anywhere from $2-$6. It's not played heavily in competitive formats, but lots of people play it in EDH. Also, if you want to know other card prices, go to www.magiccards.info. It shows the low and high prices of cards from different online sellers. Some non-online card stores might use this, while others might use www.Starcitygames.com. This is probably North America's biggest online card store. Other stores might use www.ebay.com as a source for prices.
ZaisConsultant
☆☆☆☆☆ (0.0/5.0)
I like it and I like that it looks like Mana Vault
Enelysios
★★★★★ (5.0/5.0)(1 vote)
So, you saw 001010011100101110's (By the way I thought it was ascii binary, but 18 digits?!) comment, and you saw the probability listed at the bottom and though "Yup, unlikely, just like it looks." How unlikely though in practical terms? Its impractical to think about as it turns out. I am not great at probability, actually its the math I am worst at for some reason, but this all seems pretty basic division/multiplication, so hopefully I did alright:
If you had this deck at the dawn of the universe 13.77 Billion years ago and started shuffling and drawing a new hand every minute from that point, trying to get this arrangement, you would at the present have about a 0.000000000000000000000030936% chance to have drawn it so far.
That's clearly not working well, so you get every single one of the 7.101 billion people on the planet right now a copy of the deck and they chip in, each shuffling and drawing every minute, trying to get that perfect set up. How long would it be until we it has become likely someone among us got the set-up? Around 60,000,000,000,000,000,000,000 years.
Or you could cheat. Cheating is suggested here.
GrimjawxRULES
☆☆☆☆☆ (0.0/5.0)
Doubling Cube's ability is a mana ability. That means it's the cube that ads the mana to your mana pool, right? Which means you'll quadruple your mana if you have a Mana Reflection on the table, right?
graey24601
☆☆☆☆☆ (0.0/5.0)
For those who've always wanted to ChannelFireball in a 3 player game. ;P
DarthParallax
☆☆☆☆☆ (0.0/5.0)
@ Stupid Combo of Horror:
Now, with Enter the Infinite and Omniscience, even Combos as obese as THIS one are more that completely viable to build and go off with.
Someone, somewhere, has the card pool to just build a however-many-cards thick you'd need.
Comments (53)
3.5
Two ... good
Three ... Excellent
Four ... Awesome ...
Y= Mana post cube, X=Mana Precube.
Y=2(X-3)
I have to agree, it doesn't seem that great seeing as it takes so much mana to do
Pretty much it's a nice card in casual for things with X in the cost, or just for playing around with.
Large-cost cards have a friend in the Mana Business.
Progenitus, Door to Nothingness, FIREBALL, etc. Oooh... the love has only started... (Even if I'm saying this a bit late, relatively. ^_^; )
I play non-standard with friends with a formerly standard elf deck that uses Doubling Cube, Sculpting Steel , Mana Reflection, and Chameleon Colossus. With the combo as is, I can net a Colossus with an attack up to 2,251,799,813,685,248, before any other mods, off 6 land. Now, that same combo off 6 land AND Mana Reflection effecting every Doubling Cube/ Sculpting Steel would give Chameleon Colossus a grand total of 2,535,301,200,456,458,802,993,406,410,752 before mods. I know it seems rediculous but i've been fighting slivers and need something that can contend.
Now go out and find the combos that work with this (Voltaic Key, Cabal Coffers, Tolarian Academy, Urzatron, etc.).
An expensive combo, yes, but you get unlimited mana.
And then before combat damage is dealt, opponent discards 2x Elvish Spirit Guides and casts Respite and both you and opponent are sitting there and counting and counting and counting ... and counting happily ever after. :-)
Awesome job, but Black Lotus and Lion's Eye Diamond don't work like that-
you can only get three mana of a single color, not three in any combination you please.
However, that doesn't matter.
Your combo still works and is still insane.
Now calculate the odds of drawing these things in this order ;-)
While still not super powerful (after all, you're using super powerful cards to utilize it) it probably has neat uses even in two player if used right. Keep in mind that it also filter mana efficiently, combines well with extra land drops, and could easily be abused with any high mana output.
Further Power artifact (for whatever reason not mentioned yet) will make this thing HIGHLY abusable. Also, cards like Cathodian work to power this guy as well. Using Ashnod's altar, Cathodian and this you generate 4 mana on their own (2 from this) and if you have any other mana in your pool from the lands you had been using, you generate a bunch there too.
Still, using it in an blue artifact deck is the smartest way to go, especially because you can use the same shenanigans to super-power grim monolith, mana vault, etc. Combine with Urzatron and any other mass colorless generator and this will not disappoint you.
you could also cast some Nomads' Assembly to make loads of Kor Soldier tokens too, with rebound too
Swamp - 1 Mana
Dark Ritual - 3 Mana
Dark Ritual - 5 Mana
Dark Ritual - 7
Dark Ritual - 9
Black Lotus - 12
Yawgmoth's Bargain, bargain for 1 draw - 6
Lion's Eye Diamond, then bargain for 18 - 9
Mana Crypt - 11
Mana Vault - 13
Sol Ring - 14
5 Moxens - 19
Grim Monolith - 20
Doubling Cube - 30
Doubling Cube - 50
Doubling Cube - 90
Doubling Cube - 170
Voltaic Key - 330
Voltaic Key - 650
Voltaic Key - 1,290
Voltaic Key - 2,570
Ancestral Recall - 2,569
Hurkyl's Recall - 2,567
4x Doubling Cube - 40,922
4x Voltaic Key - 654,602
Hurkyl's Recall, replaying everything - 167,575,050
Prosperity for 31 (entire deck) - 167,575,018
Hurkyl's Recall - 85,798,404,106
Hurkyl's Recall - 1,372,774,465,546
Opalescence
Riku of Two Reflections
Mirror Gallery
3x Riku of Two Reflections, copying for each one, netting 15 Rikus in total
Precursor Golem
Xenograft naming Golem
4x Doubling Season, Riku into 64
4x Hive Mind, Riku into 64, Doubling Season for an unimaginably large amount
Djinn Illuminatus
Rite of Replication, kicked, targeting everything, copied 15 times for Riku, many times for Hive Mind, getting an enormous amount of Rikus, and even more Hive Minds and Doubling Seasons
Rite of Replication, kicked, targeting everything, copied more than a billion to the billionth times for Riku, 2 billion to the billionth for Hive Mind and Doubling Season, getting a number with an absolute shitload of zeros after it for everything
Rite of Replication... copied for 1-with-a-sextillion-zeroes-after-it times, getting 1-with-a-sextillion-zeroes-after-it times six to the power of 1-with-a-sextillion-zeroes-after-it everything
Rite of Replication...... copied for 1-with-a-number-of-zeroes-after-it-equal-to-1-with-a-quintillion-zeroes-after-it times, but you Twincast this 4 times, which is replicated an infinite amount of times for each one, and everyone has to cast this an infinite amount of times also. But you're not done, you replicate it a million times with Djinn, and also Reverberate this 2 times copying it an infinite amount of times and everyone copies it blah blah blah...
Yawgmoth's Will, replaying EVERYTHING from Dark Ritual to Hurkyl's Recall to Rite of Replication, for infinity to the power of infinity to the power of infinity
To cap it all off, you play Orochi Hatchery, using half your mana, which is duplicated an infinite amount of times by Riku, for about a trillion counters each, but the counters are also duplicated an infinite amount of times to the power of infinity to the power of...
You tap infinite amount of Hatcheries for... a bitchin amount of Snakes which will be duplicated and whatnot...
Fires of Yavimaya
Might of the Masses targeting EVERYTHING.
Attack with infinite amounts of creatures and each have P/Ts of Holy/Shit.
@drpvfx
Calculating the odds of drawing these things in this order is quite easy:
Since only the draws before Prosperity for 31 matters, the total number of possibilities is 60 permutations 29. The number of favorable outcomes can be calculated by the product of the factorials of the repeated, because the order of the starting hand doesn't matter, and neither does the order of Doubling Cubes you cast. So the equation is as follows:
(7!9!4!4!2!)/(60P29)
Or about 2.239E-39 probability. That's 0.0000000000000000000000000000000000002239% chance to pull this off.
"Fog, exiling Elvish Spirit Guide."
WHORY SHEET DUDE! How long did it take you to figure out that combo? I mean , are you a genuis with an IQ of like 225 or something ? I thought that I was super smart with an IQ of 143 but ,DAMN!
Btw ,do you have these cards in real life or did you run it on a computer sim program such as Co ckatrice ?
Unless maybe you used March of the Machines and a Training Grounds, but there are much better combo's for training grounds out there.
So, basically, either its a late game tap for a few extra mana, a highly expensive mana fixer, or part of a combo. It has potential, but is fairly well balanced. This is one of those cards you really have to think about.
4/5
Outrageous deck play, followed by some decent math -Binary Guy. Only four stars.
Oh the card? Yeah it's good, but probably not as good as you think. You need A LOT of mana for this to work well.
Also what would be even funnier, if during your declare attackers phase, they cast Gut Shot
I like those odds! Builds deck
This combo is perhaps a pinacle of Johnny perfection.
No, that's not what happens. Here's your situation:
You have a Doubling Cube, 3 forests and 3 islands.
You can have
You can't double mana that you don't add to your mana pool. That's the problem with Doubling Cube: if you don't use it by the end of the current phase, it disappears.
@ Dakotes22
This card is worth anywhere from $2-$6. It's not played heavily in competitive formats, but lots of people play it in EDH.
Also, if you want to know other card prices, go to www.magiccards.info. It shows the low and high prices of cards from different online sellers. Some non-online card stores might use this, while others might use www.Starcitygames.com. This is probably North America's biggest online card store. Other stores might use www.ebay.com as a source for prices.
If you had this deck at the dawn of the universe 13.77 Billion years ago and started shuffling and drawing a new hand every minute from that point, trying to get this arrangement, you would at the present have about a 0.000000000000000000000030936% chance to have drawn it so far.
That's clearly not working well, so you get every single one of the 7.101 billion people on the planet right now a copy of the deck and they chip in, each shuffling and drawing every minute, trying to get that perfect set up. How long would it be until we it has become likely someone among us got the set-up? Around 60,000,000,000,000,000,000,000 years.
Or you could cheat. Cheating is suggested here.
Now, with Enter the Infinite and Omniscience, even Combos as obese as THIS one are more that completely viable to build and go off with.
Someone, somewhere, has the card pool to just build a however-many-cards thick you'd need.
Tutors, tutors, tutors, Dream Halls, Mind's Desire, extra turns, and voila!
If you're not sure about getting things right, let yourself have 4 copies of Ancestral Recall and Time Walk each.
2 mana with Dawn's reflection into infinite mana and infinite draws. Let's just say I had the bigger deck